Pillar Peril
Pillar Peril in an open-source Minecraft minigame where players spawn on bedrock pillars, get random items every few seconds, and fight to be the last one standing.
Highly configurable modes and lightweight performance make it perfect for small and medium servers.
Special about this Version
The special part about this plugin is the high customizability and a bunch of different modes!
Here are the different modes that are available, with each of them being fully customizable:
| Name | Cooldown | Time | Pillars | Description |
|---|---|---|---|---|
| Blocky | 10s | 4m | Circular | Starts with a weapon; only blocks are given. |
| Chaos | 3s | 8m | Random | No filters, randomized pillars, fast item cooldown. |
| Classic | 5s | 5m | Circular | Classic rules, inspired by CubeCraft. |
| Item-Only | 10s | 10m | Circular | Only items (no blocks): long & tough. |
| Item-Shuffle | 10s | 5m | Circular | Items replaced every 10s (9 new items). |
| Original | 5s | 5m | Circular | Original gameplay as seen in early videos. |
| Player-Shuffle | 10s | 5m | Circular | All players randomly swapped every 10s. |
Inspiration
This plugin is inspired by pillar-style minigames featured by creators like CheapPickle and large servers such as CubeCraft. This plugin is independent, open-source, and not affiliated with those projects.
Commands
Game Management
- Start using
/game start <mode> <center> <world> <players> - Stop using
/game stop <id> - Get info using
/game info <id> - List games using
/game list
Use
/game list rawto get a raw list which uses2yiKLf2h1X6CenH1;h1enf2H12yiX6CKL;I8jos1lsvkh57wjsformat or, justempty.
Queue
- Join/leave using
/queue join/leave - Do admin stuff using
/queue admin <operation>
Configuration
- Get a value using
/pp-config modify <path> get - Set a value using
/pp-config modify <path> set <value> - Modify a list using
/pp-config modify <path> add/remove <value> - Reload the config using
/pp-config reload
Configuration
See Commands section above for the /pp-config command to modify the configuration in-game.
The configuration is designed to be simple and ships with comments, which explain themselves.
By default, the queue is disabled, so it needs to manually be enabled.
There are two queue modes: command (players use /queue) and auto (players are automatically queued).
Translations
Translations are auto-downloaded from our translation server; if the server is not reachable, the plugin falls back to English. (No sensitive data is sent.)
Info about Metrics collected
PillarPeril by default collects some data about how people use the plugin, so game modes can better be adjusted and the game can further be balanced.
This is a complete list of all data collected, besides FastStats defaults:
- Amount of games running/started
- Game modifiers most frequently used
- Average amount of players per game
If you do not want to send any of these metrics, you can set disable-faststats in the configuration to true, or follow the instructions given on first startup with FastStats.
Releases & Contact
You can find our official releases on these platforms:
Recommended: Modrinth — GitHub
Other: SpigotMC — Hangar
Contact: Join our community on Discord, message me on Discord (@marcpg1905) or email me at marcpg@proton.me.
All Versions
+ Add Version- Players now face the center of the game** when it starts.
- There are now **game descriptions** when hovering the suggestions in the
/gamecommand. - Added compatibility with **26.1 and 26.1.1** and above.
- Added compatibility with **1.20.6**.
- Fixed [#2](https://github.com/MarcPG1905/PillarPeril/issues/2) (Player-shuffling after game ends)
- Fixed [#3](https://github.com/MarcPG1905/PillarPeril/issues/3) (Custom max-health breaking games, e.g. from Lifesteal plugins)
- Full Changelog:** [GitHub - abd2aa7...be2d9d4](https://github.com/MarcPG1905/PillarPeril/compare/abd2aa7...be2d9d4)
- Added **a few sound effects**, which are also configurable.
- New configuration entries:
- The **platform material** used.
- A **item blacklist** to prevent some items from being received.
- Entities are now also cleared when a game ends.
- The **queue is now enabled by default**, avoiding confusion.
- Instant respawn** is now enabled automatically.
- Added **metrics** to help with plugin development.
- Prevent creating and entering portals while in a game.
- Prevent setting your spawnpoint while in a game.
- A bunch of **fixes and adjustments** to make the plugin feel better.
- Full Changelog:** [GitHub - 54f0130...7fb8642](https://github.com/MarcPG1905/PillarPeril/compare/54f0130...7fb8642)
- Added a full queue system** (turned off by default, see config)
- Added **Item-Shuffle and Player-Shuffle game modes**.
- Changed to an ID-based game management.
- Commands are now a lot more intuitive** and easy to understand.
- Updated a lot of things and switched to Kotlin -> Plugin should now be a lot smoother and faster.
- Fixed a bunch of bugs** from games never ending, to allowing kills after the game ended, to plugin crashes.
- Overall **polished the plugin to be more fit for production-usage**, so anyone can use it for their own server.
Configuration:
- Huge amount of **new options in the configuration**.
- Game modes are now a lot more customizable.
- You can now modify the configuration while the plugin is running and use commands (**/pp-config modify**) to do so.
... and a lot more I can't list here because I may or may not have forgotten and am too lazy to check all the code commits again.
- Full Changelog:** [GitHub - 01df313...7177adb](https://github.com/MarcPG1905/PillarPeril/compare/01df313...7177adb)
Almost everything is now better and a bunch of new things were added.
Might still have a few bugs, but should be good so far and hopefully fun!