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Pathly

Pathly

by ShiroJR • Downloads: 0 • Followers: 0
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Pathly

Pathly is a light-weight Fabric Minecraft mod that makes creating path blocks smoother and more intuitive.

Paths can be created by directly targeting e.g. dirt blocks or by targeting "replaceable" blocks on top of them.

This makes path-making feel much more natural. No more needing to clear vegetation before using a shovel!

In addition, sword and axe items will avoid hitting foliage.

Features

  • Automatically shifts the shovel’s path-creation check downward when the aimed block is replaceable.
  • Fully vanilla-friendly behavior which doesn't change the properties of any block.
  • Works with any Shovel Item
  • Swords and Axes will ignore foliage from being targetable, helping out players when fighting

Configuration

  • Additional replaceable blocks can be specified with the newly added pathly:path_top_replacables block tag
  • Using the "enablePathTopReplacables" Gamerule, the replaceable feature can be enabled and disabled
  • The "pathTopReplacablesScanDepth"" Gamerule specifies, how many blocks can be skipped vertically until a valid "pathable" block needs to be found
  • The "meleeHitsThroughBlocks" Gamerule generally toggles the raycast pass through / melee pass through feature
  • The Block Tag pathly:raycast_pass_through defines additional blocks, which swords and axes will ignore. All blocks without collision are automatically included
  • The Item Tag pathly:modified_raycast defines Items, which can ignore hitting specific blocks. Swords and Axes are included by default

Supported on Fabric

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
2mo ago 1
1.20.1
Fabric
3mo ago 1
1.20.1
Fabric
11mo ago 1
1.21.1
Fabric
11mo ago 1
# Fixes

  • fixed issue where axes and swords don't hit blocks due to having no collision (e.g. Sign Blocks, Opened Fence Gates, ...)
  • added more default entries to the pathly:raycast_pass_through BlockTag
# Content

  • Added new feature which allows users with specific items in hand, hit through foliage and other blocks (by default sword and axe items, but can be adjusted with a new item tag pathly:raycast_pass_through). This feature can be toggled with the new meleeHitsThroughBlocks gamerule.

# Fixes

  • Added variable max scan depth for breaking multiple blocks above valid "pathable" blocks. This can be adjusted with the new pathTopReplacablesScanDepth gamerule.
# Content

  • Initial Version
# Content

  • Ported to 1.21.1
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