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PSX Shader

PSX Shader

by serbernus • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
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Features:

  1. Vertex Snap (My favorite, and most crucial effect)
  2. Custom Texture Filtering
  3. Posterization
  4. Scale Lines
  5. Pixelization
  6. Distant Horizons Support

Some Examples :

Keep in mind, viewing experience might be different on different resolutions, due to scale lines, you can see weird lines appear on images...

For example my Display is 3440x1440, so its 1440p 21:9, and this is how I tested it.

For best images I recommend going into gallery of this project!

Images

Overworld : Overworld

Cave : Cave

Lava Cave : Lava Cave

Mineshaft : Mineshaft

All Versions

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Name Game version Platforms Published Downloads Actions
1.21 1.20.x
Iris OF OptiFine
1d ago 1
1.21 1.20.x
Iris OF OptiFine
1d ago 1
1.21 1.20.x
Iris OF OptiFine
1d ago 1
1.21 1.20.x
Iris OF OptiFine
1d ago 1
1.21 1.20.x
Iris OF OptiFine
1d ago 1
1.21 1.20.x
Iris OF OptiFine
1d ago 1
[0.0.6] PSX_Shader by serbernus on Oct 13, 2026
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1. Added noise coated terrain
2. Added water noise
[0.0.5] PSX_Shader by serbernus on Oct 13, 2026
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Some bugfixes :v
[0.0.4] PSX_Shader by serbernus on Oct 13, 2026
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New Features :
  • New bugs that you can encounter
  • Custom Texture Filtering
[0.0.3] PSX_Shader by serbernus on Oct 13, 2026
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Adjustments related to Distant Horizons, DH now have correct distant fog, unfortunately as unexperienced shader developer I dont know how to make it "dynamic", so its works best with 128 DH settings.

I also added options related to Scale Lines and Pixelization.
[0.0.2] PSX_Shader by serbernus on Oct 13, 2026
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Now with DH Support, also some adjustments, still no config.
[0.0.1] PSX Shader by serbernus on Oct 13, 2026
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