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phonk edit

phonk edit

by coah • Downloads: 0 • Followers: 0
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Phonk Edit

i saw a tweet talking about how it would be funny if the youtube shorts skull phonk edits were a real mod in minecraft, so i did just that.

What's Included

Audio

  • 12 phonk tracks (more than double the original!)
  • Random track selection
  • Pitch shifter for variety

Visuals

  • 19 default skull images
  • Custom skull support - add your own PNGs!
  • 1 special skull20 for PHONK6
  • Freeze frame greyscale imagery
  • Motion blur effects
  • Screen shake
  • Cinematic bars (9:16 phone video style)
  • aura

Highly Configurable

Basic Settings

  • Slider for frequency of phonk
  • Slider for speed range of the phonk
  • Toggle grayscale on/off
  • Toggle variable speed on/off

Visual Effects

  • Toggle motion blur on/off
  • Toggle screen shake on/off
  • Toggle cinematic bars on/off
  • Adjust blur intensity and fade
  • Adjust shake intensity

Triggers

6 different trigger types:

  • Block breaking
  • Block placing
  • Combat/hitting entities
  • Taking damage
  • Low health
  • Air time

Control Options

  • Camera freeze
  • Movement freeze
  • Configurable trigger chance

Custom Content

Drop your own skull images in .minecraft/config/phonkedit/images/

demostration of the mod, a grayscale image of minecraft with a skull on the lower thirds of the image

demostration of the mod, a grayscale image of minecraft with a skull on the lower thirds of the image

demostration of the mod, a grayscale image of minecraft with a skull on the lower thirds of the image. the player is hitting a pig.

a view of the settings menu for the mod.

See It In Action

Video of the mod:

https://x.com/coah80/status/1979429045063553411

this mod used to be called: youtube shorts phonk edit , so if you were searching for that, there you go.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
[2.1.2] 2.1.2 by coah on Oct 26, 2025
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added a disclaimer for people who cannot read
[2.1.1] 2.1.1 by coah on Oct 24, 2025
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# Changelog

## [2.1.1] - 2025-10-24

### Highlights

  • Custom songs via resource packs: discovery is resource-pack-only. Scans enabled packs for assets/phonkedit/sounds.json and prefers keys under custom/.
  • New toggle: “Only Use Custom Songs” to play only custom tracks when present.
  • Auto-generated tutorial pack: “PhonkEdit-CustomSongs” with a HOW TO and example sounds.json to help you add custom audio.
  • Comprehensive freeze: fully locks inputs, camera, mouse, and client world; singleplayer server is paused until the effect explicitly ends; pause menu is auto-closed during the effect.
  • Hardcore Mode toggle: disables world pausing and all movement/camera locks for players who want zero control interference.
  • Added two new built-in tracks: phonk13 and phonk14.
  • Default Trigger Chance set to 0.30.
  • Ritual UX: replaced the mid-ritual overlay/effect with a global title/subtitle “Curse broken” for all players.
  • Stability and UX fixes across overlays, triggers, rendering, and localization.

### Custom songs

  • Removed the previous config-driven user media pack approach; discovery is now scan-only from enabled resource packs.
  • Prefers keys under custom/ within assets/phonkedit/sounds.json so users can override cleanly without touching built-ins.
  • Added a tutorial resource pack named “PhonkEdit-CustomSongs” (generated into your resourcepacks folder) including:
  • A HOW TO guide explaining where to put files and how to name sound keys.
  • An example sounds.json with custom/bruh and custom/hahahafunisong entries.
  • New setting “Only Use Custom Songs” swaps between custom-only playback and mixing with built-ins.

### Freeze, input lock, and safety

  • Client: blocks handleInputEvents, mouse move/scroll, player movement/jump, camera updates, world and particle ticks during the effect.
  • Server: singleplayer server ticking is paused until the effect ends; damage protection active for the effect’s duration.
  • Auto-closes the pause menu while the effect is active to prevent early unpause exploits.
  • Hardcore Mode disables all the above locking and pausing for players who prefer uninterrupted control.

### Audio

  • New built-in tracks: phonk13 and phonk14; wired into assets/phonkedit/sounds.json and registries.
  • Added a helper script scripts/ffmpeg_reduce_gain.py to reduce built-in track gain by −10 dB (skips phonk6).

### UX and defaults

  • Default Trigger Chance is now 0.30.
  • Phlonck block uses bone block sound set for more fitting audio.
  • Ritual completion shows a global title/subtitle “Curse broken”.

### Fixes and polish

  • Fixed overlay inversion and improved top-layer HUD ordering.
  • Fixed early unpause: effect explicitly controls start/end; world stays paused in SP until end (unless Hardcore Mode).
  • Input/camera/mouse lock reliability improved; closes pause menu during effect in SP.
  • Triggers corrected for vehicle mounting, bed use, and eating; all respect chance and active-state guards.
  • Creative tab visibility, asset localization, texture/model registrations, and advancement text corrected.
  • Crash fix: corrected a mixin injection signature by changing a parameter type to the proper PlayerEntity.
[2.0.1] 2.0.1 by coah on Oct 23, 2025
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bug fixes, also actually made the **custom images** working!
[2.0.0] phonk edit v2 by coah on Oct 22, 2025
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# Changelog

## [2.0.0] - 2025-10-22

### 🎨 Visual Stuff

#### Custom Skulls
  • You can finally add your own skull images! Just drop PNG files into .minecraft/config/phonkedit/images/
  • Images get auto-resized to 256×256 while keeping the aspect ratio
  • Works with any size image, we'll center it for you
  • skull20.png is special - it shows up when PHONK6 plays
  • All the default skulls get exported to that folder so you can edit them
  • Better Skull Rendering**:
  • Fixed the annoying clipping issue where skulls got cut off at the edges
  • Made them smaller (40% of original size) so they actually fit on screen
  • Everything scales properly now
  • Way Better Drop Shadow**:
  • Shadow is tighter and actually looks good now
  • Smooth fadeout instead of harsh edges
  • More subtle opacity so it doesn't look like MS Paint
  • Optimized so it doesn't tank your FPS
  • Motion Blur**:
  • Blur follows the shake effect
  • You can adjust how intense it is
  • Smooth transitions that don't look janky
  • Only happens during the initial shake
  • Screen Shake**:
  • Shake intensity is configurable now
  • Lasts 0.5 seconds with smooth easing
  • Shakes both the screen and skulls
  • Adds some actual impact to the effect

#### Freeze Frame
  • Dark overlay** - dims the background so the skulls pop more
  • Cinematic bars** - adds those vertical black bars for that 9:16 phone video vibe
  • Better capture** - uses proper screenshot methods so it actually works

### 🎵 Audio

#### Music System
  • 12 different phonk tracks**
  • Random selection**
  • Pitch shifter**:
  • Randomly adjusts pitch between 0.95-1.05 by default
  • Keeps it between 0.5-2.0 so it doesn't sound terrible
  • Adds variety without being too noticeable
  • Auto-stop**:
  • Effect ends when the track finishes
  • Has a backup timer just in case

### ⚙️ Settings

You can configure pretty much everything now:

  • What You Can Toggle**:
  • Grayscale filter on/off
  • Dark overlay on/off
  • Cinematic bars on/off
  • Skull graphics on/off
  • Skull shake on/off
  • Motion blur on/off

  • Fine Tuning**:
  • Blur intensity (0-5, how spread out it is)
  • Blur ease (0.1-5, how fast it fades)
  • Shake intensity (1.0 is normal, higher = more crazy)

  • Audio**:
  • Min/max pitch range (0.5-2.0)



  • Note**: Version 2.0.0 is basically a complete rewrite with way more features and actually good visuals.

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