Restores the raid mechanic like it was in 1.20 - makes (stacked) raid farms work again
Showcase
Configuration
Gamerule raider_bad_omen_effect_sec
Controls the duration of the Bad Omen effect that is applied when killing a raid/patrol captain.
The default is 6000 (100 minutes) as it was in 1.20.
Motivation/Why does this mod exist?
Raids in 1.21 got significantly changed and it's no longer possible to create a stacking raid farm.
See also: More details, comparisons and arguments
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
|
R
1.6.0
|
1mo ago | 1 | |||
|
R
1.5.0
|
4mo ago | 1 | |||
| 5mo ago | 1 | ||||
|
R
1.4.0
|
7mo ago | 1 | |||
|
R
1.3.0
|
11mo ago | 1 | |||
|
R
1.2.3
|
11mo ago | 1 | |||
|
R
1.2.2
|
last yr. | 1 | |||
|
R
1.2.1
|
last yr. | 1 | |||
|
R
1.2.0
|
last yr. | 1 | |||
|
R
1.1.9
|
last yr. | 1 | |||
|
R
1.1.8
|
last yr. | 1 | |||
|
R
1.1.7
|
last yr. | 1 | |||
|
R
1.1.6
|
last yr. | 1 | |||
|
R
1.1.5
|
last yr. | 1 | |||
|
R
1.1.4
|
last yr. | 1 | |||
|
R
1.1.3
|
last yr. | 1 | |||
|
R
1.1.2
|
last yr. | 1 | |||
|
R
1.1.1
|
last yr. | 1 | |||
|
R
1.1.0
|
last yr. | 1 | |||
|
R
1.0.0
|
last yr. | 1 | |||
|
R
0.2.3
|
last yr. | 1 | |||
|
R
0.2.2
|
last yr. | 1 | |||
|
R
0.2.1
|
last yr. | 1 | |||
|
R
0.2.0
|
last yr. | 1 | |||
|
R
0.1.1
|
last yr. | 1 | |||
|
R
0.1.0
|
last yr. | 1 | |||
|
R
0.0.4
|
last yr. | 1 | |||
|
R
0.0.3
|
last yr. | 1 |
- Updated to 26.3
[Full changelog](https://github.com/litetex-oss/mcm-raid-restore/blob/dev/CHANGELOG.md)
[Full changelog](https://github.com/litetex-oss/mcm-raid-restore/blob/dev/CHANGELOG.md)
- Updated to 26.2
- Add support for integrated debug renderer (
-DMC_DEBUG_ENABLED -DMC_DEBUG_RAIDS) - Fixed a bug during raid spawn position search that prevented the innermost ring from being used before the raid wave started
- This bug was ported from/present in vanilla (before 1.21)
- There is now a 90% higher chance of a successful spawn in the innermost ring (38 tries instead of 20)
- This should also improve overall performance (of raid farms) as less positions need to be checked
[Full changelog](https://github.com/litetex-oss/mcm-raid-restore/blob/dev/CHANGELOG.md)
[Full changelog](https://github.com/litetex-oss/mcm-raid-restore/blob/dev/CHANGELOG.md)
- Updated to 26.2
- Add support for integrated debug renderer (
-DMC_DEBUG_ENABLED -DMC_DEBUG_RAIDS) - Fixed a bug during raid spawn position search that prevented the innermost ring from being used before the raid wave started
- This bug was ported from/present in vanilla (before 1.21)
- There is now a 90% higher chance of a successful spawn in the innermost ring (38 tries instead of 20)
- Raid farms should be more performant as the position is reused in between waves instead of always picking a new one
[Full changelog](https://github.com/litetex-oss/mcm-raid-restore/blob/dev/CHANGELOG.md)