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Pocket Repose

Pocket Repose

by BennyBoops • Downloads: 0 • Followers: 0
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Adds the Traveler's Suitcase block to Minecraft.

Unlock and climb inside the "bigger on the inside" suitcase.
Provides a Pocket Dimension that players can utilize and share.

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💼 The Traveler's Suitcase

Interact with a repaired Key to bind your dimension.
Sneak on an open suitcase to access your personal pocket dimension.
Build and utilize the area within however you see fit.

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🗝️ The Keystone

Craft, repair, and rename a broken key in order to unlock a suitcase and spawn a new pocket dimension.
Share Keystone names to allow other players to enter your private dimension from their own suitcase.

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🕳️ The Pocket Dimension

The pocket island is a safe space where mobs do not spawn.
Entering the suitcase will bring you to your very own pocket island, individual to your key's name.
Right-click anywhere inside a pocket dimension with a bone to change the players entry location.

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🪶 Capture Creatures

Simply right-click a mob with your suitcase to capture them.
While inside the pocket dimension you can change a mobs entry location with a lead.
Right-click a mob inside your pocket dimension with a key to release them.

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Traveller's Key

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Traveller's Suitcase

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Secret Barrel

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🧩 Compatibilities

This mod is singleplayer and multiplayer friendly.
Required on client and server if using on a server.
This is a Fabric mod, requiring Fabric API.

If using Sinytra Connector (Forge), reload your world after entring a pocket dimension for the first time to avoid bugs.

📟 Commands

Set Captured Mobs Entry Point: Must be in a pocket dimension
/pocketRepose setMobEntry

Set Player Entry Point: Must be in a pocket dimension
/pocketRepose setPlayerEntry

Reset Player Entry Point: Can be anywhere
/pocketRepose resetPlayerEntry

List Pocket Dimensions: Must be an OP
/pocketRepose listDimensions

Capture Mob Blacklist: Must be an OP
/pocketRepose MobBlacklist add/remove/list/clear

Can Capture Hostile Mobs: Must be an OP
/pocketRepose canCaptureHostile true/false (default false)

Spawn Pocket Island: Must be an OP
/pocketRepose spawnIsland true/false (default true)
If true, the pocket island will spawn when binding a new key.
If false, when binding a new key a grass block will spawn in place of the island.

Allow Recursion: Must be an OP
/pocketRepose allowRecursion true/false (default true)
Allows suitcases to work inside other suitcases.
Suitcases with the same will not work within a dimension of the same name.

❓ Q&A

Q: How do you enter a suitcase?
A: Craft a key and suitcase, rename the key in an anvil, right click the key, right click the suitcase with the key, then finaly sneak to enter.

Q: How are the pocket dimensions handled?
A: Pocket dimensions are linked to the keys, not the suitcases. Every time a key is renamed and bound, a new dimension is created under that specific name.
Names can be shared or kept secret.

Q: What if my suitcase and key are destroyed?
A: Make a new key and rename it with the original name. Pocket dimensions cannot be lost.

🚧 Known Issues

Occasional teleport errors when attempting to leave if a player is carrying multiple suitcases with the same name as the dimension you are in.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
10mo ago 1
1.21.1
Fabric
10mo ago 1
1.21.1
Fabric
10mo ago 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
  • Changes**
  • Refined suitcase exit teleport code. Should not fail to find exit, should always have fallback location.
  • Multiplayer functionality is enhanced to allow better suitcase tracking, specifically in detecting a suitcase while in a container.
  • The Suitcase now works in other dimensions.
  • Added the command _pocketRepose allowRecursion true/false_. This allows a suitcase to be functional inside of another suitcase.
  • Changes**
  • Added the command _/pocketRepose spawnIsland true/false_. When true, new dimensions will generate the spawn island structure. When false, nothing except a grass platform will spawn on key binding.
Updated for Minecraft version 1.21.1
  • Changes**
  • Added _/pocketRepose mobBlacklist commands._ A list of mobs not capturable in the suitcase.
  • Added _/pocketRepose canCaptureHostile_ command. Allows hostile mob capture to be true or false.
  • CHANGES**
  • Added a _/pocketRepose listDimensions_ command. (For OPs only)
  • Integrated NucleoidMC Fantasy API.
  • Modified to be compatible with Sinytra Connector.
  • FIXES**
  • Fixed an issue where reloaded chunks were not consistently generating as void chunks.

  • CHANGES**
  • Modified suitcase teleport fallback text.
  • FIXES**

  • Added persistent suitcase location registries.
  • An error where suitcases did not exit in the proper location after restart has been fixed.
  • CHANGES**
  • Added the ability to release mobs from within the suitcase by right-clicking one with a key item.
  • Added /pocketRepose resetplayerentry <dimensionName> to prevent inaccessible dimensions caused by portal block or incorrect entry placement.

  • FIXES**
  • Removed portal sound effect when traveling into pocket dimensions.
  • Removed unnecessary armour stands.
  • CHANGES**
  • Added the ability to capture mobs inside the suitcase.
  • Added /pocket setmobentry and setplayerentry commands allowing further pocket dimension customization.
  • Right clicking with a lead will set mob entry location, and right clicking with a bone will set the player entry location.
  • You can now break pocket portal blocks.
  • Cleanup and removale of redundancies
  • FIXES**
  • Dimensions no longer require restart after binding for the first time!**
  • Fixed bookcase glitch and bugged painting issues within the pocket island house.

  • CHANGES**
  • Keystones now disenchant when renamed for a second time.
  • Pocket dimensions should now have 3 layers of portal block in order to prevent mistaken death.
  • Removed diamonds from island structure.
  • Added an advancement upon entering suitcase.
  • Fixed bug when entering bound suitcase with special characters in the name, the game would crash.
  • Adds the Secret Barrel block
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