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ramel

ramel

by orifu • Downloads: 0 • Followers: 0
Description
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ramel banner

discord | github | modrinth | curseforge

ramel is a fun little mod that lets you turn your camels into weapons of battle, knocking away anything in your path as you dash!

camel_9mb

All Versions

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Name Game version Platforms Published Downloads Actions
26.1.x
Neoforge
1d ago 1
26.1.x
Fabric Quilt
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.4
Fabric Quilt
1d ago 1
1.21.4
Neoforge
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.20.6
Fabric Quilt
1d ago 1
1.20.4
Fabric Quilt
1d ago 1
1.20.4
Fabric
1d ago 1
1.20.4
Fabric Quilt
1d ago 1
1.20.4
Fabric Quilt
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
### changes
  • added configurable knockup which works alongside knockback for extra fun
### fixes
  • edge case shield damage calculation
  • shield receiving double damage
  • config generation happens at mod load instead of when a camel rams an enemy
### changes
  • added configurable knockup which works alongside knockback for extra fun
### fixes
  • edge case shield damage calculation
  • shield receiving double damage
  • config generation happens at mod load instead of when a camel rams an enemy
### changes
  • added configurable knockup which works alongside knockback for extra fun
### fixes
  • edge case shield damage calculation
  • shield receiving double damage
  • config generation happens at mod load instead of when a camel rams an enemy
### changes
  • added configurable knockup which works alongside knockback for extra fun
### fixes
  • edge case shield damage calculation
  • shield receiving double damage
  • config generation happens at mod load instead of when a camel rams an enemy
### changes
  • added configurable knockup which works alongside knockback for extra fun
### fixes
  • edge case shield damage calculation
  • shield receiving double damage
  • config generation happens at mod load instead of when a camel rams an enemy
### changes
  • added configurable knockup which works alongside knockback for extra fun
### fixes
  • edge case shield damage calculation
  • shield receiving double damage
  • config generation happens at mod load instead of when a camel rams an enemy
### changes
  • added configurable knockup which works alongside knockback for extra fun
### fixes
  • edge case shield damage calculation
### changes
  • added configurable knockup which works alongside knockback for extra fun
### fixes
  • edge case shield damage calculation
  • fix crash on launch in neo
  • fix crash on launch in neo
  • fix crash on launch with fabric/quilt
  • fix crash on launch with fabric/quilt
  • port to neoforge (thanks @upcraftlp!)
  • apply ramming knockback to players (thanks @cerus!)
  • port to neoforge (thanks @upcraftlp!)
  • apply ramming knockback to players (thanks @cerus!)
  • update to 1.21 (thanks @orifu!)
  • port to 1.20.6 (thanks orifu!)
  • restrict minecraft version to 1.20.4 only
  • fix visual floating point precision errors on config screen
  • fix config screen opening with incorrect values
  • fix crashes on Quilt due to improper bundling of Quilt Config
  • add three new config options
  • additional ramming range: the distance that the camel will be able to hit entities beyond its normal hitbox
  • ramming damage: the amount of damage dealt to enemies
  • knockback multiplier: a multiplier for the amount of damage on-hit
  • this config will be available at ramel.toml and is set up using [quilt config](https://github.com/QuiltMC/quilt-config)
  • added a config screen using mod menu
  • added damage on hit
  • entities will target the camel rider instead of the camel itself
  • allow blocking via shield
  • improve sounds
  • improve knockback math
  • more accurate calculation
  • now accounts for whether the ridden camel is a baby
  • fix ramel not working in singleplayer
  • updated to 1.20.2
  • initial version: camels knock away enemies while dashing
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