Ptdye Plus
Introducing a Java mod designed exclusively for the Create: Prepare to Dye (CPTD) modpack!
This mod includes code for features and bug fixes not achievable with KubeJS, the JavaScript framework used by the CPTD team.
Keep in mind that this mod is primarily tested for use within the CPTD modpack, and using it elsewhere may lead to unexpected behavior.
Key Features:
- Command to access the stonecutter GUI: /openStonecutter
- By using the "/openStonecutter" command, players can directly access the stonecutter's GUI, making it more convenient to craft devices.
- Key bind to open ponder based on what block the player is looking at, set to B by default
- Adds line to Jade tooltip on blocks that have a ponder indicating which button to press to open ponder
For Devs:
- To download gradle dependencies click the
Reload All Gradle Projectsbutton (refresh/recycle icon) in the top left of the gradle task window (IntelliJ) - Run the game by debugging the
runClientgradle task and runBuild ProjectorCTRL+F9to hotswap your code changes.
All Versions
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|
R
2.0.1
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### Features
- added invisible seat block ([c102059](https://github.com/game-design-driven/ptdye-plus/commit/c102059a85ac26d0d21df9a85bbb9711f62e8888))
- added movement behaviour for thruster block ([99e9c0d](https://github.com/game-design-driven/ptdye-plus/commit/99e9c0d280b169624d3e0a2543ffb445f9cc6217))
- added Thruster Block ([79ab69c](https://github.com/game-design-driven/ptdye-plus/commit/79ab69c746872826a088550a6c0b26f8fb4afd2f))
- added winch contraption ([cf74dc8](https://github.com/game-design-driven/ptdye-plus/commit/cf74dc83c67ada808384b95fea6c50ac6f6ff8f4))
### Bug Fixes
- added missing thruster file ([9ac0eef](https://github.com/game-design-driven/ptdye-plus/commit/9ac0eef79eaf309dd13bbd74f8445364e758d3e0))
- tick actors so movement behaviours work on independent contraptions ([53f964e](https://github.com/game-design-driven/ptdye-plus/commit/53f964e241d5138fbf1b0270e7133cd485b405e1))
### Code Refactoring
- added freeze property to anchor entity to hold it in place during animations ([6a3fa33](https://github.com/game-design-driven/ptdye-plus/commit/6a3fa333b459bfd4542c12e6a91ff3ee112d9077))
### Features
- Added territory rendering via journeyMap API ([78771aa](https://github.com/game-design-driven/ptdye-plus/commit/78771aadb640def7235cecdfde79a5b9f227027a))
### Bug Fixes
- territory:** correctly resolve vertices and polygon winding ([bc68a69](https://github.com/game-design-driven/ptdye-plus/commit/bc68a69e19edb15fa7d4bf9af15c3bd197a567c7))
### Code Refactoring
- decoupled IslandGeometry from JourneyMap API ([4166014](https://github.com/game-design-driven/ptdye-plus/commit/4166014c3c632e0a6d25396c0fa3396dbcba4dbb))
### Continuous Integration
- workflow:** adjusted PR paths ([e841c1e](https://github.com/game-design-driven/ptdye-plus/commit/e841c1e568cd13a3279859bb29ad6ea632165caa))
### Continuous Integration
- workflow:** add sync toggles and fix file pathing ([a8187fc](https://github.com/game-design-driven/ptdye-plus/commit/a8187fcf823eee68b569e7bc754106acbcfa73bc))
### Continuous Integration
- workflow:** inline packwiz polling script ([005483c](https://github.com/game-design-driven/ptdye-plus/commit/005483c8296331d9f86809bfdc95c40e54dadf22))
### Continuous Integration
- workflow:** Fixed packwiz slug issue ([0731e5a](https://github.com/game-design-driven/ptdye-plus/commit/0731e5ac34c0521ddf52b9c14bbb2cc15ba6493b))
### Continuous Integration
- workflow:** Fixed gradle setup, and packwiz install ([3f4952d](https://github.com/game-design-driven/ptdye-plus/commit/3f4952daefdb8f366b745c6a984d8b3067078558))
### Code Refactoring
- Overhauled project for 1.20.1 ([4c6c525](https://github.com/game-design-driven/ptdye-plus/commit/4c6c525ec926c401f46b0982af3a04e134187e18))
### Continuous Integration
- refreshed CI to reflect 1.20.1 update ([3cb4c27](https://github.com/game-design-driven/ptdye-plus/commit/3cb4c272eada0ae4d710f03f812859083a60eb55))
### Minor tweaks
- reorganise files ([0a36899](https://github.com/game-design-driven/ptdye-plus/commit/0a3689997d77af724878de6c77a7f50a5c3e53d3))
### Developer experience improvments and changes
- delete Bootstrap.java ([a40a51c](https://github.com/game-design-driven/ptdye-plus/commit/a40a51c970ae585364d9df6c5f2b658d1f4912e4))
### Fixes
- Server not loading mod constructor ([8d226f6](https://github.com/game-design-driven/ptdye-plus/commit/8d226f6370bf025a772d52ce037dd8639822a33a)), closes [#17](https://github.com/game-design-driven/ptdye-plus/issues/17)
### Fixes
- fixes server crash from loading client only libraries ([b6f57cf](https://github.com/game-design-driven/ptdye-plus/commit/b6f57cff756721bfa8d6120305cb708b3796983c))
### Fixes
- Culled face on crate ([6047f58](https://github.com/game-design-driven/ptdye-plus/commit/6047f58d05bb903c4e6443db73d1459f98fee039))
### Fixes
- barrels and crates now drop their respective item ([c9665ed](https://github.com/game-design-driven/ptdye-plus/commit/c9665edbc5402b7725763681902326b16602e623))
### Developer experience improvments and changes
- adds setup-java task to specific java version as 17 ([162d193](https://github.com/game-design-driven/ptdye-plus/commit/162d193499f221997ad67f4587ebe2483da629a7))
### Minor tweaks
- delete unused file ([c357871](https://github.com/game-design-driven/ptdye-plus/commit/c357871e3ff0bef82abcc25464ce45d50b5a132c))
### Developer experience improvments and changes
- add debug class to gitignore ([d392fe7](https://github.com/game-design-driven/ptdye-plus/commit/d392fe70ad95098229f384fda5abbd39fd4ccf73))
### Minor tweaks
- refactor kubejs plugin class ([9c16f54](https://github.com/game-design-driven/ptdye-plus/commit/9c16f540081d9915f605ed6d045f2c54181ddb40))
- use translation for ponder key and register with forge ([c565968](https://github.com/game-design-driven/ptdye-plus/commit/c565968529b53c72d2e6e7a7526dc8131c80c7b7))
### Features
- adds animation kubejs functions ([e9a032b](https://github.com/game-design-driven/ptdye-plus/commit/e9a032bd7b6efbc652920344502f3b887be9164f))
### Developer experience improvments and changes
- delete debug file ([d041ed2](https://github.com/game-design-driven/ptdye-plus/commit/d041ed256cead7baa2d3cf8784fc0b56af182ecc))
- delete debug file ([ee5fb13](https://github.com/game-design-driven/ptdye-plus/commit/ee5fb13392247f4f202239a5534bd8c47c7294bf))
### Developer experience improvments and changes
- set default version if undefined ([c3ca8f1](https://github.com/game-design-driven/ptdye-plus/commit/c3ca8f18fb8d9b9bae566658696858216247402f))
### Minor tweaks
- reorganise files ([7677835](https://github.com/game-design-driven/ptdye-plus/commit/7677835de204957eb11fa928493b7e4892498783))
### Fixes
- server crash when open trading terminal on multiplayer ([8c74ae6](https://github.com/game-design-driven/ptdye-plus/commit/8c74ae6a73efddd948a81b71ee7cc25b0cfa39a9))
### Developer experience improvments and changes
- new step so the echo shows before sleeping ([e8b0544](https://github.com/jasperalani/ptdye-plus/commit/e8b0544388c696e0ce0fa268b507ea9f57247438))
### Developer experience improvments and changes
- wait 15 minutes before packwiz curseforge update ([eecea84](https://github.com/jasperalani/ptdye-plus/commit/eecea84f18041383268b1ca7b68e83d439dfe5a8))
### Developer experience improvments and changes
- uses tag from previous task to update version files ([3e8e476](https://github.com/jasperalani/ptdye-plus/commit/3e8e476059d9065cafb84371514cc5554c473277))
### Developer experience improvements and changes
- require update version before build and release ([b466770](https://github.com/jasperalani/ptdye-plus/commit/b466770f0e9ae25b356ce31444a812c6cda011ac))