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Pillager Caravans

Pillager Caravans

by Obscuria • Downloads: 0 • Followers: 0
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Fabric Forge NeoForge

Pillager Caravans adds roaming, cargo-filled convoys guarded by pillagers, vindicators, and even ravagers. Instead of static treasure chests, caravans travel across biomes – sometimes near your base – with cargo that changes depending on the environment.

Rᴏᴀᴍɪɴɢ Cᴀʀᴀᴠᴀɴꜱ

Instead of staying put, caravans travel across the world, creating dynamic encounters. Sometimes treasure doesn't wait quietly in a dungeon, but passes right by your doorstep.

Bɪᴏᴍᴇ-Tʜᴇᴍᴇᴅ Cᴀʀɢᴏ

Each region shapes what its caravans carry. Jungles may offer exotic goods and rare plants, deserts trade in sugar cane and hardy supplies, while snowy biomes bring food stocks and practical provisions – every biome adds its own flavor to the cargo they haul.

Sᴄᴀʟɪɴɢ Dɪꜰꜰɪᴄᴜʟᴛʏ

Caravan tiers shape their challenge: smaller groups travel with just a few animals and light escort, while higher tiers bring more guards, heavier cargo, and even ravagers. After a major caravan spawns, the world rests longer before another appears, while minor caravans return much sooner.

Pᴀᴄᴋ Aɴɪᴍᴀʟꜱ ᴡɪᴛʜ Pᴜʀᴘᴏꜱᴇ

Caravans rely on creatures that fit the regions they cross, and their cargo shifts along with the landscape. These animals are not just decoration; each one carries its own loot table, making every encounter feel distinct.

Fᴜʟʟʏ Dᴀᴛᴀ-Dʀɪᴠᴇɴ

You can customize every aspect: caravan compositions, cargo tables, spawn rules, cooldowns, or even add entirely new caravan types without touching the code. For more details, check out the documentation page

In-Game Config

On Minecraft 1.20.1, in-game configuration menus are available when using Forge Config Screens or Configured. Without these mods, all settings can still be adjusted through config files (config/obscuria/pillager_caravans-common.toml). Starting with Minecraft 1.21.1, in-game config screens are available out of the box, with no additional dependencies required.

Do Caravan Animals Despawn?

Pillager Caravans features a smart despawn system for leashed caravan animals. If a leash is about to break due to distance or terrain, the animal is teleported back to its pillager owner instead. When a pillager despawns naturally, all animals associated with that pillager despawn as well.

Debug Commands

  • /gamerule doCaravanSpawning <true|false> – Toggles natural caravan spawning in the world.
  • /caravan spawn <pos> <type> – Spawns a caravan of the specified type.
  • /caravan cooldown <get|set|reset> – Checks or modifies the active cooldown timer for natural caravan spawning.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric Quilt
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric Quilt
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric Quilt
22h ago 1
26.1.x
Neoforge
22h ago 1
26.1.x
Fabric Quilt
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric Quilt
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric Quilt
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric Quilt
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric Quilt
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric Quilt
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric Quilt
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric Quilt
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Fabric Quilt
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric Quilt
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric Quilt
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric Quilt
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric
22h ago 1
  • Updated to Fragmentum 5.0.0**. This update also applies to other Obscuria mods using Fragmentum, so please update them to their latest versions as well to ensure compatibility
  • The Obscuria Collection now uses a unified multi-version setup**, allowing 1.20.1, 1.21.1, and 26+ to be developed and updated together, leaving more time for new features and improvements
  • Updated to Fragmentum 5.0.0**. This update also applies to other Obscuria mods using Fragmentum, so please update them to their latest versions as well to ensure compatibility
  • The Obscuria Collection now uses a unified multi-version setup**, allowing 1.20.1, 1.21.1, and 26+ to be developed and updated together, leaving more time for new features and improvements
  • Updated to Fragmentum 5.0.0**. This update also applies to other Obscuria mods using Fragmentum, so please update them to their latest versions as well to ensure compatibility
  • The Obscuria Collection now uses a unified multi-version setup**, allowing 1.20.1, 1.21.1, and 26+ to be developed and updated together, leaving more time for new features and improvements
  • Updated to Fragmentum 5.0.0**. This update also applies to other Obscuria mods using Fragmentum, so please update them to their latest versions as well to ensure compatibility
  • The Obscuria Collection now uses a unified multi-version setup**, allowing 1.20.1, 1.21.1, and 26+ to be developed and updated together, leaving more time for new features and improvements
  • Reworked caravan member despawn behavior** to match the vanilla wandering trader approach. This also fully fixes persistent caravan animals cluttering the world
  • Added a new **in-game config screen** with no extra dependency installation required
  • Caravan tier weight, cooldown, and despawn settings can now be customized through the in-game config without editing datapacks
  • Fixed leashed animals despawning when the fence knot was broken
  • Fixed caravan discovery toast appearing again for the same caravan after rejoining the world or reloading its chunks
  • Reworked caravan member despawn behavior** to match the vanilla wandering trader approach. This also fully fixes persistent caravan animals cluttering the world
  • Added a new **in-game config screen** with no extra dependency installation required
  • Caravan tier weight, cooldown, and despawn settings can now be customized through the in-game config without editing datapacks
  • Fixed leashed animals despawning when the fence knot was broken
  • Fixed caravan discovery toast appearing again for the same caravan after rejoining the world or reloading its chunks
  • Reworked caravan member despawn behavior** to match the vanilla wandering trader approach. This also fully fixes persistent caravan animals cluttering the world
  • Added a new **in-game config screen** with no extra dependency installation required
  • Caravan tier weight, cooldown, and despawn settings can now be customized through the in-game config without editing datapacks
  • Fixed leashed animals despawning when the fence knot was broken
  • Fixed caravan discovery toast appearing again for the same caravan after rejoining the world or reloading its chunks
  • Reworked caravan member despawn behavior** to match the vanilla wandering trader approach. This also fully fixes persistent caravan animals cluttering the world
  • Added a new **in-game config screen** with no extra dependency installation required
  • Caravan tier weight, cooldown, and despawn settings can now be customized through the in-game config without editing datapacks
  • Fixed leashed animals despawning when the fence knot was broken
  • Fixed caravan discovery toast appearing again for the same caravan after rejoining the world or reloading its chunks
  • Reworked caravan member despawn behavior** to match the vanilla wandering trader approach. This also fully fixes persistent caravan animals cluttering the world
  • Added a new **in-game config screen** with no extra dependency installation required
  • Caravan tier weight, cooldown, and despawn settings can now be customized through the in-game config without editing datapacks
  • Fixed leashed animals despawning when the fence knot was broken
  • Fixed caravan discovery toast appearing again for the same caravan after rejoining the world or reloading its chunks
  • Reworked caravan member despawn behavior** to match the vanilla wandering trader approach. This also fully fixes persistent caravan animals cluttering the world
  • Added a new **in-game config screen** with no extra dependency installation required
  • Caravan tier weight, cooldown, and despawn settings can now be customized through the in-game config without editing datapacks
  • Fixed leashed animals despawning when the fence knot was broken
  • Fixed caravan discovery toast appearing again for the same caravan after rejoining the world or reloading its chunks
  • Fixed several issues in mixin declarations that caused crashes on startup
  • Fixed several issues in mixin declarations that caused crashes on startup
  • Increased the safe zone around villages where caravans cannot spawn.
  • Caravans can no longer spawn in artificially lit areas.
  • Added the ability for caravan animals to teleport to the leash holder.
  • Added the ability for caravan members to teleport to the leader.
  • Leads no longer break due to distance on caravan animals; they now trigger teleportation instead. Animals despawn together with the lead holder if it despawns due to inactivity. If the lead holder is killed, the animals do not despawn and can be reclaimed.
  • All the above changes are configurable via the config file.**
  • Added compatibility with Forge 47.2.0 and higher (previously 47.2.30 and higher)
  • Increased the safe zone around villages where caravans cannot spawn.
  • Caravans can no longer spawn in artificially lit areas.
  • Added the ability for caravan animals to teleport to the leash holder.
  • Added the ability for caravan members to teleport to the leader.
  • Leads no longer break due to distance on caravan animals; they now trigger teleportation instead. Animals despawn together with the lead holder if it despawns due to inactivity. If the lead holder is killed, the animals do not despawn and can be reclaimed.
  • All the above changes are configurable via the config file.**
  • Added compatibility with Forge 47.2.0 and higher (previously 47.2.30 and higher)
  • Migrated to the newest Fragmentum release with its updated resource-handling API.
  • Migrated to the newest Fragmentum release with its updated resource-handling API.
  • Fixed incorrect configuration file name
  • Fixed incorrect configuration file name
  • Fixed configuration handling so it no longer resets in rare scenarios.
  • Renamed several config options to decouple them from their category names.
  • Added a new config option to disable caravan spawning entirely.
  • Moved default caravans into the built-in Classic Caravans data pack, which can now be toggled on or off.
  • Fixed configuration handling so it no longer resets in rare scenarios.
  • Renamed several config options to decouple them from their category names.
  • Added a new config option to disable caravan spawning entirely.
  • Moved default caravans into the built-in Classic Caravans data pack, which can now be toggled on or off.
  • Fixed configuration handling so it no longer resets in rare scenarios.
  • Renamed several config options to decouple them from their category names.
  • Added a new config option to disable caravan spawning entirely.
  • Moved default caravans into the built-in Classic Caravans data pack, which can now be toggled on or off.
  • Fixed configuration handling so it no longer resets in rare scenarios.
  • Renamed several config options to decouple them from their category names.
  • Added a new config option to disable caravan spawning entirely.
  • Moved default caravans into the built-in Classic Caravans data pack, which can now be toggled on or off.
  • Ported to Minecraft 1.21.1
  • Added an in-game configuration screen
  • Ported to Minecraft 1.21.1
  • Added an in-game configuration screen
  • Added a configurable **toast notification** that appears when you encounter a caravan, displaying its name.
  • Added a configurable **toast notification** that appears when you encounter a caravan, displaying its name.
  • Caravan llamas now always have maximum carrying capacity.
  • Animals – especially llamas – now move more naturally in caravans (no more jittering or spinning).
  • Added a new **desert graverobbers** caravan.
  • Added a new **jungle graverobbers** caravan.
  • Added a new **plains marauders** caravan.
  • Added a new **snow miners** caravan.
  • Added a new **swamp harvesters** caravan.
  • Refactored caravan variant names and loot tables for better expandability. **Any custom datapacks overriding default caravans must be updated manually**.
  • Caravan llamas now always have maximum carrying capacity.
  • Animals – especially llamas – now move more naturally in caravans (no more jittering or spinning).
  • Added a new **desert graverobbers** caravan.
  • Added a new **jungle graverobbers** caravan.
  • Added a new **plains marauders** caravan.
  • Added a new **snow miners** caravan.
  • Added a new **swamp harvesters** caravan.
  • Refactored caravan variant names and loot tables for better expandability. **Any custom datapacks overriding default caravans must be updated manually**.
  • Added a configuration file with global spawning settings for better customization (config/obscuria/pillager_caravans-common.toml).
  • Adjusted base caravan spawn cooldowns – now doubled to improve pacing.
  • Added support for Convention biome tags to allow caravan spawning in modded biomes without manual configuration.
  • Added a new command for interacting with the caravan spawn cooldown system.
  • Added missing command feedback messages for improved clarity.
  • Added a configuration file with global spawning settings for better customization (config/obscuria/pillager_caravans-common.toml).
  • Adjusted base caravan spawn cooldowns – now doubled to improve pacing.
  • Added support for Convention biome tags to allow caravan spawning in modded biomes without manual configuration.
  • Added a new command for interacting with the caravan spawn cooldown system.
  • Added missing command feedback messages for improved clarity.
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