







🧭 Built on Custom Content
You are one of the Flameborn of Vaaz, a race created by S'kellak, the Creator of All Things, to protect and ensure the balance of all realms.
After thousands of years of peace, a ravenous force known as the Void has started an invasion into the universal realms. Worlds filled with life and death are now threatened with being destroyed completely. Will you fulfill your mission and stop the Void's Invasion?
Prominence is a modpack built on Custom Content, based on its lore universe.
Get ready for v4.0, the Kingdom of Vaaz Update, featuring for the first time in a Minecraft modpack a fully functional capital city filled with NPCs, which you will be able to visit at any point of the campaign, and which will evolve as you progress through the quests and eventually reach the Hasturian Era.
⭐ Feature Overview ⭐
📜 Quests and Story Campaign Guide yourself through the mods with interactive quests. Explore two major storylines: The Void's Invasion and The Hasturian Era. The story campaign unlocks progressively, tying together lore, narrative, and your character's progression.
🌋 The Kingdom of Vaaz
A fully fledged capital city, home of the Flameborn, Dwarven and Serkonid.
🐍 Find various NPCs with dialogues, shops and quests.
⏳ Watch it evolve with your campaign progress and change over time.
🌲 The Talent Tree Create your own class using a custom Talent Tree in Prominence's volcanic style. It features 10 fates, 16 passive talents, 5 active abilities, and 100 stat talents. Customize your build with unique talents and gear.
🔼 Level Up Your Character Grow stronger with a custom leveling system. Earn talent points every 2 levels and battle enemies that scale with your level. Includes multiplayer support with mob scaling.
💬 NPC Dialogues
Two completely custom dialogue systems tied to NPCs:
🗣️ Immersive Dialogues, which contain voice acted (no AI used) lines and are used during campaign or important quests. 🔇 Interactive Dialogues, which use a custom screen to make players interact with the NPC, used by various NPCs across Vaaz.
🎨 Handcrafted Design Prominence features a distinct volcanic visual style crafted by S'Kellak. Includes a custom hotbar, custom GUI, changed textures, and a lot more immersive visual details throughout the modpack.
🔨 Forge Your Own Endgame Choose your own playstyle with powerful artifacts featuring unique abilities. Obtain the Molten Core through the campaign to forge artifacts. Upgrade them through their own Upgrade Tree by gaining Artifact Power using Molten Remnants.
⚔️ The Primordial Forge: Endgame Custom Armor Sets
Forge endgame sets with unique tiered effects using the Primordial Forge, unlocked in Chapter II of the Hasturian Era.
💀 Mythic Challenges: Endgame Boss Encounters Face off against Mythic Bosses with infinite scaling difficulty, which you need to defeat before the timer runs out. Start at Mythic 1 and fight increasingly harder bosses with random affixes. ⚠️ Up to 3 lives during multiplayer encounters; losing them makes the Unholy Hourglass level be reduced. 🔓 Unlocked after completing Chapter II of the Hasturian Era.
🧥 Transmogrification – Choose Your Own Style Customize the appearance of your armor and weapons using magical Transmogrification. Change any item's look without affecting its stats; style freely without sacrificing power!
THE FOLLOWING WEBSITES ARE THE ONLY OFFICIAL WEBSITES THAT HOST PROMINENCE II CONTENT. ALL OTHER WEBSITES ARE NOT ASSOCIATED WITH US AND ANY CLAIMS OF THEM BEING OFFICIAL ARE FALSE. PLEASE AVOID THEM AT ALL COSTS AS THEY MIGHT CONTAIN MALICIOUS CONTENT.
- Official Wiki for Prominence
- Official Prominence II Server Browser
- Official Server Hosting Guide for Prominence II
- Official Modpack Page on CurseForge
- Official Modpack Page on Modrinth
- Official Chinese Modpack Page on CurseForge
Prominence™ is a trademark of Cinderstone Studios LLC. This project is not affiliated with or endorsed by Mojang, Microsoft, or any other third party. All other trademarks are the property of their respective owners.
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
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- v4.1.3 - Aquamirae Update and fixes**
This update largely updates mods as it was a bit neglected. Aquamirae finally gets an update so you can experience it like you see in those Tiktok edits
REMINDER ONCE MORE!!
We have decided that we are removing both Bumblezone and Deeper and Darker! This removal will happen in about 2-3 Updates! More info on when exactly and what to do will follow the coming weeks.
This is part of our debloating of Prominence as both dimensions don't serve a direct purpose. Honey items will be added to Vaaz trades in the same update as these mods are being removed.
This means any block from both of these mods, including their Dimension will be gone, once the mod is removed. Sorry to all the Bee fans and the singular Deep Dark fan, if you still exist!
We are currently aware of an issue causing mob spawn to be weird and are working on a fix. There is a temp fix in the Discord if you want to try it. It will most likely be fixed by next update.
## Changes
- New cooler EMI showcase for the Spell binding Table
- Lowered Artifact Damage on Ghaj, to 2% on the haste focused node and 4% on the damage focused node
- Lowered Emberlash Stacks to 6
- Lowered Emberlash Spell scaling from 0.38 to 0.25
- Added a Mod so Drekora can have a unified Hub
## Additions
- New Ice Maze Dimension coming with the Aquamirae Update! Check out the Explorers Journal for more info on how to get there and how to get back out
- Massive Shipbreaker Event in the Ice maze!
- Added more Quest info to the dimension and such
- Mobs from the Ice maze take less damage from normal weapons
- Cornelia may be a small bit harder, since armor and damage is less effective
- To combat this, Depth’s Fury governs your damage to them, and Depth’s Resilience governs how hard they hit you and how much of your armor counts
- Entire Biome looks cooler!
## Fixes
- Remove the Bloat Armors from EMI that were added by Aquamirae
- Fixed the Battlestandards being un-nerfed once again
- Hopefully fixed a bug with Modrinth giving you the wrong FTB mods
- Fixed a ton of issues from other mods, the game might run better now for most players in general
Thank you to the Modded MC Network team for the following fixes:
- Block entity render skips drawing a block entity that has no world so a bad render does not crash the game
- AzureLib items gives an animated item a missing id or skips the animation so the item does not crash
- Waystones skips waystone tooltips when the waystone list is not ready yet
- CIT Resewn skips a custom item texture when the item is missing
- Botania floating flowers skips the floating island draw when the flower has no world
- Iceberg and Legendary Tooltips skips the item model on a tooltip when the item is empty
- Copycats uses a spare material when the saved material is missing so the block does not crash
- Create contraptions skips a block entity that fails while a contraption is being drawn so the contraption still shows
- Kibe block generators replaces a bad saved generator with a safe one before the block loads
Added Clientfixes, Fragmentum (needed for Aquamirae)
Updated Ae2, Ambient Sounds, Aquamirae, Balm, Builders Wands, Chatanimations, Collective, Colorwheell, Connectivity, creativecore, Cupboard, Doubledoors, Dragonfight, EMI Compat, Entity Culling, Essential, Euphoria Patcher, Fabric API, Fzzy Config, Geckolib, Geophilic, Immediately Fast, Integrated API, Iris search, Item locks, Jamlib, Lootintegrations integrated, Memorysettings, Midnight lib, Moogs voyager structures, Moogs structures, Moonlight, More armor Trims, Skinlayers 3d, Unsafe world random access detector
- v4.1.2 - Fixes and Fixes part 2531**
This is a smaller update, fixing a couple of issues.
We have decided that we are removing both Bumblezone and Deeper and Darker! This removal will happen in about 3-4 Updates! More info on when exactly and what to do will follow the coming weeks.
This is part of our debloating of Prominence as both dimensions don't serve a direct purpose. Honey items will be added to Vaaz trades in the same update as these mods are being removed.
This means any block from both of these mods, including their Dimension will be gone, once the mod is removed. Sorry to all the Bee fans and the singular Deep Dark fan, if you still exist!
## Changes
- Removed all Bosses from the Chungus tonic whitelist, so you cant skip bosses with it anymore
- Nether gauntlet now deals less damage when you are overleveled and you play on hard - we know the boss is a player favorite and Alms most hated boss
- Replaced Create:Testosterone with its official port
## Additions
- Added compatibility with Regions Unexplored and using an axe at the Cutting Board from Farmers Delight
- Allowed Roid rage to work on the Elytra (you heard that right)
- New Supplementaries Compat with soups into jars and such! More throwable bricks you can throw at your most hated Devs if you see them ingame
## Fixes
- Fixed some Bosses having Arrows bounce off them so you could infinitely stack arrows on them
- Fixed some players being unable to join servers via No Chat Reports
- Removed Leftover bundles from loot tables - Bundles are disabled. Please use Backpacks instead
Added Regions unexplored Compat, Bundles no more, Arrows no Bouncy, No Chat Reports, Create:Testosterone(the official one), Supplementaries Compat
Updated Testosterone Tweaks(previously was the unofficial one)
- Fixed Simplyswords Tweaks mod having the wrong hash
- FULLY COMPATIBLE WITH 4.1.1
- v4.1.1 - The great Rebalance Part 1**
This Update Fixes a couple of issues that have come with the latest Simply Swords update. Many weapons that have been a bit too strong are also nerfed while we are at it. Classic game devs smh...
Items like Gh'aj were way too weak and as we all know, nerf Archer. So that is exactly what we did. Many more weapons have been made more viable, to encourage build variety. Just because your current build isnt mentioned here, doesn't mean it will never be adjusted or buffed/nerfed. There is many more planned changes. Changes are loosely grouped for each class.
We are also aware the the Wither currently does not drop Simplyswords and are working on a fix.
## Changes
### Fixes
- Temporarily using the Essential zoom(not as cool we know) until Zoomify is fixed
- Fixed OPAC UI related crash
- Simply Swords such as Sunfire can now use their Abilities again - you may need to rebind the ability button if you are still experiencing issues
- Simply Swords such as Harbinger and Lichblade now show their proper cool textures again
- Fixed Simply Bows working in claims even though they shouldn't
- Fixed Crash with Simply Skills
- Fixed an issue with Runes from Simply Swords
- Armor Stands are no longer breakable in Vaaz
- Wrenches no longer work in Vaaz
- Chorus fruit can no longer be consumed in Vaaz
- Fixed a death loop due to dying from max corruption in present and past Vaaz
### Additions
- Added Advanced Netherite crafting varians to blast furnace and Alloy Forge
- Added better recipes for MI barrels
- Made Advanced Netherite salvageable
- Added some more ore blocks to the Alloy Forge
- New Soulbound system:
Triggers if any soulbound item gets either stolen from you or you dont have enough space in inventory when receiving it
### Balance Changes
- Lowered Watcher Spell Scaling from 1.25 to 0.7
- Lowered Watcher Damage Scaling from 0.85 to 0.6
- The Watcher no longer executes everything under 25% hp, as a matter of fact it will never execute again
- Removed additional Holy Spell power from Watcher as it was not supposed to have it anymore, lol
- Made Bloodwake scale with Blood, did the same for a few other weapons such as Caelestis now scaling with Arcane
- Keep in mind that most Summons scale with healing and Soul
- Lowered Enigma Fling Upward Strength from 0.55 to 0.3, this will make mobs fly less high
- Lowered both Battle Standards to what they were supposed to have
- Lowered Winterfangs Shots count, arrow speed, homing radius, base damage, homing acceleration, bounty rune damage multiplier and extra arrow multiplier
- Simply Bows now can only have 3 Upgrades and only 2 of each
- Lowered Sindorei Heritage Draw speed bonus from +100% to +50%
- Lowered Strike Spell Scaling of Soulstalker
- Gh'aj now gives Haste and Artifact damage per node, alternating between higher artifact dmg and higher haste, middle node now gives additional 10% haste
- Supernova now gives +5% Spell haste instead of 12% Haste as it was used only for the haste by rogues
- Lowered Shadowsting Damage modifier from 1.0 to 0.66
- Lowered Shadowsting attack speed by 0.3
- Lowered Shadowsting onhit chance from 40 to 20
- Lowered Spell scaling from 2.5 to 1.75
- Increase Cooldown of the Ability from 200 to 225
- Lowered duration from 100 to 75
- Emberlash now can have twice the stacks
- Lightning weapons like Ionbound Stormscale and Mjolnir are now more viable for Valkyries and no longer scale with Physical
- Thunderbrand now scales better for both Valkyrie and Warrior
- Stormlash Rune now better scales with lightning, perfect for lightning builds
- Runic Slash Rune has been lowered to scale far less with Physical Damage and Arcane
- Dancing Blades Rune now goes up to 20, but the individual blades deal less damage
- Evocation Rune is now Unholy and scales better with it, great for mob farms
- Lichblade now temporarily only scales with unholy spell power, this will be changed later
- Magiscythe now scales better and repairs duration more
- Magispear and Magiblade now dont scale with physical damage and scale better with Arcane
- Lordsword of plagues now spreads to more enemies and scales better off unholy
Added SimplyBows OPAC Bridge, SimplyCompat
Updated Alms Recipe Additions, Simplyswords All the Smites, Simplyswords all the festering Strike, Simplyswords all the Death Strike, Loot Integrations: Moog's Voyager, Botania, Opac UI, OnlyExcavators, SimplySwords Reforged, Zoomify
Special thanks go to Jrum, Onion and Rasp from the Discord for giving feedback! Without people like you we wouldn't have updates this big!
- v4.1.0 - Simply Swords and Bows Update**
This is the awaited Simply Swords update! It fully reworks many Simply Swords and adds a couple of new ones. Your build may need to be adjusted as this update will most likely make every build guide obsolete. There is now a handful of Simply Bows, which have their own unique abilities, which all can be used with your Archery books!
## Changes
- Simply Swords Questline has expanded to accommodate the new Simply Bows and Simply Swords with new looks!
- New hidden Simply Swords variants can be made in specific locations, secret!
- Arachne(at 50%) and Gu mas(at 70%) now have a chance to drop Simply swords and Bows
- Disarmed effect now bypasses specific blocks for Obsidilith and Void blossom
- Fixed winning a challenge immediately after a player enters the arena while riding an entity
- Fixed hourglass tick lag when you summon a portal
- Fixed shaders in Assault Vaaz
- Fixed Mounts being cleared when you win a Hourglass Challenge
- Fixed Primordial Bard and Paladin Recipes not working
- Fixed Damage Tilt not being modified in the Options
- Fixed Tripped and fell happening randomly - it should now only happen in Challenge Dimensions
- Fixed Defiance not being ablt to be discovered or lootable
- Fixed Builders Wands being too expensive
- Fixed Mythic Mounts adding a black screen when opening the inventory(credit goes to Bagel for improving everyones life)
- Mythic Mounts, Horses of any kind now work with any Rider passive such as from Death Knights and Archers (Unholy buff in this economy?)
- Made allies being able to enter the same Hourglass (max players are always 5)
- Changed Awakened Lichblade to Slumbering Lichblade in Frostmourne recipe as it is no longer an independent item
- MI Steel Drill now gives Salt
- Salt dust has been generally unified to be better useful and be used in all recipes that need Salt
- Added Recipes that make Motors for MI Pipes easier to make and better to scale
- Added a Pity Quest that unlocks after crafting 128 Mutandis for a Rowan Sapling
- Added Deathstrider mount spell from Archon which summons a Mount
- Added a couple more Trades
- Made the Eye Trading Quest bigger and more noticeable
- A couple of Structures have been added and slightly reworked, every Mega Ship in the End now has a proper crew
- Essential should no longer show "Update Available" when Essential needs an Update, please leave this to the Modpack Team
- Removed the Fire Wand Quest as the Wand is no longer obtainable
- Removed Warp spell
- Removed another round of old, bloat Mods
- And lots of fixes!
## Mods
- Added Simply Tooltips, Simply Bows, GLFW X11 Fix(Forgot to add it in the previous one)
- Updated Simply Swords, Custom Tooltip API, Integrated API, Iris search, Quests and Teams fixes, s-lin, Skinlayers 3d, MVS - Moog's Voyager Structures, MES - Moog's End Structures, Simply Swords Tweaks, Alms Recipe Additions, Create: Copycats, Prominent, Simply Swords Reforged, Enhanced Boss Bars
- Removed Friends&Foes Beekeeper Addon, BlockRunner, Friends&Foes Flowery Mooblooms, Rare Ice, Simply Swords Opac bridge(No longer needed), Simply Fixes, More Axolotl Variants Mod, More Axolotl Variants API, Axolotl item Fix
- v4.0.5 - Defensive Enchants Rebalance and Advancements fix**
This update fixes Advancements in multiplayer only being given to some players and not all of them. Players will be able to stack multiple defensive enchants(Battle Rouse, Warding, Spellbreaking and so forth) on top of their Protection. This means sacrificing another Enchanting slot for many hybrid classes, but more survivability overall. Most of these Enchantments have been lowered to be balanced. We are working on a larger update, so stay tuned for that!
## Changes
- The following Enchantments have been lowered and made non-exclusive with Protection and its brothers: Warding(Excluded from the nerf), Battle Rouse, Spellbreaking, Evasion, Defiance, Evasion, Suppression
- These Enchants can now be found, traded for and added to already existing armor without issues
- Moved Protection from Common to Rare so it is easier found in higher Arcana Enchanting Tables
- Reason as to this change is so that it appears more often in mid-late game Enchanting Table setups
- Lowered Rarities of a few less significant Enchants to replace Protection's spot like Spellbreaking and Suppression
- Disabled the Bleed mechanic from Soulsweapons entirely as it has unintended effects, this may be changed in the future
- Added more Custom Tooltips for Lord souls and Black Ocelot Pelt and more
- Added a mod to fix GLFW sometimes not working for some users
- Fixed Advancements not being given to all players that killed the boss
- Fixed NPCs in Vaaz not wanting to talk to you because of missing Advancements
- Fixed a crash for some players with the Advancement Tab
- Fixed a few formatting issues in the Minecells Tab
- Fixed Mutant Skeleton Armor buffs being accidentally enabled
- Hammers should no longer break inside claims the player doesn't own
## Mods
- Added Mods: Unrestricted Enchanting, GLFW X11 Fix
- Updated Mods: Opac Fixes, Mutant Skeleton Armor Tweaks
- Downgraded Mods: Better Advancements
- v4.0.4 - Update found?**
This update updates some mods and Reworks the Minecells Questline! Next update will most likely revolve around Souls.
## Changes
- Sparks from botania can now be dyed
- New crash assistant website it uploads to, hope you won't see it
- Added a Temporary mod to Prominence that makes Simply Swords work with OPAC instead of /team(this mod will be removed once Simplyswords is updated as it will no longer be needed)
- Added a new Rubber Recipe to the Modern Industrialization Centrifuge as suggested on our Discord
- You should now see burn times for fuel in the Blaze burner and many more things to improve your Tech Journey
- Completely Overhauled the Minecells Questline to properly explain where to go and reflect how Minecells looks now
- Removed a few obsolete Quests as the items or mobs were either disabled or not used anymore
- Disabled the Wabbajack for now, sorry
- Fixed smaller issues with Tierify giving the wrong cost or no cost at all
- Various fixes of crashes and such
## Mods
- Updated Alms Recipe Additions, AmbientSounds, Amendments, Bobby, BetterAdvancements, Botania, Backpack Melodies, BuildGuide, Chat heads, Chatanimation, Collective, Common-networking, CrashAssistant, CreativeCore, Cupboard, Entity culling, Forcemaster, ForgeConfigAPIPort, Geophilic, Icarus, integrated Api, IrisSearch, Jade, More Armor Trims, MoogsStructureLib, MoogsVoyagerStructures, Mutant Skeleton Armor Tweaks, Newblahaj, Packetfixer, Quests Teams Fixes, Recipeessentials, s-lib, smwyg-fix, Steam Rails, Travelers backpack
- Added Jade Addons (Fabric), Simplyswords opac fix
- v4.0.3 - Various fixes once again and Wizard rework**
This update removes Frostiful again and makes Wizard Progression more linear. Open Parties and Claims now also has a UI to make allying and making parties easier.
## New Party UI!
- Press "P" to open the Opac UI and invite friends and allies there.
## Changes
- Added more Compatibility to Ashen with mods such as JustHammers and Better Nether Items
- Removed Frostiful, it was added due to a mistake, sorry
- All Spell school Robes can now be crafted out of the Wizard Robes, making progression more linear
- Wands can now be made with the Wizard Staff and continuously upgraded, so you can keep your Staff and make it into Ekavar
- Added the Ability to manage who can use Waystones in claims, now being able to set to noone, allies, everyone and Party
- Removed an obsolete armor from the combat and Gear Questline
- Made the Kill the Ender Dragon quest in the Main Questline also give the Advancement in case the player somehow didn't get it
- Belt now takes Lanterns again
- Parties quest in the Getting started Questline now Mentions being able to use P to open the Party interface
- Fixed Dark Armor still being shown as needed for the Warrior Tier 3 Questline
- Made the Simply Swords Questline Progress-able without having to smelt in at least one Simply Sword
- Various small tweaks in the Questbook not worth mentioning
## Mods
- Added Mods: Opac UI
- Removed Mods: Frostiful
- Updated Mods: S-Lib, Smart Tooltip Scroll, Custom Tooltip API, Alm's Recipe Additions
- Added Resourcepacks: Ashen JustHammers Support, Ashen BetterNether Items Support
v4.0.2 - Various fixes and brand new Supernova
This update introduces various fixes, including fixes for mythic bosses scaling.
It also introduces numerous more trades for early to mid game, and includes a trade for the Unholy Hourglass.
All FTB Teams will be disbanded because of bugs caused by being on a team that break progression! Don't worry though, you won't lose any quest progress. Please use open parties and claims.
YOUR OPTIONS WILL BE RESET!
Artifacts
Added brand new Supernova model
Vaaz NPC Vendors
Added molten remnants trades for S'kellak
Fixed many trades missing objects
Mythic Challenges
Mythic 16+ can now be done without a team of 5 people, but it will scale the same way as a 5 player team.
Fixed Arachne's health scaling being broken
Nerfed gu'mas' health to be singificantly lower
Slightly nerfed Ama'gul's hp to be lower
Affix adds (cultists, aberrations, withers, chupacabras) now spawn with 25% of the health they used to
Affix adds no longer stack infinitely
Spiderlings, smaller golems and other spawns from bosses no longer stay after the challenge ends
Bosses
Ama'gul now sends a message when hitting a clone, making it more accessible to people with no audio
Accessibility Features
Added Arachnophobia mode for Arachne(turns into a robot)
Other Changes
Added more Compatibility to Ashen with mods such as Builders Wands, the Alloy Forge and Oxidized
Fixed a Critical memory leak with Copycats
Failing a Mythic Challenge now rerolls the boss on your returned hourglass, same as winning, and neither can land on the boss you just fought
Tripping and falling inside a Mythic Challenge no longer kills you outright, it now counts as a challenge death
The Questbook should overall be less prone to greyed out quests
Fixed some compat with the drills from Modern Industrialization still giving disabled ores from other mods
Titanium drill also now gives uraninite
Steel drill now gives silver ore
Added missing Tags to Garlic and Water artichoke from Enchanted:Witchcraft
Added Tags to the Chili Pepper so it's compatible with the Chile Pepper
Removed % Hp Scaling on the Darkin Scythe
Lowered Invading Forlorn Spawn
Removed Dragons Breath Trim due to bugs
Fixed the Stabby Stab and Meteorite Compass quest in the Applied Energistics Questline
Made a few more quests properly optional
Fixed Arachne having twice the stats
Fixed Pain Cycle 3 being obtainable from villagers but not being able to be applied
Completely removed Spell infinity from trading and the enchanting level as it is no longer needed for casting spells
Fixed some trades as they were too late or too early, such as a few Simply swords, Armor pieces
Added Hourglass Trade to Alm, so players can buy a new one to level
Fixed some smaller Crashes and issues
Mods
Updated Prominent, Alms Recipe Additons, Emi- Compat, SMWYG-Fix, Copycats, Naturalist, Bards, More RPG Library, Create: Testosterone, Smart Tooltip Scroll, S-Lib
Added Mods: Mutandis Tweaks, Quests and Teams Fixes
Added Resourcepacks: Ashen Friends&Foes Support, Ashen Build Wands Support, Derelict Arachnofobia Mode, Ashen Alloy Forgery Support, Ashen Oxidized Support, Amne's Kibe Utilities Spanish Translations, Amne's Zenith Renewed Spanish Translations
- v4.0.1 - The Kingdom of Vaaz**
An overall hefty patch fixing lots of bugs found on v4.0.0, along with QoL changes.
## Important changes
- Fixed various NPCs not having trades in Vaaz.
- Mythic bosses have been **extremely nerfed** to make them easier for non-minmaxed players.
- Simply Swords now uses Spell Engine spells, making them now work with spellbooks.
- Fixed "tripped and fell" death on mythic challenges
- Fixed progression issues in the campaign, mainly happening on multiplayer
- Added tooltips to many items that are usually not understood by players
- Your keybinds will be reset!
## Bug Fixes
- Fixed custom quest progress being wiped when dying, which could brick the tutorial and other custom quests
- Fixed the wait for Mirgaff during "The Secret Ingredient" restarting if you left to the Overworld or relogged, the timer now keeps counting wherever you are
- Players that got locked out of the tutorial by the above bug can now run it again
- Fixed the Gu'mas encounter losing track of the arena and boss if you died to him
- Fixed the Flameborn's Stone forgetting your return position if you died in Vaaz, dumping you at world spawn instead
- Fixed Mythic Challenges being accessible by non hasturian era players
- Fixed fake level up messages spamming when killing mobs while at a campaign level limit, you now get a message explaining why you aren't gaining XP instead
- Fixed being unable to walk backwards while attacking even with Feet Control
- Fixed the Flameborn's Call spell icon showing an outdated version of the stone instead of its current look
- Fixed dupe using carryon
- Fixed bard fate giving the old bard passive still
- Fixed the corruption tooltip in inventory saying the eyes spawn in combat, after 999 years
## Quest Changes
- "A Worrying Reunion" and "S'kellak's Reward" now trigger when using the Flameborn's Stone from any dimension, not just the Overworld
- The return objective of "A Worrying Reunion" now completes wherever you came back from instead of hanging if you didn't come from the Overworld
- Fixed boss quests using advancements instead of kill tasks which made quests not complete for party members
## Performance Changes
- Heavily optimized server ticking by patching some mods
## Other Changes
- Forge Guard recipe in the primordial forge now requires a Blazing Magister armor piece instead of Gleaming Magister.
- Talent XP from Warden now gives heavily reduced XP so it can't be farmed for easy levels
- Players teleporting into a Vaaz era they shouldn't be in yet are now sent back to the era they belong in
- Derelict's spiders and the cultists now only spawn around players during Hasturian Era
- New community translation packs now enable themselves automatically if you already have that language's translation folder enabled in the resource packs menu
- The XP bar in the Talent Tree menu got a fresh look, level displayed is now the player level, the bar now shows your actual level progress, and the tooltip now tells you your talent points and when the next one is obtained. While at a campaign level limit the indicator turns red so it's clear why you aren't leveling (plus a message sent in the chat to remiind players)
- Artifact tree screens got a matching cleanup: headers now say "Artifact Upgrades" and "Artifact Upgrade Points left", and the bar tooltip shows your Artifact Level (out of 7) and the Artifact Power needed for the next upgrade. The points counter on talent and artifact screens is now yellow and the menu titles pop more with an outline
- The developer badge now shows before the name instead of after it in chat
- Simply Swords unique weapon abilities are now real spells! Right click triggers them exactly like before (hold abilities charge like spells now), they show up in the spell hotbar with the weapon as the spell icon and a proper cooldown display, and your spellbook spells stay usable on the number keys while holding these weapons
- Disabled Levitation Shot & Spell Infinity,
- Lowered emberstorm's max haste from 11 to 5,
- Blacklisted both gu'mas and the alloy forge controllers from carry on
- Added special gift to those that had an illegal transmog ;)
## Mods
- Updated Prominent, Bard (RPG Series Plus), Alm's Recipe Additions, Spell enchants for armor, Smart Tooltip Scroll, Essential, Create: Tesosterone, Cable Fixes for Prom, FTB X Emi Compat, Euphoria Patches
- v4.0.1 - The Kingdom of Vaaz**
An overall hefty patch fixing lots of bugs found on v4.0.0, along with QoL changes.
## Important changes
- Fixed various NPCs not having trades in Vaaz.
- Mythic bosses have been **extremely nerfed** to make them easier for non-minmaxed players.
- Simply Swords now uses Spell Engine spells, making them now work with spellbooks.
- Fixed "tripped and fell" death on mythic challenges
- Fixed progression issues in the campaign, mainly happening on multiplayer
- Added tooltips to many items that are usually not understood by players
## Bug Fixes
- Fixed custom quest progress being wiped when dying, which could brick the tutorial and other custom quests
- Fixed the wait for Mirgaff during "The Secret Ingredient" restarting if you left to the Overworld or relogged, the timer now keeps counting wherever you are
- Players that got locked out of the tutorial by the above bug can now run it again
- Fixed the Gu'mas encounter losing track of the arena and boss if you died to him
- Fixed the Flameborn's Stone forgetting your return position if you died in Vaaz, dumping you at world spawn instead
- Fixed Mythic Challenges being accessible by non hasturian era players
- Fixed fake level up messages spamming when killing mobs while at a campaign level limit, you now get a message explaining why you aren't gaining XP instead
- Fixed being unable to walk backwards while attacking even with Feet Control
- Fixed the Flameborn's Call spell icon showing an outdated version of the stone instead of its current look
- Fixed dupe using carryon
- Fixed bard fate giving the old bard passive still
- Fixed the corruption tooltip in inventory saying the eyes spawn in combat, after 999 years
## Quest Changes
- "A Worrying Reunion" and "S'kellak's Reward" now trigger when using the Flameborn's Stone from any dimension, not just the Overworld
- The return objective of "A Worrying Reunion" now completes wherever you came back from instead of hanging if you didn't come from the Overworld
- Fixed boss quests using advancements instead of kill tasks which made quests not complete for party members
## Performance Changes
- Heavily optimized server ticking by patching some mods
## Other Changes
- Forge Guard recipe in the primordial forge now requires a Blazing Magister armor piece instead of Gleaming Magister.
- Talent XP from Warden now gives heavily reduced XP so it can't be farmed for easy levels
- Players teleporting into a Vaaz era they shouldn't be in yet are now sent back to the era they belong in
- Derelict's spiders and the cultists now only spawn around players during Hasturian Era
- New community translation packs now enable themselves automatically if you already have that language's translation folder enabled in the resource packs menu
- The XP bar in the Talent Tree menu got a fresh look, level displayed is now the player level, the bar now shows your actual level progress, and the tooltip now tells you your talent points and when the next one is obtained. While at a campaign level limit the indicator turns red so it's clear why you aren't leveling (plus a message sent in the chat to remiind players)
- Artifact tree screens got a matching cleanup: headers now say "Artifact Upgrades" and "Artifact Upgrade Points left", and the bar tooltip shows your Artifact Level (out of 7) and the Artifact Power needed for the next upgrade. The points counter on talent and artifact screens is now yellow and the menu titles pop more with an outline
- The developer badge now shows before the name instead of after it in chat
- Simply Swords unique weapon abilities are now real spells! Right click triggers them exactly like before (hold abilities charge like spells now), they show up in the spell hotbar with the weapon as the spell icon and a proper cooldown display, and your spellbook spells stay usable on the number keys while holding these weapons
- Disabled Levitation Shot & Spell Infinity,
- Lowered emberstorm's max haste from 11 to 5,
- Blacklisted both gu'mas and the alloy forge controllers from carry on
- Added special gift to those that had an illegal transmog ;)
## Mods
- Updated Prominent, Bard (RPG Series Plus), Alm's Recipe Additions, Spell enchants for armor, Smart Tooltip Scroll, Essential, Create: Tesosterone, Cable Fixes for Prom, FTB X Emi Compat, Euphoria Patches
- v4.0.0 - The Kingdom of Vaaz**
"After a long wait, you shall now meet the Kingdom of Vaaz by yourself." - S'kellak, Creator of All Things
This update is the biggest update for Prominence II as of now, featuring changes that, we proudly can say, are nowhere to be seen in other modpacks. From a Capital City filled with NPCs that you can interact, trade, buy and sell with, to a voice acted dialogue system, fully new timed Myhic Challenges with tiered affixes, lots of new rewards, and A LOT more.
And the best part yet? This is just the beginning of a new era of Prominence.
Please backup your old worlds just in case. **IMPORTANT: IF YOU USED NETHER CHESTED CHESTS, REMOVE YOUR ITEMS OFF THEM BEFORE UPDATING**
I want to thank each one of you for waiting on this update, it's been tough to develop, but the wait was worth it.
## Important Changes
- Vaaz, the first Capital City.** Travel to the Kingdom of Vaaz at any point of the game. A capital city full of NPCs with various utilities to go from time to time, or just to rest after a long adventure. Watch it evolve across your gameplay, with new interactions and even structural changes happening through your campaign progression.
- New Class: The Monk.** A new class, modified upon the Forcemaster mod by Fitchee, features soul-based skill books focused on monk gameplay.
- The Primordial Forge.** A new forge used to create powerful endgame sets called Primordial Armors with unique set-based passives, with up to **136** passive combinations.
- Significant Performance Upgrades.** From lower RAM usage, memory leak fixes, and higher FPS!
- Tutorial for new players.** Upon joining a world, you will be greeted with a tutorial that teaches the basics and introduces you to S'kellak.
- The Hasturian Era.** New Hasturian Era campaign content; 2 new chapters with new custom bosses, quests, world events, the Primordial Forge, and more!
- Mythic Challenges Reworked.** Meet the completely overhauled Mythic Challenges, now timed, with instanced arenas, 22 randomized and tiered affixes, and more!
- Combat Improvements.** Combat has been improved with new mechanics for it to feel more dynamic without losing its arcade touch. From punching using Better Combat, to a momentum gain when attacking.
- Voice Acted Dialogues.** Get ready to hear S'kellak, Gu'mas, Dwarves and other character dialogues from quests and more! _Only available in English at the moment. Subtitles can be translated_
- Revamped Campaign.** Revamped quests from Void's Invasion to now interact with Vaaz. Get ready to talk with S'kellak directly instead of just reading what happened out of the questbook!
- Live Content.** Expect changing content, even without updating! Coming in the near future with things like weekly quests, weekly mythic boss rotations, seasonal events, and more.
- Menu Overhaul.** Enjoy a completely new settings menu that seamlessly integrates with mods and our own custom content to easily configurate things.
- Quests Overhaul.** Overhauled FTB Quests with integration of the new custom questing system, new UI with custom icons and backgrounds, a new look at the quest book, and more!
- Reworked Soulbound Mechanic.** Other players will no longer be able to pick up your soulbound items, even avoiding them from chests! And they will no longer damage the player, instead they'll be returned to their owner, or inside their ender chest if offline.
- Removal of Rune Requirements.** Abilities will no longer require runes to be casted, as it was seen as an unnecessary grind that specially confused beginners.
- New Stat: Magic Resistance**. A new stat which can be found in the talent tree, that reduces magic damage received.
- Built-In Abilities on Weapons.** Many weapons now have built-in abilities that vary on weapon type.
- New Menus.** The main menu and other menus from the modpack have been completely overhauled with a handcrafted design to fit the modpack's style.
- Talent Tree Additions.** New passive talents, reworked nodes and more!
- Music!** Enjoy brand new vibes with in-game music, including bossfights and events!
- and a lot more.**
- v4.0.0 - The Kingdom of Vaaz**
"After a long wait, you shall now meet the Kingdom of Vaaz by yourself." - S'kellak, Creator of All Things
This update is the biggest update for Prominence II as of now, featuring changes that, we proudly can say, are nowhere to be seen in other modpacks. From a Capital City filled with NPCs that you can interact, trade, buy and sell with, to a voice acted dialogue system, fully new timed Myhic Challenges with tiered affixes, lots of new rewards, and A LOT more.
And the best part yet? This is just the beginning of a new era of Prominence.
Please backup your old worlds just in case. **IMPORTANT: IF YOU USED NETHER CHESTED CHESTS, REMOVE YOUR ITEMS OFF THEM BEFORE UPDATING**
I want to thank each one of you for waiting on this update, it's been tough to develop, but the wait was worth it.
[Read this document for an in-depth look at the changes and what you need to know](https://docs.google.com/document/d/1LR65V_U_pYoDsJcSkrSpcrOmq6xYkRWVOARPjV0Vi6Q)
## Important Changes
- Vaaz, the first Capital City.** Travel to the Kingdom of Vaaz at any point of the game. A capital city full of NPCs with various utilities to go from time to time, or just to rest after a long adventure. Watch it evolve across your gameplay, with new interactions and even structural changes happening through your campaign progression.
- New Class: The Monk.** A new class, modified upon the Forcemaster mod by Fitchee, features soul-based skill books focused on monk gameplay.
- The Primordial Forge.** A new forge used to create powerful endgame sets called Primordial Armors with unique set-based passives, with up to **136** passive combinations.
- Significant Performance Upgrades.** From lower RAM usage, memory leak fixes, and higher FPS!
- Tutorial for new players.** Upon joining a world, you will be greeted with a tutorial that teaches the basics and introduces you to S'kellak.
- The Hasturian Era.** New Hasturian Era campaign content; 2 new chapters with new custom bosses, quests, world events, the Primordial Forge, and more!
- Mythic Challenges Reworked.** Meet the completely overhauled Mythic Challenges, now timed, with instanced arenas, 22 randomized and tiered affixes, and more!
- Combat Improvements.** Combat has been improved with new mechanics for it to feel more dynamic without losing its arcade touch. From punching using Better Combat, to a momentum gain when attacking.
- Voice Acted Dialogues.** Get ready to hear S'kellak, Gu'mas, Dwarves and other character dialogues from quests and more! *Only available in English at the moment. Subtitles can be translated*
- Revamped Campaign.** Revamped quests from Void's Invasion to now interact with Vaaz. Get ready to talk with S'kellak directly instead of just reading what happened out of the questbook!
- Live Content.** Expect changing content, even without updating! Coming in the near future with things like weekly quests, weekly mythic boss rotations, seasonal events, and more.
- Menu Overhaul.** Enjoy a completely new settings menu that seamlessly integrates with mods and our own custom content to easily configurate things.
- Quests Overhaul.** Overhauled FTB Quests with integration of the new custom questing system, new UI with custom icons and backgrounds, a new look at the quest book, and more!
- Reworked Soulbound Mechanic.** Other players will no longer be able to pick up your soulbound items, even avoiding them from chests! And they will no longer damage the player, instead they'll be returned to their owner, or inside their ender chest if offline.
- Removal of Rune Requirements.** Abilities will no longer require runes to be casted, as it was seen as an unnecessary grind that specially confused beginners.
- New Stat: Magic Resistance**. A new stat which can be found on some armor pieces, which reduces magic damage received.
- Built-In Abilities on Weapons.** Many weapons now have built-in abilities that vary on weapon type.
- New Menus.** The main menu and other menus from the modpack have been completely overhauled with a handcrafted design to fit the modpack's style.
- Talent Tree Additions.** New passive talents, reworked nodes and more!
- Music!** Enjoy brand new vibes with in-game music, including bossfights and events!
- and a lot more.**
- v3.9.27 - FPS Improvements, Fixes & QoL**
Note that Bewitchment is leaving Soon! More info next patch!
## Changes
- Made Netherite Crusader have 8 slots for enchanting
- Fixed Knowledge of the Ages not working
- Added compatibility with FTB Quests and EMI
- Added EMI Compat with Ad Astra and Chipped
- Improved how Create works with shaders
- Hopefully increased performance with a lot of Create contraptions and such
- New Endermen! These can be found in various areas of the world, some being hostile from the get-go!
- Experience is now partially kept on death! This system will get a small redo next patch
- Removed those pesky egg plants in the Nether(The ones that poison you, you know which ones)(applied for a Nobel Peace Prize for this!)
- Re-enabled Pride of the Piglins for real now
- Souldancer Armor now has 10x the Durability!
- Crash Assistant no longer gives false info when crashing(Hope you wont)
- Mutant Creepers no longer blow up in claims and destroy blocks
- All Minecraft Dungeons items no longer give you their life's story
- Sharing some items in chat no longer kicks you
- Connecting some Cables to Ad Astra's Machines no longer Chunkbans everyone involved
- Explorers Compass got some slight adjustments
- Fixed rare Amecs crash
- Fixed infinite snorkel duration for the snorkel
- Bewitchment toad can no longer spawn
- Fixed 2 Recipes with ae2, create and powah
- Removed stasis from the loot pool
- Added Ochre Froglight Recipe for the 3 Froglight users, unsure if the swampier swamps ones will ever follow
- Added a Diorite Recipe for a Patron with bonemeal
- Changed the Mythic upgrades Crystals to Crystal shards in the cutting table
## Mods
- Added Colorwheel, Colorwheel Patcher, Shut up MCD, SMWYG fix, Mutant Creepers no Explody, Ad Astra Cable fix, Zenith Renewed, Zenith Attributes Renewed, FTB X EMI Compat, EMI-Compat
- Updated Alm's Recipe Additions, MCDA - Lightning Unlimited, Amecs, Artifacts, Chat Heads, Crash Assistant, Cupboard, Cynosure, Entity Culling, Explorers Compass, Integrated API, Integrated Villages, Mousetweaks x Accessories Fix, Nature's Compass, Only Excavators
- Removed Explorers Compass Addon (Obsolete), Zenith (Replaced), Zenith Attributes (Replaced)
- v3.9.26 - DLSS5 Support + New Mythic Balancing**
But not just that! We've also added a brand new mythic boss rotation that was carefully picked to be the most comprehensive and balanced experience you can have with these challenges.
- For legal reasons we are not associated with NVIDIA whatsoever.*
## Changes
- Added DLSS5 Support (See: https://www.youtube.com/watch?v=bwo6iFF-vXQ)
- Added new mythic boss rotation that was carefully planned for 17 weeks, with cutting edge balancing techniques to make these challenges the best experience you'll ever have in Modded Minecraft.
- Fixed menu being big chad something ???
- v3.9.25 - Create Update** - Only X updates left to v4.0!
What does this update bring?
## Changes
- Everything Create 6.0 brings and all of its addons.** It is a long list but here is the most important stuff:
- Whole new logistics system added - no more Toms that lags the entire server!
- Packages! Pack items into a Package and carry them around, kinda like a Shulker that wont shoot you! Place them down to be the ultimate hoarder!
- Packager can pack items in to Packages
- Stock Keeper - Store basically anything without needing AE2, even though it is still the superior storage mod
- Tablecloths - you may think this sounds stupid, but these are not only great for decoration, you can actually make shops with a Stock keeper Villager!
- Factory Gauges - They show you how much of an item you have and you can use them to request a certain amount of items!
- Chain Conveyors - Basically the new item pipes! They are similar to rails. They can transport rotational power, but mainly items! *You can even use them to ride along them(Satisfactory reference???)*
- A bunch of new redstone such as the pulse timer and the desk bell
- Cardboard, yummy! You can finally be the shining knight in cardboard armor! Not sure if there is anything planned with this.
- New Decorative blocks!
- Allow moss carpets and snow to encase tracks, Snow falls on tracks
- Diamond Grit sandpaper is now craftable
- Finding the Gauntlet Quest no longer mentions going to the end(thank you for the first person to read that quest)
- Reenabled Pride of the Piglins
- Tons of technical fixes and bugfixes!
## Mods
- Added Create Estrogen, Cynosure, Create better FPS
- Removed CC: Tweaked, Geckolib compat (No longer needed), Iris flywheel compat (No longer needed)
- Updated Azurelib, Copycats, Create, Create New Age, Create Addition, Deeperdarker, Estrogen, Openpartiesandclaims, Railways
- v3.9.24 - Calm before the Storm - Part II**
This update will be a little smaller as **next week** will be the **create update**!! You know what this means!! **Computercraft will leave with next update** The mod isn't maintained on Curseforge and there are a couple of exploits with it that are potentially very detrimental, main reason is the incompatibility with Create though. *This took actual Witchcraft to get to work in the first place.*
Be sure to see more Create content in the future, most likely mixed in with other updates.
## Changes
- Possibly fixed Travelers backpacks causing a ton of FPS drops when a Ender Lead is inserted into them
- Fixed Sortilege config breaking Xp gains and removed free anvil enchanting
- Removed Storyteller curse because it wasn't supposed to exist, oops
- Made Experience pouches uncraftable, don't worry, you can still use them
- Removed Bore lens properly
- Fixed all of the Limestone Recipes
- Guns should now have reforges as they initially should have had
- Adjusted the quest for Limestone etc in the reforging tab for these temporary changes
- Boss bar should be fancy again
- Removed a bunch of useless MC Dungeons weapons that noone used as they looked ugly or were just misleading
- Fixed a exploit where the Enchanted basin would be able to be used to dupe XP (thank you clybb)
- Did a small preparation for next week's update
## Mods
- Updated Alms Recipe Additions, Legendary Tooltips x Traveler's Backpack Fix
- v3.9.23 - Performance & Changes**
This update adds a few smaller optimization tweaks as well as some new structures, incase you got bored. This Update also nerfs the matter cannon because it behaved a slight bit different to how we expected and fixes some smaller things in quests. The modpack should run easier on less ram and uses less resources when afking etc.
- Warning! Computercraft will leave Prominence in the next 3 weeks! Next week will disable all recipes. Save all your Programs before its too late!**
New Structures!
Many new Structures have been added, new villages, new ships and much more! Of course these structures only spawn in new chunks. Many of these structures also use mods like Create and Supplementaries, perfect to roach in!
12 New villages! Dozens of new structures in the Overworld, End and Nether! These structures, especially the Villages also use modded blocks and have a ton of refreshing and lively features - perfect for any Dungeon Roach!
## Changes
- YOUR OPTIONS WILL BE RESET!
- Big performance increase - went from 600 fps to 1000 fps with no shaders O.o crazy jump!
- Fabric is now 0.18.4
- Matter Cannon has been nerfed severely as it didnt work as expected, oops
- Added Quick mode switching for Building Wands: hold V to open a mode selector grid, tap V to cycle through modes
- There is now an Axe mode for the Building Wand
- Small tweaks to the minimap have been done, you shouldnt see much of a difference!
- When killed, the Mob that got the kill credit no longer glows
- Removed some Enchants that weren't obtainable from EMI
- Testing if Botania will now be rendered when using shaders, especially Gaia
- Removed some obsolete configs from mods no longer in the pack or that have newer config paths
- Modpack should overall run more smooth and utilize less Ram, lots of small fixes and a patched memory leak(Thank you Pranks!)
- Fixed watchdog crash when claims take too long to load
- Extended tooltips should now be off
- Mutant skeleton hat now can get corruption infusion
- Mythic Rotation got a couple new challengers, Obsidilith and Gauntlet are on vacation now!
- The Explorers Compass can now track other structures of the same kind once youve visited one
- Mutant Skeleton Helmet(Skull) now actually has the values it should
- Removed the Venus Bullet Quest as it didn't work properly sometimes
- Removed some Enchants that weren't obtainable from EMI
- Following Industrial Revolution items have been made uncraftable:
- Mining Drills (the machine is untouched, use hammers or the Terrashatterer)
- Electric Furnace (Use the Tech Reborn version)
- Fisher(use the Tech Reborn version)
- Lazuli Flux Container (use Ender Cells or batteries)
- Pulverizer (use the Grinder from Tech Reborn)
- Compressor (Use the Tech Reborn Version)
- Farmer (Use the Greenhouse Controller from Tech Reborn)
- Pump (Use a Hose Pulley from Create)
## Mods
- Added 9 Mods, 2 Resourcepacks, 1 Shaderpack
- Updated 38 Mods
- Removed Fasten (Glitched textures)
- v3.9.23 - Performance & Changes**
This update adds a few smaller optimization tweaks as well as some new structures, incase you got bored. This Update also nerfs the matter cannon because it behaved a slight bit different to how we expected and fixes some smaller things in quests. The modpack should run easier on less ram and uses less resources when afking etc.
- Warning! Computercraft will leave Prominence in the next 3 weeks! Next week will disable all recipes. Save all your Programs before its too late!**
New Structures!
Many new Structures have been added, new villages, new ships and much more! Of course these structures only spawn in new chunks. Many of these structures also use mods like Create and Supplementaries, perfect to roach in!
12 New villages! Dozens of new structures in the Overworld, End and Nether! These structures, especially the Villages also use modded blocks and have a ton of refreshing and lively features - perfect for any Dungeon Roach!
## Changes
- YOUR OPTIONS WILL BE RESET!
- Big performance increase - went from 600 fps to 1000 fps with no shaders O.o crazy jump!
- Fabric is now 0.18.4
- Matter Cannon has been nerfed severely as it didnt work as expected, oops
- Added Quick mode switching for Building Wands: hold V to open a mode selector grid, tap V to cycle through modes
- There is now an Axe mode for the Building Wand
- Small tweaks to the minimap have been done, you shouldnt see much of a difference!
- When killed, the Mob that got the kill credit no longer glows
- Removed some Enchants that weren't obtainable from EMI
- Testing if Botania will now be rendered when using shaders, especially Gaia
- Removed some obsolete configs from mods no longer in the pack or that have newer config paths
- Modpack should overall run more smooth and utilize less Ram, lots of small fixes and a patched memory leak(Thank you Pranks!)
- Fixed watchdog crash when claims take too long to load
- Extended tooltips should now be off
- Mutant skeleton hat now can get corruption infusion
- Mythic Rotation got a couple new challengers, Obsidilith and Gauntlet are on vacation now!
- The Explorers Compass can now track other structures of the same kind once youve visited one
- Mutant Skeleton Helmet(Skull) now actually has the values it should
- Removed the Venus Bullet Quest as it didn't work properly sometimes
- Removed some Enchants that weren't obtainable from EMI
- Following Industrial Revolution items have been made uncraftable:
- Mining Drills (the machine is untouched, use hammers or the Terrashatterer)
- Electric Furnace (Use the Tech Reborn version)
- Fisher(use the Tech Reborn version)
- Lazuli Flux Container (use Ender Cells or batteries)
- Pulverizer (use the Grinder from Tech Reborn)
- Compressor (Use the Tech Reborn Version)
- Farmer (Use the Greenhouse Controller from Tech Reborn)
- Pump (Use a Hose Pulley from Create)
## Mods
- Added 9 Mods, 2 Resourcepacks, 1 Shaderpack
- Updated 38 Mods
- Removed Fasten (Glitched textures)
- v3.9.21 - More guns?**
Some bosses just havent had the challenge they should have had.
Conjunctivius has been underpowered for a long while, even after his small typo, this update makes some bosses slightly harder to kill, whilst making most of Mariums Bosses undead and giving them higher XP loot.
## Changes:
- Fabric is now 0.18.3 on servers (Caused issues when installing the server manually)
- Potato Cannon: This little thing not only costs Potatoes to shoot but also your sanity as it is a Tech weapon - meaning it requires some Create know how to be crafted
- Matter cannon: Cheap ammo, Cheap Damage, good staple. Gold nuggets deal the most Damage.
- Guns can now get Power and have reforges similar to Bows and Crossbows
- Buffed Mythic Mount hp by x5
- Buffed Conjunctivius hp from a health ,ultiplier of 3.5 to 6
- Increased Conjunctivius Dmg by 10
- Buffed Fallen Icon Hp from 550 to 650(ignoring lvl multipliers)
- Chaos monarch is tankier
- Fallen Icon now counts as Undead
- Made all bosses Weakness resistant for any cheesing
- Increased withered Demon Spawn weight
- The Lich no longer heals when idle, so being killed by him should no longer mean he is back to full
- Servers no longer experience nighttime forever if a Lich isnt killed
- Increased XP Gain from most Mariums bosses (e.g. Decaying King, Fallen Icon etc.) by a lot
- Glaive of hodir can now stack an additional 3 stacks and gains 0.02 more haste per level
- Kirkhammer Silver sword transformation, Master Sword, Ludwigs holy greatsword deal an extra 8 dmg to undead mobs now instead of 2
- Slightly increased the Execute threshhold of Mehrunes razor from 70 to 80
- Mjolnir smash now deals 20 instead of 8 Damage
- Changed the starting Archery node to give + 1 Ranged power so it works with Guns, Tooltip now explains that this is also the path for gun users
- Banners can no longer be healed and have been nerfed to not give too much haste anymore
- Mutant Skeleton Armor has been adjusted to be more Haste focused, meaning that it is equal to Archer and is purely preference
- Backtracked the Rogue changes for now
- Removed the AdventureZ Nightmare from the spawn pool, increased the Mythic mounts version's Spawnrate to compensate
- Slightly increased the Spawn rate of Firebirds
## Mods
- Updated Gun Scaling, Mutant Skeleton Armor Tweaks, Tierify - Prominence II Tweaks
v3.9.20 Guns and Demons
A **new subclass** just dropped! Guns are now an early to mid game alternative to Bows and crossbows. These Guns scale with ranged damage, but need a ton of ammo! Here is the first four horsemen!
- Gatling gun: 20 second spin time, decent dps but it will slow you down and is a bit inaccurate
- Hunter Cannon: Big boom! This weapon has the highest single target Damage out of them all, with a large cooldown!
- Hunter Blunderbuss: A general jack of all trades, shoots 3 projectiles each doing decent damage and having the highest Velocity out of them all, not the most accurate
- Hunter Pistol: The Blunderbuss' smaller brother is great for anyone who likes to shoot fast and having something to do whilst the other guys are reloading
All of these work **with Infinity**, so dont worry about Ammo later on!
- Why would i care about these, im a Warrior!!?*
- Tether Pulls an opponent(or friend if you fell silly) closer to you, just not all the way
- Chain Lightning gives the guns a smaller AOE effect that can take care of large masses.
Do note that their recipes have been adjusted, they are harder and require a Lord soul to craft.
## Changes
- Tweaked Ritual of Insanity as it was broken and confused players, sometimes sticking around for longer than it should, it will now give misfortune
- Hotfixed & Lowered all Bewitchment seeds dropping from grass and such
- Extremely lowered the amount of Dragons Blood Saplings can spawn in the Nether Fortress chests
- Higher chance of Baphomet dropping more loot if Looting is used
- Optimized Hellhounds' drop to drop more loot when killed with looting
- Upped Snakes drop more loot when killed with Looting
- Reworked Vampires' drops. They drop more Blood bottles when killed with looting and in general
- Ironed out Ghosts drops to drop less Ectoplasm
- Significantly increased Demons' drops. Dropping more Demon horns and Demon hearts (Demons don't adhere to human anatomy!)
- Now Snakes from Naturalist are added in the Pool of snakes that can drop Snake tongues, keep in mind Rattlesnakes and coal snakes do not do this yet!
- Obviously, we didn't forget about cosmetics! You can now Transmog your Icarus Wings and your Travelers Backpacks!
- Thankfully you no longer unequip Trinkets when you scroll over them!
- Yep. Disabled the Mutant Skeleton Skull's Ability. It was crazy op lol
- Expanded Crossbows compatibility with Mutant Skeleton Armor.
- The guns may be worse than Orion as of now, but will be improved in the future.
## Credits
Special Thanks to Eden & Stalemated for making various of the fix mods. Also thanks to Alm for the update's content!
## Mods
- Added Gun Scaling, Travelers Backpack Transmog Compat, Icarus x Transmog Compat, MouseTweaks x Accessories Fix, Mutant Skeleton Armor Tweaks
- Updated Alms Recipe Additions
- 3.9.17 - Gadgets, Cheese and Mythics!**
## Changes:
- New Questline**: Trophy Collection
- Adds Info quests for all Items crafted with Cinderstone Trophies, also explains what they do and when to craft them.
- Small Rework of the Gadgets Questline to expand upon more useful Mods and Items the player may need
- New bosses** have been Added to the Mythic Hourglass, there will be a new rotation every week!
- Note: Some bosses will never be in rotation due to their difficulty or overall gameplay loop. (Doesn't mean they will never ever be in it<:tf:1203075724991397929>)
- Unified Cheese from Ad Astra and Croptopia
- Fixed Heart of the Sea Recipe
- Added Recipes to the Assembler for Item Pipes and Fluid pipes
- Added more Etyr Variants
- Fixed Gold Quartz Amulet recipe
- Brimstone can now be grinded down to Sulfur dust
- Sulphur from Better End now has a use
- Small fixes in other quests, fixing spelling mistakes and lacking info
- Removed more quests from Industrial Revolution - Next update will remove obsolete Machines from being Crafted(e. Electric Furnace, Compressor) as well as the Farmer and Fisher(use Greenhouse Controller and Fishing Station instead)
- Fixed numerous Issues from Travelers backpacks such as not being able to use buckets or place boats on servers
- Fixed an Inconsistent Crash with Skin Layers 3D
- Fixed a Bewitchment Charms not giving invisibility
- Fixed Open Parties and Claims accidentally resetting
- Fixed bursting Vitality not working
- Removed Arkenplate, Hallowheart and their infused variants as they confused people and were just a downgrade
- Removed Warden Armor (See Above)
## Mods
- Added VitalityFix, Bewitchment Tweaks
- Updated Alms Recipe Additions, Alms Oil Compat, Travelers Backpacks, Travelers Backpacks x Legendary Tooltips, Skin Layers 3D
- Downgraded Fresh Animations to 1.9.2
- 3.9.14 Recycling, Compat and more!**
This Update consists of 3.9.13 and some additional changes from 3.9.14, sorry about missing Prommy friday last week! New years complicated things.
## Changes:
- Added a Heart of the Sea crafting Recipe
- Made all Spellblades Recyclable into their specific Spell School's item(Prismarine, Amethyst and Blaze Rod)
- Added Recycling Recipes for the Quartz Amulets
- Thread of Hope can be gotten from Smelting in Starforge
- You can now bulk Haunt skeleton Skulls to Wither Skeleton Skulls
- Runic Tablets can be duped with 8 Nether stars now
- Butterflies have been removed from the game. (Spawns -> No Longer spawns)
- Added a new Part to the Claims Config to be able to change Permissions for Computercraft Interfaces und My Player Config
- Keyboard and other peripherals have been added to said config and to the game
- Added IronChests to the Chests Opac Config list
- Added the Ability to craft Chipped blocks etc in the Stonecutter and Mechanical Saw from Create - they can now be automated, yay!
- Increased Spawn Weight for Hellhounds and Snakes
- Repaired some Skill nods in the Skill Trees of some Artifacts
- Frostmourne nodes got changed, there is a free reset in the Artifact Reforging Questline!
- Removed Gilded Armor due to an exploit
- Sunfire, Energize, etc. should now go on Armor again, sorry about that lol
- Removed Aqua shield Recipe
- Wines have been Limited to a Effect Strength of 3
- NEW Modern Industrialization changes:**
- Power is finally Compatible with the rest of the Tech mods with a 1:1 Conversion!
- New Cheaper Pipe Recipe, old Recipe now gives twice the amount of Pipes instead!
- Note that more Pipe/Cable Recipes will follow soon, with their Industrial Revolution counterparts being disabled down the line
- Phasing out Industrial Revolution**
- Industrial Revolution Cables have been made Uncraftable - use Tech Reborns Cables instead!
- Check your questbook for more info
- 3.9.14 Changes**
- Added new recipes for Etrium blocks, rods and plates, Rubber sheets and Etrium ingots
- Cleaned up some not existing Enchants so they dont show up in EMI
- Disabled some Innate Enchants
- Added Another Config Menu option for all AE2 Terminals
- Removed the Sort button in Travelers backpacks that sometimes clipped over or under buttons - use the integrated Function!
- Backpacks now accept items containing Mobs, such as Ender leads and Bee Hives
- Fixed a crash with the Spectral Platform and Travelers Backpacks
- Backpack effects are now turned on by default
## Mods
- Added Techreborn Player Ability Lib Compat, Chipped Express, Legendary Tooltips x Traveler's Backpack Fix
- Updated Alm's Recipes, Spell Enchants for all Armor Edition, Travelers Backpacks
- 3.9.14 Recycling, Compat and more!**
This Update consists of 3.9.13 and some additional changes from 3.9.14, sorry about missing Prommy friday last week! New years complicated things.
## Changes:
- Added a Heart of the Sea crafting Recipe
- Made all Spellblades Recyclable into their specific Spell School's item(Prismarine, Amethyst and Blaze Rod)
- Added Recycling Recipes for the Quartz Amulets
- Thread of Hope can be gotten from Smelting in Starforge
- You can now bulk Haunt skeleton Skulls to Wither Skeleton Skulls
- Runic Tablets can be duped with 8 Nether stars now
- Butterflies have been removed from the game. (Spawns -> No Longer spawns)
- Added a new Part to the Claims Config to be able to change Permissions for Computercraft Interfaces und My Player Config
- Keyboard and other peripherals have been added to said config and to the game
- Added IronChests to the Chests Opac Config list
- Added the Ability to craft Chipped blocks etc in the Stonecutter and Mechanical Saw from Create - they can now be automated, yay!
- Increased Spawn Weight for Hellhounds and Snakes
- Repaired some Skill nods in the Skill Trees of some Artifacts
- Frostmourne nodes got changed, there is a free reset in the Artifact Reforging Questline!
- Removed Gilded Armor due to an exploit
- Sunfire, Energize, etc. should now go on Armor again, sorry about that lol
- Removed Aqua shield Recipe
- Wines have been Limited to a Effect Strength of 3
- NEW Modern Industrialization changes:**
- Power is finally Compatible with the rest of the Tech mods with a 1:1 Conversion!
- New Cheaper Pipe Recipe, old Recipe now gives twice the amount of Pipes instead!
- Note that more Pipe/Cable Recipes will follow soon, with their Industrial Revolution counterparts being disabled down the line
- Phasing out Industrial Revolution**
- Industrial Revolution Cables have been made Uncraftable - use Tech Reborns Cables instead!
- Check your questbook for more info
- 3.9.14 Changes**
- Added new recipes for Etrium blocks, rods and plates, Rubber sheets and Etrium ingots
- Cleaned up some not existing Enchants so they dont show up in EMI
- Disabled some Innate Enchants
- Added Another Config Menu option for all AE2 Terminals
- Removed the Sort button in Travelers backpacks that sometimes clipped over or under buttons - use the integrated Function!
- Backpacks now accept items containing Mobs, such as Ender leads and Bee Hives
- Fixed a crash with the Spectral Platform and Travelers Backpacks
- Backpack effects are now turned on by default
## Mods
- Added Techreborn Player Ability Lib Compat, Ducky Peripherals, Chipped Express, Legendary Tooltips x Traveler's Backpack Fix
- Updated Alm's Recipes, Spell Enchants for all Armor Edition, Travelers Backpacks
- v3.9.12 - Spell Schools Expanded!**
Added Spell power to a ton of weapons, added class specific spells to a few select groups (Greataxes, scythes) Progression should now be more smooth and weapons should now indicate better what class they are made for.
You may be asking yourself: Why can't X Weapon Cast Spells? Because of technical limitations, we cannot get them to cast without making it buggy or weird for players to use, however there are plans to fix this by v4.0.
- Warning: Any items from Immersive Armors will be deleted.**
## Changes
- Added Greataxes to weapons that get Death Strike
- Added Scythes to weapons that get Festering Strike
- Some select Soulslike Weapons can now use Smite
- Spell Enchants now go on Magister, Gleaming and Archer Armor
- Spell Infinity now goes on more Weapons.
- Many Simplyswords have gotten Spell Power, to compensate their scaling was lowered
- Heros armor can now take 8 Enchants instead of 6
- All Spellblades (Glacial Gladius, Flaming Falchion and Arcane Cutlass, Fire, Frost and Arcane Claymores) can now take 8 Enchants instead of 6
- Skill Tree has become more clear and should now properly display all values the nodes give
- Also shows the hidden nerfs and buffs each node gives properly - no, Elemental Archers havent been nerfed
- Omnivamp has been replaced with Life steal as it previously didnt work
- Removed Industrial Revolution's Cables from the Questbook - this is the first step to removing them, dont worry, this process will be finished once 4.0 drops!
- Anti-softlocking Quest for the Ominous Eyes is now repeatable
- Changed the 2nd Molten Edge Quest to imply which mob you need to kill because people can't figure out basic implications, good job
- Changed the Quest Layout for one of the Music Disc Collection, cleaned up Beachparty related Quests
- Added Two clickable Icons in the Hasturian Era Questline that lead to the Blog Post and the first Trailer - These are not Quests!
- The War on Butterflies has ended! They should now be fully gone - hopefully...
- Changed the Wood type in a End Quest being the wrong type
- Fixed End Questline's Wood Requirements not accepting all wood types from that type of Wood
- Removed obsolete Beachparty Quests
- Fixed Quickcharge not working
## Mods
- Added Spell Enchants for All, MCDA - Lightning Unlimited, Spellblades n Such Unlimited, Spell Enchants Expanded, Marium's Soulslike Weaponry - All the Smites, Simply Swords - All the Festering Strike, Simply Swords - All the Death Strike
- Removed Immersive Armors (Armor bloat)
- Updated Packet Fixer
- v3.9.11 - To the Stars! & Jolly Gifts!**
This update's biggest focus is the rework of the Ad Astra Questline - This Change has been overdue ever since it has been updated to its latest version, atlohugh the update has less of an impact to a large majority of players, there's still something else:
Christmas Gifts! A new questline has been added, which will be exclusively available for two updates (Only this year!! It's not repetable like the halloween one). It contains a bunch of gifts! Although Santa will not give them for free, you'll have to meet certain requirements before claiming them, such as killing some bosses! (Spoiler: ||Santa is S'kellak||)
Sorry for the delay, it was impossible for me to upload the update yesterday as I wasn't home. So enjoy this Prommy Saturday!
## Changes
- Updated Fabric Loader to 0.18.3
- Added the new Astral Realm Questline
- Added the Christmas Questline, with lots of gifts!!!
- Removed bloat MCDA Armor pieces
- Removed Butterflies (Kept spawning like the plague)
- Tier 4 Trinkets now show their Drop locations
- All Soulbound items from our custom content (Artifacts, Illusions, etc) are now protected against pickup from other players, lava, cacti, explosions and despawning. Thank you Stalemated for this solution!
- More Distillation Tower Recipes that can help with progressing anything Oil Related - more to come!
- Fixed Macaw's Holidays not being present in server packs or the Modrinth version
## Mods
- Added Artifact Protection - Prominece II, Alms Oil Compat, Simple Snowy Fix (Forge / Fabric)
- v3.9.10hf - Nether Ending Jollyness!** Nether Update with a bunch of new and useful Crafting Recipes!
This update Reworks the Nether Questline, you can now also recycle armor. A lot of fixes and QoL changes were added too.
- Also feel the jolly in prommy!** A new Holiday decorations mod, Macaw's Holidays, has been added. These decorative blocks will not be craftable once the holiday season ends, they will become craftable again closer to holidays next year! So make sure to play now if you don't wanna miss it!
## Hotfix Changes
- Fixed recipe changes not being applied due to an older version of the datapack loading instead of the new one.
## Changes
- Mythic Mounts no longer take any Damage from you as long as they are tamed by you
- All Backpack Upgrades now have 16 slots instead of 9, Magnet upgrade has +3 more Range
- Buffed Suns Grace Mace Holy Power from 5 to 5.5
- You can now get End food using normal Weapons(This was supposed to come with 3.9.9)
- Removed a couple of Items from the Item Obliterator that didn't exist anymore, sorted the list alphabetically
- Finally added the Horse to the friendly Mounts so Spells dont damage them anymore
- Removed outdated Info on the Eldritch Eye
- The following Recipes have been added/reworked:*
- New Lost Soul Recipe replacing the old one(from Soul Sand to Soul Soil)
- Added Haunting Recipes for Pyrite Dust from Glowstone Dust
- Added Haunting Recipes for Pyrite Chunk from Glowstone Block
- Added Recycling Recipe for Netherite Tier 3 Rpg Series Armors and Gear
- Added Gold Ingot Recycling Recipe for Iier 2 Accessories
- Added Recipes in the normal Furnace for Pyrite Dust, small dust and from Glowstone Blocks
- Added smelting Recipe for Galena Dust from Galena Ore
- All Create: New Age Overcharged Items can be charged in an Energizing Orb
- Alt Recipe for Niotic Crystals and Energized Steel from overcharged Items
- Added Aeternium and Terminite Ingot to the Alloy Smelter Recipes
- Same Recipes to recycle have been added to the Blast furnace from Tech Reborn, giving higher yield
- Added Steel Block from Iron Block and Ingot in the Blast Furnace (Old Ad Astra recipe)
- Added Lead, Helium Plasma and Platinum dust to the Fusion Reactor
- Added missing Spanish and Portuguese translations to Modrinth
- Added recipes for Etyr blocks
- Fixed dupe on end quest
## Mods
- Added Macaw's Holidays, End Food for Everyone, Only Excavators - Ashen Style
- Updated Alm's Recipe Addons
A huge Thank you goes out to AlmdudlerKing for making the update changes, Afterlyte for helping with Enchants, Sawtu, Stalemated, Eden, D9ze, Lamp and TM27
- v3.9.10 - Nether Ending Jollyness!** Nether Update with a bunch of new and useful Crafting Recipes!
This update Reworks the Nether Questline, you can now also recycle armor. A lot of fixes and QoL changes were added too.
- Also feel the jolly in prommy!** A new Holiday decorations mod, Macaw's Holidays, has been added. These decorative blocks will not be craftable once the holiday season ends, they will become craftable again closer to holidays next year! So make sure to play now if you don't wanna miss it!
## Changes
- Mythic Mounts no longer take any Damage from you as long as they are tamed by you
- All Backpack Upgrades now have 16 slots instead of 9, Magnet upgrade has +3 more Range
- Buffed Suns Grace Mace Holy Power from 5 to 5.5
- You can now get End food using normal Weapons(This was supposed to come with 3.9.9)
- Removed a couple of Items from the Item Obliterator that didn't exist anymore, sorted the list alphabetically
- Finally added the Horse to the friendly Mounts so Spells dont damage them anymore
- Removed outdated Info on the Eldritch Eye
- The following Recipes have been added/reworked:*
- New Lost Soul Recipe replacing the old one(from Soul Sand to Soul Soil)
- Added Haunting Recipes for Pyrite Dust from Glowstone Dust
- Added Haunting Recipes for Pyrite Chunk from Glowstone Block
- Added Recycling Recipe for Netherite Tier 3 Rpg Series Armors and Gear
- Added Gold Ingot Recycling Recipe for Iier 2 Accessories
- Added Recipes in the normal Furnace for Pyrite Dust, small dust and from Glowstone Blocks
- Added smelting Recipe for Galena Dust from Galena Ore
- All Create: New Age Overcharged Items can be charged in an Energizing Orb
- Alt Recipe for Niotic Crystals and Energized Steel from overcharged Items
- Added Aeternium and Terminite Ingot to the Alloy Smelter Recipes
- Same Recipes to recycle have been added to the Blast furnace from Tech Reborn, giving higher yield
- Added Steel Block from Iron Block and Ingot in the Blast Furnace (Old Ad Astra recipe)
- Added Lead, Helium Plasma and Platinum dust to the Fusion Reactor
- Added missing Spanish translations to Modrinth
- Added recipes for Etyr blocks
- Fixed dupe on end quest
## Mods
- Added Macaw's Holidays, End Food for Everyone, Only Excavators - Ashen Style
- Updated Alm's Recipe Addons
A huge Thank you goes out to AlmdudlerKing for making the update changes, Afterlyte for helping with Enchants, Sawtu, Stalemated, Eden, D9ze, Lamp and TM27
- 3.9.9 - End Update!**
Complete End Quest overhaul, QoL Changes to get to the End easier and all Bosses found in the Main campaign are now entirely renewable!
First things first: **The next update will not be 4.0, it will be 3.9.10**. Although I am cooking something, keep your eyes out on the announcements channel.
## Changes
- YOUR OPTIONS WILL BE RESET!** This is necessary to fix various keybind issues introduced last update.
- New and Reworked End Questline - now also mentions Explorers Compass, with a repeatable Quest to get other Eyes
- Added Recipes for the following things:**
- All Gems from Mythic upgrades on the Cutting Table for the Crystal Block -> gem
- All Smithing Templates for the same Gems
- Cornelias Horn (Shell Horn)
- Draugr Sword
- All End Remastered Eyes have a recycling Recipe(See the End Questline for the recycling)
- Added Etryr Block Recipe, which unlocks some Etyr Blocks
- Added a Dragon Egg Recipe
- New Weapon: Mehrunes Razor
- Removed Combustion Charge from the game as it was part of an Exploit
- Fixed small issues with other Questlines
- Properly removed the Gun Enchants that were Removed previously
- Lowered Wither Unique drop chance by 5% as it was on 20% to make up for it being bugged beforehand
- Hopefully fixed not all Villages having a Waystone
- Buffed Dragon Egg Siphoner
- Lowered Butterfly spawn weight **once again** - how does this keep happening?
- No more Scarecrow, its Christmas *smh*
- Added new Sorting methods for the Travelers Backpacks
- Equip button is now visible when the backpack is opened from inventory
- Made Mythic loot chances lower
- Fixed some Keybind conflicts on "r" and "b"
## Mods
- Added Alm's Recipe Additions
- Updated Travelers Backpacks, Tierify - Prominence II Tweaks, Applied Energistics
## Credits
- AlmdudlerKing for developing most of this update.
- Afterlyte for working on the Tierfy tweaks datapack, and doign some suggestions.
v3.9.8 - Esentially Enchanting!
This Update fixes the rarities of the Enchants. Protection, Sunfire and Sharpness as well as many other can now be acquired easier if you max out your Enchanting Table. The Enchanting bloat has been reduced and Enigma Resonator has been reintroduced. Added Excavators
But not just that! It also introduces the addition of the highly requested Essential Mod, which adds cosmetics, a friend system, screnshot sharing, world sharing and more! Buying Essential cosmetics will directly support the project as we get an affiliate from it!
## Changes:
- Added the Essential Mod, introducing cosmetics, a friends system, screenshot sharing, world sharing and more!
- Added OnlyExcavators - like a Hammer but for Dirt!
- Reworked Enchanting by removing bloat and balancing rarities properly
- The following Enchants have been *removed*:
- Tether,**,**Ricochet**(for guns), **Phantom Trace **,**Frostsilver**(high posture dmg), **Blight Carrier**(more dmg if target has more armor), **Misfire Curse**(noone needs it), **Ethereal**, **Defiance**(overall useless even at lvl 20 it gives -5 dmg reduction), **Temptation**, **Spearfishing**, **Rebounding**, **Miner’s Fervor**(it's just a worse Efficiency), **Potent Poison**, **Stasis**, (the wrong) **Magic Protection**, **Rot stagger**, **Viscera**(i don't think this one even exists but just to be safe), **Fast Hands**, **Tempo Theft**, **Dipping Poison**, **Stunning**, **Soul Siphon**(overall bloat + soul devourer is better), **Refreshment**,** Poison cloud**,** Jungle poison**, **Illager's bane**(Bane of Illagers exists), **Surprise gift**, **Snowball**, **Recycler**, **Potion Barrier**, **Poison Focus**,** Heal Allies**(false conception of players that it scales with healing power), **Food Reserves**, **Fire Focus** (see heal allies)
- The following Enchants have been made Tradeable:
- Acid Rain Proof, Space Breathing, Space Fire Proof, Gravity Normalizing
- Game can now run in Borderless
- Increased warding from 5 to 10
- Increased Battlerouse from 4 to 5
- Increased Gravity from 5 to 10
- Increased Lucky Explorer from 3 to 6
- Buffed the Wind and Water Mill
- Increased Black Ocelot Pelt Loot Rate
- Doubled Matter Fabricators Input speed
- Increased Knowledge of the Ages from 2 to 4 to compensate the Charm loss
- Removed Reckless from the Loot Table of Armor, as a lot of Players were confused about the Enchantment
- Made Vaazkar Optional in the Tank Quest "Hardly Harder" (Tier IV)
- Made a Questline to Specifically avoid the Softlock of not being able to complete the campaign due to having too much Corruption resistance(This can be used as a Failsafe for if you run out of Luck with the Ominous eyes)
- Fixed Magispear not having a Quest (*Simply *forgot heh)
- Fixed the second Quest for your second Molten Edge not showing after getting your First
- Small Layout tweaks in many Questlines
- Added Gh'aj to the Rogue Questline
- Moved Botania into Tech mods(It is a Tech mod, fight AlmdudlerKing about it)
- Fixed Dropped XP having Impact on Talent Tree Progression as it tends to overlevel the user
- Removed Charm of Ancient Knowledge for the foreseeable Future
- Fixed the Dependancy Requirement for the Deepshelf Quest
- Fixed Industrial Revolution Lead and Tungsten existing and also not being able to be Vein Mined
- Big Cleanup of the Zenith Attributes(Stats Screen in your Inventory!) by removing non-important Information and especially obsolete one
- Fixed Digging Claws having a 100% Spawn rate in Village Toolsmith chests
- Fixed Whisper of the Abyss still using the Vanilla combat style
## Mods
- Updated Loot Tweaks For Artifacts - Utility Datapack for Prominence II
- Added Essential Mod, OnlyExcavators, OnlyExcavators - Recipe Balancing Datapack, Sodium Extras
A huge Thank you goes out to Afterlyte for helping with Enchants, Sawtu, Stalemated, Eden, D9ze and Lamp


