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Open Simple Frames

Open Simple Frames

by LoremV • Downloads: 0 • Followers: 0
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Open Simple Frames

cursed corners Carpenters Blocks but using states?

The Concept

The idea of Carpenters blocks is that for any given shape in minecraft it should be able to use any texture, for this, a block has to know what model and what texture to use, by default a block already knows what model to use, but we need to store additional information about what texture to use instead, from what I gather, this is usally done using block entities, block entities feel like a lot of overhead for what is effectively a single number, as such my "frame" blocks have an additional property caled texture id. when a player interacts with a block, if they have a block in there hand then that blocks texture is then assigned a texture id, this is universal across all frames, for instance, if stone was used on some stairs and assigned the id 1, then any other frame would use texture id 1 for stone, this does add a lot of extra states to some blocks, but at a low level, having the game take a bit longer to load but run fairly unobstructed in game, is a good thing.

Whats here?

blocks in the creative inventory generally all blocks can be crafted with sticks. some odd blocks in this mod should also be noted

  • ramps, and corner ramps, functionally act like stairs
  • covers can have up to 3 sides of a block in one block.
  • partitions are like walls
  • H fences are also like walls
  • giant blocks when placed are 2x2 and 4x4 respectively
  • fences exist
  • doors exist
  • blocks that are 1.5 blocks tall one up, one down, they render as such
  • there are chests, be careful with them however. cursed chest

Commands

you can use /simpleframes report as an operator to see what blocks are using what texture ids /simpleframes set (id) (blockstates) can be used to change a texture

why "Open"

I am not a wizard, and I cannot put so much time into modding in the current circumstance, if someone knows how to solve an issue, please make a pull request or gist, suggestions can also be given this way to. feel free to make addons and modifications to this mod, eventually there will be a wiki at https://github.com/LoremVIpsum/OpenSimpleFrames/wiki

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.4
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.19.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.18.x
Fabric
1d ago 1
1.19.x
Fabric
1d ago 1
1.19.x
Fabric
1d ago 1
1.18.x
Fabric
1d ago 1
1.19.x
Fabric
1d ago 1
1.18.x
Fabric
1d ago 1
1.19.x
Fabric
1d ago 1
1.19.x
Fabric
1d ago 1
1.18.x
Fabric
1d ago 1
1.18.x
Fabric
1d ago 1
1.19.x
Fabric
1d ago 1
1.19.x
Fabric
1d ago 1
1.19.x
Fabric
1d ago 1
1.18.x
Fabric
1d ago 1
works on 1.20.4, also has client init this time lol
hopefully fixes some errors, also compiled with 1.20.1
added loottables to missing blocks and made it clearer how the door and chest are retexured
ported to 1.20, also uses instanced classes rather than static variables
fixes all the issues up to 1.0.7 of the 1.19 version
uses a new system to render partially seethrough blocks. still not entirely sure how to fix it properly

fixes most nullpointer errors using a default capture, also fixes an oversight of texture reassigning and chest rendering
retested and fixed bugs
retested and fixed bugs (mainly the one I thought I fixed last time)
fixes 4 rotation blocks
fixed 4 rotation blocks
fixes another missed sprite representaiton
fixed #4 because i forgot a reference, and another forgotten port
fixed #2 and #3 on github
fixed #2 and #3 on github
changes stairs to use the added modded stairs rather than mossy cobblestone.
first release (same as 1.18)
first release
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