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ParCool+ Compatibility++

ParCool+ Compatibility++

by semillakan6 • Downloads: 0 • Followers: 0
Description
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Changelog
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ParCool adds awesome parkour movement, but combining it with animation, interaction, and physics mods can cause pose overrides, visual glitches, conflicting actions, or missing collision detection.

ParCool+ / Compatibility Addon is a lightweight compatibility layer for NeoForge 1.21.1 and ParCool 3.4.3.3. Compatibility features activate only when their corresponding mods are installed.

Integrations

  • Sable / Create Aeronautics: makes ParCool recognize simulated sub-level blocks as parkour surfaces. Players can wall-run, vault, cling to ledges, climb, and jump away from moving or rotating simulated structures while preserving the appropriate animation and momentum.
  • Better Combat: allows Better Combat attacks to compose correctly with ParCool animations in first and third person.
  • Carry On: prevents incompatible ParCool actions while carrying blocks or entities.
  • Player Animator: resolves pose conflicts between Player Animator, Better Combat, and ParCool without broadly disabling animations.
  • Entity Texture Features (ETF) + Entity Model Features (EMF) (client-side): gives active ParCool and Better Combat poses priority over conflicting resource-pack player animations. CEM player models remain available when gameplay animations are not controlling the pose.
    • Note: Fast Run and Fast Swim are intentionally excluded from ParCool’s animation priority so compatible resource-pack and Player Animator animations can continue playing during those actions.

Report issues you find with this mod through the proper channels.

DO NOT REPORT ISSUES WITH THIS MOD TO THE ORIGINAL AUTHOR OR THE MAIN PARCOOL MOD PAGE.

Compatibility requests for mods not listed here may be considered depending on personal interest and usefulness. This port began as a personal project for use with the mods in my own modpack.

Notes

  • This is a NeoForge 1.21.1 fork/port of the original ParCool compatibility-addon concept by alRex_U / ParCool.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Neoforge
2mo ago 1
1.21.x
Neoforge
2mo ago 1
1.21.1
Neoforge
7mo ago 1
Fixed EMF compatibility for gameplay poses
  • Limit EMF suppression to base player models
  • Preserve custom armor and modded model variants
  • Exclude Fast Run and Fast Swim from suppression
Add Sable collision and animation compatibility
Support ParCool 3.4.3.3 with Sable sub-level collision probes, including
wall grabs, vaults, and hangable bars. Compose Player Animator
transforms
after ParCool, improve EMF and first-person rendering compatibility, and
limit handlers to supported ParCool versions while adding a ParCool 4.x
load-only placeholder.
# Changelog

All notable changes to **ParCool+ / Compatibility Addon** (NeoForge) are documented here.

## [1.1] - 2026-04-01

### Added
  • Entity Model Features (EMF)** client integration: registers EMF’s registerVanillaModelCondition (via reflection) so that during selected ParCool parkour actions the player can use the **vanilla model path**, improving poses when using **CEM player models** from resource packs together with **Entity Texture Features (ETF)** / **EMF**.
  • Optional mod metadata in neoforge.mods.toml for **Better Combat**, **Carry On**, **Player Animator**, **ETF**, and **EMF** (compat loads only when those mods are present).

### Notes
  • Fast Run** / **Fast Swim** are intentionally **not** included in the EMF vanilla-model condition so **Player Animator** can still take priority there.
  • Paraglider**-style cases are handled in **ParCool** itself; this addon does not add a separate Paraglider module.

### Requirements (this release)
  • Minecraft **1.21.1**, **NeoForge** (see gradle.properties for pinned NeoForge build).
  • ParCool** **≥ 3.4.3.1** (required).

### Added
  • Initial **NeoForge 1.21.1** release of the compatibility addon fork.
  • Better Combat** integration to reduce animation clashes with ParCool moves.
  • Carry On** integration to block ParCool actions while carrying.
  • Player Animator** integration so Player Animator can win in conflicting animation cases.
  • Mixin plugin scaffolding (parcool_compat_addon.mixins.json) for future / conditional mixins.
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