When player gets a critical amount of dagame, he will be in critical state and can be revived, or his critical state can be extended by items, otherwise he will die
Can be configured via config file.
| Config | Description |
|---|---|
reviveTime |
Time in ticks to revive a player. |
reviveItems |
Items that can revive a player. |
extendItems |
Items that extends time to revive. Example: modid:item:ticks. |
healthAfterRevive |
Health after revive. |
excludedDamage |
Damage type that will always kill. |
WARNING:
This mod supposed to be used in the multiplayer, if you are planing to add this mod into the singleplayer, then dont install this mod, because there are no any singleplayer feature right now (but they are planned)
How to Install Ragdoll Revive (Mod)
Ragdoll Revive by NeimRessu is verified for Neoforge across Minecraft versions 1.21.1 (latest release: 1.6, file size: 160 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21.1) and platform (Neoforge).
- Make sure you have the compatible loader or environment installed for Neoforge.
- Move the downloaded Ragdoll Revive file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- Fixed not so working mod on newer versions of Sable and Sable: Ragdolls
- Fixed a bug that revive timer is still going, even if game was paused
- Now mod is required on the client-side
- Added info about how soon player will die
- Players now can give up
- Upon revive now playing sound effect
- Compatibility with Ragdoll Corpses
- Option to disable relog-death vulnerability
- Now items with durability loses durablity, and dont disappear until they broken
- Configurable revive sound
- Added PlayerCritStateEvent (cancellable)
- If player was in singleplayer (on playing alone on a server), he will not be in crit state
- Players in dying state now die after relogging
- NaN fix