About ➗:
The typical performance boost is about 2–4%; however, if the server is heavily loaded with items, arrows (on the ground), or mobs within a large radius, the boost can reach 10% or more.
Features ✨:
- Fast math formulas
- Particle Fixes for Arrows
- Fixing the burning arrows
- Improvements to the mob despawn mechanism
- Minor improvements, the Zero-GC approach, and caches
This mod is a fork of GPUBooster and was created with the goal of separating server-side functions and moving the original exclusively to the client side.
Other my mods:
- GPUBooster(Client-side optimizations)
- MovieMaker(Content)
All Versions
+ Add Version- Fixes for entities and arrows have been added
fastAtan2has been removed due to inaccuracy
- Fixes for entities and arrows have been added
fastAtan2has been removed due to inaccuracy
- Compatibility with [Lithium](https://modrinth.com/mod/lithium) has been improved.
Zero-Alloc entity tracking in chunks has been added, which is particularly helpful when there are a large number of entities in chunks.**
- Compatibility with [Lithium](https://modrinth.com/mod/lithium) has been improved.
Zero-Alloc entity tracking in chunks has been added, which is particularly helpful when there are a large number of entities in chunks.**
- Constants for the composter containers (from Palladium).
- The cache for certain in-game elements has been completely rewritten, for example, superflat world preset (from Palladium).
- BelowZeroRetrogen has been slightly rewritten; may cause rare errors (from Palladium).
- The construction of block hitboxes has been simplified; currently being tested and disabled in this version (from Palladium).
- Tested only on 1.21.1-fabric.*
### Changes:
- AI optimisations for mobs have been removed due to serious bugs.
- Some new ‘fast’ mathematical methods have been added.
- Aquifer generation has been simplified.
- End island generation has been simplified.
- LZ4 from LWJGL has been added (not integrated).
- Tested only on 1.21.1-fabric.*
### Changes:
- AI optimisations for mobs have been removed due to serious bugs.
- Some new ‘fast’ mathematical methods have been added.
- Aquifer generation has been simplified.
- End island generation has been simplified.
- LZ4 from LWJGL has been added (not integrated).
- New noise improvements
- Pathfinding cache optimizer
- SIMD checker(SIMD planed)
- New noise improvements
- Pathfinding cache optimizer
- SIMD checker(SIMD planed)
- Manual testing on 1.20.5-1.20.6 and on 1.21.2-1.21.8**
- Theoretical testing on 1.20.5-1.20.6 and on 1.21.2-1.21.8**
- Fast string sanitizing
- System properties caching(like OS or Max threads)