This is a simple datapack/mod that tracks a player with a tracking compass like in manhunt/hitmen. just choose a player to track and that's it. this type of compass is especially useful in manhunts, but it's also used in other occasions.
Datapack functionalities:
- Cross-dimensional tracking: YES
- Offline player tracking: NO
- Track multiple runners: NO
- Track custom dimensions: NO
- Works up to INFINITE players (No limit)
Commands:
- /trigger rtc.get_compass --> get a compass as a tracker(hunter)
- /trigger rtc.menu --> show compass tracker menu
Errors you might encounter:
- No valid position found in this dimension --> indicates that the player being tracked has not yet been in this dimension. This error also shows up when cross-dimensional tracking is off and the tracked player is in another dimension.
- The player is not available --> indicates that the player being tracked is not online.
License:
How to Install Player tracking compass (Datapack)
Player tracking compass by reGAMEza is verified for Datapack, Fabric, Forge, Neoforge, Quilt across Minecraft versions 1.21.10, 1.21.11, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1 (latest release: 1.10.1, file size: 153 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21.10, 1.21.11, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1) and platform (Datapack, Fabric, Forge, Neoforge, Quilt).
- Make sure you have the compatible loader or environment installed for Datapack, Fabric, Forge, Neoforge, Quilt.
- Move the downloaded Player tracking compass file into your Minecraft
.minecraft/saves/<world>/datapacksfolder and launch the game.
All Versions
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MOD 1.10
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MOD 1.9
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MOD 1.8
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MOD 1.7
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MOD 1.6
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MOD 1.5
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v1.1
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v1.1
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Mod v1.0
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v1.0
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10mo ago | 1 |
- Fixed a bug where the compass didn't work correctly when the tracked player is changed.
- Fixed a bug where the compass didn't work correctly when the tracked player is changed.
- The tourbleshoot feature now checks every dimension and works even if the tracked player is offline, and it automatically fixes the positions if there is a problem.
- Overhauled the storage paths.
### Additions:
- Added auto-troubleshoother, that troubleshoots every 3 minutes.
### Bug fixes:
- Fixed a bug with full resetting and uninstalling not reseting the saved positions.
- Fixed a bug with offline-tracking where when you are to far from the position it won't show the y-level or distance.
- Fixed a bug with the distance being incorrect in the end.
- Fixed a bug where the shown distance was delayed.
- The tourbleshoot feature now checks every dimension and works even if the tracked player is offline, and it automatically fixes the positions if there is a problem.
- Overhauled the storage paths.
### Additions:
- Added auto-troubleshoother, that troubleshoots every 3 minutes.
### Bug fixes:
- Fixed a bug with full resetting and uninstalling not reseting the saved positions.
- Fixed a bug with offline-tracking where when you are to far from the position it won't show the y-level or distance.
- Fixed a bug with the distance being incorrect in the end.
- Fixed a bug where the shown distance was delayed.
- Added a new option in the settings menu called "Track when offline". If enabled, trackers(hunters) are able to track the tracked player even if they're offline. But you can only START tracking while they are online.
- Added a notice for when you already have a compass and use "/trigger rtc.get_compass".
### Changes:
- Now it shows the name of the tracked player when they're offline.
- Now it's almost impossible to drop your compass.
- These changes were made to minimize the loss of saved positions on tracker-compasses.**
- Added a new option in the settings menu called "Track when offline". If enabled, trackers(hunters) are able to track the tracked player even if they're offline. But you can only START tracking while they are online.
- Added a notice for when you already have a compass and use "/trigger rtc.get_compass".
### Changes:
- Now it shows the name of the tracked player when they're offline.
- Now it's almost impossible to drop your compass.
- These changes were made to minimize the loss of saved positions on tracker-compasses.**
- Added a Control panel to the datapack with 3 available options:
2. **Full reset**: To reset the datapack completely, including the saved positions in all dimensions.
3. **Troubleshoot**: To find out if the compass is tracking the right location (Only troubleshoots the dimension the tracked player is currently in).
### Bug fixes:
- Fixed a bug where if you used the compass after re-enabling the datapack it would track without the compass in hand.
### Optimizations:
- Optimized the datapack when there are a lot of players online.
- Orginized the datapack's code, variables & storage paths.
- Added a Control panel to the datapack with 3 available options:
2. **Full reset**: To reset the datapack completely, including the saved positions in all dimensions.
3. **Troubleshoot**: To find out if the compass is tracking the right location (Only troubleshoots the dimension the tracked player is currently in).
### Bug fixes:
- Fixed a bug where if you used the compass after re-enabling the datapack it would track without the compass in hand.
### Optimizations:
- Optimized the datapack when there are a lot of players online.
- Orginized the datapack's code, variables & storage paths.
- Fixed a bug with the [Reset to default settings] button not resetting the "Track distance" option.
- Fixed a bug with the player list not showing players.
- Fixed a bug with the [Reset to default settings] button not resetting the "Track distance" option.
- Fixed a bug with the player list not showing players.
- Added a new option in settings called "Track distance". When enabled it shows your distance with the tracked player. To see the exact distance you need to be within 2000 blocks of the tracked player
### Bug fixes:
- Fixed a bug with giving IDs to players after reloading.
- Added a new option in settings called "Track distance". When enabled it shows your distance with the tracked player. To see the exact distance you need to be within 2000 blocks of the tracked player
### Bug fixes:
- Fixed a bug with giving IDs to players after reloading.
- Extended the player limit from 100 to **INFINITE**
### Bug fixes:
- Fixed a bug with tracking after the tracked player leaves and rejoins.
- Extended the player limit from 100 to **INFINITE**
### Bug fixes:
- Fixed a bug with tracking after the tracked player leaves and rejoins.
- Fixed a bug where it didn't track correctly when cross-dimensional tracking was off.