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Qu Enchantments

Qu Enchantments

by Quplet • Downloads: 0 • Followers: 0
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Qu Enchantments Mod (For Fabric/Quilt)

Welcome! This is a mod adding various enchantments that in my opinion add much needed variation to the enchantments in the game while not straying too far from vanilla. It's not just your ordinary More Enchants mod however, I have my own little twist inside...

🧰 Installation

This mod requires the Fabric or Quilt loader. I have no plans at the moment for making a Forge equivalent. I have not extensively tested what Fabric Loader versions work and don't work. This mod uses Minecraft 1.20.5+, so I believe any Fabric Loader 0.15.11 and beyond should work. This mod does utilize the Fabric API so make sure you have that as well.

📖 Content

This mod currently has 20 new enchantments, one new curse, and one new item as of 1.3.0-1.19.

Click to expand
  • 📘 Normal Enchantments

    • Freezing Aspect Enchantment (I-II) (Sword) - Slows enemy on hit.
    • Leeching Aspect Enchantment (I-II) (Sword) - Heals a small amount on hit.
    • Inane Aspect Enchantment (I-II) (Sword) - Nullifies all Protection enchantments, blessings, and Totems of Undying for a short duration.
    • Molten Walker Enchantment (I-II) (Boots) - Hardens lava for a short time as you walk.
    • Bashing Enchantment (Shield) - When hit while guarding, knocks your attacker back a small amount.
    • Reflection Enchantment (I-III) (Shield) - Blocked persistent projectiles (arrows and tridents) will be reflected back in the direction you're looking.
    • Accuracy Enchantment (I-II) (Crossbow) - Increases the accuracy of your shot.
    • Arrow's Flight (I-II) (Bow) - Increases the arrow speed of your shot.
    • Blessing of Speed (Rune) - Gives a small passive speed boost.
    • Blessing of Regeneration (Rune) - Gives a passive increase to natural regeneration.
    • Blessing of Aggression (Rune) - Gives a small passive increase to attack speed.
    • Fidelity (Horse Armor) - Horses with this enchantment on their armor will follow and teleport to its bonded player. Any player that tries to ride the horse while it's trying to reach you will be dismounted.
  • 📕 Curses

    • Curse of Agitation - Mobs will become hostile to anything wearing this curse.
  • 🎱 Corrupted Enchantments - A new type of enchantments that offer a powerful ability with a drawback. They will consume other enchantments of the same type to increase their level. Multiple corrupted enchantments cannot be placed on the same item. They can be found in various high level loot chests. Might want to pick your battles wisely with these...

    • Shaped Glass Enchantment (I-V) (Sword/Axe) - Increased damage, but increases damage to item. Corrupts all damage enchantments.
    • Nightblood Enchantment (I-II) (Sword) - Will oneshot any non-boss enemy, but will drain your xp, hunger, then health while held. Wither Skeletons and the Warden are also immune. Corrupts all aspect enchantments.
    • Skywalker Enchantment (I-II) (Boots) - While crouching, will condense cloud blocks underneath you for you to walk on. Remain crouching or you will fall through. Corrupts all walker enchantments.
    • Essence of Ender (I-III) (Armor) - When hit, will teleport the attacker away from the wearer a short distance. While wearing, water and rain have a chance to teleport and harm the wearer. Corrupts all thorns enchantments.
    • Omen of Immunity (I-V) (Rune) - While held, you become immune to all effects, positive or negative. You will still take damage from fire and lava, but will not remain on fire. Nightblood cannot instantly kill the holder. Corrupts all rune enchantments.
    • Strip Miner (I-II) (Mining Tools) - After mining a block, the tool-compatible blocks around it will be destroyed for a clear path. These blocks, including the mined one, will not drop their spoils. Corrupts all spoils enchantments (Fortune, Silk touch).
  • 🎲 Compound Enchantments - Enchantments that are chance based that stack greatly.

    • Lucky Miner Enchantment (I-C) - Increases the likelihood of the user finding ores around them as they mine. Stacks logarithmically.
    • Lightening Bound Enchantment (I-C) - Chance on hit to strike the target with a lightening bolt. Stacks linearly.
  • 💎 Items

    • Rune - A new item that can be enchanted for passive effects while held. While being used, the damage meter will drain depending on the amount of enchantments present and the rune variant. A rune with a corrupted enchantment will not regenerate and will break upon reaching max damage. Use sparingly. There are nine rune variants, each acquired differently. Higher level runes will have more charge. Librarian villagers and Wandering Traders can have a rune trade.
  • 🛠️ Vanilla Changes

    • Shields can be enchanted at an enchanting table.
    • Horse Armor can be enchanted at an enchanting table.

⚙ Modpacks

Click to expand

If you want to use this mod for a modpack, I've put in some features to allow for more compatibility between the functionality of my mod and others that add enchantments.

Corrupted enchantments are sorted by categories based on their effect. Right now there are only five that do anything: Damage, Aspect, Walker, Thorns, Mining Tool Drop and Rune.

You can add or edit what enchantments fall under which category by changing the .json files in data/qu-enchantments/tags/enchantment/.

The Nightblood corrupted enchantment will one-hit kill every entity not listed in data/qu-enchantments/tags/entity_types/nightblood_immune_entities.json.

The Lucky Miner's ores and their weights can be edited by adjusting the data/qu-enchantments/loot_tables/gameplay/mining/lucky_miner_overworld.json and the luck_miner_nether.json json files.

📝 Dependencies and Credits

This mod relies on Fabric-ASM by Chocohead. It is built into the mod, so there is no need to download anything.

This mod uses YetAnotherConfigLib by isxander for the configuration system.

Thanks to E_Leven for all the textures I requested made (Hot Obsidian Block, Rune textures, and web graphics).

📜 License

Copyright 2022 Quplet, Apache License 2.0. Please credit if you use or distribute my work.

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All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.4
Fabric Quilt
1d ago 1
1.20.2
Fabric Quilt
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.19.4
Fabric Quilt
1d ago 1
1.19.4
Fabric Quilt
1d ago 1
1.19.4
Fabric Quilt
1d ago 1
1.19.3
Fabric Quilt
1d ago 1
1.19.3
Fabric Quilt
1d ago 1
1.19.x
Fabric Quilt
1d ago 1
1.19.x
Fabric Quilt
1d ago 1
1.19.x
Fabric Quilt
1d ago 1
1.19.x
Fabric Quilt
1d ago 1
1.19.x
Fabric Quilt
1d ago 1
1.19
Fabric Quilt
1d ago 1
1.19
Fabric Quilt
1d ago 1
1.19
Fabric Quilt
1d ago 1
1.19
Fabric Quilt
1d ago 1
1.19
Fabric
1d ago 1
1.19
Fabric
1d ago 1
1.19-pre1
Fabric
1d ago 1
1.18.2
Fabric
1d ago 1
1.18.2
Fabric
1d ago 1
1.18.2
Fabric
1d ago 1
1.18.2
Fabric
1d ago 1
1.3.9-1.20.6

Fixes/Changes:
  • Updated to 1.20.5/6
  • Updated dependencies
  • Fixed Compound Enchantments not showing up in enchanting tables even if enabled
  • Changed configuration library from Cloth Config to YetAnotherConfigLib
1.3.9-alpha.2-1.20.6

Fixes/Changes:
  • Updated to 1.20.5/6
  • Updated dependencies
  • Fixed Compound Enchantments not showing up in enchanting tables even if enabled

Alpha.2:
  • Fixed crash that didn't occur in development environment (#16)

1.20.5/6 made many drastic changes to how enchantments work in the game resulting in a massive overhaul of many of the mod's systems. Because of this, this release is an alpha and should be considered unstable.
Please report any bugs/crashes. Ideally, make an issue on the mod's Github: https://github.com/Quplet/Qu-Enchantments

Currently known broken systems:
  • Enabling/disabling specific enchantments

In the future I intend to replace Cloth config with an alternative config library. The full release of 1.3.9 should have this.
Fixes/Changes:
  • Updated to 1.20.4
  • Updated dependencies
Fixes/Changes:
  • Updated to 1.20.2
  • Updated mod icon
  • Updated dependencies
1.3.6-1.20

Fixes/Changes:
  • Updated Cloth Config
  • Fixed Lucky Miner not working with deepslate ores (#12)
  • Fixed Skywalker not working properly at negative Y values
  • Nightblood now has a good chance to destroy an armor piece instead of killing the target
  • Cloud blocks now emmit smoke (steam) instead of water droplets in ultrawarm dimensions
1.3.5-1.20

Fixes/Changes:
  • Updated to Minecraft 1.20

Fixes/Changes:
  • Removed old debug logging
  • Adjusted the chance and range of Lucky Miner's effect
  • Cloth Config is now bundled into the mod

1.3.3-1.19

Fixes/Changes:
  • Fixed Compound Enchantment name coloring
  • Improved block modification permissions for Lucky Miner and Strip Miner
  • Fixed possible mod conflicts (#10)
1.3.2-1.19

Fixes/Changes:
  • Updated to 1.19.4

Fixes/Changes:
  • Compound Enchantments now combine additively in an anvil
  • The level price for combining Compound Enchantments in an anvil has been relatively balanced
  • The levels gained from Compound Enchantments during corruption has been relatively balanced
  • Lucky Miner is no longer incompatible with Fortune and Silk Touch
  • Lightning Bound will now be corrupted by Nightblood
  • Fixed Enchanted Books not corrupting
  • Fixed a typo in an enchantment name

Added:
  • New Enchantment Type: Compound Enchantments
  • Lucky Miner Enchantment
  • Lightening Bound Enchantment
  • Configuration system (#6)

Fixes/Changes:
  • Moves Runes to the Tools creative menu
1.2.4-1.19

Fixes/Changes:
  • Fixed possible crash when an entity takes damage from a projectile (#9)
New:
  • Added the Chinese translation thanks to Marsaarz (#8)
Fixes/Changes:
  • Essence of Ender will no longer attempt a teleport of a creative mode player
  • Fixed bug where dropping a rune will leave behind its effect with Speed and Aggression Blessing
  • Removed leftover mixin debug exports
New:
  • Added Korean translation thanks to gyular (#7)

Fixes/Changes:
  • Optimizations
  • New enchantment logic handling system (should not cause any noticeable changes in behavior)
  • Runes now will only take damage when that particular stack applies the effect
  • Slight change to Reflection, may now possibly reflect more projectiles than just Persistent Projectiles
New:
  • Inane Aspect Enchantment
  • Curse of Agitation

Fixes/Changes:
  • Optimizations
  • Skywalker can now be used in Ultrawarm dimensions (like the Nether), just with a shortened cloud duration
  • The nightblood_immune_entities.json now uses #c:bosses for the bosses it won't one-shot
  • Skywalker is now mutually exclusive to Depth Strider
  • Corrupted Enchantments will now consume Curses
  • Possible fix for Runes still working even when the duration is out
  • Fixed axes not breaking on an anvil with Shaped Glass
  • Tweaked Fidelity so that it is less likely for the horse to teleport into blocks and suffocate
  • Freezing and Leeching enchantment no longer apply their effect to creative mode players
  • Small nerf to Blessing of Aggression
Fixes:
  • Fixed crash when a sword enchanted with Nightblood would strike something wearing armor enchanted with Unbreaking
  • (Hotfix) Fixed Nightblood not working due to client/server desync
Fixes:
  • Strip Miner is now in the lootpools (I don't know how I missed this...)
New:
  • Horse Armor can now be enchanted with Protection and Thorns enchantments
  • Added Fidelity Enchantment

Changes:
  • Optimizations
  • Fixed possible exploit with Blessing of Regeneration
  • Reflection Enchantment is now more consistent in how it reflects
Changes:
  • Runes now prefer the offhand equipment slot
  • Made the LOGGER say more useful things
  • Increased the chance for Runes to spawn in Pillager Outpost, Woodland Mansion, and Stronghold Library lootpools
  • Fixed the sources link and added the issues link
Fixes:
  • Loot Table Fixes
  • Witches rune drop rate has been reduced
  • Nether Portal Ruins and Nether Fortress rune spawn rate has been reduced
The first full release! Thanks to everyone who downloaded this mod. This is a big milestone for me personally and it means a lot for even some people to enjoy it as well.

New:
  • Added Rune Item
  • 9 variants, each lasts progressively longer and is acquired differently
  • Added Blessing of Speed
  • Added Blessing of Regeneration
  • Added Blessing of Aggression
  • Added Accuracy Enchantment
  • Added Arrow's Flight Enchantment
  • Added Reflection Enchantment
  • Added Omen of Immunity
  • Added Essence of Ender
  • Added Strip Miner

Changes:
  • Balanced loot pools
  • Entities slain with Nightblood will no longer drop XP
  • Nightblood will now drain from both hands

Fixes:
  • Fixed crash whenever Nightblood would strike a shield with Unbreaking. Same bug also caused a crash when trying to repair an item with Shaped Glass and Unbreaking
  • Fixed possible bug where the Bashing Enchantment would knock back an entity that threw a projectile
Changelog:
  • New:
  • Updated to Minecraft 1.19-pre1.
  • Added the Bashing Enchantment.
  • Added proper textures for Hot Obsidian Block thanks to E_Leven.
  • Nightblood will not one hit kill the Warden.
  • Enchantments should now have descriptions when paired with the [Enchantment Descriptions](https://www.curseforge.com/minecraft/mc-mods/enchantment-descriptions) mod.
  • Witches now have a small chance to drop corrupted enchantment books.
  • Shields can now be enchanted at an Enchanting Table.
  • Fixes/Improvements:
  • Nightblood will apply a wither debuff to all entities it doesn't one hit kill.
  • Freezing Enchantment has been rebalanced for better consistency.
  • Leeching Enchantment actually works now (Sorry).
  • Cloud blocks now require you to always be crouching to not fall through.
  • Hot Obsidian Blocks from the Molten Walker enchantment behavior has been simplified.

Hi. This is a big update for me. I haven't been the most diligent in actually testing every change I make up until now which has lead some things (like the Leeching Enchantment) to not work properly for the last couple releases. I apologize. I plan for the next update to be huge. As such I wish for it to be called the official full 1.0.0 release. I hope to complete it in time for the full Minecraft 1.19 release, but I can't promise that. Until then, thank you to everyone who downloaded my mod. I hope it has been enjoyable.
Changelog:
  • Fixes:
  • Particles created from on hit enchantments will now be properly rendered to other players.
  • Balance Changes:
  • Nightblood Enchanted swords will now drain twice as much xp, from 2 / level per tick to 4 / level per tick.

This will be the final update for 1.18. All future updates will be on the 1.19 snapshots and 1.19 upon release.
New:
  • Skywalker Enchantment
  • Corrupted variant of Walker Enchantments (Frost Walker and Molten Walker)
  • While crouching, will condense a cloud underneath you that you can walk on
  • Corrupted Enchantments now have a corrupted effect on their enchantment name

Fixes:
  • Hot Obsidian Block
  • Fixed the damage per state scaling
  • Shaped Glass can now be put on Axes
  • General Optimizations
Changelog:
  • Molten Walker now is mutually exclusive to Frost Walker and Depth Strider.
  • Which entities the Nightblood Enchantment will one-hit kill can now be configured in a data tag.

Initial beta release
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