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Ragex's Nuclear Tech

Ragex's Nuclear Tech

by RagexPrince683 • Downloads: 0 • Followers: 0
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Ragex's Nuclear Tech Mod

Ragex's Nuclear Tech Mod (RNTM) is a Minecraft Forge 1.7.10 fork of HBM's Nuclear Tech Mod focused on realistic nuclear technology, industrial chemistry, radiation hazards, resource extraction, and large-scale engineering.

Rather than expanding the original mod with increasingly fantastical content, RNTM aims to ground gameplay in real-world concepts, plausible engineering, and science-fiction that feels believable. Reactors, fuel cycles, isotopes, fallout, industrial processing, space infrastructure, and environmental hazards form the core of the experience.

Whether you're building a nuclear industry, operating large chemical plants, managing contamination, extracting strategic resources, or running a multiplayer war server, RNTM provides a deeper and more realistic take on the Nuclear Tech experience.

Major Features

☢ Nuclear Technology

  • Multiple reactor types including Molten Salt Reactors (MSRs), Pebble Bed Reactors (PBRs), research reactors, and advanced fuel systems.
  • Expanded radiation mechanics, fallout, contamination, treatment, and hazard management.
  • Nuclear waste handling, meltdowns, reactor accidents, and environmental consequences.

🧪 Industrial Chemistry

  • Extensive chemical production chains and industrial processing.
  • Expanded isotope separation and enrichment systems.
  • Distillation, acids, fuels, gases, and advanced material production.
  • Greater emphasis on real-world chemistry and industrial infrastructure.

⛏ Resources & Industry

  • Expanded metallurgy and ore processing.
  • Bedrock resource extraction and large-scale mining infrastructure.
  • Blast furnace-centered progression and industrial manufacturing.
  • Oil, fuels, fluids, and resource logistics.

🚀 Space & Infrastructure

  • Reworked planets and celestial bodies.
  • Gas giants, solar exploration, satellites, and orbital infrastructure.
  • Improved orbital calculations and space-related systems.
  • Expanded long-term technological progression.

⚔ Warfare & Hazards

  • Missiles, explosives, CIWS systems, and strategic weapons.
  • Radiation hotspots, fallout events, and environmental damage.
  • Administrative controls for nuclear warfare on multiplayer servers.
  • Improved support for large-scale server conflict and faction-based gameplay.

⚙ Server & Pack Maker Friendly

  • Extensive configuration options.
  • JSON-based customization systems.
  • Recipe and machine overrides.
  • Optional control over radiation, world generation, dimensions, weapons, and other major gameplay systems.

Built for Minecraft 1.7.10

RNTM is developed exclusively for Minecraft Forge 1.7.10 and includes ongoing compatibility improvements for popular legacy modpacks and server environments, including Angelica, GTNH NEI variants, OpenComputers integrations, and other community-maintained ecosystem projects.

If you enjoy large-scale engineering, nuclear technology, industrial chemistry, realistic hazards, and long-term technological progression, Ragex's Nuclear Tech Mod offers one of the most extensive industrial experiences available for Minecraft 1.7.10.

How to Install Ragex's Nuclear Tech (Mod)

Ragex's Nuclear Tech by RagexPrince683 is verified for Forge across Minecraft versions 1.7.10 (latest release: 3.3, file size: 102.0 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.7.10) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded Ragex's Nuclear Tech file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.7.10
Forge
16d ago 1
1.7.10
Forge
19d ago 1
1.7.10
Forge
3mo ago 1
1.7.10
Forge
5mo ago 1
1.7.10
Forge
8mo ago 1
1.7.10
Forge
last yr. 1
1.7.10
Forge
last yr. 1
[3.3] Ragex's Nuclear Tech 3.3 by RagexPrince683 on Oct 20, 2026
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# RTM 3.3 — RealSim, Manufacturing & Stability Update

### Industrial Manufacturing & Chemistry
  • Added new iron refining processes, including ore pelletizing, hydrogen-based direct reduction, and electric arc furnace steelmaking.
  • Rebalanced chemical processing times to make large-scale manufacturing more practical without reducing resource or energy costs.
  • Added new production routes for stainless steel, ferrochrome, and Osmium-Iridium contact alloys.
  • Expanded Assembler manufacturing for armor modifications, electronics, and advanced equipment.
  • Restored nitre bed production, accessible fertilizer crafting, and additional sulfur recovery methods.
  • Improved bulk production speeds for concrete, asphalt, and other commonly consumed materials.

### Electricity & Infrastructure
  • Overhauled power pole compatibility, allowing most distribution poles to connect directly without requiring substations.
  • Fixed Cable Drum connection errors, broken wire persistence, and network corruption.
  • Improved electrical network reliability when poles are destroyed, replaced, or unloaded.
  • Updated Cable Drum crafting requirements.

### NEI & Recipe Integration
  • Expanded NEI coverage for industrial machines, generators, steam systems, resource extraction, and nuclear processes.
  • Added informational recipe pages for machines that generate or consume resources continuously.
  • Fixed missing recipes, incorrect ingredient quantities, broken recipe navigation, and misleading tooltips.
  • Fixed Rotary Furnace NEI crashes and several other recipe viewer issues.
  • Improved compatibility with GTNH NEI.

### Water & Fluid Systems
  • Groundwater pumps now extract Fresh Water inland and Salt Water in ocean biomes.
  • Renamed the previous raw Water fluid to Salt Water while preserving compatibility with existing saves.
  • Improved fluid handling to prevent incompatible liquids from mixing or being overwritten.
  • Fixed several machine fluid conversion and output-blocking issues.

### Bug Fixes & Stability
  • Fixed Small Arc Furnace synchronization and incorrect machine information displays.
  • Fixed turbofan fuel consumption and electrical output reporting.
  • Improved inventory preservation, machine save/load behavior, and interrupted processing reliability.
  • Fixed various crashes involving empty recipes, invalid machine states, and malformed network data.
  • Corrected in-game version reporting and login message branding.
  • Additional machine reliability, synchronization, and compatibility improvements.
[3.2] Ragex's Nuclear Tech 3.2 by RagexPrince683 on Oct 17, 2026
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# RTM 3.X — Cumulative Changelog up to 3.2

## Performance
  • Major performance overhaul across machines, processing, networks, rendering, and runtime logic.
  • Reduced unnecessary ticking, repeated calculations, synchronization, and other expensive operations.
  • Improved scalability for large factories, bases, and long-running worlds.

## Oil & Petrochemicals
  • Completely reworked oil refining and petroleum processing.
  • Rebalanced fuels, outputs, efficiencies, processing requirements, and refinery progression.
  • Expanded petrochemical integration with the rest of the industrial system.

## Power Generation
  • Completely reworked power generation around realistic machine ratings, fuel energy, efficiency, and load.
  • Rebalanced early, mid, and industrial-scale generators.
  • Expanded heat, steam, combustion, and combined-cycle generation.
  • Added and reworked several industrial generators, turbines, boilers, and heat-recovery systems.
  • Improved generator behavior under partial load, full grids, and waste-heat conditions.

## Heat & Thermal Systems
  • Reworked thermal energy accounting across machines.
  • Improved heat generation, transfer, consumption, and waste handling.
  • Expanded external heating and industrial thermal processing.

## Metallurgy
  • Major metallurgy overhaul covering steelmaking, alloys, furnaces, material forms, and bulk processing.
  • Added the Industrial Blast Furnace and restructured furnace progression.
  • Reworked ore, powder, ingot, nugget, coke, flux, slag, and related material handling.
  • Removed or corrected numerous unrealistic material shortcuts.

## Chemistry
  • Major chemical-processing overhaul.
  • Reworked Chemical Reactor behavior, energy requirements, inputs, outputs, and fluid handling.
  • Expanded multi-fluid infrastructure and industrial chemical production.
  • Rebalanced batch sizes, utility requirements, and production rates across large portions of the chemistry system.

## Bulk Production
  • Increased practical throughput for construction and commodity materials.
  • Reworked batch sizes for concrete, asphalt, soil, water treatment, acids, fertilizers, polymers, gases, and other high-demand materials.
  • Reduced excessive grind while retaining industrial-scale resource and energy requirements.

## Machines & Progression
  • Audited machine recipes, costs, capabilities, and progression placement.
  • Rebalanced machines whose performance did not match their construction cost or intended role.
  • Added, replaced, renamed, or deprecated machines where needed to improve progression.
  • Improved early-game power and industrial progression.

## Fluids & Infrastructure
  • Improved fluid quantities, tank capacities, piping, and machine integration.
  • Added shared multi-fluid piping support.
  • Standardized fluid handling across more machines and processes.

## UI, NEI & Information
  • Improved machine GUIs, tooltips, fluid displays, and electrical/thermal ratings.
  • Expanded NEI information for industrial processes.
  • Fixed numerous mi
...
[2.3] Ragex's Nuclear Tech 2.3 by RagexPrince683 on Aug 03, 2026
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Localized a bunch of stuff

More chemical processes

Reworked almost everything

Added some upstream NTM stuff



Increased stamp durability and tweaked recipes
Fixed a bug with the turbine
Renamed Crucible to Foundry

  • realistified a bunch of early game machines
  • fixed decontaminator
  • updated ground water pump logic
  • added monoxide poisoning (use grates or airvents)
  • removed wood burning generator recipe (use the stirling engine it's the same thing)
  • realistified boiler, electric heater, stirling engine
  • removed fan recipe
  • changed pollution
  • realistified sawmill
  • changed presto log recipe
  • updated guidebooks for RTM changes
  • tweaked thruster cost for space stations

### NEI Compatibility Update

  • Reworked RTM's NEI recipe handling to improve GTNH NEI compatibility.
  • Added validation and filtering for invalid recipe inputs, outputs, and byproducts.
  • Fixed multiple NEI crashes caused by malformed or incomplete recipes.
  • Invalid recipes are now skipped instead of crashing recipe viewers.
  • Applied stability improvements across all major RTM machine recipe handlers.
  • Improved recipe browsing, favorites support, and overall NEI reliability.
  • Added an optional developer validation mode for detecting broken recipes during development.
Fix render crash for only assembler recipes using new GTNH NEI
[2.0] Ragex's Nuclear Tech 2.0 by RagexPrince683 on Jun 09, 2026
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### RTM Update

#### Nuclear & Radiation Overhaul

  • Reworked all nuclear reactor systems.
  • Added a new Molten Salt Reactor.
  • Converted WATZ into a Pebble Bed Reactor (PBR).
  • Reworked radiation mechanics and treatment systems.
  • Updated radiation transplants, IVs, and Prussian Blue.
  • Fallout now stacks correctly when areas are repeatedly irradiated.
  • Fallout debris now behaves more realistically, making contamination cleanup more challenging.
  • Added additional hazard sources across the mod.

#### Chemistry Expansion

  • Added over 1,000 new chemical processes.
  • Added nearly the entire periodic table (excluding unstable synthetic elements).
  • Reworked distillation and isotope separation processes.
  • Improved realism of SILEX enrichment.
  • Added numerous new industrial production chains and recipes.

#### World & Space

  • Reworked all planetary bodies.
  • Added gas giant dimensions.
  • Added travel to the Sun.
  • Fixed planetary orbit calculations.
  • Fixed broken time progression.
  • Added realistic oil deposits generated from bedrock.
  • Added realistic ore deposits generated from bedrock.

#### Industry & Progression

  • Rebalanced steam systems.
  • Rebalanced fluid production and handling.
  • Reworked progression to emphasize blast furnace usage earlier in the game.
  • Tweaked various furnace smelting recipes.
  • Added additional RTG variants.
  • Removed the Nuclear Furnace recipe.
  • Re-enabled research reactors in 528 mode.

#### Weapons & Warfare

  • Re-added and reworked the CIWS system.
  • Added bombsite support for CSGO Charge.
  • Added scheduled missile and nuclear launch commands.
  • Made beheading and flesh drops occur from standard deaths.

#### Gameplay & Compatibility

  • Fixed rendering and crash issues with modern Angelica.
  • Removed Power Fist recipes and numerous unrealistic features while maintaining grounded science-fiction elements.
  • Added fertilizer tooltips.
  • Reworked the Terraria worm boss encounter.
  • Removed ShadyUtil.
  • Added a friend.

#### Miscellaneous

  • General balancing, cleanup, optimization, and hundreds of additional tweaks across the mod. Includes modern GTNH NEI fork compat.
[1.0.3] Ragex's Nuclear Tech 1.0.3 by RagexPrince683 on Feb 23, 2026
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Tweaked MRE, armor values, and other small stats.
[1.0.0] RTM 1.0.0 by RagexPrince683 on Dec 28, 2024
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Inital release
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