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PneumaticCraft: Repressurized

PneumaticCraft: Repressurized

by desht • Downloads: 0 • Followers: 0
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An industrial-themed tech mod with a unique power system, an original take on automation solutions, and a very powerful armor set.

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.x
Neoforge
22h ago 1
1.21.x
Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.21
Neoforge
22h ago 1
1.21
Neoforge
22h ago 1
1.21
Neoforge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.18.2
Forge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.19.2
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.1
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.3
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.16.5
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.19
Forge
22h ago 1
1.18.2
Forge
22h ago 1
1.18.2
Forge
22h ago 1
### Fixed
  • Fixed NPE in Security Station
  • Could not reproduce this, but appears to sometimes occur if GUI is closed while reboot in progress?

### Fixed
  • Fixed PNC machine blocks dropping contents/upgrades when assembled into a Sable sublevel

### Added
  • The Liquid Hopper can now absorb Experience Orbs with a Dispenser Upgrade installed, converting them to Memory Essence fluid
  • The Programmer GUI now highlights connection lines between jump & label widgets when they're hovered
  • Added a toggle button to the Jackhammer GUI to prevent insta-break of blocks
  • Useful if you have a fast drill bit and many speed upgrades, to prevent acccidents in your base...
  • The Elytra Upgrade in the Pneumatic Chestplate no longer activates when tapping Space if you are currently in Jet Boots builder mode
  • Sculk Sensors now detect player movement when off the ground using Jet Boots
  • Sculk Sensors can now be hacked with the Pneumatic Armor, disabling them for 10 seconds
  • Added a Condition: Dimension programming widget for Drones
  • Allows Drones to detect what dimension they're in and branch in their program accordingly
  • Drones which do not have a Condition: Dimension widget in their program may no longer change dimension e.g. via Nether portal
  • Significant internal Elevator rework which fixes a number of issues - thanks @FireController#1847

### Changed
  • Updated pt_br translation - thanks @PrincessStellar
  • Added fr_fr translation - thanks @programgames

### Fixed
  • Fixed bug causing Thermopneumatic Processing Plant to sometimes not require pressure for recipes that should require it
  • Fixed a Thermopneumatic Processing Plant JEI issue when recipe input/output fluid amounts differ by a factor of >64
  • Hopefully fixed an occasional crash in drone pathfinding
### Fixed
  • Fixed a couple of item dupe issues with the Solar Compressor
  • Solar Compressors are no longer waterloggable, or movable with pistons (even with Quark installed)
  • Fixed Refinery GUI showing incorrect number of exposed faces (wasn't taking the controller block into account)
  • Fixed Pneumatic Armor entity/block trackers not clearing tracked objects on dimension change
  • Fixed pressure gauge rendering when Oculus is installed (thanks @iskandaralex2)

### Fixed
  • Fix crash in Refinery fluid redistribution
  • Fix ingredient & recipe bugs with Thermopneumatic Processing Plant (thanks @Saereth)

### Fixes
  • Fixed a drone pathfinding bug causing drones to get stuck in areas with tricky pathfinding (e.g. dense tree growth)
  • Fixed tube module connection caching bug causing issue with redstone modules in particular not updating after a world reload
  • Fixed bug with tube modules not correctly syncing to client if too far from the client player
  • Hopefully fixed bug causing Pneumatic Armor to sometimes re-init itself on dimension change or when a Curios inventory is open
  • Disabled caching of item handler for Aerial Interface curios slots access
  • Curios inventories can dynamically resize and caching those could lead to crashes
### Fixes
  • Fixed a couple of item dupe issues with the Solar Compressor
  • Solar Compressors are no longer waterloggable, or movable with pistons (even with Quark installed)
  • Fixed Refinery GUI showing incorrect number of exposed faces (wasn't taking the controller block into account)
  • Replaced a couple more hardcoded string with translations
  • Fixed Minigun ammo not getting used up when it should be
### Added
  • Added more stonecutter recipes for Reinforced and Compressed Stone to match vanilla stone recipes
  • Reinforced/Compressed Stone -> brick slabs, stairs & walls
  • More charging modes for both Air Canisters and Pneumatic Armor chestplate charging upgrade
  • Added "Held" and "Held + Armor" modes
  • Ctrl-V now works to paste clipboard text into the Aphorism Tile GUI

### Fixed
  • Fixed Pneumatic Armor entity/block trackers not clearing tracked objects on dimension change
  • Fixed visual mess with Thermal Compressor GUI temperature gauges
  • Fixed equipping a piece of Pneumatic Armor to replace another piece not causing armor re-init
  • Fixed several cases of player crouching being wrongly interpreted as "sneak key held"
  • e.g. when crouching under a slab without sneak key held, right-clicking minigun opened the gun's GUI
  • Fixed Minigun using up ammo when the ammo had Unbreaking enchant or when gun had Item Life upgrades installed
  • Fixed issue with opening Pneumatic Armor GUI passing the hotkey into e.g. Entity Tracker GUI as a keypress
  • Cleaned up several hardcoded text messages, adding translations for them
  • Fixed right-clicking a Reinforced Pressure Valve not opening the Pressure Chamber GUI
  • Fixed Reinforced Pressure Valve not accepting upgrades
  • Added a mod-present condition to Create: Low Heated Basic Burner heat properties recipe to avoid errors being logged
  • Fixed Aerial Interface experience fluid type selection button (was sometimes de-syncing between server & client)
### Added
  • The Pressure Chamber can now act as a tier 2 air storage and crafting system
  • Added new block: Reinforced Pressure Chamber Valve
  • Added new item: Unassembled Reinforced Pressure Chamber Valve (crafting component for the block)
  • Reinforced Pressure Chamber Valve allows pressures up to 20 bar
  • No need to switch out walls/glass/interfaces, just valves
  • Added mod compat for the Cold Sweat mod
  • The Air Conditioning module makes a return; it can mitigate environmental temperature extremes
  • PNC heat-handling blocks now act as Cold Sweat heat sources, so take care...
  • Assembly system improvements...
  • All robot arms (I/O, Drill & Laser) now take the shortest direction when swinging toward a target (no more rotating 270° instead of 90°)
  • Robot arms now have a block facing direction, set when placed, which controls their resting/home orientation
  • Any existing robot arms should be picked up and replaced to take advantage of this change (can also be rotated with the Pneumatic Wrench)
  • All Logistics Provider and Storage frames now support a minimum stock level
  • By default, this is 0 but can be raised via the logistics configuration GUI (item and fluid amounts can be configured independently)
  • If >0, Logistics Drones and Logistics Modules will leave at least this amount of resources in the inventory/tank when taking resources out
  • Added block heat properties for the Create: Low Heated Basic Burner

### Changed
  • All drones are now immune to radiation by default; they are added to the c:radiation_immune entity tag
  • In practice, this means Mekanism radiation leaks will no longer hurt drones
  • Oil lakes should now never generate within the bounds of any structure (not just villages anymore)
  • See new common config setting no_oil_lakes_in_structures, true by default
  • If set to false, the pneumaticcraft:no_oil_lakes structure tag is used to blacklist structures, as before
  • Heat Pipes can now alternatively be crafted with copper blocks, rather than compressed iron blocks (which still work)
  • Added pneumaticcraft:heat_pipe_conductors item tag for this

### Fixed
  • Added missing translation key for Muffler Upgrade in the Charging Station / Drone upgrade screen
  • Fixed support for current release of FTB Filter System (21.1.4)
  • Pneumatic Armor Block Tracker upgrade now properly handles Decorated Pots (as found in trial chambers)
  • Hopefully fix media keys sometimes wrongly toggling Pneumatic Armor upgrades
  • Fixed Heat Frame Cooling voiding fluids if there was no room in the inventory for the result
  • Fixed empty dropped Reinforced Chests not being stackable with newly-crafted ones
  • Reworked Pressure Gauge in-world rendering to work nicely with all versions of Oculus/Sodium/Embeddium etc. (thanks @iskandaralex2)
  • Documented the drone special variable $deploy_pos in the manual (see "Variables" page in the "Drone Programming" section)
### Fixed
  • Fixed CME related to chunk unloading and semiblock entities under some circumstances
  • Made recipes which use potions to craft (Pneumatic Armor night vision/jump/jet boots upgrades) more lenient
  • Only checking for the specific potion data component on ingredients now, not all default data components of the potion item
  • Fixes compat issues with mods like Sensible Stackables

### Added
  • Added zh_cn translation (thanks to CFPAOrg)
  • Note that the src/main/resources/assets/pneumaticcraft/lang/zh_cn.json file is licensed under cc-BY-NC-SA 4.0#

### Changed
  • Updated ru_ru translation for 1.21 (thanks @Argonas24)

### Fixed
  • Fixed broken textures for flowing oil, plastic and memory essence fluids

### Added
  • Upgrades can now be sneak-clicked into machines without needing to open the machine's GUI
  • Armor init sound volume is now configurable: see armor_init_volume setting in client config

### Changed
  • Pressure Chamber enchantment handler is a bit more accepting of items now
  • Now any enchantable item is accepted, even if they can't be enchanted directly in an enchanting table
  • Fluid textures have been reworked a little, and fuel textures in particular are not quite as opaque now
  • Molten plastic has a slight pink tint, and the molten plastic bucket is better distinguishes from an empty bucket
  • Allow -1 as a valid value for min_fluid_fuel_temperature config setting
  • This means to completely disable using hot fluids as fuels

### Fixed
  • Fixed encoding error with The One Probe and Transfer Gadgets
  • Fixed a serialization bug with drones, causing variable values to be forgotten
  • Fixed Aphorism tile text scaling not updating when edited on server (e.g. by drone)
  • Fixed outdated URL for pastebin handler
  • Fixed Programmable Controller GUI allowing invalid items to be inserted in the drone slot
  • Hopefully fix issues with pressure tubes sometimes leaking air across chunk borders after a world/chunk reload
  • I could never reproduce this myself, but added some extra validation checks
  • Fixed visual rotation bug with display tables (east/west rotations were visually reversed)
  • Fixed a recursion related crash when removing solar compressors
### Fixed
  • Fixed a Waila semiblock related crash
  • Fixed potential server crash when removing semiblock entities from the world
  • Maybe related to other mods causing off-thread chunk unloading, cause is not entirely clear, but this change adds extra defensive checking
### Added
  • Added pneumaticcraft:standard_tooltip item tag; third party items can be added to this tag to get standard PNC tooltips
  • Standard tooltips include pressure display, installed upgrade listing and usage information via the gui.tooltip.<modname>.<itemname> translation key
  • Jet Boots max height before cutout is now configurable instead of world build height + 64
  • See jet_boots_height_limit in common config

### Changed
  • Json syntax errors in aux config files (files in config/pneumaticcraft/*.cfg) no longer prevent game startup
  • Instead, an error is logged and startup continues with default settings for that subsystem
  • Developers: made an AbstractBasicDroneEntity constructor protected rather than package-protected to ease creation of custom pre-programmed drones

### Fixed
  • Fixed Void Liquid widget causing drones to "hang" when no filter is in use and the drone has an empty tank
  • Pneumatic Chestplate now honours the Apotheosis Elytra affix (Elytra flying allowed with the affix even without Elytra upgrade installed)
  • Fixed piston reaction behaviour for PneumaticCraft fluids (was pushing fluids, now overwrites the fluid)
  • Fixed an NPE in the Waila data provider for semiblocks
### Added
  • Jet Boots max height before cutout is now configurable instead of world build height + 64
  • See jet_boots_height_limit in common config

### Changed
  • All Pneumaticraft fuel fluids are now just in the c:<fluid> fluid tag, no longer under c:fuels/<fluid>
  • This is more in line with other mods
  • Json syntax errors in aux config files (files in config/pneumaticcraft/*.cfg) no longer prevent game startup
  • Instead, an error is logged and startup continues with default settings for that subsystem

### Fixed
  • Elevator caller screens now have a better button layout algorithm (in particular when there are many floors)
  • The "Limit Interaction" setting for the Drone Entity Attack widget should now work correctly when the drone is using a Minigun or Micromissiles
  • Pneumatic Chestplate now honours the Apotheosis Elytra affix (Elytra flying allowed with the affix even without Elytra upgrade installed)
  • Fixed Pressure Chamber Valves wrongly reporting a 0x0x0 chamber size under some circumstances
  • Fixed some client-side memory leak issues
  • Fixed crash with Pneumatic Door renderer under some circumstances
  • Fixed Void Liquid widget causing drones to "hang" when no filter is in use and the drone has an empty tank
  • Fixed Omnihopper and Liquid Hopper block shapes being incorrect with certain hopper rotations
  • Fixed Pneumatic Armor hotkeys not updating correctly if changed via vanilla keybinding screen
  • Fixed piston reaction behaviour for PneumaticCraft fluids (was pushing fluids, now overwrites the fluid)
  • Fixed a crash caused by unselecting all sides of a sided programming widget
### Fixed
  • Fixed crash when generating tooltips for upgrades (specifically when the upgrade list needs to scroll and one or more upgrades are blacklisted)

### Fixed
  • Fixed a bug introduced in last release causing tiered upgrades (e.g. Jet Boots Upgrade) to be misidentified as always tier 1

### Added
  • Added pneumaticcraft:standard_tooltip item tag; third party items can be added to this tag to get standard PNC tooltips
  • Standard tooltips include pressure display, installed upgrade listing and usage information via the gui.tooltip.<modname>.<itemname> translation key

### Changed
  • Pneumatic Boots kick upgrade now has a 500ms cooldown
  • Developers: made an AbstractBasicDroneEntity constructor protected rather than package-protected to ease creation of custom pre-programmed drones

### Fixed
  • Hopefully fixed reported crash with shift-clicking many upgrades into the armor upgrade GUI (maybe in conjunction with Inventory Essentials mod?)
  • Could not reproduce this myself but added some extra defensive code
  • Fixed a couple of minor typos in the manual
  • Fixed blacklisted upgrade item tooltips still showing items they can no longer be installed in
### Fixed
  • Fixed NPE with Solar Compressor and Mekanism heat integration
  • Added missing translations for from-player versions of the PNC damage source death messages
  • When adding player trades in the Amadron tablet, the default amount for fluid trades is now 1000mB instead of 1mB

### Fixed
  • Fixed a fluid dupe issue

### Added
  • Aphorism Tile editor screen: pressing Ctrl-D now generates new drama, just for fun

### Changed
  • Separated out the pneumaticcraft:hud_init sound into pneumaticcraft:hud_init, pneumaticcraft:minigun_warmup and pneumaticcraft:teleport_warmup
  • The three sounds still use hud_init.ogg by default as the sound file, but this allows better resource pack (sounds.json) configurability

### Fixed
  • Fixed a bad fix to the fluid dupe bug supposedly fixed in 8.2.7
  • Fixed some Aphorism Tile drama sentence generation
### Added
  • Amadron Tablet now allows the same block to be used for both item and fluid purposes
  • The block must provide both item and fluid capabilities, of course
  • Added a "Clicked Side" option to the Dig progwidget
  • This is not important normally, but if using a multi-dig tool (e.g. Jackhammer in 3x3 mode), the side can be important
  • Added a "Place Random Blocks" option to the Place progwidget
  • When true, the drone will pick placeable block items at random from its inventory instead of just placing the first available block item

### Fixed
  • Fixed a fluid dupe bug
  • Fixed items being voided if doing pressure enchanting/disenchanting with a full Pressure Chamber (the chamber has an 18-item capacity)
  • Fixed mobs spawned by the Pressurized Spawner getting the "defender" tag, making them impossible to absorb with the Vacuum Trap
  • Fixed a sync error for GPS Area tool using the Line area type (thanks @shBLOCK)
  • Fixed Drone & Programmable Controller inventories not reloading properly with Inventory Upgrades installed (thanks @shBLOCK)
  • Fixed Spawner Agitator tooltip when Apothic Spawners (formerly part of Apotheosis) is installed
### Fixed
  • Fixed the Creative Compressor adjuster GUI not functioning correctly in some locales
  • Fixed crafting-related item dupe issue

### Fixed
  • Fixed a client lockup when attempting to insert a Mekanism fluid tank into a PNC fluid tank GUI slot
  • Mekanism tanks can now be inserted, but note that they only support transferring one bucket of fluid at a time
  • Fixed pressing 'E' in an elevator GUI closing the screen, even when focused on the elevator naming textbox
  • QoL improvement for sneak-scrolling item modes (Jackhammer & Minigun)
Sneak-scrolling now only does mode switch if you start the sneak while holding the item in question.
  • Allows scrolling through inventory easily if you start sneaking while holding something else, reducing the risk of accidentally doing a mode switch.
  • Fixed Minigun GUI ammo slot locking behaviour if your "pick block" key is bound to something other than the (vanilla default) middle mouse button
  • GUI side tab now also makes it clear which mouse button or key is used to lock/unlock minigun ammo slots
  • Updated tooltip on Spawner Agitator item to mention Apothic Spawners rather than Apotheosis, which has split into several modules in MC 1.21
### Fixed
  • Don't allow Mekanism tanks to be placed in PNC tank GUI slots
  • Seems to lead to a client lockup. Ultimate cause undetermined and unlikely to be, given this is 1.20.4...
### Changed
  • New API interface: SemiblockAccess allows semiblocks to be retrieved by level & blockpos
  • All PneumaticCraft entities (drones, semiblocks and other entities) are now blacklisted by default from being grabbable with the Carry On mod

### Fixed
  • Only fluid container items which have a crafting remaining item can now be used to craft Speed Upgrades
  • Avoids problems with fluid tanks (e.g. Mekanism tanks) being consumed when crafting
  • Fixed the Creative Compressor adjuster GUI not functioning correctly in some locales
  • Fixed crafting-related item dupe issue
### Added
  • There is now a dense black fog effect rendered when player's head is in a Crude Oil fluid block

### Fixed
  • Stopped the Pneumatic Armor Magnet upgrade working in spectator mode
  • Drones no longer drop items with Vanishing Curse when they die
  • Exception: such items will still be dropped if the drone is wrenched by the owning player (and only the owning player)
  • Fixed a race condition when using Computercraft to control Air Cannons
### Added
  • Added integration for Fusion mod (as an alternative to CTM), thanks @Reabstraction
  • Pressure Chamber glass has connected textures if Fusion is present
  • Note: you need to activate "Fusion for PneumaticCraft" built-in resource pack (Options -> Resource Pack)
  • There is now a dense black fog effect rendered when player's head is in a Crude Oil fluid block

### Fixed
  • Fixed a cross-mod compat issue which can lead to NPE's being thrown by the Spawner Agitator
### Added
  • Added ja_jp translation, thanks @momo-i2

### Fixed
  • Significantly reworked internals of semiblock tracking; should fix all issues encountered with "not overwriting existing semiblock" log messages
  • Fixed a couple of missing translations, and a couple of missing images/text in the manual
  • Fixed a crash when removing camouflage from an Elevator Base
  • Fixed removing camouflage from Heat Pipes not syncing to client immediately
  • Fixed some excessive network syncing for block entities displaying items (Charging Station/Programmer/Display Table...)
### Fixed
  • Fixed crash when encountering Reinforced Chests with invalid loot table NBT
  • Shouldn't happen with new worldgen, but it appears some PNC village house worldgen with early 1.21 releases had some invalid NBT data

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