
About Opposing Force
Opposing Force is an enemy mod that focuses on adding unique, fair and challenging enemies to your world, along with a variety of miscellaneous features. A major change Opposing Force will bring to your world is the introduction of a Post-Nether and Post-End progression gate.
Certain enemies will only spawn after:
- Entering the Nether for the first time
- Killing the Ender Dragon for the first time
These events are per-world and one player triggering the event will trigger it for all players in a server. These progression gates can be disabled in the Sinew config, and are also data driven, so you can use a datapack to edit the post_nether_spawns and post_end_spawns tags.
Mobs in Opposing Force may spawn from worldgen features, in specific biomes, or in other specific places. You can configure the spawn height requirements for most of the mobs in the mod. The Skyvern has a special spawning mechanic, where it has a 2% chance to spawn every 30 seconds (15 seconds if it is raining), where the chance increases by 2% for every failed spawn. The chance and spawn attempts are individual per player. Another example is the Tart, which can spawn from an Infested Apple Tree, a worldgen feature. Most mobs in Opposing Force have drops, which can be crafted into tools and items or decorative blocks. In the future, we will have tooltips on these items explaining mechanics that might not be obvious. Opposing Force also adds features that do not come from mob drops. For example, Emerald Armor can be obtained from Wandering Traders.
Mod Loader and Version
This mod is currently being developed for NeoForge 1.21.1. No backports are planned.
All Versions
+ Add Version- Added the Tarantula, an enormous *tamable* post-nether spider
- Added the Terror, a saw-equipped water cave monster with the ability to *evolve*
- Added the Mushy, a surprisingly strong post-nether forest foe
- Fixes and tweaks
- Added the Furball
- Added Zombie tweaks and related configs
- Fixed server crash
- Thrown laser blades no longer ignore invulnerability ticks, but it now hits entities far more reliably
- Tweaked how the disabled laser blade works a bit, now re-enables after 10 seconds if its been messed with and should hopefully feel more consistent
- Fixed some misc things
- Added Chitin Lance
- Laser blade now uses a dummy item so it returns to the same slot it was thrown from
- Tweaked bewilder charging mechanics so they don't run outside of their aggro range
- Gnats now only spawn on the surface and spawn twice as often
- Scatter blaster is now slightly more accurate and shoots 8 projectiles instead of 7
- Minor tweaks to various things
- Mod now requires Sinew 1.2.14 or higher
- Added the Gusher
- Added the Gnat
- Added the Scorcher
- Added Acid Charge
- Added a tooltip hint to Power Cell and reworked the power value into its own component
- Added configs to increase the monster spawn cap, by default it has been increased from 70 to 90 to accommodate for all the new enemies
- Mod now requires Sinew 1.2.13 or higher
- Added the Bewilder
- Added Power Cell
- Added Emerald armor and tools
- Added Moon Shoes
- Mod now requires Sinew 1.2.12 or higher
- Updated required Sinew version
- Added Laser Blade, Tri-Blaster, and Scatter Blaster
- Began rewrite of the mod from the ground up
- First beta of the mod rewrite
- Added Dicer, Blaster, Laser Focus, and Slayser disc
- Mod now requires Sinew
- Added progression spawning configs
- Progression spawning is now data driven under the opposing_force:post_nether and opposing_force:post end tags
- Fixed Tarts not spawning elites when from infested leaves
- Fixed Waltz of the Slug not being obtainable
- Fixed Blaster not giving kill credit
- Fixed Sawblade not giving kill credit
- Fixed Apple Sapling collision
- Skyvern heads now drop from the normal loot table
- Slug eggs can now be smelted into slimeballs
- Tarts can now be cooked on a campfire
- Fixed Tart sound subtitles
- Added Russian Translation thanks to @slepoy_toliy
- Fixed fire slimes not dropping fire gel when spit from a guzzler
- Updated simplified chinese translation
- Made terror animations smoother
- Tweaked xp rewards for rambler, dicer, and guzzler
- Reduced rambler health to 60
- Fixed some apple leaf stages not decaying properly
- Tweaked Skyvern a bit
- Added a cooldown if a parry is missed with a laser blade and a shorter cooldown if you stop using the item
- Throwing a laser blade now damages it
- Slightly decreased the parry window for laser blades
- Reduced Slayser disc drop chance
- Fixed dicer not being able to go up blocks while dashing
- Fixed summoned mobs dropping items still
- Fixed captured whizzes dying as if they were summoned
- Added Simplified Chinese translations thanks to @starocean1266
- Revamped the entire mod
- Initial Release