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Profundis: Nine New Quality Cave Biomes

Profundis: Nine New Quality Cave Biomes

by firenh • Downloads: 0 • Followers: 0
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Profundis, a worldgen mod by FireNH

A world generation mod adding in nine new underground biomes:
the Frozen Caves, the Mushroom Caves, the Molten Caves, the Amethyst Caves, the Black Caves, the Arid Caves, the Floral Lush Caves, the White Caves, and the Painted Caves.

I was busy with college and just saw this again but 160 thousand downloads!? Thank you all so much! If anyone has any ideas for new cave biomes, feel free to suggest some!

Profundis is a world generation mod which adds nine new vanilla-styled underground biomes to the game. These seven new underground biomes make the depths of the world significantly more diverse—what was once just three underground biomes is now ten! Mojang claimed that Caves & Cliffs would make the underground even more varied than the surface; Profundis aims to add much needed variation to the underground.

Profundis is a server-side mod, meaning it can be installed on a server and clients can join without needing to install a mod, much like a plugin! It can also be installed on a client for singleplayer!

Biomes

❄The Frozen Caves typically generates below cold regions of the world, and has icicles hanging from the ceiling with small ice and snow patches on the ground. Aquifers generating here have a layer of ice on the top, just like frozen lakes and rivers on the surface. Redstone is also extrememly abundant here.

🍄The Mushroom Caves can generate beneath more humid biomes. They have mycelium patches on the ground, with a plethora of small red and brown mushrooms generating everywhere. Huge mushrooms also spawn, although they spawn more often in large caves than small caves. Shelf Fungi line the walls, occasionally glowing with Shroomlights, in addition to the biome's higher rate of Glow Lichen.

🌋The Molten Caves can generate in almost any environment. They have lava deltas meandering throughout the stony slopes of the caves, with an abundance of lava springs as well. Basalt columns similar to those in the Basalt Deltas also spawn, although not as frequent as in the Nether. Small patches of Smooth Basalt can occasionally generate on cave surfaces in the Deepslate layer as well. Iron is more abundant here.

🔮The Amethyst Caves generate underneath hillier areas. They are filled with beautiful Amethyst Veins, with calcite and smooth basalt cracks in the cave walls. The crystals leave a gentle glow, alluring miners with their serenity.

⚫The Black Caves generate in almost any environment. They have walls of Tuff, Deepslate, and Blackstone, hence the name. They also lack Glow Lichen, making it difficult to see in large caverns.

🟧The Arid Caves generate under hotter areas. They have floors of sand and red sand, with sand in higher levels and red sand below deepslate level. The walls are made up of Terracotta bands of a variety of colours. They generate much like Frozen Caves, but in hotter biomes and rarer.

🌸The Floral Lush Caves are a variant of Lush Caves. They are exactly identical, except with a floor made of a variety of flowers. Pink Pedals coat the moss, while a mix of all flowers native to the Flower Forest grow in the moss.

⚪️The White Caves generate in almost any environment. Much like the Black Caves they have walls of Diorite, Calcite, and Andesite, hence the name. They generate in the same area as the Black Caves.

🎨The Painted Caves generate most commonly in tropical areas. They have walls of multicolored terracotta in a mesmerizing rainbow pattern.

All of the cave biomes' generation can be disabled individually in the config by simply changing a value.

Structures

🪵Cabins generate in every Vanilla and Profundis cave biome, but not in barren caves. They are small to mid-sized bunkers, originally constructed as small bases for miners. They each contain a few functional blocks such as furnaces and crafting tables, plus barrels with loot. The barrels typically have mediocre loot with a pickaxe thrown in, but occasionally contain more valuable treasure. In addition, the loot found in the barrels matches what biome the structure spawns in.

🧊Ice Dungeons are a variant on regular Monster Room dungeons that spawn in Frozen Caves. They contain an icy arena with a Skeleton Spawner and 8 pre-spawned Strays (I opted to not use a Stray Spawner as to not contradict with Vanilla's precedent on Strays; if you would like that to change let me know!). They additionally contain four barrels full of typical dungeon loot plus snow and ice.

🍄Mushroom Houses are an uncommon structure generating beneath Mushroom Fields and in Mushroom Caves. They are non-hostile and contain a few chests of loot, plus some standard utilities. Loot is not very rewarding, but can be a useful source of food in a pinch.

🔮Amethyst Dungeons are a slightly more difficult version of regular Monster Room Dungeons, generating in Amethyst Caves. They contain one Zombie spawner and one Skeleton spawner, and a Diamond Block in the middle as a reward.

⛲️Sanctuaries are underground fountains generating in Lush Caves and Floral Lush Caves. They contain a Gold Block and a rare blue Axolotl.

🏮Blackstone Lanterns are small lightposts generating in Black Caves. They contain one barrel in the center of the structure—but make sure to open the barrel at night for optimum loot! If opened during the day, their loot will be lackluster.

🗿Deep Statues are uncommon humanoid statues generating in Frozen Caves, Mushroom Caves, Amethyst Caves, Black Caves, and Arid Caves. They contain eight Iron Blocks in the head of the structure.

If any of you have any ideas for new cave biomes or structures please let me know on my GitHub! I'm always open to suggestions!

Frozen Caves Frozen Caves

Mushroom Caves

Mushroom Caves

Molten Caves

Molten Caves

Amethyst Caves

Amethyst Caves

Black Caves

Black Caves

Arid Caves

Arid Caves

Floral Lush Caves

Floral Lush Caves

Cabin

Cabin

Ice Dungeon

Ice Dungeon

Mushroom House

Mushroom House

Amethyst Dungeon

Amethyst Dungeon

Sanctuary

Sanctuary

Blackstone Lantern

Blackstone Lantern

Deep Statue

Deep Statue


All Versions

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Name Game version Platforms Published Downloads Actions
1.21.4
Fabric
12h ago 1
1.21
Fabric
12h ago 1
1.21
Fabric
12h ago 1
1.20.6
Fabric
12h ago 1
1.20.x
Fabric
12h ago 1
1.20.x
Fabric
12h ago 1
1.20.x
Fabric
12h ago 1
1.20.x
Fabric
12h ago 1
1.20.x
Fabric
12h ago 1
1.20.x
Fabric
12h ago 1
1.19.x
Fabric Quilt
12h ago 1
1.19.x
Fabric Quilt
12h ago 1
1.19-rc2
Fabric Quilt
12h ago 1
1.18.2
Fabric Quilt
12h ago 1
1.18.2
Fabric
12h ago 1
1.18.2
Fabric
12h ago 1
1.18.2
Fabric
12h ago 1
1.18.1
Fabric
12h ago 1
[1.7.3_b1] 1.7.3_b1 by firenh on Oct 14, 2026
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Hello! This is a pretty bare bones update to 1.21.4, with no added features.

  • Updated to 1.21.4
  • Known issue: Deep Statue structures only generate in Molten Caves, Cabins no longer generate
  • For some reason I was having trouble with biome tags and wanted to rush out a beta version. I might update it sometime to make it work, I might not. Who knows.

Truth be told, I am not very motivated to work on this mod a ton. I am a college student and computer science isn't my passion—besides, I only ever play Minecraft with one friend of mine who lives on the other side of the contient from me (shout out to you Percy). Don't be surprised if this mod fades into obscurity. Its gonna happen—not just to this mod, but to everything. Maybe someone'll pick up this mod and keep it going after I eventually abandon it, maybe itll just die. Who knows. I'm not yet abandoning it; as long as Percy and I are playing Minecraft I'll keep it updated. But don't expect new features or fast update times. Thank you all for the tremendous support over the past 3 years I've been working on and maintaining this mod.

I am not abandoning Profundis yet, but I will eventually.

Thank you, <br>
Ellie/"FireNH"
[1.7.1] 1.7.1 by firenh on Oct 14, 2026
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Fixed a bug where Amethyst Caves straight up do not generate... thats kinda embarrasing :P

Also....

  • Changed Biome Distribution
  • Painted Caves are less common and now spawn in the same region that Arid Caves do
  • Black Caves and White Caves now spawn in high erosion areas—places that are flatter.
  • Made Molten Caves ever so slightly rarer
[1.7.0] 1.7.0 by firenh on Oct 14, 2026
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Updated to 1.21!!! Plus, added a few new cave biomes!

  • Updated to 1.21
  • New cave biome: the White Caves
  • Similar to the Black Caves, but with diorite and calcite to make it white!
  • Spawns in similar locations to the Black Caves
  • New cave biome: the Painted Caves
  • Cave with splotches of multi-colored terracotta lining the walls
  • Spawns most commonly in tropical areas
  • Mildly tweaked cave biome spawning
Small update for Profundis just to get it working on 1.20.6. But oh my god, 100k downloads??? Thank you all so much!!! This means so much to me :D

Changelog:

  • Updated to 1.20.6
  • Added new "Forge" variant of the Cabin
  • Changed biome music
  • Changed packages from fireopal.profundis to firenh.profundis
A small update with a few minor changes:
  • Magma Blocks occasionally generate on cave walls in Molten Caves
  • New Structure: Sanctuary
  • Generates in Lush Caves and Floral Lush Caves
  • Fountain containing Gold Block and a Blue Axolotl
  • New Structure: Blackstone Lantern
  • Generates in Black Caves
  • Make sure to only open the barrel at night for best loot!!! If opened during the day the loot will be lackluster
  • New Structure: Deep Statue
  • Generates in Frozen Caves, Mushroom Caves, Amethyst Caves, Black Caves, and Arid Caves
  • Stone Statue of Minecraft Humanoid, contains Iron Blocks in its head
  • Generation can occasionally be a little bit scuffed, be warned :p

Again I haven't been working on this mod very much lately, I haven't even been that into Minecraft lately. But the support is absolutely insane. Well over 50 thousand downloads?!?!? That's insane!!! Thank you so so much for the support!
[1.6.1] 1.6.1 by firenh on Oct 14, 2026
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Literally does nothing but update for 1.20.4—tbh 1.6.0 could've worked for 1.20.4 but its good just in case

Also I was busy during college and didn't pay much attention to this but what the?? 17k downloads??? Thank you all so much!!! I'll be sure to keep working on this now that I'm less busy. Thanks for all the support!
[1.6.0] 1.6.0 by firenh on Oct 14, 2026
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Two new released Cave Biomes!

  • The Arid Caves generate under hotter areas. They have floors of sand and red sand, with sand in higher levels and red sand below deepslate level. The walls are made up of Terracotta bands of a variety of colours. They generate much like Frozen Caves, but in hotter biomes and rarer.
  • The Floral Lush Caves are a variant of Lush Caves. They are exactly identical, except with a floor made of a variety of flowers. Pink Pedals coat the floor, while a mix of all flowers native to the Flower Forest grow in the moss.

Four new Structure Types!
  • Cabins generate in every Vanilla and Profundis cave biome, but not in barren caves. They are small to mid-sized bunkers, originally constructed as small bases for miners. They each contain a few functional blocks such as furnaces and crafting tables, plus barrels with loot. The barrels typically have mediocre loot with a pickaxe thrown in, but occasionally contain more valuable treasure. In addition, the loot found in the barrels matches what biome the structure spawns in.
  • Ice Dungeons are a variant on regular Monster Room Dungeons that spawn in Frozen Caves. They contain an icy arena with a Skeleton Spawner and 8 pre-spawned Strays (I opted to not use a Stray Spawner as to not contradict with Vanilla's precedent on Strays; if you would like that to change let me know!). They additionally contain four barrels full of typical dungeon loot plus snow and ice.
  • Mushroom Houses are an uncommon structure generating beneath Mushroom Fields and in Mushroom Caves. They are non-hostile and contain a few chests of loot, plus some standard utilities. Loot is not very rewarding, but can be a useful source of food in a pinch.
  • Amethyst Dungeons are a slightly more difficult version of regular Monster Room Dungeons. They contain one Zombie spawner and one Skeleton spawner, and a Diamond Block in the middle as a reward.

Plus, one minor change:
  • Tweaked generation of Frozen Caves and Amethyst Caves: they should be slightly rarer.

This was probably the biggest update to Profundis since I created it! I'm so thankful to all of you for your support, it means so so so much to me! When I started this project I was not expecting such a positive response, so it truly means so much. Thank you all.
[1.5.2] 1.5.2 by firenh on Oct 14, 2026
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Three new WIP biomes!

  • The Arid Caves
  • Full of Sand and Sandstone, with Red Sand and Red Sandstone rarely generating in the Stone layer and commonly generating in the Deepslate layer
  • Spawns in hot areas, very common underneath Deserts
  • Not as common as Frozen Caves
  • The Floral Lush Caves
  • Lush Caves full of flowers!
  • Has all the flowers found in a Flower Forest plus Pink Pedals!
  • Uncommon, spawns wherever Lush Caves can
  • The Dirt Caves
  • Very unfinished
  • Spawns lots of dirt blobs
  • I wanted to finish it today but my PC is so bad and I gave up :)

In addition, I've started work on "rooted mushrooms," a mushroom spawning on the surface similar to Azalea trees to tell you where a Mushroom cave is likely to be! They aren't yet implemented, however.

Also thank you so much for 5K downloads! It means so much!
[1.5.1] 1.5.1 by firenh on Oct 14, 2026
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  • Black Caves are now no longer an "experimental" biome! They should be less laggy now. They can still be disabled in the config, much like all other biomes.
  • Amethyst Veins should no longer generate completely underground.
  • This likely also fixes the bug where Amethyst can occasionally be seen on the surface
  • Shroomlights occasionally generate in the bottoms of Large Shelf Fungi
  • Increased Glow Lichen in Mushroom Caves
  • Additional minor changes that really don't matter
[1.5] 1.5 by firenh on Oct 14, 2026
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Sorry about the delay, I had *a lot* of personal business near the end of the school year, but over the summer I can return to modding some!

Changelog:
  • Updated to 1.20.1
  • New Experimental biome: The Black Caves!
  • Spawn in the same area Amethyst Caves do, but on the other end of the weirdness spectrum.
  • Walls made of Tuff, Deepslate, and Blackstone
  • This biome was inspired by "The Black Mines" in TangoTek's Hermitcraft game *Decked Out*!
  • DISABLED BY DEFAULT; can be enabled in Config
  • I need to do a lot of optimization for the new features, I've lost my grace in coding since I've been gone :o
  • More ice in the walls of Frozen Caves
  • Less amethyst crystals/buds in Amethyst Caves
  • No lava springs or lava lakes in Frozen Caves anymore

Technical Changes:
  • Reformatted all Configured Features, Placed Features, and Biomes in the JSON format
  • I didn't code it by hand thank the lord
  • This is why updating took so long
  • The biome layout system now references biome keys that are NOT valid at runtime, which seems to work maybe idk

[1.4.1] 1.4.1 by firenh on Oct 14, 2026
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  • Mild Changes to Amethyst Caves
  • Suspended Amethyst Veins (Large Crystals) now only generate on the ceiling and no longer in mid-air
  • They now also have far more Calcite in the crystal
  • Amethyst Veins now no longer generate Amethyst blocks underwater
  • Amethyst Veins have better Smooth Basalt/Calcite distribution
  • Amethyst Caves in general look a lot prettier and less cluttered
This is a very large update, as Profundis updates go.

  • Added the Amethyst Caves
  • Generates underneath hillier areas
  • Filled with Amethyst Veins with few Suspended Amethyst Veins in the air
  • Added translation keys for every biome
  • Added new mod icon showcasing Amethyst Caves and the 1.4 version number
[1.3.1] 1.3.1 by firenh on Oct 14, 2026
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  • Updated to 1.19rc-2. It should work on 1.19 full release, but in case it doesn't another update will be pushed.
  • Added all new biomes to the #profundis:profundis_biomes biome tag
  • Added all new biomes to the #c:caves biome tag

That's it.
[1.3.0] 1.3.0 by firenh on Oct 14, 2026
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  • Added Shelf Fungi to Mushroom Caves
  • Three types: Brown, Red, and White (Mushroom Stem Block)
  • Can come in small and large sizes
  • Added specific music to biomes
  • Frozen Caves shares Frozen Peaks music
  • Mushroom Caves shares Lush Caves music
  • Molten Caves shares Dripstone Caves music
[1.2.1] 1.2.1 by firenh on Oct 14, 2026
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  • Changed where Mushroom Caves generate:
  • Rather than generating where humidity is low, they generate where it is high
  • To prevent conflicting with lush caves (which also generates where humidity is high) mushroom caves generate where it is slightly less humid, but have very specific weirdness, continentalness, and temperature parameters so mushroom caves don't always entirely surround lush caves
  • On average, mushroom caves should be smaller
  • They are no longer biased to generate in cold places; they are now biased to generate in temperate to tropical places (temperature index 2 to 3). They still should be able to generate in any temperature, but they are overwhelmingly biased there.
  • Added all cave biomes to the same surface rules as Stony Shore
  • This was added so that cave biomes would not generate grass underground sometimes, which looks especially wrong in biomes such as Badlands.
[1.2.0] 1.2.0 by firenh on Oct 14, 2026
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There was one major change in this release:

  • Changed the algorithm used to make many of the cave surface features.

This has many side effects:

  • Different looking cave surfaces (duh)
  • Mycelium is more dense in the mushroom caves
  • Cave surfaces are now multiple blocks deep (this includes some of the ice patches in frozen caves)

One more unrelated change:

  • Smooth Basalt and Basalt surfaces now appear in molten caves above y=0
[1.1.0] 1.1.0 by firenh on Oct 14, 2026
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  • Updated to version 1.18.2!

This took a little longer than expected, due to Mojang completely reworking Registry entries. But, I got it.
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