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Pollution of the Realms

Pollution of the Realms

by enderlanky • Downloads: 0 • Followers: 0
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"Pollution of the Realms" is a comprehensive environmental mod that simulates realistic pollution mechanics within Minecraft. It introduces visible emission blocks of carbon, sulfur, and dust particles generated from the combustion of various fuels. These pollutants rise into the atmosphere, accumulate in cloud formations, and travel with air currents, creating a dynamic and immersive environmental system.

Core Mechanics

The mod simulates three primary pollution pathways: atmospheric emissions from fuel combustion, soil contamination from oil spills, and acid precipitation. If left unmanaged, accumulated pollution causes cascading ecological damage, affecting plant growth, animal behavior, crop yields, and player health. This creates meaningful environmental consequences that encourage proactive pollution management.

Purpose and Design Philosophy

"Pollution of the Realms" introduces authentic environmental challenges to modpacks while remaining flexible and mod-agnostic. While the mod includes built-in mitigation tools, its design intentionally encourages creative solutions through integration with other mods. This approach rewards both individual problem-solving and collaborative modpack design.

Key Features

  • Visible pollution layers - carbon, sulfur, and dust blocks with varying density levels that accumulate and obscure visibility
  • Dynamic atmospheric systems - pollution clouds that travel realistically with simulated air currents
  • Multi-source contamination - soil pollution from oil spills; dust clouds around grinding and crushing machinery; explosive underground gas pockets (requires: Large Ore Deposits)
  • Environmental degradation - acid rain and water pollution; reduced visibility; damage to trees, crops, grass, farmland, and living entities
  • Pollution management - venting devices (requires: Advanced Chimneys) and filtration systems to mitigate emissions and dust
  • Customization and extensibility - full config-file support for custom pollutants, fuel types, and emission sources; seamless compatibility with popular tech mods
  • Balanced gameplay - encourages sustainable practices without forcing a single solution
    • Minimize long-term harm - players manage pollution rather than ignoring it, so their world doesn't become increasingly damaged over time
    • Balance resource use with consequences - burning fuel for energy is useful, but players must account for the pollution it creates
    • Encourage planning and systems thinking - instead of just building a furnace and moving on, players design filtration, ventilation, or pollution-removal systems
    • Reward thoughtful building - players who set up proper chimneys, treatment devices, and emission controls avoid explosions, plant death, and visibility loss
    • Preserve world health - sustainable play means crops stay fertile, animals survive, visibility remains good, and water stays clean

REQUIRES ForgeEndertech library

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
21h ago 1
1.20.1
Forge
2d ago 1
26.3
Neoforge
16d ago 1
26.3
Forge
16d ago 1
26.3
Fabric
16d ago 1
1.21.1
Neoforge
22d ago 1
26.2
Neoforge
23d ago 1
26.2
Forge
23d ago 1
26.2
Fabric
23d ago 1
1.21.1
Neoforge
1mo ago 1
26.3
Forge
1mo ago 1
26.3
Fabric
1mo ago 1
26.3
Neoforge
1mo ago 1
26.2
Neoforge
1mo ago 1
26.2
Forge
1mo ago 1
26.2
Fabric
1mo ago 1
26.2
Fabric
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
4mo ago 1
26.2
Neoforge
4mo ago 1
26.2
Forge
4mo ago 1
26.2
Fabric
4mo ago 1
+ added: support for Create: Bionics (delete old _adpother/Impacts/livings.cfg_) (thanks to lechkingofdead)
  • fixed: drowning sound no longer plays when affected by suffocation effect while in a gas block
+ added: support for Immersive Geology (thanks to laganprod)
  • improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
  • fixed: pollution blocks now properly suffocate living entities
  • fixed: gas entities spawning inside gas blocks and getting stuck
  • improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
  • fixed: biome custom configs now initialize correctly (thanks to Penturt)
  • fixed: pollution blocks now properly suffocate living entities
  • fixed: gas entities spawning inside gas blocks and getting stuck
  • improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
  • fixed: biome custom configs now initialize correctly (thanks to Penturt)
  • fixed: pollution blocks now properly suffocate living entities
  • fixed: gas entities spawning inside gas blocks and getting stuck
  • improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
  • fixed: biome custom configs now initialize correctly (thanks to Penturt)
  • fixed: pollution blocks now properly suffocate living entities
  • fixed: gas entities spawning inside gas blocks and getting stuck
  • improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
  • fixed: pollution blocks now properly suffocate living entities
  • fixed: gas entities spawning inside gas blocks and getting stuck
+ added: support for More Smoker Variants (thanks to NexusNull)
  • improved: gas entity route searching performance via multithreaded calculations
  • improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
  • fixed: biome custom configs now initialize correctly (thanks to Penturt)
  • fixed: pollution blocks now properly suffocate living entities
  • fixed: gas entities spawning inside gas blocks and getting stuck
+ added: support for More Smoker Variants (thanks to NexusNull)
  • improved: gas entity route searching performance via multithreaded calculations
  • improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
  • fixed: biome custom configs now initialize correctly (thanks to Penturt)
  • fixed: pollution blocks now properly suffocate living entities
  • fixed: gas entities spawning inside gas blocks and getting stuck
+ added: support for More Smoker Variants (thanks to NexusNull)
  • improved: gas entity route searching performance via multithreaded calculations
  • improved: emissions from entities now spawn as gas entities instead of gas blocks (thanks to Cyra_Driluth)
  • fixed: biome custom configs now initialize correctly (thanks to Penturt)
  • fixed: pollution blocks now properly suffocate living entities
  • fixed: gas entities spawning inside gas blocks and getting stuck
+ added: support for Create: Petrochem (thanks to SaltyMada)
  • updated: compatibility with Create: TFMG Community Edition (thanks to PouffyDev)
  • improved: gas entity route searching performance via multithreaded calculations
  • updated to Minecraft 26.3
  • updated to Minecraft 26.3
  • updated to Minecraft 26.3
+ added: support for Ducts from Advanced Chimneys
+ [fabric] added: support for BetterNether
+ added: support for BetterNether: New Dawn (thanks to Diamondpic3)
+ added: support for Powah! (Rearchitected) (thanks to JustAWOIII)
+ added: support for Create Goggles (thanks to rageplaysgames)
+ added: command for reloading respirator configs
  • improved: Create diving helmets now consume oxygen from back tanks to protect the player from air pollution effects
  • improved: Mekanism scuba mask now consumes oxygen from scuba tank to protect the player from air pollution effects
  • updated: Chinese localization (thanks to Han_Jiang)
  • fixed: pollution blocks are no longer included in schematics, preventing Schematicannon from failing to complete its tasks (thanks to kellcon)
  • fixed: gas detection task executor not shutting down, preventing proper game close (thanks to Goose5002)
+ added: support for Ducts from Advanced Chimneys
+ [fabric] added: support for BetterNether
+ added: support for BetterNether: New Dawn (thanks to Diamondpic3)
+ added: support for Powah! (Rearchitected) (thanks to JustAWOIII)
+ added: support for Create Goggles (thanks to rageplaysgames)
+ added: command for reloading respirator configs
  • improved: Create diving helmets now consume oxygen from back tanks to protect the player from air pollution effects
  • improved: Mekanism scuba mask now consumes oxygen from scuba tank to protect the player from air pollution effects
  • updated: Chinese localization (thanks to Han_Jiang)
  • fixed: pollution blocks are no longer included in schematics, preventing Schematicannon from failing to complete its tasks (thanks to kellcon)
  • fixed: gas detection task executor not shutting down, preventing proper game close (thanks to Goose5002)
+ added: support for Ducts from Advanced Chimneys
+ [fabric] added: support for BetterNether
+ added: support for BetterNether: New Dawn (thanks to Diamondpic3)
+ added: support for Powah! (Rearchitected) (thanks to JustAWOIII)
+ added: support for Create Goggles (thanks to rageplaysgames)
+ added: command for reloading respirator configs
  • improved: Create diving helmets now consume oxygen from back tanks to protect the player from air pollution effects
  • improved: Mekanism scuba mask now consumes oxygen from scuba tank to protect the player from air pollution effects
  • updated: Chinese localization (thanks to Han_Jiang)
  • fixed: pollution blocks are no longer included in schematics, preventing Schematicannon from failing to complete its tasks (thanks to kellcon)
  • fixed: gas detection task executor not shutting down, preventing proper game close (thanks to Goose5002)
+ added: support for Ducts from Advanced Chimneys
+ [fabric] added: support for BetterNether
+ added: support for BetterNether: New Dawn (thanks to Diamondpic3)
+ added: support for Powah! (Rearchitected) (thanks to JustAWOIII)
+ added: support for Create Goggles (thanks to rageplaysgames)
+ added: command for reloading respirator configs
  • improved: Create diving helmets now consume oxygen from back tanks to protect the player from air pollution effects
  • improved: Mekanism scuba mask now consumes oxygen from scuba tank to protect the player from air pollution effects
  • updated: Chinese localization (thanks to Han_Jiang)
  • fixed: pollution blocks are no longer included in schematics, preventing Schematicannon from failing to complete its tasks (thanks to kellcon)
+ added: support for BetterNether: New Dawn (thanks to Diamondpic3)
+ added: support for BetterNether Forge (thanks to Diamondpic3)
  • fixed: pollution blocks are no longer included in schematics, preventing Schematicannon from failing to complete its tasks (thanks to kellcon)
+ added: support for Ducts from Advanced Chimneys
+ added: support for Create Goggles (thanks to rageplaysgames)
  • fixed: pollution blocks are no longer included in schematics, preventing Schematicannon from failing to complete its tasks (thanks to kellcon)
+ added: support for Ducts from Advanced Chimneys
+ added: support for Powah! (Rearchitected) (thanks to JustAWOIII)
+ added: support for Create Goggles (thanks to rageplaysgames)
+ added: command for reloading respirator configs
  • improved: Create diving helmets now consume oxygen from back tanks to protect the player from air pollution effects
  • improved: Mekanism scuba mask now consumes oxygen from scuba tank to protect the player from air pollution effects
  • updated: Chinese localization (thanks to Han_Jiang)
  • improved: Create diving helmets now consume oxygen from back tanks to protect the player from air pollution effects
  • improved: MekaSuit with space breathing unit now consumes oxygen from oxygen tanks to protect the player from air pollution effects (thanks to Jake_the_octoling)
  • improved: Mekanism scuba mask now consumes oxygen from scuba tank to protect the player from air pollution effects
+ added: support for Powah! (Rearchitected) (thanks to JustAWOIII)
+ added: command for reloading respirator configs
  • updated: Chinese localization (thanks to Han_Jiang)
  • fixed: Ad Astra's space suits not protecting against pollution (thanks to Jake_the_octoling)
+ added: support for NiftyBlocks (thanks to emanuele_246gi)
+ added: more descriptive tooltips for vacuum bags, respirators and filter frames (thanks to ZYXU)
  • updated: support for Cold Sweat (thanks to Loader_0001 and MaxWasTaken)
## 26.2.0.0
  • updated to Minecraft 26.2
+ added: a config option to customize the polluted water color (thanks to keylime217)
+ added: more descriptive tooltips for vacuum bags, respirators and filter frames (thanks to ZYXU)
+ added: support for copper torches
+ added: sulfur emissions from geysers
+ added: ability to repaint filter frames (thanks to rafaelwatchgamer and KatoNamus)
  • improved: emission rate values in the main config are now displayed in percent and can be adjusted with sliders (_!REQUIRES_ resetting values in adpother-common.toml)
  • fixed: some emitters (like campfires) not receiving random tick updates, which resulted in no emissions (thanks to Cyra_Driluth)
  • __requires: ForgeEndertech 26.2.0.0 or above__
## 26.2.0.0
  • updated to Minecraft 26.2
+ added: a config option to customize the polluted water color (thanks to keylime217)
+ added: more descriptive tooltips for vacuum bags, respirators and filter frames (thanks to ZYXU)
+ added: support for copper torches
+ added: sulfur emissions from geysers
+ added: ability to repaint filter frames (thanks to rafaelwatchgamer and KatoNamus)
  • improved: emission rate values in the main config are now displayed in percent and can be adjusted with sliders (_!REQUIRES_ resetting values in adpother-common.toml)
  • fixed: some emitters (like campfires) not receiving random tick updates, which resulted in no emissions (thanks to Cyra_Driluth)
  • __requires: ForgeEndertech 26.2.0.0 or above__
## 26.2.0.0
  • updated to Minecraft 26.2
+ added: a config option to customize the polluted water color (thanks to keylime217)
+ added: more descriptive tooltips for vacuum bags, respirators and filter frames (thanks to ZYXU)
+ added: support for copper torches
+ added: sulfur emissions from geysers
+ added: ability to repaint filter frames (thanks to rafaelwatchgamer and KatoNamus)
+ added: support for Simple Ores Fabric
  • improved: emission rate values in the main config are now displayed in percent and can be adjusted with sliders (_!REQUIRES_ resetting values in adpother-common.toml)
  • fixed: some emitters (like campfires) not receiving random tick updates, which resulted in no emissions (thanks to Cyra_Driluth)
  • __requires: ForgeEndertech 26.2.0.0 or above__
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