✧ Entropy's Chosen ✧
(Impact 3 Origin)
Entropy's Chosen are ember-eyed aliens with teleportation powers to aid them in combat and exploration, but warping their physiology in service of those abilities.
• Powerlist •
[Starlight Metabolism]
In place of normal regeneration, you use Starlight to heal. Many of your abilities gather Starlight, but you can also generate it at the cost of hunger by crouching while you have missing health. Once 5 seconds have passed without collecting Starlight, your current Starlight will be consumed, healing you and reducing the cooldown of Entropic Step. Reaching a full meter of Starlight will consume it instantly, fully healing you and completely negating Entropic Step's cooldown.
Info
Starlight will be consumed instantly if you gather enough of it to heal to full health. For every 5% of the Starlight meter that you consume, you'll heal 1 health and reduce Entropic Step's cooldown by 1.5 seconds.Tips
Generating Starlight by crouching is one of the most reliable ways to obtain it, but has a huge cost on your hunger bar. If you don't have much food but need Starlight, it may be a better idea to rely on your other abilities to gather it.[Starlit Theurgy]
By Using a Glass Bottle while you have a little Starlight, you will bottle it. Bottled Starlight can be consumed to enter a brief state in which Starlight periodically regenerates for all nearby Chosen, and Shock is null. You are able to douse items in Starlight, making them hit harder and siphon it on hit, but removing the item's Starlight coating.
Info
Douse items in Starlight by Using Bottled Starlight in your offhand, and an item in your mainhand. You may also douse them in your inventory, by fusing them on top of each other. Doused Items increase your total damage by 25%, stacking with Power Surge's damage increase. You can only douse items that are not in a stack.Tips
It is smart to stock up on Bottled Starlight before a fight, as you can absorb some and continuously regenerate for a few seconds. Doused Items are best used when you start a fight, dealing heavy damage but taking a while to re-apply their coating of Starlight.[Entropic Step]
Press Primary to begin channeling your power. Once activated, enter Infinite Potential. Your first attack in this state will pierce armor, inflict Void Sepsis, and grant a large amount of Starlight. Once this ability is used, it has a lengthy cooldown, during which Entropic Blink also cannot be used.
Tips
Press Primary while sprinting to activate a medium-range teleport with a brief charge time. If the teleport is unobstructed, and ends near another entity, you will activate a Power Surge. Power Surges grant Starlight, and briefly increase speed and damage by 50%.[Entropic Blink]
Press Primary while sprinting to activate a medium-range teleport with a brief charge time. If the teleport is unobstructed, and ends near another entity, you will activate a Power Surge. Power Surges grant Starlight, and briefly increase speed and damage by 50%.
Tips
You can tell if the teleport reached max range, allowing for a Power Surge, if the particles at the destination are blue. If they are purple instead, this means it was obstructed a block or entity.[Cosmic Concentration]
Being attacked while charging Entropic Step or Entropic Blink will cancel them. Getting attacked while teleporting will not damage you, instead providing a purple outline of your body as you relocate.
Info
This can only be triggered with an attack, such as a potion or a stab.[Entropic Dodge]
Press Secondary to activate a short-ranged spacial jump in the direction you're moving. This can be used twice before it needs to recharge. Throughout the jump, you will deflect all projectiles that come your way back to their owners, granting you Starlight and inflicting Void Sepsis onto the recipient.
Info
In addition to directional inputs, holding Sneak will cause a downwards jump, and holding Jump will cause an upwards one. Unlike Entropic Step and Blink, the jump can travel through walls.[Void Sepsis]
Infinite Potential and Entropic Dodge's arrow deflect can each inflict Void Sepsis for 5 seconds, preventing targets from healing for the duration. Afflicted entities will glow purple while visible. You are able to siphon Starlight from creatures with Void Sepsis, the amount gained is dependent on power of the attack.
[Shock]
Taking heavy damage causes you to enter Shock for 4 seconds. While Shocked, using Entropic Step, Blink, and Dodge will drain your Starlight -- if you run out of Starlight, this will damage you instead. Shock can be instantly cleared by activating a Power Surge or arrow deflect, or by hitting an entity while in Infinite Potential.
Info
The exact threshold for triggering Shock is 4 damage. This calculation does not factor in your armor or other damage reduction, and environmental damage will not trigger it. [The attached gif is only intended to showcase the appearance of Shock, not its activation. Fall damage does not trigger Shock.]Tips
While Shock can be quickly cleared by use of your teleports, this will still incur the Starlight or health cost for using them. If you'd rather not lose any, it may be better to just wait out the 4 second timer.[Strange Energy]
Your alien form has granted you increased sprinting speed, and the ability to negate fall damage while crouching, and total immunity to suffocation and the Thorns enchantment. You do not naturally exhaust, with Starlight generation being the only way to do so. You suffer no consequences for consuming Rotten Flesh or Spider Eyes. However, this also causes halved armor toughness and an inability to use a Shield.
• Additional •
Icon made by 8hiny
Cocreator: TheViralMelon
Report bugs in my discord server, I can't be asked to deal with Github
All Versions
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- corrected spelling of resilient
- revamped descriptions to say conditional activations in the badge
- removed space on entropic blink badge
- fixed starlight coated foods not working
- removed increased benefit from spider eyes and rotten flesh (unnecessary)
- make entropic step unable to be activated while in any stage of entropic blink
- replaced colored versions of words like "Jump" with the keybind in badges
- revamped advancement placement
- removed custom death messages on infinite potential strikes because i implemented them poorly
- corrected spelling of resilient
- revamped descriptions to say conditional activations in the badge
- removed space on entropic blink badge
- fixed starlight coated foods not working
- removed increased benefit from spider eyes and rotten flesh (unnecessary)
- make entropic step unable to be activated while in any stage of entropic blink
- replaced colored versions of words like "Jump" with the keybind in badges
- revamped advancement placement
- removed custom death messages on infinite potential strikes because i implemented them poorly
- Fixed Shock not being nullified with Bottled Starlight
- Changed Power Surges to use damage types instead of sources
- Fixed Shock not being nullified with Bottled Starlight
- Changed Power Surges to use damage types instead of sources
- Added custom death messages if you kill something while in Infinite Potential
- Made some words in the advancements consistent (or less stupid)
- Removed the Void Sepsis requirement of the No Cost Too Great advancement
- Made Starlight Overcharge stackable, meaning you can drink 3 bottles and passively gain it for 3x as long as just 1 bottle
- Added custom death messages if you kill something while in Infinite Potential
- Made some words in the advancements consistent (or less stupid)
- Removed the Void Sepsis requirement of the No Cost Too Great advancement
- Made Starlight Overcharge stackable, meaning you can drink 3 bottles and passively gain it for 3x as long as just 1 bottle
- Fixed the tiniest grammatical issue in the new description
"... but warping their physiology in service..." -> "... but their physiology is warped in service..."
- Fixed the tiniest grammatical issue in the new description
"... but warping their physiology in service..." -> "... but their physiology is warped in service..."
- Rewrote description to be more in line with how I envision the species
- Added orange passive particles, and in teleport particles
- Reworded root advancement's description
- Rewrote description to be more in line with how I envision the species
- Added orange passive particles, and in teleport particles
- Reworded root advancement's description
- Fixed arrow deflecting being completely broken lmfao
- Fixed arrow deflecting being completely broken lmfao
- Reworked the charging mechanism for Entropic Step
- Refined toggle of model tint (you no longer need to run it twice upon switching from and switching back)
- Removed compat advancements with Cosmic Recluse and Umbra
- Removed Everything on a Bagel advancement
- Fixed Starlight particles not appearing when generating it
- Reworked the charging mechanism for Entropic Step
- Refined toggle of model tint (you no longer need to run it twice upon switching from and switching back)
- Removed compat advancements with Cosmic Recluse and Umbra
- Removed Everything on a Bagel advancement
- Fixed Starlight particles not appearing when generating it
- Mentioned the model tint and made it toggleable
- Reduced particles to prevent lag
- Made Starlight doused food not give Starlight Supercharge to non Entropy's Chosen players
- Removed balls
- Added a location particle when you teleport, signifying where you were before the warp
- Removed balls
- Added a location particle when you teleport, signifying where you were before the warp
- Made Starlight heal double the amount
- Changed arrow deflecting to active on Entropic Dodge activation instead of weapons
- Bug fixed arrows not finding their correct owners
- Updated to 1.20
- Made a dumb work around for Entropic Blink activation
- Updated Credits to account for discord's changes
- Made all teleports use true invis instead of the effect
- Made Entropic Step's Cooldown trigger when you lose Infinite Potential
- Readded model changes
- Fixed particles
- Added Shock
- Made deflected arrows apply void sepsis
- Removed Spider-Sense advancement
- Added 2 advancements related to shock
- Removed Regen and Instant Health immunity
- Made Starlight be instantly consumed when it detects enough to heal you fully
- Overhauled powerlist
- Slightly tweaked the pause in Starlight
- Reduced Void Sepsis length by 1 second
- Added Starlit Theurgy
- Removed model transparency
- Removed hit sounds
- Removed Entropic Dodge bloat
- Removed unnecessary scoreboards and functions
- Changed charge of Entropic Step and made it so you can swap to the old one with /trigger
- Made attacking entities with Void Sepsis siphon Starlight based on damage dealt
- Made deflected arrows apply Void Sepsis
- Added advancements related to Starlight Dousing and Bottled Starlight
- Made Rift Strikes in Infinite Potential work when holding an item, and Rift Punches when empty handed (Greatly improves mod compat)
- Refined code and changed Strange Energy to not exhaust naturally instead of getting increased benefit from food
- Reverted Entropic Step's code to the function used in v1 instead of a default origins:raycast tp
- Readded Vexxen to the credits because i forgot him I think
- Added orbs to showcase how many Entropic Dodge charges you have
- Made Starlight heal double the amount
- Changed arrow deflecting to active on Entropic Dodge activation instead of weapons
- Bug fixed arrows not finding their correct owners
- Updated to 1.20
- Made a dumb work around for Entropic Blink activation
- Updated Credits to account for discord's changes
- Made all teleports use true invis instead of the effect
- Made Entropic Step's Cooldown trigger when you lose Infinite Potential
- Readded model changes
- Fixed particles
- Added Shock
- Made deflected arrows apply void sepsis
- Removed Spider-Sense advancement
- Added 2 advancements related to shock
- Removed Regen and Instant Health immunity
- Made Starlight be instantly consumed when it detects enough to heal you fully
- Overhauled powerlist
- Slightly tweaked the pause in Starlight
- Reduced Void Sepsis length by 1 second
- Added Starlit Theurgy
- Removed model transparency
- Removed hit sounds
- Removed Entropic Dodge bloat
- Removed unnecessary scoreboards and functions
- Changed charge of Entropic Step and made it so you can swap to the old one with /trigger
- Made attacking entities with Void Sepsis siphon Starlight based on damage dealt
- Made deflected arrows apply Void Sepsis
- Added advancements related to Starlight Dousing and Bottled Starlight
- Made Rift Strikes in Infinite Potential work when holding an item, and Rift Punches when empty handed (Greatly improves mod compat)
- Refined code and changed Strange Energy to not exhaust naturally instead of getting increased benefit from food
- Reverted Entropic Step's code to the function used in v1 instead of a default origins:raycast tp
- Readded Vexxen to the credits because i forgot him I think
- Added orbs to showcase how many Entropic Dodge charges you have
- Bug fixes
- Added Regen and Instant Health immunity
- Fixed thorns and suffocation immunity
- Revealed all advancements
- Fixed Double Vision advancement and renamed it to Sense of Self
- Changed credits
- Changed root advancement and background
- Bug fixes
- Added Regen and Instant Health immunity
- Fixed thorns and suffocation immunity
- Revealed all advancements
- Fixed Double Vision advancement and renamed it to Sense of Self
- Changed credits
- Changed root advancement and background
- Changed a lot of stuff to be less overwhelming
- This includes:
- Changed Entropic Step charge to be quieter and pleasant
- Removed the friends advancements
- Removed FX upon choosing the origin and respawning
- Made passive particles less frequent
- Added a red particle to Entropic Step to signify its more chaotic power
- Made only 1 flash particle appear in all teleports
- Removed the Chorus Fruit sound when landing while crouched
- Made the Amethyst noise when damaged higher pitched to sound more alien-like
- Removed Woven Reminder and A Glimpse of Infinity advancements
- Made it a lot harder to parry your own arrows or tridents
- Overhauled advancements
- Changed a lot of stuff to be less overwhelming
- This includes:
- Changed Entropic Step charge to be quieter and pleasant
- Removed the friends advancements
- Removed FX upon choosing the origin and respawning
- Made passive particles less frequent
- Added a red particle to Entropic Step to signify its more chaotic power
- Made only 1 flash particle appear in all teleports
- Removed the Chorus Fruit sound when landing while crouched
- Made the Amethyst noise when damaged higher pitched to sound more alien-like
- Removed Woven Reminder and A Glimpse of Infinity advancements
- Made it a lot harder to parry your own arrows or tridents
- Overhauled advancements
- Changed around Starlight messages
- Removed sfx when deflecting
- Added tooltips for weapons that qualify for arrow deflection and Infinite Potential
- Added a purple tint
- Added particles
- Removed the insomnia parts of Strange Energy as they were pointless
- Removed Crying Obsidian advancement
- Added an advancement that references Bovines and Buttercups
- Made deflecting an arrow grant the play "Not Today, Thank You", as they cannot get it with Unwieldy
- Changed around Starlight messages
- Removed sfx when deflecting
- Added tooltips for weapons that qualify for arrow deflection and Infinite Potential
- Added a purple tint
- Added particles
- Removed the insomnia parts of Strange Energy as they were pointless
- Removed Crying Obsidian advancement
- Added an advancement that references Bovines and Buttercups
- Made deflecting an arrow grant the play "Not Today, Thank You", as they cannot get it with Unwieldy
Changed the origin logo, not in game icon
added logo to files
Changed the origin logo, not in game icon
added logo to files
something else i think i dont remember
something else i think i dont remember