Ever tried to play in hardcore mod? You can die within seconds. One step too far can be your end. This can be pretty frustrating, especially if you play with friends. You might want to have things difficult, but not like that? PlayerRevive is a good compromise. It allows to revive a player within 60 seconds after death. A stupid mistake must not be your end. Now it's up to your friends.
It is recommended to install EnhancedVisuals for a more epic and thrilling experience.
Requires CreativeCore
Music
Zander Noriega - Perpetual Tension https://opengameart.org/content/perpetual-tension
Dream Raid - Matthew Pablo https://opengameart.org/content/dream-raid-cinematic-action-soundtrack
Looking for a server to play with your friends. Our sponsor got you covered:
Use the promo code teamcreative to get 25% off the first month on any of the gaming servers!
Addons
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
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2.1.3
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2.1.2
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2.1.2
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2.1.2
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2.1.2
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2.1.1
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2.1.1
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2.1.0
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2.1.0
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2.1.0
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2.1.0
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2.0.37
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2.0.37
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2.0.37
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2.0.36
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2.0.36
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2.0.36
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2.0.36
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2.0.32
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2.0.36
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2.0.35
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2.0.34
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2.0.33
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2.0.32
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2.0.32
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2.0.31
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2.0.31
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2.0.31
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2.0.30
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2.0.30
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2.0.30
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2.0.29
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2.0.29
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2.0.29
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2.0.28
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2.0.27
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2.0.26
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2.0.27
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2.0.26
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2.0.17
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2.0.25
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2.0.14
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2.0.25
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2.0.25
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2.0.25
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2.0.24
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2.0.23
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2.0.22
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2.0.21
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2.0.21
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2.0.20
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2.0.20
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2.0.19
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2.0.18
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2d ago | 1 | |||
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2.0.17
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2.0.17
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2.0.16
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2.0.16
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2.0.16
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2.0.15
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2.0.14
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2.0.14
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2d ago | 1 | |||
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2.0.13
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2d ago | 1 | |||
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2.0.13
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2d ago | 1 |
- Fixed Duplicated Revive HUD Rendering on NeoForge 26.2 (by xAlamaos)
- Added count config to revive item and self revive item
- Added option to block jumping while bleeding (enabled by default)
- Added count config to revive item and self revive item
- Added option to block jumping while bleeding (enabled by default)
- Added count config to revive item and self revive item
- Added option to block jumping while bleeding (enabled by default)
- Added count config to revive item and self revive item
- Added option to block jumping while bleeding (enabled by default)
- Added start, cancel and complete revive events
- Added start, cancel and complete revive events
- Added self revive (which is disabled by default)
- Added config option teammatesOnly (which only allows you to revive players of the same team or the teams you are allied to)
- Added French localization for player revive messages (thanks to acorsicanfrog)
- Added self revive (which is disabled by default)
- Added config option teammatesOnly (which only allows you to revive players of the same team or the teams you are allied to)
- Added French localization for player revive messages (thanks to acorsicanfrog)
- Added self revive (which is disabled by default)
- Added config option teammatesOnly (which only allows you to revive players of the same team or the teams you are allied to)
- Added French localization for player revive messages (thanks to acorsicanfrog)
- Added self revive (which is disabled by default)
- Added config option teammatesOnly (which only allows you to revive players of the same team or the teams you are allied to)
- Added French localization for player revive messages (thanks to acorsicanfrog)
- Added option forceLookAt which makes the reviving player lock to the bleeding player
- Added option forceLookAt which makes the reviving player lock to the bleeding player
- Added option forceLookAt which makes the reviving player lock to the bleeding player
- Added entity selector option to detect via commands whether a player is bleeding or not. [bleeding=true] will select all bleeding players, if set to false all none bleeding entities
- Added entity selector option to detect via commands whether a player is bleeding or not. [bleeding=true] will select all bleeding players, if set to false all none bleeding entities
- Added entity selector option to detect via commands whether a player is bleeding or not. [bleeding=true] will select all bleeding players, if set to false all none bleeding entities
- Added entity selector option to detect via commands whether a player is bleeding or not. [bleeding=true] will select all bleeding players, if set to false all none bleeding entities
- tr_tr.json Turkish Localization
- Added disableAllGUIAccess option (disabled by default)
- Fixed disconnect from game when bleeding by switching from invalid blobs2 to blur shader
- Added entity selector option to detect via commands whether a player is bleeding or not. [bleeding=true] will select all bleeding players, if set to false all none bleeding entities
- Adapted to CreativeCore 2.13.0
- Changed bleedingMessageTrackingOnly comment (suggested by @Eric-01)
- Added bleedingMessageTrackingOnly comment
- Added tr_tr.json Turkish Localization (thanks to RuyaSavascisi)
- tr_tr.json Turkish Localization
- Added disableAllGUIAccess option (disabled by default)
- Fixed disconnect from game when bleeding by switching from invalid blobs2 to blur shader
- Added disableAllGUIAccess option (disabled by default)
- Added disableAllGUIAccess option (disabled by default)
- Fixed crash when launching the game
- Added disableInventoryAccess, disableChatAccess and disableServerCommands (all are disabled by default)
- Add Traditional Chinese
zh_tw.json(by yichifauzi)
- Added disableInventoryAccess, disableChatAccess and disableServerCommands (all are disabled by default)
- Add Traditional Chinese
zh_tw.json(by yichifauzi)
