
Palladium - A Minecraft mod that allows you to create data-driven superpowers and content!
Compatible Mods
Official
- PantheonSent - Become Moon Knight!
Community Made
If you install a lot of addons that rely on KubeJS, please be aware that this can cause a lot of lag. KubeJS usage in addons is known to be pretty performance heavy.
- Alien Evolution - A Ben 10 mod for Palladium! Transform into a variety of high quality aliens with unique moves and playstyles!
- Arrzee's Superhero Multiverse - A Palladium addon featuring suits and powers from Arrzee's Enhanced SMP!
- FSang18's Heropack - An addonpack for Palladium of Heroes with many different Heroes to become
- Any many more: See the full list here
Documentation
To create your own addonpacks, visit the documentation
Predecessors
Palladium is a spiritual successor to LucraftCore (<=1.12) & ThreeCore (1.16).
All Versions
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- Added "gui_frame_type" property to abilities
- Fixed various flight bugs
- Fixed Palladium Addons button appearing twice sometimes on Fabric
- Fixed beams being messed up in first person sometimes
- Fixed power screen not allowing to scroll by dragging scrollbar
- Fixed messed up trail scale & lightning sparks when scaled by Pehkui
- Fixed crash with Patchouli
- Added "gui_frame_type" property to abilities
- Fixed various flight bugs
- Fixed Palladium Addons button appearing twice sometimes on Fabric
- Fixed beams being messed up in first person sometimes
- Fixed power screen not allowing to scroll by dragging scrollbar
- Fixed messed up trail scale & lightning sparks when scaled by Pehkui
- Fixed crash with Patchouli
- Fixed gecko models not working sometimes
- Fixed flight animation spinning
- Fixed Palladium-Addons button overlapping with other mods' buttons, changed background texture
- Fixed crouching not being recognized for beams and particle emitters
- Fixed gecko models not working sometimes
- Fixed flight animation spinning
- Fixed Palladium-Addons button overlapping with other mods' buttons, changed background texture
- Fixed crouching not being recognized for beams and particle emitters
- Added Palladium Addons screen: New button on the main menu that allows browsing available Palladium addons
- Improved flight mechanics and animations
- Added "as_client_player" condition
- Fixed first person gecko animations not starting until going into 3rd person
- Only show power screen button when player has powers
- GeckoLib render layers now work on all entities
- Allow rotations on cubes in bedrock models
- Added option to render full models in first person
- Added Palladium Addons screen: New button on the main menu that allows browsing available Palladium addons
- Improved flight mechanics and animations
- Added "as_client_player" condition
- Fixed first person gecko animations not starting until going into 3rd person
- Only show power screen button when player has powers
- GeckoLib render layers now work on all entities
- Allow rotations on cubes in bedrock models
- Added option to render full models in first person
- Trail rendering refactor: Trails will no longer cause players being stuck/invisible
- Fixed interval conditions in and, not and or conditions
- Added portuguese localization (@stonedgoldfish)
- Add "hide_locked" setting to ability wheel ability
- Fixed redstone flux geodes not spawning crystals
- Added "ability groups" (#206)
- Changed how dynamic texture are cleared (#126)
- Fixed compound trails crashing on projectiles
- Trail rendering refactor: Trails will no longer cause players being stuck/invisible
- Fixed interval conditions in and, not and or conditions
- Added portuguese localization (@stonedgoldfish)
- Add "hide_locked" setting to ability wheel ability
- Fixed redstone flux geodes not spawning crystals
- Added "ability groups" (#206)
- Changed how dynamic texture are cleared (#126)
- Fixed compound trails crashing on projectiles
- Added dutch (@PerzikSapjuuh) and arabic (@EncData) translations
- Added text overlay ability
- Added "requires_movement" setting to trail renderers
- Fixed Sodium/Embeddium breaking per-face-UV models
- Fixed removed trails still being rendered
- Fixed project damage being caused by the wrong entity
- Fixed ability_last_tick condition
- Fixed ability_first_tick condition firing twice
- Fixed entity dynamic textures not using transformers when "ignore_skin_change" is set to true
- Fixed entity dynamic texture not storing transformed textures correctly
- Added dutch (@PerzikSapjuuh) and arabic (@EncData) translations
- Added text overlay ability
- Added "requires_movement" setting to trail renderers
- Fixed Sodium/Embeddium breaking per-face-UV models
- Fixed removed trails still being rendered
- Fixed project damage being caused by the wrong entity
- Fixed ability_last_tick condition
- Fixed ability_first_tick condition firing twice
- Fixed entity dynamic textures not using transformers when "ignore_skin_change" is set to true
- Fixed entity dynamic texture not storing transformed textures correctly
- Fixed abilities not working with mouse buttons
- Fixed playsound ability sometimes playing forever after ability being stopped
- Fixed power screen crashing with too many abilities (#200)
- Allow transparency for custom ability wheel textures
- Added ukrainian & russian translations (@RunnyHero)
- Fixed abilities not working with mouse buttons
- Fixed playsound ability sometimes playing forever after ability being stopped
- Fixed power screen crashing with too many abilities (#200)
- Allow transparency for custom ability wheel textures
- Added ukrainian & russian translations (@RunnyHero)
- Fixed flight animations again
- Added string_property condition
- Added support to invert palladium.power command entity predicate
- Add ability reference ID to ability descriptions if addon dev mode is enabled
- Fixed flight animations again
- Added string_property condition
- Added support to invert palladium.power command entity predicate
- Add ability reference ID to ability descriptions if addon dev mode is enabled
- Revert animation spinning fix, add setX/Y/ZShortest methods
- Added safe checks so one can break the tailoring recipe list 👀
- Revert animation spinning fix, add setX/Y/ZShortest methods
- Added safe checks so one can break the tailoring recipe list 👀
- Fixed server crash
- Fixed server crash
- Added Multiversal Iterator: Addon Packs can now declare "variants" of their suits to allow users to convert them into multiversal variants!
- Added Multiversal Extrapolators
- Added Ruined Multiverse Portal structures (disabled by default)
- Added "lock_armor" ability
- Added option to disable full powers or namespaces in config
- Fixed random body part spinning during animations
- Fixed tailoring not triggering advancements criteria
- Fixed dual wielding not visually respecting attack speed
- Fixed ability wheel crashing if not abilities are available
- Fixed energy beam fast-switch crash
- Fixed accessories' render layers not being able to hide body parts (#103)
- Fixed crash on launch with EpicFight (#182)
- Added Multiversal Iterator: Addon Packs can now declare "variants" of their suits to allow users to convert them into multiversal variants!
- Added Multiversal Extrapolators
- Added Ruined Multiverse Portal structures (disabled by default)
- Added "lock_armor" ability
- Added option to disable full powers or namespaces in config
- Fixed random body part spinning during animations
- Fixed tailoring not triggering advancements criteria
- Fixed dual wielding not visually respecting attack speed
- Fixed ability wheel crashing if not abilities are available
- Fixed energy beam fast-switch crash
- Fixed accessories' render layers not being able to hide body parts (#103)
- Fixed crash on launch with EpicFight (#182)
- Fixed crash when using dual wielding with Apothic Attributes
- Added tooltip to tailoring categories if they are longer than the recipe book
- Fixed crash when using dual wielding with Apothic Attributes
- Added tooltip to tailoring categories if they are longer than the recipe book
- Fix tailoring recipes not being craftable when "requires_unlocking" is set to false
- Fix tailoring recipes not being craftable when "requires_unlocking" is set to false
- The Tailoring Update**
- Added the Tailoring Bench: allows addon to easily add flexible recipes for suits!
- Added 2 new recipes types: "palladium:item_tailoring" & "palladium:suit_tailoring"
- Added fabric items in all 16 colors for addons to utilise (including corresponding item tags)
- (Finally) Added Titanium Ingots - Textures of other titanium items have been updated too
- Added dual wielding ability
- Text of ability wheels now render in the middle
- Added "tint" option to gecko render layers
- Added public registerReloadListener to AddonPackManager for Java addons to register own addon content
- Added "disabledAbilities" config to disable specific abilities on servers
- Fix name change ability not working when player enter other player's view
- The Tailoring Update**
- Added the Tailoring Bench: allows addon to easily add flexible recipes for suits!
- Added 2 new recipes types: "palladium:item_tailoring" & "palladium:suit_tailoring"
- Added fabric items in all 16 colors for addons to utilise (including corresponding item tags)
- (Finally) Added Titanium Ingots - Textures of other titanium items have been updated too
- Added dual wielding ability
- Text of ability wheels now render in the middle
- Added "tint" option to gecko render layers
- Added public registerReloadListener to AddonPackManager for Java addons to register own addon content
- Added "disabledAbilities" config to disable specific abilities on servers
- Fix name change ability not working when player enter other player's view
- Fixed pack villager trades reading "max_trades" from json instead of "xp"
- Fixed loot table modifications not working on Forge
- Fixed power screen button not appearing when switching to inventory tab in creative mode
- Fixed pack villager trades reading "max_trades" from json instead of "xp"
- Fixed loot table modifications not working on Forge
- Fixed power screen button not appearing when switching to inventory tab in creative mode
- Add "registerForPower" method for animation register KJS event to improve performance
- Added default "energy_beam" damage type to energy beams
- Add "registerForPower" method for animation register KJS event to improve performance
- Added default "energy_beam" damage type to energy beams