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discord | github | modrinth | curseforge
ramel is a fun little mod that lets you turn your camels into weapons of battle, knocking away anything in your path as you dash!

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[1.3.0+mc26.1-neoforge] ramel 1.3.0+mc26.1
by orifu on Oct 21, 2026
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### changes
- added configurable knockup which works alongside knockback for extra fun
- edge case shield damage calculation
- shield receiving double damage
- config generation happens at mod load instead of when a camel rams an enemy
[1.3.0+mc26.1-fabric] ramel 1.3.0+mc26.1
by orifu on Oct 21, 2026
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### changes
- added configurable knockup which works alongside knockback for extra fun
- edge case shield damage calculation
- shield receiving double damage
- config generation happens at mod load instead of when a camel rams an enemy
[1.3.0+mc1.21.9-neoforge] ramel 1.3.0+mc1.21.9
by orifu on Oct 21, 2026
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### changes
- added configurable knockup which works alongside knockback for extra fun
- edge case shield damage calculation
- shield receiving double damage
- config generation happens at mod load instead of when a camel rams an enemy
[1.3.0+mc1.21.9-fabric] ramel 1.3.0+mc1.21.9
by orifu on Oct 21, 2026
Download
### changes
- added configurable knockup which works alongside knockback for extra fun
- edge case shield damage calculation
- shield receiving double damage
- config generation happens at mod load instead of when a camel rams an enemy
[1.3.0+mc1.21.5-neoforge] ramel 1.3.0+mc1.21.5
by orifu on Oct 21, 2026
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### changes
- added configurable knockup which works alongside knockback for extra fun
- edge case shield damage calculation
- shield receiving double damage
- config generation happens at mod load instead of when a camel rams an enemy
[1.3.0+mc1.21.5-fabric] ramel 1.3.0+mc1.21.5
by orifu on Oct 21, 2026
Download
### changes
- added configurable knockup which works alongside knockback for extra fun
- edge case shield damage calculation
- shield receiving double damage
- config generation happens at mod load instead of when a camel rams an enemy
[1.3.0+mc1.21.1-neoforge] ramel 1.3.0+mc1.21.1
by orifu on Oct 21, 2026
Download
### changes
- added configurable knockup which works alongside knockback for extra fun
- edge case shield damage calculation
[1.3.0+mc1.21.1-fabric] ramel 1.3.0+mc1.21.1
by orifu on Oct 21, 2026
Download
### changes
- added configurable knockup which works alongside knockback for extra fun
- edge case shield damage calculation
[1.2.2+mc1.21.4-fabric] [Fabric] 1.2.2+mc1.21.4
by orifu on Oct 21, 2026
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- port to 1.21.4
[1.2.2+mc1.21.4-neoforge] [NeoForge] 1.2.2+mc1.21.4
by orifu on Oct 21, 2026
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- port to 1.21.4
[1.2.2+mc1.21.1-neoforge] [NeoForge] 1.2.2+mc1.21.1
by orifu on Oct 21, 2026
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- fix crash on launch in neo
[1.2.2+mc1.21.1-fabric] [Fabric] 1.2.2+mc1.21.1
by orifu on Oct 21, 2026
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- fix crash on launch in neo
[1.2.1+mc1.21.1-fabric] [Fabric] 1.2.1+mc1.21.1
by orifu on Oct 21, 2026
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- fix crash on launch with fabric/quilt
[1.2.1+mc1.21.1-neoforge] [NeoForge] 1.2.1+mc1.21.1
by orifu on Oct 21, 2026
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- fix crash on launch with fabric/quilt
[1.2.0+mc1.21.1-fabric] [Fabric] 1.2.0+mc1.21.1
by orifu on Oct 21, 2026
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- port to neoforge (thanks @upcraftlp!)
- apply ramming knockback to players (thanks @cerus!)
[1.2.0+mc1.21.1-neoforge] [NeoForge] 1.2.0+mc1.21.1
by orifu on Oct 21, 2026
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- port to neoforge (thanks @upcraftlp!)
- apply ramming knockback to players (thanks @cerus!)
[1.0.4+mc1.21] ramel 1.0.4+mc1.21
by orifu on Oct 21, 2026
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- update to 1.21 (thanks @orifu!)
[1.0.3+mc1.20.6] ramel 1.0.3+mc1.20.6
by orifu on Oct 21, 2026
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- port to 1.20.6 (thanks orifu!)
[1.0.3+mc1.20.4] ramel 1.0.3+mc1.20.4
by orifu on Oct 21, 2026
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- restrict minecraft version to 1.20.4 only
[1.0.2+mc1.20.4] ramel 1.0.2+mc1.20.4
by orifu on Oct 21, 2026
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- fix visual floating point precision errors on config screen
- fix config screen opening with incorrect values
[1.0.1+mc1.20.4] ramel 1.0.1+mc1.20.4
by orifu on Oct 21, 2026
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- fix crashes on Quilt due to improper bundling of Quilt Config
[1.0.0+mc1.20.4] ramel 1.0.0+mc1.20.4
by orifu on Oct 21, 2026
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- add three new config options
- additional ramming range: the distance that the camel will be able to hit entities beyond its normal hitbox
- ramming damage: the amount of damage dealt to enemies
- knockback multiplier: a multiplier for the amount of damage on-hit
- this config will be available at
ramel.tomland is set up using [quilt config](https://github.com/QuiltMC/quilt-config) - added a config screen using mod menu
- added damage on hit
- entities will target the camel rider instead of the camel itself
- allow blocking via shield
- improve sounds
- improve knockback math
- more accurate calculation
- now accounts for whether the ridden camel is a baby
[0.1.1+mc1.20.2] ramel 0.1.1+mc1.20.2
by orifu on Oct 21, 2026
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- fix ramel not working in singleplayer
[0.1.0+mc1.20.2] ramel 0.1.0+mc1.20.2
by orifu on Oct 21, 2026
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- updated to 1.20.2
[0.1.0+mc1.20.1] 0.1.0+mc1.20.1
by orifu on Oct 21, 2026
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- initial version: camels knock away enemies while dashing