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QDAA

QDAA

by exaptations • Downloads: 0 • Followers: 0
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Implements really simple antialiasing via super-sampling, also known as SSAA.

Huh?

Antialiasing is often implemented via "FXAA", "TAA", "MSAA", etc. All of these methods are approximations, but they're very fast. FXAA and TAA are basically just really fancy blurs, and MSAA can only smooth polygon edges; pixelated textures are totally missed out on, which is most of what Minecraft is.

Super-sampling is the most pure, accurate, and expensive form of antialiasing. The entire scene is rendered at a higher resolution, and then downscaled for presentation. It's also the easiest to implement.

For example, if you're playing in a 1280×720 window, then QDAA will render the game at 2560×1440 instead, and then resize it to 1280×720 before it's drawn to the screen.

This mod reuses functionality in Minecraft that handles macOS Retina displays, so it should be quite compatible, except with other mods that modify how the framebuffer is drawn to the screen. It also technically optimizes the final render step, replacing a normal quad render with a blit.

Notably, due to how this works, QDAA can even antialias GUIs, improving readability of rotated text and smoothing the edges of 3D item models. Shaders only work on the world.

Versions

2.0 is an xplat redesign of QDAA based on the old "Simple" version, which works on 1.21.1+. Historically, QDAA is available in both "Simple" and "Configurable" versions, which are v1.1 and v1.2 due to having no foresight.

Simple

Really basic implementation of just the AA. Works on any version with Blaze3D, pinky promise. Will likely never need updating. Remind me if I forget to tag new versions. Mojang refactored how their framebuffer code works, so it broke. Yay. 2.0 exists to fix this.

Note: 1.16 and earlier only sorta work. Only 1.18 and higher is supported.

Configurable

More "full-fledged" mod with a config screen and runtime toggling. Potentially useful to ship in modpacks off-by-default. Highly version-dependent due to usage of GUIs. Likely won't receive updates, I regret it.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.19.2
Quilt
last yr. 1
23w35a 23w33a 23w32a +111
Fabric Quilt
last yr. 1
1.19.x 1.18.x 1.17.x +3
Fabric Quilt
last yr. 1
1.19.x 1.18.x 1.17.x +3
Fabric Quilt
last yr. 1
1.19.x 1.18.x 1.17.x +3
Fabric Quilt
last yr. 1
[2.0+neoforge] 2.0 (NeoForge) by exaptations on Dec 28, 2024
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  • "Port" to NeoForge
[2.0+fabric] 2.0 (Fabric) by exaptations on Dec 28, 2024
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  • Get it working properly on 1.21.1+ and Sodium 0.6
[1.2] v1.2 (Quilt, Configurable) by exaptations on Jan 23, 2023
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  • Usage of this version is discouraged. It has very narrow version support, will not receive updates, and is mildly unstable.***

  • Added a config file
  • Added support for toggling SSAA at runtime
  • Added a config screen that facilitates side-by-side comparison — only works on 1.19.2, but doesn't crash on other versions due to ModMenu being smart about it
  • Guava and ModMenu API differences mean no 1.17- support
  • MatrixStack changes mean no 1.19.3 support
[1.1.2] v1.1.2 (Fabric/Quilt) by exaptations on Jan 18, 2023
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  • Changed how the alpha fix is done, fixing breakage of world autoscreenshots
[1.1.1] v1.1.1 by exaptations on Jan 17, 2023
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  • Fixed alpha channel not being ignored in screenshots, causing some things to be invisible (e.g. Yttr Bloques, Modern Industrialization pipes, Lib39 halos)
[1.1] v1.1 by exaptations on Jan 16, 2023
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  • Screenshots are now automatically downsampled
[1.0] v1.0 by exaptations on Jan 16, 2023
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  • Initial release — created this as a quick hack to record Yttr demos, but it's a pretty nice little thing that I couldn't find any other implementations of, so here you go.
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