Particle Rain replaces the default weather with prettier particle effects, and adds some additional fog, wind, and sandstorm weather effects. You can disable, add, or customise weather effects with the in-game config menu.
Fabric versions require Fabric API.
For config, use command /particlerain or your loader's mod list menu
For common mod compatibility issues, see here.
Rain Particles
Falls at an angle, as if blown by wind. The wind is stronger during stormy weather.

Snow Particles
Rotate slowly as they fall.

Sandstorms
Dust and shrubs blow through deserts and other dry biomes. Supports modded biomes. Will match the color of the block below.

Biome Tint
Rain and water particles match the biome's water tint. In vanilla biomes, the tint is not this strong.

Water Ripples
Appears when rain falls onto water. Will match the resolution of your resource pack.

Water Streaks
Appears when rain hits a wall made of a hard material. (can be configured to appear on any block)

Mist
Moisture hangs in the air in wet/spooky biomes and after rainfall.

Better Rain Haze
There is a haze effect for each weather type. These effects can be enabled in the config (/particlerain). They are disabled by default as they might look odd with some shaders or perform poorly on older systems.

Configuration & Custom Effects
You can create all kinds of atmospheric particle effects for specific blocks and biomes or edit the existing effects using the built in configuration menu.
Access the menu via the command /particlerain or through the mod menu.

Puddles
Puddles feature has been moved to its own mod: https://modrinth.com/mod/puddles-floods/
Mod compatibility notes
| Name | Issue | Solution |
|---|---|---|
| Serene Seasons & similar mods | Rain in deserts | This is typically a feature of mods that add seasons, not a bug or incompatibility. |
| Particull | Weather effects missing | ¯\_(ツ)_/¯ Remove Particull |
| Particle Core | Flickering or disappearing effects | In particle core's config, set culling mode to bounding box or add particles to the blacklist. |
| Particle Tweaks | crash in Minecraft 1.20 | use particle tweaks 1.1.1 instead of the latest version. |
| Complementary & Astrocraft | Black sun | Disable 'Sun/Moon during rain' in Complementary's settings |
| Eureka helms | Eureka helms sometimes breaks random number generation, causing incorrectly placed effects in some scenarios. | ¯\_(ツ)_/¯ |
Other shader pack issues
Shader pack support varies by minecraft version. Some shader packs do not fully support particles.
Please check for or submit an issue if you run into other problems!
Resource pack support
Particle Rain generates its snow and rain textures using the game's weather textures, so it remains compatible with resource packs without them needing to include extra particle textures.
Including custom weather effects
Resource packs can include custom weather effects, or override existing effects, by providing a file at assets/particlerain/particles.json. See here the default version of this file.
Particle effects can use any texture provided in the particles folder in your pack (or in other mods and packs).
You can create or edit particles with the in-game menu, and copy-paste the particles.json from config/particlerain into your resource pack once you're done!
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
|
R
v2.1.4
|
1d ago | 1 | |||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
|
R
v2.0.5
|
1d ago | 1 | |||
| 1d ago | 1 | ||||
|
R
v2.0.2b
|
1d ago | 1 | |||
|
R
2.0.1
|
1d ago | 1 |
- Fix crash on load due to obscure accessor mapping error on pre-26.1 fabric
[see the actual v4 changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- Fix crash on load due to obscure accessor mapping error on pre-26.1 fabric
[see the actual v4 changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- Fix crash on load due to obscure accessor mapping error on pre-26.1 fabric
[see the actual v4 changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- Fix crash on load due to obscure accessor mapping error on pre-26.1 fabric
[see the actual v4 changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- Fix crash on load due to obscure accessor mapping error on pre-26.1 fabric
[see the actual v4 changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- Fix crash on load due to obscure accessor mapping error on pre-26.1 fabric
[see the actual v4 changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- Fix crash on load due to obscure accessor mapping error on pre-26.1 fabric
[see the actual v4 changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- Fix crash on load due to obscure accessor mapping error on pre-26.1 fabric
[see the actual v4 changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- Fix crash on load due to obscure accessor mapping error on pre-26.1 fabric
[see the actual v4 changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
dropping the beta tag since all particles (except streaks) are using the customization system now, which was the original point of this update (and multiver) before i did all that other stuff.
- Added Minecraft 26.3 support
- fixed particle count not decreasing when a particle spawn is canceled by the Particle Group
- fixed blended particles being visible through objects in 26.1
- fixed blended particle corrupt rendering regression from beta 1
- fixed wind applying to particles with a wind strength of zero
- fixed particles not appearing on forge due to missing convention tags
- fixed haze effects breaking when viewed through spyglass or at low FOV (fix does not apply to zoom mods)
- fixed surface effects spawning inside blocks at negative coordinates due to a rounding error
- fixed storm weather particles spawning only when not stormy
- fixed dripstone particles not tinting with water/rain color
- fixed ripple texture resolution options not being visible
- fixed rain appearing in unloaded chunks
- fixed streaks floating over the edges of non-full blocks
- fixed texture related config options reloading resource before the config screen closes
- fixed
alwaysweather option - fixed config screen flickering on 26.1+
- fixed particle config attempting to load the empty particle entries
- fixed particle collisions not accounting for velocity
- added random Y spawn offset to particles with surface spawn position
- added fade types to particle config
- added horizontal particle rotation type
- added heavy snow and rain during thunderstorms
- reduced distance fading falloff so particles are more visible at a distance
- tweaked rain and snow texturing
- was previously split into 4 sprites, now is split into 16
- particle size reduced to fit the new texel density
- ported mist and ripple effect to configurable horizontal particles
- mist after rain no longer spawns in plains biomes (its too overwhelming i dont like it there)
- tweaked spawn randomness such that particles with similar densities will spawn at the same time, allowing for composite effects (see horizontal & vertical fog)
- replaced dust texture with vanilla generic dust texture
- dust and shrubs can now spawn on coarse dirt
- Wind Improvements (ty: plunderpixels)
- added WindLink compatibility, weather particles move with its wind when it is installed
- particles from vanilla or other mods now take wind, with the wind strength options shown for them
- snow can be drawn with WindLink's snowflake sprites, when its config asks for it
- WindLink can ask for more snow and rain, and for bigger flakes and drops
overview of changes since v3.3.6:
- multiversion support including support for forge loaders
- customizable weather particles
- built-in config and particle editor
- resource packs can load their own weather effects
- weather ignores barriers and other configurable blocks
- various visual improvements to all effects including wind variance, distance fading, and new rotation styles
- puddles removed and expanded into their own mod
[see full version history](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
dropping the beta tag since all particles (except streaks) are using the customization system now, which was the original point of this update (and multiver) before i did all that other stuff.
- Added Minecraft 26.3 support
- fixed particle count not decreasing when a particle spawn is canceled by the Particle Group
- fixed blended particles being visible through objects in 26.1
- fixed blended particle corrupt rendering regression from beta 1
- fixed wind applying to particles with a wind strength of zero
- fixed particles not appearing on forge due to missing convention tags
- fixed haze effects breaking when viewed through spyglass or at low FOV (fix does not apply to zoom mods)
- fixed surface effects spawning inside blocks at negative coordinates due to a rounding error
- fixed storm weather particles spawning only when not stormy
- fixed dripstone particles not tinting with water/rain color
- fixed ripple texture resolution options not being visible
- fixed rain appearing in unloaded chunks
- fixed streaks floating over the edges of non-full blocks
- fixed texture related config options reloading resource before the config screen closes
- fixed
alwaysweather option - fixed config screen flickering on 26.1+
- fixed particle config attempting to load the empty particle entries
- fixed particle collisions not accounting for velocity
- added random Y spawn offset to particles with surface spawn position
- added fade types to particle config
- added horizontal particle rotation type
- added heavy snow and rain during thunderstorms
- reduced distance fading falloff so particles are more visible at a distance
- tweaked rain and snow texturing
- was previously split into 4 sprites, now is split into 16
- particle size reduced to fit the new texel density
- ported mist and ripple effect to configurable horizontal particles
- mist after rain no longer spawns in plains biomes (its too overwhelming i dont like it there)
- tweaked spawn randomness such that particles with similar densities will spawn at the same time, allowing for composite effects (see horizontal & vertical fog)
- replaced dust texture with vanilla generic dust texture
- dust and shrubs can now spawn on coarse dirt
- Wind Improvements (ty: plunderpixels)
- added WindLink compatibility, weather particles move with its wind when it is installed
- particles from vanilla or other mods now take wind, with the wind strength options shown for them
- snow can be drawn with WindLink's snowflake sprites, when its config asks for it
- WindLink can ask for more snow and rain, and for bigger flakes and drops
overview of changes since v3.3.6:
- multiversion support including support for forge loaders
- customizable weather particles
- built-in config and particle editor
- resource packs can load their own weather effects
- weather ignores barriers and other configurable blocks
- various visual improvements to all effects including wind variance, distance fading, and new rotation styles
- puddles removed and expanded into their own mod
[see full version history](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
dropping the beta tag since all particles (except streaks) are using the customization system now, which was the original point of this update (and multiver) before i did all that other stuff.
- Added Minecraft 26.3 support
- fixed particle count not decreasing when a particle spawn is canceled by the Particle Group
- fixed blended particles being visible through objects in 26.1
- fixed blended particle corrupt rendering regression from beta 1
- fixed wind applying to particles with a wind strength of zero
- fixed particles not appearing on forge due to missing convention tags
- fixed haze effects breaking when viewed through spyglass or at low FOV (fix does not apply to zoom mods)
- fixed surface effects spawning inside blocks at negative coordinates due to a rounding error
- fixed storm weather particles spawning only when not stormy
- fixed dripstone particles not tinting with water/rain color
- fixed ripple texture resolution options not being visible
- fixed rain appearing in unloaded chunks
- fixed streaks floating over the edges of non-full blocks
- fixed texture related config options reloading resource before the config screen closes
- fixed
alwaysweather option - fixed config screen flickering on 26.1+
- fixed particle config attempting to load the empty particle entries
- fixed particle collisions not accounting for velocity
- added random Y spawn offset to particles with surface spawn position
- added fade types to particle config
- added horizontal particle rotation type
- added heavy snow and rain during thunderstorms
- reduced distance fading falloff so particles are more visible at a distance
- tweaked rain and snow texturing
- was previously split into 4 sprites, now is split into 16
- particle size reduced to fit the new texel density
- ported mist and ripple effect to configurable horizontal particles
- mist after rain no longer spawns in plains biomes (its too overwhelming i dont like it there)
- tweaked spawn randomness such that particles with similar densities will spawn at the same time, allowing for composite effects (see horizontal & vertical fog)
- replaced dust texture with vanilla generic dust texture
- dust and shrubs can now spawn on coarse dirt
- Wind Improvements (ty: plunderpixels)
- added WindLink compatibility, weather particles move with its wind when it is installed
- particles from vanilla or other mods now take wind, with the wind strength options shown for them
- snow can be drawn with WindLink's snowflake sprites, when its config asks for it
- WindLink can ask for more snow and rain, and for bigger flakes and drops
overview of changes since v3.3.6:
- multiversion support including support for forge loaders
- customizable weather particles
- built-in config and particle editor
- resource packs can load their own weather effects
- weather ignores barriers and other configurable blocks
- various visual improvements to all effects including wind variance, distance fading, and new rotation styles
- puddles removed and expanded into their own mod
[see full version history](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
dropping the beta tag since all particles (except streaks) are using the customization system now, which was the original point of this update (and multiver) before i did all that other stuff.
- Added Minecraft 26.3 support
- fixed particle count not decreasing when a particle spawn is canceled by the Particle Group
- fixed blended particles being visible through objects in 26.1
- fixed blended particle corrupt rendering regression from beta 1
- fixed wind applying to particles with a wind strength of zero
- fixed particles not appearing on forge due to missing convention tags
- fixed haze effects breaking when viewed through spyglass or at low FOV (fix does not apply to zoom mods)
- fixed surface effects spawning inside blocks at negative coordinates due to a rounding error
- fixed storm weather particles spawning only when not stormy
- fixed dripstone particles not tinting with water/rain color
- fixed ripple texture resolution options not being visible
- fixed rain appearing in unloaded chunks
- fixed streaks floating over the edges of non-full blocks
- fixed texture related config options reloading resource before the config screen closes
- fixed
alwaysweather option - fixed config screen flickering on 26.1+
- fixed particle config attempting to load the empty particle entries
- fixed particle collisions not accounting for velocity
- added random Y spawn offset to particles with surface spawn position
- added fade types to particle config
- added horizontal particle rotation type
- added heavy snow and rain during thunderstorms
- reduced distance fading falloff so particles are more visible at a distance
- tweaked rain and snow texturing
- was previously split into 4 sprites, now is split into 16
- particle size reduced to fit the new texel density
- ported mist and ripple effect to configurable horizontal particles
- mist after rain no longer spawns in plains biomes (its too overwhelming i dont like it there)
- tweaked spawn randomness such that particles with similar densities will spawn at the same time, allowing for composite effects (see horizontal & vertical fog)
- replaced dust texture with vanilla generic dust texture
- dust and shrubs can now spawn on coarse dirt
- Wind Improvements (ty: plunderpixels)
- added WindLink compatibility, weather particles move with its wind when it is installed
- particles from vanilla or other mods now take wind, with the wind strength options shown for them
- snow can be drawn with WindLink's snowflake sprites, when its config asks for it
- WindLink can ask for more snow and rain, and for bigger flakes and drops
overview of changes since v3.3.6:
- multiversion support including support for forge loaders
- customizable weather particles
- built-in config and particle editor
- resource packs can load their own weather effects
- weather ignores barriers and other configurable blocks
- various visual improvements to all effects including wind variance, distance fading, and new rotation styles
- puddles removed and expanded into their own mod
[see full version history](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
dropping the beta tag since all particles (except streaks) are using the customization system now, which was the original point of this update (and multiver) before i did all that other stuff.
- Added Minecraft 26.3 support
- fixed particle count not decreasing when a particle spawn is canceled by the Particle Group
- fixed blended particles being visible through objects in 26.1
- fixed blended particle corrupt rendering regression from beta 1
- fixed wind applying to particles with a wind strength of zero
- fixed particles not appearing on forge due to missing convention tags
- fixed haze effects breaking when viewed through spyglass or at low FOV (fix does not apply to zoom mods)
- fixed surface effects spawning inside blocks at negative coordinates due to a rounding error
- fixed storm weather particles spawning only when not stormy
- fixed dripstone particles not tinting with water/rain color
- fixed ripple texture resolution options not being visible
- fixed rain appearing in unloaded chunks
- fixed streaks floating over the edges of non-full blocks
- fixed texture related config options reloading resource before the config screen closes
- fixed
alwaysweather option - fixed config screen flickering on 26.1+
- fixed particle config attempting to load the empty particle entries
- fixed particle collisions not accounting for velocity
- added random Y spawn offset to particles with surface spawn position
- added fade types to particle config
- added horizontal particle rotation type
- added heavy snow and rain during thunderstorms
- reduced distance fading falloff so particles are more visible at a distance
- tweaked rain and snow texturing
- was previously split into 4 sprites, now is split into 16
- particle size reduced to fit the new texel density
- ported mist and ripple effect to configurable horizontal particles
- mist after rain no longer spawns in plains biomes (its too overwhelming i dont like it there)
- tweaked spawn randomness such that particles with similar densities will spawn at the same time, allowing for composite effects (see horizontal & vertical fog)
- replaced dust texture with vanilla generic dust texture
- dust and shrubs can now spawn on coarse dirt
- Wind Improvements (ty: plunderpixels)
- added WindLink compatibility, weather particles move with its wind when it is installed
- particles from vanilla or other mods now take wind, with the wind strength options shown for them
- snow can be drawn with WindLink's snowflake sprites, when its config asks for it
- WindLink can ask for more snow and rain, and for bigger flakes and drops
overview of changes since v3.3.6:
- multiversion support including support for forge loaders
- customizable weather particles
- built-in config and particle editor
- resource packs can load their own weather effects
- weather ignores barriers and other configurable blocks
- various visual improvements to all effects including wind variance, distance fading, and new rotation styles
- puddles removed and expanded into their own mod
[see full version history](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- added mc 26.2 support
- added a null check before accessing config (potentially fixing a loading issue on forge platforms)
- added rolling block particles
- raised config text input limit
- fixed shrubs
- fixed issues specific to mc 26.1 and above:
- fixed after weather period
- fixed mist not spawning (added
#minecraft:substrate_overworldto mist blocks list) - fixed blended particle alpha masking
- fixed shrub spawn density not displaying correctly in config gui
- fixed biome border particle culling removing particles between biomes with similar climates
- tweaked algorithm for the wind pattern
- changed wind to apply cumulatively instead of overwriting particle velocity
- updated Ukrainian and Russian translations (thanks: megatocha)
- updated Korean translation (thanks: good7777865)
- re-enabled dust haze by default because its cool as heck
[see full changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- added mc 26.2 support
- added a null check before accessing config (potentially fixing a loading issue on forge platforms)
- added rolling block particles
- raised config text input limit
- fixed shrubs
- fixed issues specific to mc 26.1 and above:
- fixed after weather period
- fixed mist not spawning (added
#minecraft:substrate_overworldto mist blocks list) - fixed blended particle alpha masking
- fixed shrub spawn density not displaying correctly in config gui
- fixed biome border particle culling removing particles between biomes with similar climates
- tweaked algorithm for the wind pattern
- changed wind to apply cumulatively instead of overwriting particle velocity
- updated Ukrainian and Russian translations (thanks: megatocha)
- updated Korean translation (thanks: good7777865)
- re-enabled dust haze by default because its cool as heck
[see full changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- added mc 26.2 support
- added a null check before accessing config (potentially fixing a loading issue on forge platforms)
- added rolling block particles
- raised config text input limit
- fixed shrubs
- fixed issues specific to mc 26.1 and above:
- fixed after weather period
- fixed mist not spawning (added
#minecraft:substrate_overworldto mist blocks list) - fixed blended particle alpha masking
- fixed shrub spawn density not displaying correctly in config gui
- fixed biome border particle culling removing particles between biomes with similar climates
- tweaked algorithm for the wind pattern
- changed wind to apply cumulatively instead of overwriting particle velocity
- updated Ukrainian and Russian translations (thanks: megatocha)
- updated Korean translation (thanks: good7777865)
- re-enabled dust haze by default because its cool as heck
[see full changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- added mc 26.2 support
- added a null check before accessing config (potentially fixing a loading issue on forge platforms)
- added rolling block particles
- raised config text input limit
- fixed shrubs
- fixed issues specific to mc 26.1 and above:
- fixed after weather period
- fixed mist not spawning (added
#minecraft:substrate_overworldto mist blocks list) - fixed blended particle alpha masking
- fixed shrub spawn density not displaying correctly in config gui
- fixed biome border particle culling removing particles between biomes with similar climates
- tweaked algorithm for the wind pattern
- changed wind to apply cumulatively instead of overwriting particle velocity
- updated Ukrainian and Russian translations (thanks: megatocha)
- updated Korean translation (thanks: good7777865)
- re-enabled dust haze by default because its cool as heck
[see full changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- added mc 26.2 support
- added a null check before accessing config (potentially fixing a loading issue on forge platforms)
- added rolling block particles
- raised config text input limit
- fixed shrubs
- fixed issues specific to mc 26.1 and above:
- fixed after weather period
- fixed mist not spawning (added
#minecraft:substrate_overworldto mist blocks list) - fixed blended particle alpha masking
- fixed shrub spawn density not displaying correctly in config gui
- fixed biome border particle culling removing particles between biomes with similar climates
- tweaked algorithm for the wind pattern
- changed wind to apply cumulatively instead of overwriting particle velocity
- updated Ukrainian and Russian translations (thanks: megatocha)
- updated Korean translation (thanks: good7777865)
- re-enabled dust haze by default because its cool as heck
[see full changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- added mc 26.2 support
- added a null check before accessing config (potentially fixing a loading issue on forge platforms)
- added rolling block particles
- raised config text input limit
- fixed shrubs
- fixed issues specific to mc 26.1 and above:
- fixed after weather period
- fixed mist not spawning (added
#minecraft:substrate_overworldto mist blocks list) - fixed blended particle alpha masking
- fixed shrub spawn density not displaying correctly in config gui
- fixed biome border particle culling removing particles between biomes with similar climates
- tweaked algorithm for the wind pattern
- changed wind to apply cumulatively instead of overwriting particle velocity
- updated Ukrainian and Russian translations (thanks: megatocha)
- updated Korean translation (thanks: good7777865)
- re-enabled dust haze by default because its cool as heck
[see full changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- added mc 26.2 support
- added a null check before accessing config (potentially fixing a loading issue on forge platforms)
- added rolling block particles
- raised config text input limit
- fixed shrubs
- fixed issues specific to mc 26.1 and above:
- fixed after weather period
- fixed mist not spawning (added
#minecraft:substrate_overworldto mist blocks list) - fixed blended particle alpha masking
- fixed shrub spawn density not displaying correctly in config gui
- fixed biome border particle culling removing particles between biomes with similar climates
- tweaked algorithm for the wind pattern
- changed wind to apply cumulatively instead of overwriting particle velocity
- updated Ukrainian and Russian translations (thanks: megatocha)
- updated Korean translation (thanks: good7777865)
- re-enabled dust haze by default because its cool as heck
[see full changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- added mc 26.2 support
- added a null check before accessing config (potentially fixing a loading issue on forge platforms)
- added rolling block particles
- raised config text input limit
- fixed shrubs
- fixed issues specific to mc 26.1 and above:
- fixed after weather period
- fixed mist not spawning (added
#minecraft:substrate_overworldto mist blocks list) - fixed blended particle alpha masking
- fixed shrub spawn density not displaying correctly in config gui
- fixed biome border particle culling removing particles between biomes with similar climates
- tweaked algorithm for the wind pattern
- changed wind to apply cumulatively instead of overwriting particle velocity
- updated Ukrainian and Russian translations (thanks: megatocha)
- updated Korean translation (thanks: good7777865)
- re-enabled dust haze by default because its cool as heck
[see full changelog here](https://github.com/PigCart/particle-rain/blob/main/CHANGELOG.md)
- updated Simplified Chinese translation (thanks: Sasaki-Akari)
- added option for weather to ignore specific blocks, passing through them instead of being obstructed (thanks: HigorFr)
- barriers, fences, and signs are ignored by default
- removed incompatibilty warning for async particles
- improved instructions on placeholder particle texture
- added slight variance to map colored effects to improve effect visibility
- re-added haze, disabled by default, improved dust haze
- fixed non-functional underground spawn position option appearing in the config screen
- fixed sky render distance being used for surface particles
- fixed wrong collision size causing particles to clip through thin surfaces in mc
>1.21.9 - fixed particles inverting/inflating during collision animation
- updated Simplified Chinese translation (thanks: Sasaki-Akari)
- added option for weather to ignore specific blocks, passing through them instead of being obstructed (thanks: HigorFr)
- barriers, fences, and signs are ignored by default
- removed incompatibilty warning for async particles
- improved instructions on placeholder particle texture
- added slight variance to map colored effects to improve effect visibility
- re-added haze, disabled by default, improved dust haze
- fixed non-functional underground spawn position option appearing in the config screen
- fixed sky render distance being used for surface particles
- fixed wrong collision size causing particles to clip through thin surfaces in mc
>1.21.9 - fixed particles inverting/inflating during collision animation
- updated Simplified Chinese translation (thanks: Sasaki-Akari)
- added option for weather to ignore specific blocks, passing through them instead of being obstructed (thanks: HigorFr)
- barriers, fences, and signs are ignored by default
- removed incompatibilty warning for async particles
- improved instructions on placeholder particle texture
- added slight variance to map colored effects to improve effect visibility
- re-added haze, disabled by default, improved dust haze
- fixed non-functional underground spawn position option appearing in the config screen
- fixed sky render distance being used for surface particles
- fixed wrong collision size causing particles to clip through thin surfaces in mc
>1.21.9 - fixed particles inverting/inflating during collision animation
- updated Simplified Chinese translation (thanks: Sasaki-Akari)
- added option for weather to ignore specific blocks, passing through them instead of being obstructed (thanks: HigorFr)
- barriers, fences, and signs are ignored by default
- removed incompatibilty warning for async particles
- improved instructions on placeholder particle texture
- added slight variance to map colored effects to improve effect visibility
- re-added haze, disabled by default, improved dust haze
- fixed non-functional underground spawn position option appearing in the config screen
- fixed sky render distance being used for surface particles
- fixed wrong collision size causing particles to clip through thin surfaces in mc
>1.21.9 - fixed particles inverting/inflating during collision animation
- updated Simplified Chinese translation (thanks: Sasaki-Akari)
- added option for weather to ignore specific blocks, passing through them instead of being obstructed (thanks: HigorFr)
- barriers, fences, and signs are ignored by default
- removed incompatibilty warning for async particles
- improved instructions on placeholder particle texture
- added slight variance to map colored effects to improve effect visibility
- re-added haze, disabled by default, improved dust haze
- fixed non-functional underground spawn position option appearing in the config screen
- fixed sky render distance being used for surface particles
- fixed wrong collision size causing particles to clip through thin surfaces in mc
>1.21.9 - fixed particles inverting/inflating during collision animation
- updated Simplified Chinese translation (thanks: Sasaki-Akari)
- added option for weather to ignore specific blocks, passing through them instead of being obstructed (thanks: HigorFr)
- barriers, fences, and signs are ignored by default
- removed incompatibilty warning for async particles
- improved instructions on placeholder particle texture
- added slight variance to map colored effects to improve effect visibility
- re-added haze, disabled by default, improved dust haze
- fixed non-functional underground spawn position option appearing in the config screen
- fixed sky render distance being used for surface particles
- fixed wrong collision size causing particles to clip through thin surfaces in mc
>1.21.9 - fixed particles inverting/inflating during collision animation
- updated Simplified Chinese translation (thanks: Sasaki-Akari)
- added option for weather to ignore specific blocks, passing through them instead of being obstructed (thanks: HigorFr)
- barriers, fences, and signs are ignored by default
- removed incompatibilty warning for async particles
- improved instructions on placeholder particle texture
- added slight variance to map colored effects to improve effect visibility
- re-added haze, disabled by default, improved dust haze
- fixed non-functional underground spawn position option appearing in the config screen
- fixed sky render distance being used for surface particles
- fixed wrong collision size causing particles to clip through thin surfaces in mc
>1.21.9 - fixed particles inverting/inflating during collision animation
- fixed unreadable config inputs when CaramelChat is installed
- fixed localization breaking decimal number inputs
- readded tooltip descriptions to config entries
- added display units to config entries