
Epic Fight has an advanced animation library, and Parcool! has dynamic player movements that interact with terrain. What will happen if these creative works meet in the Minecraft world…?

Animations
First, you gotta enable Battle mode to activate Epic Fight-based animations (default switching key is R)
ParCool original movements
Fast run

Cat leap

Roll

Wall grab & Wall climb

Vault

Dive & Skydive

Find out more animations in game!
ParCool-based, but unique movements (only work in Battle mode)
Chain movement

Wall movement

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Support & Affiliates

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All Versions
+ Add VersionNeoForge version: 21.1.217
### Added
- Everything ported from Minecraft 1.20.1
- Recommended Forge Version: 47.4.4**
_Update log:_
- Updated Epic Fight dependency to 20.12.1
- Recommended Forge Version: 47.4.0
Requires EpicFight-20.10.5
Requires ParCool-3.4.0.1**
_Update log:_
Added animations for hide-in-block and zipline riding
Fixed the first-person animations not ending
Fixed the first animations so that they stick to the grabbing walls & blocks
- Recommended Forge Version: 47.4.0**
Requires **EpicFight-20.10.5**
Requires **ParCool-3.4.0.1**
_Update log:_
Fixed the never-ending parcool animation issue in first person,
Fixed the players could pull the bow while doing the Fast Run,
Fixed the cat leap jump power being weakened when learn Demolition Leap,
Mod dependency changed: parccol **3.3.1.0 -> 3.4.0.1**
- Recommended Forge Version: 47.4.0**
Requires **Epic Fight 20.10.3-1.20.1**
Requires **ParCool! 1.20.1-3.3.1.x**
_Update log:_
Fixed an issue where all players share animations
- Recommended Forge Version: 47.4.0**
- Requires Epic Fight 20.10.2.101-1.20.1**
- Requires ParCool! 1.20.1-3.3.1.0**
_Update log:_
Created 20.10.1.5