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PolyFactory

PolyFactory

by Patbox • Downloads: 0 • Followers: 0
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PolyFactory

PolyFactory is Fabric (and Quilt) server side modification powered by Polymer which adds new mechanics, blocks and tools allowing for further automation, processing, storage and more (or in simpler terms, it's a tech mod)!

Use Grinders, Mechanical Presses and other machines to process items into different, likely more useful or compact items, transport them with lines of Conveyors and sort them out with Item Splitters and Funnels. Smelt ores them in an Industrial Smeltery, transport fluids with Copper Pipes. Shoot them out with a Pressure Fluid Gun! Power things with some Windmills, Steam Engines or Diesel Engines as using Hand Crank for everything won't take you far.

Then, if you think you are done with machinery, you can use some Item Readers, Item Counters connected to Nixie Tubes via colored Cables to display information in a nice and visible way! Maybe even decorate your base with some Lamps and other blocks?

And if you need some utility? Get a Portable Drill for your mining endeavors, explode things with Dynamite and then craft some Wooden Containers and Deep Storage Containers to store your items away. Use Workbench and Blueprint Workbench to make your crafting of singular items nicer. And after a long week, take the Chain Lift to the mountains and eat some Cheese...

You don't know how to start? Use advancements, the guidebook and recipe book/Polydex for help, as they should guide you through the mod!

== Download on Modrinth ==

Extra mods you might want to use!

Polydex

While not necessarily required, it's highly recommended to install Polydex, as it allows you to view all recipes in a simple interface. PolyFactory has full support for them, with a shortcut button in all crafting station.

Polymer AutoHost

Simplest way to handle automatic resource pack generation for your server! While bundled by main distribution of Polymer, it requires some manual setup to work correctly. But it is quick and simple!

PolyDecorations

Wanted to decorate your world a bit more? If so, this mod is ideal for you! PolyDecorations is Fabric (and Quilt) server side mod which multiple decorative blocks such as benches, braziers and shelfs. Checkout Modrinth page for more information!

Contribute!

Do you speak some other languages than english? If so, you can help with translating this mod (and others) to it!

https://crowdin.com/project/patbox-mods

If you can't find the language you speak, feel free to request it!

All Versions

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Name Game version Platforms Published Downloads Actions
26.3
Fabric
26d ago 1
26.3.x
Fabric
1mo ago 1
26.2
Fabric
2mo ago 1
26.2
Fabric
3mo ago 1
26.2
Fabric
4mo ago 1
26.1.2
Fabric
4mo ago 1
26.1.x
Fabric
7mo ago 1
1.21.11
Fabric Quilt
8mo ago 1
1.21.11
Fabric Quilt
8mo ago 1
1.21.11
Fabric Quilt
10mo ago 1
1.21.11
Fabric Quilt
11mo ago 1
1.21.10
Fabric Quilt
11mo ago 1
1.21.11
Fabric Quilt
11mo ago 1
1.21.10
Fabric Quilt
last yr. 1
1.21.x
Fabric Quilt
last yr. 1
1.21.8
Fabric Quilt
last yr. 1
1.21.8
Fabric Quilt
last yr. 1
1.21.x
Fabric Quilt
last yr. 1
1.21.5
Fabric Quilt
last yr. 1
1.21.5
Fabric Quilt
last yr. 1
1.21.4
Fabric Quilt
last yr. 1
1.21.1
Fabric Quilt
last yr. 1
1.21.1
Fabric Quilt
last yr. 1
1.21.4
Fabric Quilt
last yr. 1
1.21.5
Fabric Quilt
last yr. 1
1.21.1
Fabric Quilt
last yr. 1
1.21.4
Fabric Quilt
last yr. 1
1.21.4
Fabric Quilt
last yr. 1
1.21.x
Fabric Quilt
last yr. 1
1.21.3
Fabric Quilt
last yr. 1
1.21.3
Fabric Quilt
last yr. 1
1.21.3
Fabric Quilt
last yr. 1
1.21.1
Fabric Quilt
last yr. 1
1.21.1
Fabric Quilt
last yr. 1
1.21.1
Fabric Quilt
last yr. 1
1.21.x
Fabric Quilt
last yr. 1
1.21
Fabric Quilt
last yr. 1
1.21
Fabric Quilt
last yr. 1
1.20.6
Fabric Quilt
last yr. 1
1.20.6
Fabric Quilt
last yr. 1
1.20.6
Fabric Quilt
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
[0.12.2+26.2] 0.12.2+26.2 by Patbox on Sep 01, 2026
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  • Added Copper Pipe with Smart Valve:
  • It's an automated version of the Redstone Valve, that closes automatically once selected amount of fluid passes through it.
  • It can be programmed with a Wrench or by connecting Data Cable to it.
  • The limit is reset once this block gets powered with Redstone or when new configuration is received via data network.
  • Crafted with Copper Pipe with Redstone Valve, 2 Steel Plates, a Cable and a Redstone Chip.
  • Added Trommel:
  • A new machine block, used to separate out materials from blocks/items such as Gravel and Dirt.
  • It's 1x1x2 (flat), with the back being used for input and front for output (see arrows on top/bottom).
  • To work it needs to be powered with rotational energy in front or back.
  • Crafted with 5 Steel Plates, 2 Smooth Stone Slabs, a Steel Machine Gearbox and a Metal Grid.
  • Added Configurator:
  • A new data receiver block that can be used to change the configuration of the block it faces.
  • Think about it as Wrench controlled via received data.
  • The format it takes is type value, where type is id of the setting and value is the value it should be set to.
  • By interacting with it while not holding any item the ui displaying accepted setting types and their values are displayed.
  • Crafted with 4 Steel Plates, 3 Copper Ingots, Redstone Chip and a Wrench.
  • Added Liquid Fertilizer:
  • Bone Meal in a liquid form, which can be used with Fluid Nozzle and Pressure Fluid Gun.
  • Crafted in a Mixer with Water, Bone Meal and 2 Biomass.
  • Canisters now allow for more interactions:
  • In world fluid insertion (on use) and extraction (on attack), using same block conversion as pipes.
  • You can now use the Canister to milk cows.
  • Canisters can now be filled with Mechanical Spouts and emptied with Mechanical Drains.
  • Canisters can now be used to select filtered fluid in Filtered Copper Pipe.
  • Drills in 2x2 and 3x3 modes now get an extra mining speed bonus for blocks that would insta-mine otherwise.
  • Doubled amount of items a single Item Filter can check for (from 9 to 18).
  • All double-block-tall and Grinder machines can now be rotated with a Wrench.
  • Item Filters can now be used with Hopper Minecarts (same as regular Hoppers).
  • Attacking with Pressure Fluid Gun will now shoot out a burst of fluids (equal to 3 ticks of regular usage) with extra force and spread.
  • Lava Splashes (Lava shoot out of a Nozzle / Pressure Fluid Gun) can now burn off grass and alike, rather than being prevented by it.
  • Changed the look of Clutch and Copper Pipe with Redstone Valve to mirror one of Gated Cable.
  • As such, Copper Pipe with Redstone Valve now changes it's texture when powered.
  • Changed recipes of Clutch and Copper Pipe with Redstone Valve to use Smooth Stone Slabs instead of Steel Plates.
  • Changed Mechanical Spout and Mechanical Drain recipes to take less time (30% less).
  • Grinder can now store 5 stacks of output items (was 3 before).
  • Fluids added by other mods should now be automatically compatible with PolyFactory (no transfer compatibility yet through).
  • Increased amount of Plant Oil received from seeds.
  • Updated Creative Motor item model to match the look of the in world one (same as change in previous update).
  • Conveyors can now put items into composters (as it was originally intended, but didn't work due to a bug).
  • Tweaked Grinder textures to make it visible where the front/input and back/output is.
  • Machine State will now distinctly say if it's too slow due to not being connected to a source.
  • Funnels can now pull out items out of Composters.
  • New recipes:
  • Fermenting all Flowers, all Saplings (aside azalea), all Grass, Moss Carpets, Pale Hanging Moss, Kelp and Leaves creates 1 Biomass at 10% chance.
  • Fermenting Azaleas, all Moss and Cactus create 1 Biomass at 40% chance.
  • Fermenting Pumpkin creates 1 Biomass at 60% chance, 1-2 Pumpkin Seeds and Ethanol.
  • Fermenting Melon Block creates 1 biomass at 50% chance, 3-4 Melon Seeds and a little bit of Ethanol.
  • Fermenting Melon Slice creates 1 biomass at 5% chance.
  • Griding (Red) Sandstones gives back 2-3 (Red) Sand Blocks.
  • Fixed Fermenter Polydex page putting results in wrong place.
  • Fixed Golden Drill Head missing its material name translation.
  • Fixed Fermenter crafting sometimes locking up or loosing items.
  • Fixed Plant Oil Splashes using wrong fluid type internally (gave them wrong particle).
  • Fixed Fluid Drain not ticking fluid container logic.
  • Fixed Creative Motor not displaying its speed in UI correctly.
[0.12.1+26.2] 0.12.1+26.2 by Patbox on Aug 02, 2026
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  • Added Drill Heads:
  • When put in a Mechanical Miners or a Portable Drill, acting as a Pickaxe/Shovel combo.
  • Made via casting tool metals into a Mold, crafting Diamonds with Iron Drill Head and Netherite smithing.
  • They are 50% faster than pickaxes for all tiers, x2.5 as durable for metal tiers and x2.25 as durable for Diamond / Netherite tiers.
  • Added Portable Drill:
  • A new mining tool powered by Biodiesel!
  • Crafted with 1 Steel Ingot, 1 Steel Plate, 2 Copper Plates, 2 Treated Kelp and 1 Diesel Engine
  • Can't be used to mine by itself, as you need to put a Drill Head on it and have fuel in inventory.
  • Has 3 Mining Modes:
  • Single - Mines a single block.
  • Area 2x2 - Mines 2x2x1 area based on where player breaks a block. Required 3x more fuel than single mode for single use.
  • Area 3x3 - Mines 3x3x1 area based on where player breaks a block. Required 5x more fuel than single mode for a single use.
  • Has lower mining range than a regular tool.
  • Needs to be fueled with Biodiesel to work (You need a Portable Fluid Tank of Biodiesel in your inventory).
  • Added Diesel Engine:
  • New rotational energy source, fueled by Biodiesel!
  • Crafted with 2 Pistons, 4 Steel Plates, Axle, Copper Pipe and Blast Furnace.
  • Can be configured to only work when powered (or not) by redstone (by default always active).
  • It's speed can be changed between 5 levels (from 1 to 5 inclusive), increasing speed by 33.3 RPM for each level.
  • The current gear/speed level also controls how much fuel it burns.
  • On gear 3, it's comparable with Steam Engine.
  • It can hold 1.2 buckets of fuel on its own, but also acts as weak pump allowing easily fuel it from other sources.
  • Added Fermenter:
  • A new machine blocks, used to ferment items into liquids and other items.
  • Can be powered with rotation to speed up fermentation process, but it also works when not powered at all.
  • Crafted with Steel Machine Gearbox, Barrel and 3 Smooth Stone Slabs.
  • Currently used for production of Ethanol and Biomass.
  • Added Multimeter:
  • A new item allowing you to read easily the state of blocks/machines.
  • Crafted with 2 Steel Plates, Redstone Chip and 2 Cables.
  • Currently can read values such as: Redstone power, Rotation (speed and stress), Data Receiver/Provider count, Pipe Flow, Machine State and Filled Amount.
  • Added Canister:
  • A universal in-inventory Fluid container, ideal for (re)moving fluids and quickly fueling something.
  • Similarly to buckets and alike, can be used to directly interact with some containers in world or within the block's container ui.
  • Crafted with 2 Steel Plates and 1 Bucket.
  • It can store up to 2 buckets/blocks worth of fluid. It also can store different types of fluid at the same time.
  • Always interacts with the top fluid, be it when extracting or interacting.
  • Added Plant Oil fluid:
  • Crafted by using a press on any vanilla seeds or sunflowers.
  • Primarily a recipe ingredient.
  • Can be used with Nozzle / Pressure Fluid Gun, causing entities to get the Slippery effect:
  • It lowers entity's friction and slows it down a little.
  • Added Ethanol fluid:
  • Crafted by fermenting Sugar Cane, Potatoes, Berries and Beetroot.
  • Used for Crafting of Biodiesel.
  • Added Biodiesel fluid:
  • Crafted via mixing of 10x of Plant Oil with 10x Ethanol for 18x of Biodiesel.
  • Used to power Portable Drill.
  • Can be used with Nozzle / Pressure Fluid Gun, causing entities to get the Flammable effect:
  • It makes entities stay on fire for a longer time.
  • Added Cheese Wheel and Cheese Wedge:
  • Cheese Wheel is food block that you can place (like Cake).
  • Restores you 2 points (1 shank) of hunger and gives you 0.5 saturation.
  • Crafted via fermentation of Bucket of Milk.
  • Cheese Wedge is a consumable item, that is equal to a single bite of Cheese Wheel.
  • You get it from breaking Cheese Wheel block (you get leftover bite count of them) or by crafting it directly from Cheese Wheel.
  • Added Raw Metal Nuggets:
  • Can be crafted to/from crushed raw ores.
  • Added Sulfur Dust:
  • Crafting ingredient, received from grinding Sulfur.
  • Added Biomass:
  • Leftover product from Fermentation process.
  • Can be used as Furnace fuel.
  • Also compostable.
  • New Recipes and changed recipes:
  • Grinding Tuff blocks now results in 1 Gravel and 25% chance for 1 Raw Iron Nugget.
  • Grinding Sulfur block gives you 2 + 5x 25% chance Sulfur Dust
  • Grinding Sulfur Spike gives you 1 Sulfur Dust
  • Added new mixin Gunpowder recipe using 2 Sulfur Dust, 1 Coal Dust and 1 Saw Dust.
  • Changed old Gunpowder recipe to require 5 Netherite Dusts rather than 2.
  • Crushed raw metals now give one more nugget worth of molten metals than before (1 ingot + 2 nuggets -> 1 ingot + 3 nuggets).
  • Mixer cake recipe can now use Milk fluid rather than only Milk Buckets.
  • Made Grinding recipes have higher max speed limit, allowing them to work faster
  • Funnels can now require a minimal stack size that can go in/out.
  • Polydex Mixer recipes will now visually scale fluid contents if they are too small.
  • Tweaked some item models to match block / in-world look more closely.
  • Portable Fluid Containers tooltip now contains visualization of the contents.
  • Added support for raw notes to the Speaker Note Block sound data input (start with n, for example bell n5).
  • Creative Motor now uses Rotations Per Minute rather than Degrees Per Tick to display / change its speed.
  • Potatoes gained new wisdom.
  • Creative items should no longer show up in Polydex (and possibly other recipe viewers).
  • Fixed Item Reader's and Hologram Displays not rendering their inner model parts.
  • Fixed Cable not being updated visually correctly.
  • Fixed Loot Tables being resolved too early in loot chests.
  • Fixed Mechanical Miners not updating their state when attacking entities.
  • (Hopefully) Fixed Funnel item loss.
  • Data Extractor now shows unique icon per type info.
  • Polydex now shows required RPM and stress units for recipes.
  • Gauge and Item Counter should now work with more regular storage blocks.
  • Generic Mixer recipes now support a list of output items with chance and rolls.
  • Brittle Glass Bottle can now be used to pick up water.
  • Brittle Potions can now be used directly in the Brewing Stand.
  • Fixer Mixer recipes not working sometimes when they should (stray small ItemStack blockage).
  • Fixed Deep Storage Container not causing comparator updates for all it's blocks.
  • Fixed polydex links not working in the guide.
  • Fixed fluids in Fluid Tanks causing z-fighting in not too far distances.
  • Fixed Rabbit Stew and Mushroom Stew mixing recipes.
  • Fixed Fans causing player to always be detected as no on ground even if they should be.
  • Fixed Gauge not having breaking particles.
  • Creative flying players are no longer effected by Fans

  • Wind Charges now affect Windmills by giving them temporary speed boost.
  • Moved the guidebook implementation into separate library/mod: https://github.com/Patbox/booklet
  • Fixed Pipe and Cable in walls breaking in case of Polymer-based custom wall blocks.
  • Added the guidebook "Factories and you!":
  • Crafted with a Book and Iron Nugget.
  • It's a guidebook to the mod, with main goal of making it easier to pick up for new players.
  • You use it to open new ui.
  • It's still a bit early on and doesn't describe everything, but most important basics are already there.
  • Added Gearshift:
  • Crafted with 4 Planks, 2 Copper Plates, 1 Steel Gear and 2 Axles.
  • Similar to Clutch, but instead of disconnecting two sides of a mechanical network, it flips it's direction.
  • Powering it with Redstone will prevent it from slipping, keeping the rotation direction as is.
  • This behaviour can be inverted with a Wrench.
  • Added Deep Storage Container:
  • Crafted with 8 Steel Plates and 1 Steel Block.
  • It's a 2x2x2 multiblock (like Steam Engine) that can store items.
  • It stores 338 stacks of items (split into 8 pages of 42 stacks).
  • Pages can be changed by left-clicking the button.
  • Button's looks can be changed by having an item in cursor and then right-clicking it on the button.
  • Hoppers / Funnels / etc. do not care about pages, seeing this block as one big inventory.
  • Added Item Output Buffer:
  • Crafted with 4 Steel Plates and 4 Wooden Plates.
  • It's directional storage block that acts as an extension of machine block output containers.
  • It can hold 18 stacks of items.
  • To connect it to an output of machine block, you sneak and then place it against output point of the machine (for most it's the opposite side of the input/back).
  • If you use Funnels or Hoppers on it, the output slots of connected block will also be available for them.
  • However, UI of the block will only show its own slots.
  • When opened from the front, it will allow you take items, but not place them in. When opened from the back it allows both placing and taking items.
  • Tweaked Fluid Pipe logic to push fluids more evenly in pipes that have more than two neighbors.
  • After locking Copper Pipes with a wrench you can now change which faces they point at.
  • Slot-Aware Funnel will no longer be limited by blocks directionality when inserting items.
  • Pipe with Redstone Valve will no longer place itself as inverted by default.
  • Fluids are now visible in Polydex.
  • Steam Engine can now be set to require redstone signal to work.
  • Squeezing a Wet Sponge in Mechanical Press can now generate 1 bucket worth of water.
  • Updated texture (and internally model) of Clutch to match style of Gearshift.
  • Updated texture of Artificial Dye to match modern vanilla dye textures.
  • Removed some invisible quads from the Conveyor models.
  • Mechanical Placer should now act closer to regular player placing behaviour.
  • Improved Mechanical Presses fluid output handling. Fluids can now be set as required (unused by PolyFactory).
  • Fixed spelling of Faucet (from Fauced).
  • Fixed Mechanical Mixer not allowing to craft recipes with fluid output even if there is enough space with input fluids taken.
  • Fixed Ice and Snow not changing block-based temperature.
  • Fixed Faucet block not giving you output item correctly when using last item of a stack.
  • Fixed Pipes pulling fluid from waterlogged Mechanical Pumps and Copper Pipes with Redstone Valve.
  • Fixed Filtered Copper Pipe rendering as a solid block rather than transparently.
  • Fixed advancements not working when other mod updated the Factory Tools library.
  • Fixed missing strings for list and game event in Data Extractor.
  • Added Moldmaking Table:
  • Alternative way to create Unfired Clay Molds without having a base/shaping item (like ingot).
  • Uses 4 Clay Balls, 1 Clay Block or 1 other Unfired Clay Molds as an input.
  • Provides Stonecutter-like ui.
  • Crafted either with 1 Copper Ingot, 1 Plank and 2 Wooden Plates in Crafting Table or by casting 1 Ingot worth of Molten Copper on a Crafting Table.
  • Added Digital Clock:
  • It sends Game Time data every tick.
  • It also displays current time.
  • Crafted with 4 Steel Plates, 1 Redstone Chip, 3 Copper Ingots and a Clock.
  • Tweaked how Data Receivers handle incoming data.
  • Receiver can now specify if it can receive data instantly, allowing it to handle data from multiple sources.
  • Previously (and by default) all data was first stored and only handled by provider at the end of the world tick, allowing them to handle only single message per tick.
  • For example, Speaker can now play multiple sounds at the same time, rather than semi-arbitrarily selecting only one sound to play.
  • Improved Funnel Blocks:
  • You can set max size of item stack put to/extracted from container Funnel is attached to.
  • Worth noting it won't bypass specific limit of conveyor / inventories. Conveyor still can only transport 16 items at the time.
  • You can configure it using a Wrench. You can also use the F special action to open an UI to input the value directly.
  • Changed the collision shape to be the same as Trapdoor, matching other similar blocks from the mod.
  • Model was made slightly slimmer, to match the hitbox better.
  • The block support collision shape was unchanged (aka kept as full cube), to prevent blocks in existing worlds from popping when updated.
  • Tweaked Mechanical Ejector, Mechanical Fan and Conveyor code to move players more accurately and handle player's riding mobs (horses/etc).
  • Changed Cable sound to Wool (most noticeable with Polymer Sound Patcher enabled).
  • Placing Cabled Data Blocks without cable will now flip their facing direction when pressing shift.
  • Fixed Orientable Cabled Blocks being replaced with Cable when placing cable in them.
  • Fixed Item Reader not being rotated correctly visually.
  • Fixed textures being added to "blocks" atlas, when they should be in "items".
  • Fixed block outline allowing to see through a block for most PolyFactory blocks:
  • This was not fixed for blocks that have texture with partial alpha, such as colored lamps, Item Reader, Hologram Projector and Nixie Tubes.
  • Additionally it might improve the block rendering performance slightly.
  • Fixed last slot of Mechanical Crafter not storing it's disabled property.
  • Updated to 1.21.10:
  • There was slight breakage in Vanilla, which wouldn't crash but break some blocks collision effects.
  • This version will still be compatible with 1.21.9 with correct behaviour!
  • Through it is not quarantined in the future.
  • Removed custom Copper Nugget (vanilla has it now). Old items will migrate to vanilla one.
  • Disabled the turntable rotation effect for players, as it bugged out.
  • Recipe Changes:
  • Added Log/Wood stripping recipe for Grinder.
  • Removed non-stripped logs from being used for Saw Dust recipe.
  • Portable Fluid Tank can now be filled with a Fauced
  • Using Iron/Gold/Copper/Steel Ingot on Filtered Pipe will set its filter to corresponding fluid.
  • Improved look of some items on shelves.


  • Fix Cable and Pipe in Wall Block Entities.
  • Fix orientable cabled data block conversion.
  • Chain Drive:
  • A new way to transfer kinetic energy.
  • Can be placed like Axles, facing different axis.
  • You can connect it with other Chain Drives by clicking them with Iron Chain (one click to select first, other to second).
  • It requires 2 Iron Chains per block of distance.
  • Max distance it can connect is 32 blocks. Additionally angle between first and second Chain Drive needs to be lower than 33 degrees.
  • When broken it will drop used Chains.
  • Crafted with 4 Wooden Plates, 2 Axles, 2 Iron Chains and a Steel Gear.
  • Added Chain Lift:
  • A new vehicle type.
  • It travels on Chains connected via Chain Drives. moving only when chain does.
  • Can capture entities similar to Minecarts, through allows to capture more types (including non-living ones) as long as they are smaller than 2 blocks.
  • Players can also ride it by clicking on it. If other mob is currently on it, it will be dropped.
  • By default, when player rides it, the direction it goes depends on player's facing direction.
  • When they are powered by Redstone (with block nearby), they will drop currently riding it entity.
  • Can be configured with Wrench, allowing to disable entity catching and player control.
  • Crafted with 3 Steel Places, 4 Iron Chains and 1 Steel Ingot.
  • Added Gauge:
  • New data output block, used to show progress.
  • While it uses cable system, it can also extract data from other blocks (like Storage Counter).
  • For progress information, it will start at zero and end at max value / capacity.
  • For Redstone signal it will show value between 0 and 15 (max redstone signal).
  • For other signals it will display between 0 and 100, based on double value.
  • Can be placed on walls and floor, with floor allowing to rotate it.
  • You can change its style between Default (white background), red-green and green-red.
  • You can change its starting hand position between Left, Center and Right.
  • You can change how received value is interpreted by setting Value Modifier to Absolute (Default), Negated Absolute, Unmodified or Negated.
  • Crafted with 4 Steel Ingots and single Paper.
  • Wrenches can now be used on entities:
  • Using Wrench on Boats and Minecarts allows to dismount entities riding them and toggle whatever mobs should be able to enter them.
  • If these entities have non-default settings, some of them might be saved onto dropped item and later reapplied when placed.
  • Recipe changes and additions:
  • Changed Gated Cable recipe to 2 Smooth Stone Slabs, 4 Redstone Dusts, 2 Cables and 1 Copper Ingot.
  • Changed Steel Button recipe to 4 Steel Nuggets in a rectangle.
  • Steel and Copper Places can now be recycled in Smeltery.
  • Fixed Honeycomb Block recipe.
  • Added Chain Mold.
  • Increased durability of Hardened Clay Molds from 16 to 64.
  • Resulting item can now be pulled from Casting Table and Casting Cauldron (with Hopper and alike).
  • Fauced can now be powered by redstone to make it activate automatically.
  • Compared to regular player activation, it will pour fluids 3 times slower. Cooling time will be unchanged.
  • Using Mechanical Spout should still be preferred way to automate fluid casting recipes.
  • Added Redstone, Progress and List data types.
  • Redstone signal is now sent as its own data type (instead of being an Integer).
  • Redstone value of data is now interpreted as absolute value (negative values will generate signal, instead of being replaced with zero).
  • Item Reader and Text Input blocks are now orientable when placed facing upwards or downwards.
  • Changed implementation of Wall with Cable and Wall with Pipe to be more compatible with other mods.
  • Mechanical Miner will now attack the closest entity, instead of random one.
  • Lowered damage done by Experience Splashes (XP shoot with Pressure Fluid Gun) to 0.05 * amount (from 1 to 3). It was 0.5 * amount before.
  • Blueprint Workbench now uses Crafting Table screen as it's ui base, allowing usage of recipe book.
  • Creative Motor can now provide negative speed (aka rotating other way around).
  • Updated Mold Template textures.
  • Updated texture of Gated Cable and made it change when it's powered.
  • Renamed "Clay [X] Mold" items to "Unfired Clay [X] Mold".
  • Tweaked positioning of items in Creative Tab.
  • Tachometer speed can now report direction of rotation.
  • It can be enabled by changing Value Modifier with a Wrench from "Absolute" to "Unmodified".
  • The sign of reported value will tell in which direction it's rotation.
  • By default it will still show absolute value (aka existing behaviour).
  • Mechanical Press recipes now support providing fluid output, as long as you place a Fluid Drain next to it.
  • Such recipes will provide that information in Polydex.
  • This functionality isn't used by the builtin recipes yet.
  • Tweaked Item Packer's comparator output value to more closely match vanilla one.
  • It might still be different due to being based on Fabric's storage api.
  • Fixed Mechanical Miners not attacking entities that are too close to it.
  • Fixed Industrial Smeltery's progress not showing correctly sometimes.
  • Fixed Stored Data tooltip not showing for Data Memory Block.
  • Fixed rotating elements being jittery when they aren't actually rotating.
  • Fixed Creative Motor UI showing empty tooltips and not coloring numbers.
  • Fixed some interactions not working for Mechanical Placer.
  • Fixed resource pack error logs generated by this mod.
  • Removed some old unused assets.
  • Added Molten Iron, Molten Copper, Molten Gold, Molten Steel and Molten Glass fluids.
  • Added Industrial Smeltery:
  • A 3x3x3 multiblock made out of 22 Deepslate Bricks, 3 Steel Blocks and 1 Industrial Smeltery Core (placed in a center of a horizontal side).
  • Used to melt raw ores and other metallic items into Molten Metals.
  • It gives a bit more from raw ores than regular Furnace ingot recipes.
  • Can hold up to 9 stacks of items (melting 1 item per stack at the same) as input.
  • Can hold up to 24 blocks of Molten Metals.
  • Added Primitive Smeltery:
  • 2 block tall block acting as early game Industrial Smeltery.
  • Used to melt raw ores and other metallic items into Molten Metals.
  • It gives a bit more from raw ores than regular Furnace ingot recipes.
  • It's 2.5 times slower than Industrial Smeltery.
  • Can hold up to 1 stacks of items as input.
  • Can hold up to 1 block of Molten Metals.
  • Uses furnace fuel to work, burning through it four times as fast.
  • Added Fauced:
  • Crafted with 4 Copper Ingots, 1 Iron Ingot and 1 Stone.
  • Can be used to extract fluids from containers and pipes by using items on it.
  • When placed above Casting Table, it's used to start metal casting (requiring some base item / mold on the table).
  • When placed above Cauldron, it will also start casting metal into the full block.
  • Added Casting Table:
  • Crafted with 5 Iron Ingots and 2 Smooth Stone Slabs.
  • Used for Casting recipes.
  • Can hold only single input item and single output item.
  • Can't be automated, designed for manual usage (Mechanical Spout can be used for most recipes instead).
  • Added Industrial Smeltery Core:
  • Crafted with 4 Deepslate Bricks and 1 Steel Plate.
  • Used to make Industrial Smeltery.
  • When clicked, it will show missing / wrong blocks.
  • Added Casting Molds:
  • Have 2 types, regular / steel and clay:
  • Clay variant is made out of 4 Clay Balls and "shape item" in the middle (only clay is used).
  • Then it needs to be fired in a furnace, creating Hardened Clay Mold.
  • Has limited durability (16).
  • Steel variant is made by poring 4 ingot equivalent of Molten Steel on "shape item", destroying it, placed on a Casting Table.
  • It's unbreakable.
  • There are 6 variants of molds: Ingot, Nugget, Pipe, Bottle, Throwable Bottle, Brittle Bottle
  • Molds can be used with Mechanical Spout and Casting Table to shape fluids into items.
  • Molds do not get used when crafting (aside of clay variant getting damaged).
  • Added Programmable Data Extractor:
  • Crafted with Data Extractor, Integrated Circuit, Cable and 4 Copper Ingots.
  • Data Extractor variant, that can be modified by inputting data into second (blue) input.
  • Added Steel Nugget and Copper Nugget.
  • Mechanical Pumps (and pipes powered by them) will now pull fluid blocks that are further away (as long as they are connected, by safe fluid blocks).
  • Added Golden Potato on a Spring.
  • Gears are now placed correctly aside of Mechanical Pump.
  • Portable Fluid Tank now only provides fluids when it's pointed towards block trying to source them.
  • Tweaked some default block sounds.
  • Tried to improve compatibility with Lithium's Hopper optimalizations.
  • Fixed fluid order being reversed in tooltips.
  • Fixed wrong translation key in Item Filter name.
  • Fixed advancement background. Additionally, updated its texture to current Steel Block texture.

## What's Changed

## New Contributors

  • Redstone Output can now output strong redstone power (disabled by default, configurable with Wrench).
  • Tweaked placement code of Data Exporter, Data Comparator and Arithmetic Operator.
  • Tweaked text position in Hologram Display.
  • Fixed Cable connections / data blocks behaving weirdly in case of some connections until reloaded.
  • Heavily lowered amount of block states used by all the Wall with Cable blocks (from 2048 to 162 states per block).
  • Fixed some item variants not showing in Polydex.
  • Full Changelog**: https://github.com/Patbox/PolyFactory/compare/0.6.2+1.21.4...0.6.3+1.21.4
  • Redstone Output can now output strong redstone power (disabled by default, configurable with Wrench).
  • Tweaked placement code of Data Exported, Data Comparator and Arithmetic Operator.
  • Tweaked text position in Hologram Display.
  • Fixed Cable connections / data blocks behaving weirdly in case of some connections until reloaded.
  • Heavily lowered amount of block states used by all the Wall with Cable blocks (from 2048 to 162 states per block).
  • Fixed some item variants not showing in Polydex.
  • Full Changelog**: https://github.com/Patbox/PolyFactory/compare/0.6.2+1.21.4...0.7.0+1.21.5
Backport of features from latest releases (up to 0.6.2+1.21.4) with some extra in dev fixes and tweaks. Intended mostly for Blanketcon, but usable outside of it.

  • Added Speaker Block:
  • This block can produce sound, by either being connected with Record Player or receiving correct data.
  • Supported string data uses format: INSTRUMENT PITCH VOLUME, where instrument is Noteblock instrument, pitch is decimal number from 0 to 2 and volume is a number between 0 and 1.
  • It can also play direct sound data, but there is nothing generating that yet.
  • Crafted with Steel Plates, Copper Ingots, Redstone Chip and Jukebox.
  • Added Record Player:
  • A data provider, that can be used to play Music Discs.
  • Doesn't produce sound on it own, needs to be connected to speakers through cables (while pointing at correct channel).
  • Crafted with Steel Plates, Copper Ingots, Redstone Chip and Jukebox.
  • Added Data Extractor:
  • Allows to extract data from more complex data types (items, capacity, etc.).
  • Has one input and one output.
  • Configured by just clicking on it and providing field name to extract.
  • Crafted with Steel Plates, Lapis Lazuli, Redstone Chip and Cable.
  • Added Mechanical Ejector:
  • Pretty much just a configurable launchpad powered by rotation!
  • You can change its strength (from 1 to 3) and angle (from 10 to 75).
  • It needs to recharge after use, with time depending on strength.
  • Crafted with Steel Places, Wooden Plates, Steel Gear and an Axle.
  • Added Blueprint Workbench:
  • A new Workbench variant, that acts as a "static recipe template".
  • When in world (hovering) item is clicked, it will be crafted from items in player's inventory.
  • Crafting pattern is defined by items in the workbench and supports usage of Item Filters for multi-item selection.
  • Crafted with a Workbench, a Paper and Blue Dye.
  • Added Slot-Aware Funnel:
  • A new Funnel variant, that allows you to set which slots items should go into.
  • Supports up to 9 different slots, each with own filter (which is set as either Item Filter or just item directly).
  • Each slot can target any slot from 0 to 99.
  • Crafted with Gold Ingots, Steel Plates, Redstone Chip and a Funnel.
  • Data Memory Block improvements:
  • It now has separate input and output, with their own channels, instead of single input for reading and writing to it.
  • You now need to hold Wrench as cursor item to toggle Data Memory Block item's Read Only state:
  • This fixes the Data Memory Block's item being unmovable in inventory.
  • Item Filter improvements:
  • Item Filters can now match up to 9 different items.
  • You can change their strictness (full match or type only) and whatever they work as a whitelist or blacklist.
  • Updated texture.
  • It's now crafted with Wooden Plates, Iron Ingots and String Mesh.
  • Workbench improvements:
  • Updated model and texture.
  • It now shows items stored in it.
  • Mechanical Crafter improvements:
  • You can now change active mode of the crafter, which includes:
  • "Filled" - Craft only if all slots are filled, matching previous behaviour. Also the default.
  • "Always" - Craft as long as the recipe is valid.
  • "Powered" - Craft as long as recipe is valid and the crafter is powered.
  • "Not Powered" - Craft as long as recipe is valid and crafter isn't powered.
  • Added wrench actions to the block.
  • Mechanical Miner now has configurable reach. It's limited to 2 blocks, defaulting to 2 (and 1 for old blocks).
  • Mechanical Placer now has configurable reach. It's limited to 2 blocks, defaulting to 1.
  • Mechanical Planter can now hold 9 stacks of items (previously could only hold 1).
  • New griding recipes:
  • Andesite and Diorite into Gravel and 5% chance for Quartz
  • Granite into Gravel and 10% chance for Quartz
  • Added String Mesh - Crafted from 5 strings, currently only a crafting ingredient.
  • Added Block of Steel - Crafted with 9 Steel Ingots, acts as usual compacted block.
  • Fixed and improved Copper waxing recipes in Press.
  • Improved physics of Dynamite and Sticky Dynamite.
  • Drains with Echo Shard will now attract Experience Orbs.
  • Splash particles are no longer saved.
  • Updated Mechanical Press model and texture.
  • Updated Windmill Sail and Cable item textures.
  • Split up texture of Funnel block and updated it's model's UV mappings.
  • Fan can now be only broken with correct tool.
  • Tweaked the look of items on conveyors and similar.
  • New advancements for added content.
  • Tweaked Axle placement, making it easier to put multiple in single line.
  • Fixed Pressure Fluid Gun not working correctly in offhand.
  • Fixed Wireless Redstone sounds not working.
  • Fixed Vanilla Crafters not having items put into them correctly (acted like regular inventory).
  • Fixed upside-down Holograms not being rotated correctly.

  • Added Item Packer:
  • New block that allows you to add and remove items from Shulker Boxes, bundles and any other storage api compatible item!
  • You place/remove the storage item by adding it in front/back of the block.
  • All other sides can add/remove items from item's inventory.
  • Crafted with Wooden Plates, Steel Plates and a Hopper.
  • Added Text Input:
  • New data block that allows you to send text data in easy and flexible way.
  • When clicked, it will open ui allowing you to input text and then accept sending it.
  • Supports multiple input modes: string, integer, decimal and boolean
  • Has 1 output.
  • Crafted with Steel Plates, Cable, Iron Ingot, Treated Dried Kelp, Redstone Chip and Lightweight (Golden) Pressure Plate.
  • Added Data Comparator:
  • New data block, that allows you to compare 2 data inputs, getting single output (same as Arithmetic Operator).
  • Returns Boolean True or False data, depending on operation set with a wrench.
  • Can check if data is equal, not equal, less than, less or equal, more than and more or equal.
  • By default it tries to convert types if they don't match, but you can enable strict mode preventing that.
  • This block also emits weak redstone signal in direction of output with power level 15 when returning true and 0 for false.
  • Crafted with Steel Plate, Cable, Nether Quartz and Redstone Chip.
  • Added Fixture Lamp:
  • New variant of Colored Lamp block.
  • Has small wall-adjusted hitbox.
  • Crafted with a Colored Lamp and any Wooden Plate.
  • Added Gated Cable:
  • When powered by redstone, it prevents any data to pass through it.
  • It doesn't add any delay when sending data.
  • Can be inverted with a wrench, only allowing data to pass when powered.
  • Crafted with Steel Plate, Cable, Smooth Stone Slab, Redstone and Copper Ingot
  • Slime and Honey can now be shot out of Fluid Nozzle / Fluid Pressure Gun.
  • Added Slime and Honey splashes.
  • They deal no damage, instead giving player Sticky effect.
  • Sticky effect makes player movement speed slower by 20%, attack speed by 15% and block breaking by 15%.
  • When entity with this effect touches a wall while falling, it will slowly slide on it (similar effect to Honey Block).
  • Steel Gears can now be placed like regular blocks, if player has an Axle in inventory (unless creative, where it isn't needed). You can also still place it directly on Axle.
  • Nixie Tube Controller, Holographic Display and Arithmetic Operator can now disable channels, making them ignore all inputs.
  • Fixed Steel Button top texture not looking correctly.
  • Increased damage done by Lava Splash to 2 hearts (from 0.5).
  • Increased damage done by Experience Splash x2 (compared to previously).
  • Increased change of Crushed Raw Ore doubling from 33% to 40%
  • Steel Gears use 3d models when held in hand (2d texture otherwise).
  • Changed recipe of Arithmetic Operator and Data Memory to include Cable.
  • Boolean Data now returns 15 redstone power for true and 0 for false.
  • Increased view range of Colored and Caged Lamps.
  • Added Grinder recipe for Wind Charges and Eyeblossom dyes.
  • Added Press recipe for Bundle and Mace.
  • Added Mixer recipe for dyed Bundle and Shulker Box.
  • Added advancements related to new content.
  • Changed order of colored items in creative item groups (Variants tab) to match other vanilla items.
  • Recipes now use Fabric's Convention tag for Stripped Logs.
  • Fixed Funnels pulling items form blocks using Fabric Storage API loosing last stack if the storage becomes empty.
  • Fixed Conveyors sometimes deleting items.
  • Fixed Splashes shoot through Fluid Nozzle not interacting with owner straight away.
  • Fixed Boolean Data returning inverted numbers.
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