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Plants & Zombies

Plants & Zombies

by joshxviii • Downloads: 0 • Followers: 0
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Plants & Zombies

A Plants vs. Zombies mod for Minecraft.

Plants & Zombies is a Plants vs. Zombies themed mod that aims to add mechanics and characters from the game into Minecraft in a totally integrated, survival friendly way. This mod adds over 20 unique mobs, as well as some unique blocks and items.

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Features & Notes:

  • Various types of helpful plants can spawn naturally in specific biomes.

  • In order to tame and place these plants, Sun is needed.

  • Sun is also used to obtain more plant seeds from plants.

  • Sun can be aquired from sun producing plants. However, killing plants will also provide a small amount of sun.

  • Naturally spawned zombies have a small chance to spawn as a "Leader" Zombie. These zombies have more health and can spawn reinforcements. These zombies will be carrying a flag.

  • Special zombies types can spawn naturally under certain conditions.

  • Some special zombies can only be encountered during the Zombie Raid event.

  • Plants can only be place on vaild ground or in plant pots.

  • Plants that are planted in plant pots have increased defense against zombies and other enemies.

Spoiler

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Apex Hosting Promotion

DISCORD

GITHUB

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Grow & Farm Plants!

Group of sunflowers on tilled soil on a farm

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Search & Find plants in their natural habitats!

Fire pea, sun shroom, and hynpo shroom in the nether

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Fight & Defend from Zombie Raids!

Zombies approaching Plantz flag

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Send & Receive Mail?

Blue mailbox with newspaper spilling out

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All Versions

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Name Game version Platforms Published Downloads Actions
26.1.x
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
26.1.x
Fabric
1d ago 1
[1.4.2] Plants & Zombies 1.4.2 by joshxviii on Oct 18, 2026
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### Hotfix
  • Fixed a client-side crash on initialization.
[1.4.1] Plants & Zombies 1.4.1 by joshxviii on Oct 18, 2026
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### Additions:
  • Added Bonk Choy
  • Spawns in Bamboo Jungle and Savanna biomes.
  • Solar battery can be placed and will absorb nearby sun.
  • The light level and redstone level changes depending on the store amount of sun.
  • Added Electrified Mob Effect.
  • Being struck by lightning will now apply the Electrified effect.
  • Added translations for seven new languages.
  • Spanish - @Maxi1978
  • Portuguese - @theplayeris1, @Arthurow
  • Filipino - @Arseus
  • Turkish - @TangHere
  • Chinese - @_spos777
  • Japanese - @_spos777
  • Russian - @anyjerk
### Fixes/Changes:
#### General:
  • Separated server and client config files
  • Fixed an issue where the server and client config settings would clash and cause errors.
  • Adjusted spawn rates and drop chances.
  • The Watering Can is able to take water out of a cauldron by crouching.
  • Mailboxes have been updated.
  • All players can now access mailboxes from any loaded chunk within the same dimension.
  • The address list is now sorted by distance from the current mailbox.
  • Added response messages when sending mail.
  • Reduced sun fuel amount by half.
  • Made sun a little easier to pick up
  • Increased the amount of healing sun gives to plants.
  • Fixed issues with projectiles phasing through entities, hitting entities multiple times, and not being deflected
  • Easter egg skins no longer apply when any custom name is given.
#### Plants:
  • Updated list of projectiles that wallnut can deflect.
  • Wall Nut can now be planted on most solid blocks
  • Potatomine can be planted on sand and gravel blocks.
  • Explosive plants will no longer continue to explode after being tamed.
  • Endermen will now avoid plant projectiles
  • Fixed a bug where plants could still damage player owners when "coopPlanting" and "playerCreditForPlantKills" were enabled.
#### Zombies:
  • Disco zombie can now only spawn backup when there are < 3 backup dances nearby rather than < 4
  • Improved Digger zombie pathfinding, block breaking speed, and what blocks it can break
  • Gargantuar can only drop a plant pot helmet when killed by a plant
  • Added 1.25% a chance for non-leader zombies to spawn with a flag when the local difficulty is < 1.2

[1.4] Plants & Zombies 1.4 by joshxviii on Oct 18, 2026
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  • Added Doom-Shroom
  • Found in Basalt Deltas and in Bastion treasure chests.
  • Added Sea-Shroom
  • Found in oceans and rivers and from fishing.
  • Added Ducky Tube
  • Makes the user float in water while equipped.
  • Browncoats and Newspaper Zombies can spawn in lakes and oceans with the Ducky Tube.
  • Zombies with Ducky Tubes spawn more often while it's raining.
  • Added Watering Can
  • Can be obtained from a level 3 farmer or from fishing.
  • Added Solar Battery
  • Currently not obtainable outside of Creative mode.***
  • Can store sun items and automatically picks up sun from plants.
  • Can be used for sun-based plant interactions.
  • Plants now required water to grow.
  • Plants can be watered with Rain, Water Bottles, Water Buckets or Watering Cans.
  • Water Buckets and the Watering Can will reduce the amount of sun needed when the Plant wakes up.
  • Adjusted projectile firing logic for Plants and Zombies.
  • Wild plants will only be aggro'd towards zombies by default, not other enemies.
  • Wild Scaredy Shrooms now hide from the player.
  • Plant explosions and other attacks from tamed plants will not damage the owner. If coopPlanting is eabled this extends to other players as well.
  • Adjusted spawn rates.
### Technical Changes
  • Leader Zombies can no longer spawn leaders as reinforcements.
  • Added configuration options.
  • coopPlanting – When enabled, other players can dig up and interact with other players' plants.
  • playerCreditForPlantKills – When enabled, mobs killed by tamed plants will drop exp and player only drops.
  • sunCostTamingThreshold – Sun cost at which plants become significantly harder to tame. Plants with sun cost >= this value will have the lowest taming probability.
  • coffeeBuffDuration – How many ticks the coffee buff lasts.
  • sunCost – A list of entity ids paired with an integer amount.
  • seedGrowTime – The base time for growing seeds.
  • extraGrowTimePerSun – Extra time per sunCost that is added to the base time.
  • zenPotTimeReduction – This value is multiplied by the final growth time when plants are zen potted. _(1.0 = 100% reduction in sleep needed, aka no sleep.)_
  • hydrationSunReduction – When the plant has received water from a watering can or water bucket, this value will reduce the amount of sun needed to receive seeds when a plant wakes up. _(1.0 = 100% reduction in sun needed (minimum of 1))_
  • plantPotDamageReduction – Amount of enemy damage that is reduced when planted in any plant pot. _(1.0 = negate 100% of enemy damage.)_
  • plantCooldownEnabled – Toggle for cooldown when plaing plants.
  • solarBatteryMax – Maximum amount of sun that can be stored in the battery.
  • Removed SeedPacket Component.
  • Added StoredSun item component. Used by Solar Battery.
  • Added StoredWater item component. Used by Watering Can.
  • Added SunCost item component.
[1.3] Plants & Zombies 1.3 by joshxviii on Oct 18, 2026
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  • Bug fixes.
  • Villagers are scared of the Special Zombies.
  • The Zombie Raid now ends on the last wave when the timer runs out.
[1.2] Plants & Zombies 1.2 by joshxviii on Oct 18, 2026
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  • Bug fixes.
  • Increased Time and Sun requirements for growing seeds.
  • Adjusted some Zombies health and behavior.
  • Leader Zombies can spawn on easy difficulty.
  • Increased health overall.
  • Tweaked targeting priority.
  • All Star (while charging)and Gargantuar can now trample entities.
  • Melonpult now spawns in jungle biomes.
  • Gargantuar no longer drops Melonpult seeds.
  • Added the Plant Pot Helmet.
  • Plants can be equipped on the players head using the helmet.
  • The helmet can drop from Gargantuar.
  • Added the Coffee Bean.
[1.1] Plants & Zombies 1.1 by joshxviii on Oct 18, 2026
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  • Various bug fixes
  • Adjusted mob spawning and drop rates
  • Adjust time and sun requirements for getting seeds
  • Updated Chomper bite attack
  • Added a chance for Imp attacks to inflict a Toxic effect
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