
Overgeared is a Minecraft mod that overhauls tool and armor crafting with a deep forging system that rewards player skill, preparation, and progression. Inspired by mods like Hot Iron and TerraFirmaCraft, it introduces a more immersive approach to metalworking, blueprint crafting, and alloying.
Fully data pack–compatible. JEI/EMI is highly recommended for browsing recipes.
1.21.1 NeoForge is now out in beta! Use EMI for recipe viewing. Huge thanks to Renari and Acey for helping with the port
IF SOMETHING DOESN'T WORK AFTER UPDATE TRY DELETING THE CONFIG FILE
Documentation for Modpack Makers
Mod Guide
New Items and Blocks
Steel Equipment
A complete steel tier designed to bridge the progression between iron and diamond.

Smithing Hammer
Available in Steel and Copper variants. Used to begin the forging process.
- Sneak + right-click Stone → convert it into a Stone Anvil
- Sneak + right-click vanilla Anvil → convert it into a Smithing Anvil
- Sneak + right-click a Smithing Anvil → start forging

Smithing Tongs
Used to protect yourself from heated metal. Comes in Wooden, Iron and Steel variants. 
Smithing Anvil
The main workstation for forging. Place ingredients in the 3×3 grid and activate forging with a Smithing Hammer.

Stone Anvil
An early-game option for simple forging.
- Cheaper to craft
- Lower durability
- Only supports forging up to Well Forged tier
- Lets players progress into full forging

Rock Knapping System
Craft stone tool parts using a click-based 3×3 interface.
- Obtain rocks by repeatedly right-clicking flint on stone
- Use rocks in the knapping UI to shape tool heads

Forging System & Tool Quality
Forging replaces classic tool/armor crafting. Hit timing in the forging minigame determines the Forging Quality:
- Poorly Forged
- Well Forged
- Expertly Forged
- Perfectly Forged
- Masterwork
Quality affects:
- Durability
- Attack Damage
- Attack Speed
- Mining Speed

Tool Head Modifiers
Some tool heads have Polished / Unpolished variants:
- Unpolished reduces max forging quality
- Use a Grindstone to polish tool heads first

Related Tags:
overgeared:grindableovergeared:grinded
Blueprint System
Blueprints define the maximum achievable forging quality.

Each blueprint tracks:
- Quality (Poor → Master)
- Uses & leveling progression
- Tool Type
- Maximum achievable final quality
Blueprints:
- Can be upgraded through forging
- Can be duplicated using Empty Blueprints (but the duplicate is worse quality)
Diamond Crafting Overhaul
Diamond items are no longer crafted in a crafting table.
- Upgrade Steel gear at a Smithing Table
- Requires a special Smithing Template obtainable from structures

Casting System
Tool Casts

Tool Casts let you duplicate tool heads, sacrificing quality for convenience.
Two types:
- Clay Tool Cast – fragile, early-game
- Nether Tool Cast – durable, late-game
Ideal for mass-producing tool heads with consistent shapes.
Alloy Furnaces
Specialized furnaces for alloy creation:
| Furnace Type | Input Slots | Specialization |
|---|---|---|
| Brick Alloy Furnace | 4 | Standard alloy recipes |
| Nether Alloy Furnace | 9 | High-tier & Netherite alloys |

Netherite Ingots now require the Nether Alloy Furnace.
New Recipe Types
NBT-Preserving
nbt_smeltingnbt_blasting→ Keeps NBT from input to output.
Casting
cast_smeltingcast_blasting
Advanced Alloying
alloy_smelting— up to 4 inputsnether_alloy_smelting— up to 9 inputs
New Commands
/givecast <toolType> [quality] [material]
# Gives a tool cast with custom parameters
/setforgingquality <quality>
# Sets the forging quality on your held item
Quality Tiers: poor → well → expert → perfect → master
Advancements
New advancements provide a full guided progression through:
- Knapping
- First forging
- Blueprint mastery
- Alloy smelting
- Cast creation
- High-tier forging steps
All Versions
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- Fixed game crashing when attempting to forge on the Smithing Anvil
- Changed damage caused by hot items from hot floor damage (Magma Block, Campfire) to actual fire damage
- Updated untranslated entries in translations
- Changed heated metal's damage from fire damage back to hot floor damage
- Updated untranslated entries in translations
- Fixed a bug where you will die instantly from holding heated metal if you don't have tongs
- Updated untranslated entries in translations
- Fixed a bug where you will die instantly from holding heated metal if you don't have tongs
- Fixed wrong language for some lang files
- Fixed crashing caused by invalid version id
- Fixed wrong language for some lang files
- Fixed crashing caused by invalid version id
- Fixed wrong language for some lang files
- Fixed compat issue with Clockwork (for 1.21.1)
- Fixed crashing caused by invalid version id
- Fixed JEI for custom recipes wasn't loading
Special thanks to EmberHex on Discord for doing most of the heavylifting
Bugs/missing features may exist so please report them if you found any
- Added a check for smithing anvils where the recipe with failed result won't work if there is already an item in the anvil's result slot
- Added support for tier-specific hammers (certain anvils can only be used using certain hammers) through a new config and item tags
- Fixed bugs related to attribute stat display not displaying properly on server
- Added remainder item support for Alloy Smelters (items that return other items upon being used like potions or buckets)
- Added a check for smithing anvils where the recipe with failed result won't work if there is already an item in the anvil's result slot
- Added support for tier-specific hammers (certain anvils can only be used using certain hammers) through a new config and item tags
- Added remainder item support for Alloy Smelters (items that return other items upon being used like potions or buckets)
- Added new configs to display tier A, B in EMI and creative menu to avoid confusion in regular playthrough
- High quality tools can no longer quickly break blocks that shouldn't be broken with that tool (Pickaxe breaking planks for example)
- Fixed heated items being glitchy and causing problem
- High quality tools can no longer quickly break blocks that shouldn't be broken with that tool (Pickaxe breaking planks for example)
- Optimized JEI recipe viewer to avoid recipe not showing up
- Added new configs to display tier A, B in JEI and creative menu to avoid confusion in regular playthrough
- Fixed blueprint cloning JEI to display the correct number of results
- Added support for NeoForge 21.1.227
- Fixed bow getting pulled when interacting with Fletching Table
- Fixed knapping screen not playing the correct sound defined by the datapack
- Fixed the EMI recipe viewer for knapping only showing rock
- Added blacklist for Broken system
- Fixed Broken system toggle config to work properly
- Fixed Broken system's config toggle to work properly
- Added a blacklist for the Broken system
- Tweaked Sable compat further, you can now cool down heated items when throwing them into water cauldron or water on Sable structure
- Fixed crash that appears when blueprints appear in Wandering Trader's trade list
- Added a new state for damageable items: Broken
- When an item breaks, it has a chance of retaining itself based on the item's current quality. The higher the quality, the less likely it is to be destroyed when durability runs out (configurable).
- Added a new tag for blacklisting loot from having quality
- You no longer needs to make new blueprint when changing max uses config
- Fixed compatibility with Sable and Create: Aeronautics
- Tweaked the Broken system
- Items with max durability of 0 won't be affected by it anymore (as they are already meant to be 1 time use item)
- Durability won't drop below 0 anymore due to the quality degrading when the item is broken (because max durability is affected by quality)
- Added a new state for damageable items: **Broken**
- When an item breaks, it has a chance of retaining itself based on the item's current quality. The higher the quality, the less likely it is to be destroyed when durability runs out (configurable).
- Added a new tag for blacklisting loot from having quality
- You no longer needs to make new blueprint when changing max uses config
- require\_heated** now ignore **heated\_metals** tagged items
- Added new configs for modifying tools' mining speed per quality
- Leather armors that spawn from loot chests won't have quality anymore
- Disabled the custom config screen entirely due to it just being a pain to actually make work + the problems it brought
- Fixed bugs related to forging recipe and qualityless forging (setting count to be larger than 1 won't make you unable to forge anymore)
- Optimized Smithing Anvils so it won't consume so much server thread anymore
- Added new configs for modifying tools' mining speed per quality
- Leather Armors that spawn from loot chests won't have quality anymore
- Disabled the custom config screen entirely due to it just being a pain to actually make work + the problems it brought
- Smithing Anvil now have crafting event and can be affected by limited crafting gamerule
- New config for disabling Overgeared items in vanilla creative tabs
- Removed debug loggers that cause log spam
- Changed casting recipe format to match cast cooking recipes
- Added a custom campfire recipe for adding back heated component to result item (it also remove forging quality on the item)
- Fixed modified attributes not displaying correctly on items' tooltips on server
- New cooking recipes that adds NBT to result (campfire cooking, smelting, blasting)
- Polishing first before quenching will now decrease quality
- Changed casting recipe's json format to match that of cast smelting and cast blasting
For modpack/mod makers please refer to the documents to see the current format
- Fixed datapack not loading on multiplayer
- Fixed quark stone tools recipe compat
- You now need to quench heated tool heads first before polishing to avoid lowering the quality
- Added a mirrored version for the axe head recipes
- You now need to quench heated tool heads first before polishing to avoid lowering the quality
- Added a mirrored version for the axe head recipes
- Fixed unable to knap using 2 different knappables-tagged items
- Hotfixes: Fixed the bug that caused player to be unable to convert blocks to anvils
- Fixed Mexico Spanish lang file
- Fixed missing Copper Smithing Hammer from Overgeared Creative inventory