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OverlayLib

OverlayLib

by lugosieben • Downloads: 0 • Followers: 0
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OverlayLib

A rendering library for live info-overlays

Overlays

This mod allows other mods to create "Overlays", which can render textures on some or even all blocks with variable color, texture and more, built with informative overlays in mind (e.g. a light level overlay).

This is a LIBRARY mod.

This is a library mod, so only installing this without any other mods won't do anything.

Some features

  • All rendering is done for you with custom shaders and pipelines
  • Configurable yet simple computing of overlay information
  • Caching of overlay data to prevent recomputation every frame
  • Presets for OverlayRenderers and OverlayManagers so you don't have to! (You can code your own too though)

Documentation

There isn't proper documentation for this mod (yet). If you wan't to learn how to use it to create your own mod, you can send me a DM on Discord: @lugosieben

Implementing in your project

Add OverlayLib to your fabric dependencies:

{
  "depends": {
    "overlaylib": "VERSION" // Replace VERSION with a version selector
  }
}

Add the modrinth maven to your repositories in build.gradle:

repositories {
    maven { url "https://api.modrinth.com/maven" }
}

Add OverlayLib to your gradle dependencies:

dependencies {
    modApi "maven.modrinth:overlaylib:VERSION" // Replace VERSION with a version number
}

Now you can start using OverlayLib:

import net.lugo.overlaylib.Overlay

Overlay myOverlay = new Overlay(...);
myOverlay.register();

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric
19h ago 1
26.3
Fabric
19h ago 1
26.2
Fabric
19h ago 1
26.2
Fabric
19h ago 1
26.2
Fabric
19h ago 1
26.2
Fabric
19h ago 1
26.2
Fabric
19h ago 1
26.1.x
Fabric
19h ago 1
26.1.x
Fabric
19h ago 1
26.1.x
Fabric
19h ago 1
26.1.x
Fabric
19h ago 1
26.1.x
Fabric
19h ago 1
26.1
Fabric
19h ago 1
1.21.11
Fabric
19h ago 1
1.21.11
Fabric
19h ago 1
1.21.11
Fabric
19h ago 1
1.21.11
Fabric
19h ago 1
1.21.11
Fabric
19h ago 1
1.21.11
Fabric
19h ago 1
  • modify several access levels to protected from private
  • Color instead of r,g,b floats
  • Color instead of r,g,b floats
  • Per-section mesh caching with CachedMeshOverlayRenderer -> huge performance gain
  • rework iris flicker fix via IrisFlickerFix (cache-compatible, distance-based draw-time offset)
  • naming refactors of several methods
  • queue computation ordering improvements

  • add renderFilter
  • make nearbyBlockDistanceSq configurable
  • add mc-publish workflow

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