All Mods Resource Packs Data Packs Shaders Modpacks Plugins
POWER-TRIMS

POWER-TRIMS

by Unknown • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

POWER-TRIMS

new wiki website soon! 💬 Discord Support

Every single trim now grants a Passive Buffs, Active Abilities, and a Ultimate Ability(sometimes a transformation or just a ability, ultimates are still in progress only silence is done).


Key Features

  • Custom Powers: Every vanilla trim (except shaper as of now, soon!) has its own playstyle.

  • Active Skills: Triggered by Shift + Swap Hand (F).

  • Admin Friendly: has a fully detailed config.yml to change almost all ability stats and cooldowns!

  • Geyser compatible: Since Geyser players can’t use the F key, they can trigger abilities by Double-Sneaking ie sneaking 2 times in quick succession.


Rituals & Ultimates

unlock ultimate abilites by "upgrading" your armor with a ritual.

  1. The Ritual: Type /upgrade to open the Ritual menu. you will need a full set of matching trimmed armor and the specific items listed in the ritual.yml, you can find it in plugins folder> PowerTrims folder> ritual.yml file.

  2. Procedure: Place your armor in the GUI and click the Amethyst to consume the items and unlock your Ultimate.

  3. The Silence Ultimate: Currently the main Ultimate. It allows you to transform into a Warden, more coming soon.

    • Charge Up: Fight or take damage to fill your Rage Bar.
    • Transform: Press Shift + 1 once the bar is full.
    • Abilities: While transformed, use Shift + 7, 8, and 9 to use your Warden sub-abilities.
    • Note: Silence requires LibsDisguises to work

Requirements & Links

Required: *LibsDisguises (Crucial for the Warden transformation)

Compatible With:

  • WorldGuard: Abilities won't grief protected areas, add powertrims-abilities to deny in your region flag.

⌨️ Commands

Command Permission What it does
/ptconfig powertrims.admin Opens the settings menu.
/upgrade none Opens the Ritual/Ultimate menu.
/trust <player> none Whitelist friends so your AoE skills don't hit them.
/untrust <player> none Remove someone from your whitelist.
/powertrims reload powertrims.reload Reloads the plugin.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Spigot
9h ago 1
1.21.x
Paper Spigot
9h ago 1
1.21.x
Paper Spigot
9h ago 1
1.21.x
Paper Spigot
9h ago 1
1.21.x
Paper Spigot
9h ago 1
1.21.x
Paper Spigot
9h ago 1
1.21.x
Paper
9h ago 1
1.21.x
Paper
9h ago 1
1.21.x
Paper
9h ago 1
1.21.x
Paper
9h ago 1
1.21.x
Paper
9h ago 1
1.21.x
Paper
9h ago 1
1.21.x
Paper Spigot
9h ago 1
[1.0] POWER-TRIMS-SPIGOT by Unknown on Oct 15, 2026
Download
finally working spigot version
[2.9] POWER-TRIMS 2.9 by Unknown on Oct 15, 2026
Download
more bug fixes and fixed config
[2.8] POWER-TRIMS 2.8 by Unknown on Oct 15, 2026
Download
1) spigot not working
2) silence ult totem bypass
3) some optimisations
4)experimental features addition
[2.7] POWER-TRIMS 2.7 by Unknown on Oct 15, 2026
Download
Bug Fixes for Libs Disguise
[2.6] POWER-TRIMS 2.6 by Unknown on Oct 15, 2026
Download
Fixed Silence Ultimate
added option in rib trim to edit minions more
[2.5] POWER-TRIMS 2.5 by Unknown on Oct 15, 2026
Download
# PowerTrims v2.5

This update adds new configuration options for server admins, a visual in-game recipe editor, several bug fixes, and two experimental systems: Trim Mixing and Ultimates.


## New Features

### 1. Configurable Primary Abilities

Each trim's active ability can now be disabled independently, while its passive effects remain active. This lets you tune how aggressive each trim is without losing the passive value it provides.

In config.yml, under the abilities: section, set any trim to false:

``yaml
abilities:
wild: false # disables the grapple — players still get Regeneration I passive
sentry: true # active ability works normally
`


### 2. Trim Master Switch

A separate top-level toggle exists to completely disable a trim — no passive effects, no active ability, no ultimate. Useful for removing a trim from your server entirely without uninstalling the plugin.

`yaml
trims:
silence: false # completely disabled — armor works as normal armor
`


### 3. Recipe Toggles (Vanilla Duplication)

All 17 trim duplication recipes (the vanilla diamond + block method) can now be toggled off per trim. This is set to
false for all trims by default, meaning players must find templates naturally.

`yaml
recipes:
trim_duplication:
silence: false # must be found in Ancient Cities
sentry: true # can be duplicated with diamonds + a sentry trim like normally
`


### 4. Custom Recipes

When vanilla duplication is disabled, you can define a custom shaped crafting recipe for that trim template. The recipe editor GUI is also available in-game.

  • In-game editor:** /ptrecipeeditor <trim> (requires powertrims.admin)

Or configure it manually in
config.yml under the trim's section:

`yaml
sentry:
custom_dupe:
enabled: true
shaped: true
yield_amount: 2
shape: "DTD,DDD,DDD"
ingredients: "D=DIAMOND,EMERALD;T=SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE"
`

The
shape field uses a 3x3 grid (rows separated by commas). Each letter in ingredients maps to a material or a list of accepted materials (separated by commas).


### 5. Configurable Passive Effects

Passive potion effects are now fully configurable per trim. The format is
EFFECT_NAME:AMPLIFIER (where 0 = Level I, 1 = Level II, etc.). You can assign multiple effects to a single trim.

  • Defaults from config:**

| Trim | Default Passives |
|---|---|
| Silence | Strength II |
| Vex | Speed II |
| Snout | Strength I |
| Coast | Dolphin's Grace I |
| Wild | Regeneration I |
| Tide | Dolphin's Grace III |
| Dune | Haste I + Fire Resistance I |
| Eye | Night Vision I |
| Ward | Resistance I |
| Sentry | Resistance I |
| Spire | Speed II |
| Rib | Resistance I |
| Bolt | Speed III |
| Flow | Speed II |

`yaml
passive_effects:
dune:
  • "HASTE:0"
  • "FIRE_RESISTANCE:0"
bolt:
  • "SPEED:2" # Speed III
`


### 6. Startup Message Toggle

Disables the welcome message players see when they join.

`yaml
settings:
startup_message_enabled: false
`


### 7. Reorganized Config

config.yml has been restructured with clear section headers. Settings are now grouped logically: general settings → recipe toggles → trim toggles → ability toggles → passive effects → per-trim settings.


### 8. Dynamic Item Lore

Item lore is no longer hardcoded. Changes to ability values in
config.yml reflect on the item descriptions in inventory. The lore supports configurable placeholder values like cooldowns and radii.


### 9. Integrated Action Bars

PowerTrims shares the action bar with other plugins (DSCombat, DSLevels) using a priority slot system. Cooldown messages and combat tags are displayed side by side and no longer overwrite each other.


### 10. Revised Command Structure

| Command | Description |
|---|---|
|
/pt <subcommand> | Central command hub (alias for /powertrims) |
|
/pt help | Lists all available commands |
|
/pt trust <player> | Trust a player |
|
/pt untrust <player> | Untrust a player |
|
/pt config [trim] | Open the config GUI |
|
/pt recipe <trim> | View a trim's recipe |
|
/ptrecipeeditor <trim> | Open the visual recipe editor (admin) |

All original standalone commands (
/trust, /ability, /ptconfig, etc.) still work.


## Bug Fixes

  • Ritual Upgrade Crash** — Fixed a crash in the ultimate upgrade menu when the ritual item limits in rituals.yml were modified.
  • Ritual Verification** — Fixed the material checker for ultimate rituals so it correctly identifies and validates required items on the altar.
  • Anti-Cheat Bypass** — Tightened ability integrations to reduce false positives flagged by server-side anti-cheat plugins when players use trim abilities.


## Experimental Features

These are opt-in and may change. Enable them in
config.yml.


### Ultimates (Work in Progress)

These two trims have ultimate abilities that can be unlocked through a crafting ritual. These are still being refined — treat them as a preview.

  • Wild Ultimate** (in development) — Transform into a large nature form with vine tether attacks. 15-second duration, increased health pool.
  • Coast Ultimate** (in development) — Aquatic form with a trident throw, a sustained water beam, and a dash.

See
rituals.yml for the crafting requirements.


### Trim Mixing

Allows players to wear mixed trim sets to unlock hybrid classes. The behavior changes based on how many pieces of each trim are worn.

Enable in
config.yml:

`yaml
trim_mixing:
enabled: true
`

  • 4/4 — Full Set (The Master)**
  • Full passive effects at configured amplifiers.
  • Active abilities cost no hunger.
  • Ultimate ability can be used.

  • 3/1 — Utility Split (The Specialist)**
  • The 3-piece trim's active ability is available.
  • The 3-piece passive runs at full strength.
  • The 1-piece trim provides a weak secondary passive (capped at amplifier 0 by default — configurable via utility_mix.secondary_passive_max_amplifier).
  • Casting costs **3 hunger** (configurable). Requires at least **2 hunger** to cast.
  • Ultimates cannot be used.

  • 2/2 — Dual-Core (The Tactician)**
  • Both trim active abilities are available simultaneously.
  • Shift + F — Primary ability
  • F — Secondary ability
  • Both passives apply, capped at amplifier 0 by default (dual_core.passive_max_amplifier).
  • Casting costs **5 hunger**. Requires at least **4 hunger** to cast.
  • Cross-cooldown:** Using one ability puts the other on a **7 second** shared cooldown (configurable, with per-combo overrides).
  • Health gate:** If health drops below **50%** of max (passive_health_gate: 0.5), the secondary passive is removed. It returns when health recovers.
  • Ultimates cannot be used.

  • Secondary Blacklist**

Some trims are blocked from acting as a secondary in a 2/2 mix. By default,
silence and ward are blacklisted due to their passive strength.

`yaml
trim_mixing:
secondary_blacklist:
  • "silence"
  • "ward"
`

  • Blocked Combos**

Specific dual-core pairings can be blocked entirely.

`yaml
trim_mixing:
blocked_dual_core_combos:
  • "coast+wild"
``

[2.4] POWER-TRIMS 2.4 by Unknown on Oct 15, 2026
Download
major bug fixes and update to 1.21.11!
[2.3] POWER-TRIMS 2.3 by Unknown on Oct 15, 2026
Download
Wayfinder fix, added toggle for offhand activation, added activation commands for all trim abilities + upgrade gui shift click error AND 1.21.10 compatibility

  • toggle offhand activation command**--> /toggleoffhand

  • ability activation commands**--> /ability <trim>
[2.2] POWER-TRIMS 2.2 by Unknown on Oct 15, 2026
Download
World guard, Silence ult and other minor bug fixes
[2.1] POWER-TRIMS 2.1 by Unknown on Oct 15, 2026
Download
trust command and other bug fixes
[2.0] POWER-TRIMS 2.0 by Unknown on Oct 15, 2026
Download
the new PowerTrims update is finally here! This release includes bug fixes, a new way to edit passive potion effects, and a brand new ultimate ability for the Silence Trim!


# **DEPENDENCIES** --->
https://www.spigotmc.org/resources/libs-disguises-free.81 (REQUIRED)
https://modrinth.com/plugin/worldguard (optional)

# **Configurable Passive Effects**,

> As requested, you can now fully customise the passive potion effects for all trims directly in the config! When you boot up the new version, you'll find this section:


``passive_effects:
silence:
  • STRENGTH:1
vex:
  • SPEED:1
snout:
  • STRENGTH:0
coast:
  • DOLPHINS_GRACE:0
wild:
  • REGENERATION:0
tide:
  • DOLPHINS_GRACE:2
dune:
  • HASTE:0
  • FIRE_RESISTANCE:0
eye:
  • NIGHT_VISION:0
ward:
  • RESISTANCE:0
sentry:
  • RESISTANCE:0
spire:
  • SPEED:1
rib:
  • RESISTANCE:0
bolt:
  • SPEED:2
flow:
  • SPEED:1
`

>You can add, change, or remove as many passive effects as you want.

Examples:

To give a trim multiple effects:
`silence:
  • STRENGTH:1
  • SPEED:1
`


To give a trim no effects:
`silence: `


After editing, simply run /powertrims reload to apply your changes!



# **Improved Animations**,

>Most of the Trims now have better, more visually engaging animations than the last version!



# **NEW: Silence Trim Ultimate Ability!**,

>My favorite part of the update: The Silence Trim now has a powerful new ULTIMATE ABILITY!-->


To unlock it, you must perform a ritual:

  • 1)Type /upgrade
  • 2)Place a full set of Silence-trimmed armor into the menu.
  • 3)Click Initiate to begin the ritual!

IMPORTANT NOTE: You must have the required materials specified in the rituals.yml file to complete the ritual.--->
`
rituals:
SILENCE:
# Set to false to disable this specific upgrade ritual.

enabled: true

# Duration of the ritual in seconds.

duration: 10

# Maximum number of times this armor set can be created. Set to -1 for no limit.

limit: 2

# List of materials required for the ritual, in the format 'MATERIAL_NAME:AMOUNT'.

materials:
- 'DIAMOND_BLOCK:1'
- 'NETHERITE_INGOT:4'
- 'ECHO_SHARD:8'
- 'SCULK_CATALYST:1'
```

>the ultimate ability is transformation ability and has further sub abilities which can be activated by shift+7 , shift+8 and shift+ 9



# **Geyser is now compatible with POWER-TRIMS!, bedrock players can activate abilities by sneaking 2 times in a quick succession!**
#

[1.1] POWER-TRIMS 1.1 by Unknown on Oct 15, 2026
Download
potion effects vanishinf fixed
[1.0] POWER-TRIMS 1.0 by Unknown on Oct 15, 2026
Download
First Version of POWER-TRIMS!
POWER-TRIMS Icon
Download POWER-TRIMS
Select game version
Select platform