
Particular is a mod that enhances Minecraft's ambience with many hand-crafted visual effects.
Support on [Discord](https://discord.gg/m4EHeRjfZ9) !
Visual Effects
- 3D water splashes
- Matches the water color
- The wider the entity the wider the splash
- The taller the fall the taller the splash

- Waterfall cascades
- Cascades appear when falling water is over 2 block deep source water and the top source water has at least 1 open side
- Cascade strength is proportional to the falling water's height and the number of open sides to the source water

- Fireflies
- Spawn in warm biomes at flowers and tall grass
- Spawn rates are randomized at dusk

- Falling leaves
- Each leaves block has a unique leaf particle with varying behavior
- Creates ripples when landing on water

- Cave dust
- Spawn rates are proportional to depth and sunlight level

- Bubbles from underwater chests and barrels
- When a chest or barrel is opened underwater it releases bubbles
- Ender chests release green-tinted bubbles
- Place soul sand under a chest to make it automatically open and release bubbles

- Popping bubbles
- Ripples from rain and water drips
- Cake eating particles
- Emissive lava drips
Configuration
The mod can be configured to disable any of the effects and adjust which biomes should not spawn cave dust.
Supported Mods
- Traverse
- Custom falling leaves
- Regions Unexplored
- Custom falling leaves
- Wilder Wild
- Custom falling leaves
Supported Languages
- Canadian English (Voxxin)
- Canadian French (Voxxin)
- Chinese Simplified (KlainsX)
- European French (Voxxin)
- Mexican Spanish (cerealconjugo)
- Russian (Alexander317)
Disclaimers
Port of the Fabric version.
Effective is a similar but unrelated mod that's available for older versions and Built for Quilt™, so send them some love!
If you'd like to support me and the development of my mods, I recommend trying out BisectHosting. Use code "project8gbderam" to get 25% off your first month of a gaming server for new customers. They offer 24/7 support and lightning-fast response times, ensuring you're in great hands and providing exceptional assistance for all your gaming needs. https://www.bisecthosting.com/project8gbderam

All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
|
R
1.1.0
|
2d ago | 1 | |||
|
R
1.1.0
|
2d ago | 1 | |||
|
R
1.2.0
|
2d ago | 1 | |||
|
R
1.1.0
|
2d ago | 1 | |||
|
R
1.0.1
|
2d ago | 1 | |||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 |
## 1.5.7
- Fix.** Cave dust exclude biomes list now actually works. Thanks to @johnhoffm for the report and the fix ([#42](https://github.com/Leclowndu93150/Particular/issues/42), [#54](https://github.com/Leclowndu93150/Particular/pull/54)).
## 1.5.7
- Fix.** Cave dust exclude biomes list now actually works. Thanks to @johnhoffm for the report and the fix ([#42](https://github.com/Leclowndu93150/Particular/issues/42), [#54](https://github.com/Leclowndu93150/Particular/pull/54)).
## 1.5.7
- Fix.** Cave dust exclude biomes list now actually works. Thanks to @johnhoffm for the report and the fix ([#42](https://github.com/Leclowndu93150/Particular/issues/42), [#54](https://github.com/Leclowndu93150/Particular/pull/54)).
## 1.5.7
- Fix.** Cave dust exclude biomes list now actually works. Thanks to @johnhoffm for the report and the fix ([#42](https://github.com/Leclowndu93150/Particular/issues/42), [#54](https://github.com/Leclowndu93150/Particular/pull/54)).
## 1.5.7
- Fix.** Sable ships and boats no longer spam splashes while sailing. Splashes now only trigger when a ship actually drops into the water, and cruising leaves a foam wake instead.
- Fix.** Cave dust exclude biomes list now actually works. Thanks to @johnhoffm for the report and the fix ([#42](https://github.com/Leclowndu93150/Particular/issues/42), [#54](https://github.com/Leclowndu93150/Particular/pull/54)).
- Sable splashes (config).** New
enabledEffects.sableSplashestoggle to turn off ship splashes and wakes.
## 1.5.7
- Fix.** Sable ships and boats no longer spam splashes while sailing. Splashes now only trigger when a ship actually drops into the water, and cruising leaves a foam wake instead.
- Fix.** Cave dust exclude biomes list now actually works. Thanks to @johnhoffm for the report and the fix ([#42](https://github.com/Leclowndu93150/Particular/issues/42), [#54](https://github.com/Leclowndu93150/Particular/pull/54)).
- Sable splashes (config).** New
enabledEffects.sableSplashestoggle to turn off ship splashes and wakes.
## 1.5.7
- Fix.** Cave dust exclude biomes list now actually works. Thanks to @johnhoffm for the report and the fix ([#42](https://github.com/Leclowndu93150/Particular/issues/42), [#54](https://github.com/Leclowndu93150/Particular/pull/54)).
## 1.5.7
- Fix.** Cave dust exclude biomes list now actually works. Thanks to @johnhoffm for the report and the fix ([#42](https://github.com/Leclowndu93150/Particular/issues/42), [#54](https://github.com/Leclowndu93150/Particular/pull/54)).
## 1.5.6
- Fix.** Crash (
Ticking Particle) when water drip or rain ripple particles ticked while Iris was installed but its config had not initialized. Removed the Iris compat check entirely — ripples are no longer force-disabled when shaders are enabled. ([#56](https://github.com/Leclowndu93150/Particular/issues/56), [#57](https://github.com/Leclowndu93150/Particular/issues/57))
## 1.5.6
- Fix.** Crash (
Ticking Particle) when water drip or rain ripple particles ticked while Iris was installed but its config had not initialized. Removed the Iris compat check entirely — ripples are no longer force-disabled when shaders are enabled. ([#56](https://github.com/Leclowndu93150/Particular/issues/56), [#57](https://github.com/Leclowndu93150/Particular/issues/57))
## 1.5.5
- Fix.** Fireflies now spawn on modded plants (TFC, etc.) that override
animateTickwithout calling super. Switched the hook fromBlock.animateTicktoClientLevel.doAnimateTickso coverage is consistent across blocks.
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB").
## 1.5.5
- Fix.** Fireflies now spawn on modded plants (TFC, etc.) that override
animateTickwithout calling super. Switched the hook fromBlock.animateTicktoClientLevel.doAnimateTickso coverage is consistent across blocks.
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB").
## 1.5.5
- Fix.** Fireflies now spawn on modded plants (TFC, etc.) that override
animateTickwithout calling super. Switched the hook fromBlock.animateTicktoClientLevel.doAnimateTickso coverage is consistent across blocks.
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB").
## 1.5.5
- Fix.** Fireflies now spawn on modded plants (TFC, etc.) that override
animateTickwithout calling super. Switched the hook fromBlock.animateTicktoClientLevel.doAnimateTickso coverage is consistent across blocks.
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB").
## 1.5.5
- Fix.** TFC water (river/salt/spring) now gets splash, ripple, and spray particles — TFC 1.21 dropped the vanilla
#minecraft:watertag override that 1.20 shipped, so we ship our own datapack tag entry. - Fix.** Fireflies now spawn on modded plants (TFC, etc.) that override
animateTickwithout calling super. Switched the hook fromBlock.animateTicktoClientLevel.doAnimateTickso coverage is consistent across blocks.
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. Defaults to TFC river/salt/spring water. - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. TFC fluids do not produce cascades because they have no flowing variant. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB"). - TerraFirmaCraft NeoForge dep.** Optional dep on TFC so the new config defaults work out of the box.
## 1.5.5
- Fix.** TFC water (river/salt/spring) now gets splash, ripple, and spray particles — TFC 1.21 dropped the vanilla
#minecraft:watertag override that 1.20 shipped, so we ship our own datapack tag entry. - Fix.** Fireflies now spawn on modded plants (TFC, etc.) that override
animateTickwithout calling super. Switched the hook fromBlock.animateTicktoClientLevel.doAnimateTickso coverage is consistent across blocks.
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. Defaults to TFC river/salt/spring water. - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. TFC fluids do not produce cascades because they have no flowing variant. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB"). - TerraFirmaCraft NeoForge dep.** Optional dep on TFC so the new config defaults work out of the box.
## 1.5.5
- Fix.** Fireflies now spawn on modded plants (TFC, etc.) that override
animateTickwithout calling super. Switched the hook fromBlock.animateTicktoClientLevel.doAnimateTickso coverage is consistent across blocks.
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. Example:"tfc:river_water". - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. TFC fluids do not produce cascades because they have no flowing variant. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB").
## 1.5.5
- Fix.** Fireflies now spawn on modded plants (TFC, etc.) that override
animateTickwithout calling super. Switched the hook fromBlock.animateTicktoClientLevel.doAnimateTickso coverage is consistent across blocks.
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. Example:"tfc:river_water". - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. TFC fluids do not produce cascades because they have no flowing variant. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB").
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB").
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB").
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB").
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB").
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. Defaults to TFC river/salt/spring water. - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. TFC fluids do not produce cascades because they have no flowing variant. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB"). - TerraFirmaCraft NeoForge dep.** Optional dep on TFC so the new config defaults work out of the box.
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. Defaults to TFC river/salt/spring water. - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. TFC fluids do not produce cascades because they have no flowing variant. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB"). - TerraFirmaCraft NeoForge dep.** Optional dep on TFC so the new config defaults work out of the box.
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. Example:"tfc:river_water". - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. TFC fluids do not produce cascades because they have no flowing variant. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB").
## 1.5.4
- Fix.** Cascade particles no longer accumulate while the game is paused (closes #43).
- Custom water-like fluids (config).** New
customFluidsSettings.waterLikeFluidslist — fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. Example:"tfc:river_water". - Custom cascades (config).** New
customFluidsSettings.cascadeFluidPairslist —"flowing,source"pairs that produce cascade waterfalls for any mod fluid that has both variants. TFC fluids do not produce cascades because they have no flowing variant. - Firefly biomes (config).** New
fireflySettings.biomeslist — biome IDs where fireflies always spawn (bypasses temperature check). - Firefly spawn blocks (config).** New
fireflySettings.spawnBlockslist — extra blocks that spawn fireflies, plus acustomBlocksfrequency modifier. - Firefly colors (config).** New
fireflySettings.biomeColors(per-biome RGB tint:"biomeId|RRGGBB") andfireflySettings.colorPool(random RGB pool, format"RRGGBB").
## 1.5.2
PLEASE UPDATE TO THIS VERSION FIXED A BIG LAG ISSUE WITH CREATE AERONAUTICS
## 1.5.2
fix crash when create aeronautics isn't loaded
## 1.5.2
fix crash when create aeronautics isn't loaded
## 1.5.1 - Create: Aeronautics compatibility for splashes
Fabric now has feature parity with NeoForge — everything the loader version did, the Fabric version now does too.
## What's new
- Reworked cascade waterfalls.** New textures, gentler motion, and bigger waterfalls now spawn proportionally more spray. Looks more natural and less chaotic.
- Cuboid fluid particles.** Tiny 1-voxel cube particles for splash droplets and (optionally) waterfall spray. On by default for splashes — turn on
cuboidWaterfallSprayin the config to extend it to waterfalls. Lava splashes get cuboid droplets too. - Soft water entries.** Stepping into water no longer triggers a full splash. Gentle entries now create a small ring of bubbles and droplets instead, while real falls still produce the big splash you're used to.
- Splash transparency.** Splash particles are now translucent (75% opacity by default), adjustable in the config. Waterfalls and lava splashes feel less opaque and blend in better.
- Waterfalls remember themselves.** Cascade spray used to take a few seconds to appear when you walked up to a waterfall, because the game only "noticed" them when you were right next to them. Now they're saved per world and dimension, so the next time you load that area they show up instantly. Each remembered waterfall is rechecked once on load to make sure the water is still there before re-enabling it. Works in both singleplayer and multiplayer.
## 1.5.1 - Create: Aeronautics compatibility for splashes
Fabric now has feature parity with NeoForge — everything the loader version did, the Fabric version now does too.
## What's new
- Reworked cascade waterfalls.** New textures, gentler motion, and bigger waterfalls now spawn proportionally more spray. Looks more natural and less chaotic.
- Cuboid fluid particles.** Tiny 1-voxel cube particles for splash droplets and (optionally) waterfall spray. On by default for splashes — turn on
cuboidWaterfallSprayin the config to extend it to waterfalls. Lava splashes get cuboid droplets too. - Soft water entries.** Stepping into water no longer triggers a full splash. Gentle entries now create a small ring of bubbles and droplets instead, while real falls still produce the big splash you're used to.
- Splash transparency.** Splash particles are now translucent (75% opacity by default), adjustable in the config. Waterfalls and lava splashes feel less opaque and blend in better.
- Waterfalls remember themselves.** Cascade spray used to take a few seconds to appear when you walked up to a waterfall, because the game only "noticed" them when you were right next to them. Now they're saved per world and dimension, so the next time you load that area they show up instantly. Each remembered waterfall is rechecked once on load to make sure the water is still there before re-enabling it. Works in both singleplayer and multiplayer.
- Reworked cascade waterfalls.** New textures, gentler motion, and bigger waterfalls now spawn proportionally more spray. Looks more natural and less chaotic.
- Cuboid fluid particles.** Tiny 1-voxel cube particles for splash droplets and (optionally) waterfall spray. On by default for splashes — turn on
cuboidWaterfallSprayin the config to extend it to waterfalls. Lava splashes get cuboid droplets too. - Soft water entries.** Stepping into water no longer triggers a full splash. Gentle entries now create a small ring of bubbles and droplets instead, while real falls still produce the big splash you're used to.
- Splash transparency.** Splash particles are now translucent (75% opacity by default), adjustable in the config. Waterfalls and lava splashes feel less opaque and blend in better.