Please read!
This shader is still in beta, expect to encounter issues, because you will. When you do come across issues, let me know about it! I am actively working on improving and fixing up Phoxel, and your help will make it a lot easier
About Phoxel
Phoxel was started because of a lack of publicly available path tracing shaders for Minecraft, and was originally meant to be purely vanilla in it's style. But with the 0.6 re-release, Phoxel is starting to take on it's own visual style, and I now strive for Phoxel to capture some of the beauty of real life, mixed with the unique ambience and blocky beauty of the Minecraft we've all come to love
Phoxel currently covers two shaders: Phoxel PT, and Phoxel Lite, some info will differ between the two. All new releases and features will come out on Phoxel PT before Phoxel Lite, but Phoxel Lite will have a few features before Phoxel PT, purely because some features are much easier to implement without path tracing
Phoxel PT
Phoxel PT is designed for screenshots, if you want to use Phoxel for gameplay, please check out Phoxel Lite (Not yet available)
Phoxel PT is the original, with the goal of eventually capturing Phoxel, with it's core philosophy, at it's absolute best. (with some render time of course :P)
Extra Info
Report issues, make suggestions, and see up coming updates for the project on Github. See events, ask questions, and do more in the Discord
All Versions
+ Add Version- Fixed zip issue
- Added sun path rotation option in settings
### How to unzip on Modrinth:
- Go to the instance content page
- Click the 3 dots in the top right and click "open folder"
- In your file explorer navigate to
shaderpacks
(UNZIP THIS) Phoxel 0.6 Re-release.zip- Right click -> Extract
Extract All... on Windows, Extract here or Extract to... on Linux> Make sure the extracted content is in a folder, Ex:
Phoxel > Notes.txt, Tasks.txt, shaders > ...### Changes!
Completely new rendering system!
Reworked atmosphere, volumetric lighting, and much more!
- Reworked voxelization to use multiple LOD voxel maps
- Enhanced voxel intersection to take advantage of LODs
- New atmosphere to complement Minecraft's look
- Correctly tinted grass and water
- Corrected material handling
- Reimplemented POM
- Reimplemented reprojection
- Similarity Denoiser
- Reimplemented camera gamma and brightness controls
- Added Debug View
- Corrected Render Mode
- TAA in Render Mode
- Added volumetric lighting
- Added clouds
- Added differing atmosphere for each dimension
Clouds are faked as SSS (Sub-Surface-Scattering) is not yet implemented
Lighting in the nether is faked as lava is not yet a contributing light source
- Fixed sun and moon
- Screen space shadows for distant terrain
- FXAA added
- TAA and DOF fixed
- Aurora on new moons
- Better integrated PBR
- Rayleigh Scattering (Sky Coloring and Sunsets)
- Moon Phase Based Moon Brightness
- Reflection and GI Fix
- Fixed First Intersection points
- Fixed Parallax Occlusion Mapping
Known Issues:
- Sun and Moon don't render.
- Sea lanterns and Glow-stone sometimes don't glow
- Non-Screen Space Reflections (Early Release)
- Fixed Reflections
- Corrected Held Light Levels
- Corrected Block Light Levels
- Gamma Correction
- Render Scale Option
- Better Lighting Application