RavenbrooksCraft is a 'Hello Neighbor' mod for Minecraft that captures the early art style from the early prototype to early Alpha 2 (Alpha 1.5).
The mod itself can be considered a furniture, building, and security mod for Adventure Mode (or survival with mining fatigue X), or roleplay. Build maps and minigames to create your own Ravenbrooks environment.
QUICK CREDITS: I'd like to thank everyone from both Hello Neighbor (and special Hello Neighbor Reborn fangame) and Mcreator communities for helping with assets, feedback, and general coding! I'd like to also mention that the roof block design & cross board planks come from Hearth&Home Mod by Starfish_Studios! I'd recommend to play my mod with theirs for extra home-like decorations for your Ravenbrooks Town. Big thanks to porta1_master09 for helping me with the new and updated promo screenshots. The new metal chain fences texture/looks are from 'Dustrial Decor Mod by BlueDuck & wdspc123 I would like to also personally thank JosheryLemon who assisted me with car models and other objects, and 1Gold1 for helping finding models, textures, and playtest.
GAME MECHANICS:
- Use right-click to interact or pick up objects (objects with actions need shift held down to pick up).
- Man-traps (bear-traps) and vases give glowing effect when the player is punished.
- Cupboards turn the player invisible when hiding inside.
- Hammers and crowbars can remove any boarding planks with right click.
- Keys can unlock/re-lock their respective locks using right click.
- Shovels can dig grave dirt using right click.
- Jackhammer can break fault bricks using right click.
- Tomatoes thrown at players give them blindness.
- Glues thrown at players give them slowness.
- Rocks can break windows.
- Window Glass Block can repair broken windows with right click.
- Lockpicks have a 40% chance to open locks & 100% chance on Neutral Locks, one time use.
- Fireworks blind players in its punishing range
- Wireless energy/redstone using wands
- Kettle can be heated over the Stove
- The neighbor's car front can be triggered on impact
- Neighbor Axe can break windows and doors, among other things
- Invisible signs where you can type in a secret message (requires UV light)
OTHER QUIRKS:
- Most if not all blocks have their own custom sounds (e.g. Raven Grass has the 22-ish grass footsteps from the original game).
- Television (and its broken alt in extras) has all TV sounds and few custom sounds (strictly from the franchise).
- Radio (and its broken alt in extras) has all radio sounds and few custom sounds (strictly from the franchise).
- Box stacking is a thing again, but better! Also makes you jump a bit higher.
- Chase music key binds (head to controls, key binds). They're Mr. Peterson's chases ONLY!! (lore-wise included). This means secret neighbor's chase wasn't included for being (technically) The Thing's chase music.
- Neighbor soundboard from hn1 and hn2 key binds. Its exactly how it sounds like.
- Most wooden floors have chances of playing a random creaking noise or a random_inside sound effect from the prototype.
- Objects are held like in the games
- Ride-able chairs, armchairs, and sofas.
- If you pan over a stove, it makes an unique cooking sound
How to Install Ravenbrooks Cr - Hello Neighbor (Mod)
Ravenbrooks Cr - Hello Neighbor by Richard_Burusa is verified for Forge across Minecraft versions 1.20.1 (latest release: 1.4.7.2, file size: 303.0 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded Ravenbrooks Cr - Hello Neighbor file into your Minecraft
.minecraft/modsfolder and launch the game.
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- HNR Patch - Happy Halloween despite not being a halloween celebration.**
>Added new sounds from HN - Renovated (as its related to hn1)
>Added HNR sounds to the soundboard
>Added a sound enhancer - since there have been people saying most of the mod sounds are quiet (go to options > Music & Sounds or whats called > Bottom bar), does not affect chase music, I think.
>Added HNR viny discs
>Fixed an issue relating to metal ladder open still asking for a wrench (or generally being interactable with)
>Mobs now walk over open mantraps
>Mobs may consider unlocked doors as walkable/air for navigation reasons
On the side note, you don't have to right click the power box to update the sync anymore. Linking a switch to the electrical box will automatically set the "powered_by_electricity" property to true.
- Extras Update - Patch 7 (1.4.7)**
_[Reposted to fix an issue with the fuse box behaviour]_
- Fixed fall damage issues with umbrella item
- Fixed magnet not giving players the item version of steel key and saw
- Fixed wood yellow base alt bottom texture
- recolored purple room wallpaper is more accurate with the clown promo image
- recolored wallpaper 5 red matches closer to DAgames's Get Out basement wallpaper
- added wallpaper 5 brown, based on HN1 kids room
- added wallpaper 5 orange, based on HN 2 upstairs
- added the three unused new art pictures (pot, vase & tasty)
- added board plank 3
- added window shutters big (closed, left, right, brown, white & normal)
- added boiler tank
- added Nicky Cutout from Sr
- added HN:SR Fuse box
- added HN:SR Fuse object (can be inserted on the fuse box, up to 3)
- added classroom magnets 1, 2, 3, 5 & 8, A & F (they can also be placed on walls)
- revamped school board's look, right piece can be interacted with the magnet 8
- Extras Update - Patch 6 (1.4.6)**
- Added display plate (to place RGB lamps & Golden Apple) - This block can be connected to wireless energy blocks using wireless wand, so that you won't have to use /execute if block commands.
- Added a Boolean property to Toilet "flushed (true/false)" so that the toilet being flushed can be identified (mainly to alert the neighbor).
- Added framed photos (Birthday & Wedding)
- Added vr simming posters (S&R) - To place them on fences and walls, consider using a modeling tool like Yuushya or Axiom
- Added Shelving Unit (wood diff, 4 & 6)
- Added crate
- Added DL Lamp wall
- Added ceiling bulb
- Added promo door red variant
- Added recolored wallpaper 5 variants
- Added recolored wallpaper room purple
- Added Pipal (apparently it was old art all along)
- Added flying trashcan restricted sign
- Added beatriz newspaper clip
- Added prototype stairs middle
- Added door yellow from hn1
- Added Nicky & Aaron picture
- Changed keyhook placing keys volume is now set to 0.5
- Changed porch lamp light level to 10
- Changed some sound effects to be stereo (so that it plays as a system sound and not a 3d presence in the world on a spot)
- Adjusted Diaries elevator door volumes
- Adjusted shoe pickup sound
- Fixed DL lamps item drop not be minimized
- Attempted to fix random redstone block needing the player to be close enough or looking at it to function
- Attempted to optimize noise blocks (objects like radio, ambience like boiler, and sinks), the lag could have been caused by the scan, which hopefully its less agressive now.
- Extras Update - Patch 5 (1.4.5)**
- Added Framed Mirror
- Added promo porch lamps
- Added Venetian Blinds
- Added Picture Scenery
- Added Picture Valley
- Added background houses props 1-3
- Added A1 Balcony Fence Column
- Added Kickstarter Balcony blocks
- Added Terminal Box
- Added Diane's Purse
- Added Diane's Shoes
- Added small shutters fir 1x1 windows
- Added family picture
- Renamed "Mirror" to "Elevator Mirror"
- Fixed an issue about cloning the invisible sign (as well as setblock and fill commands) the GUI would open
- Fixed latch powering nearby blocks around itself, rater than the wall its attached to
- Fixed shoe/boot textures in one of the meshes
- Latches only work if they're right clicked in their front or top facing
- Reworked umbrella_on to use reducing falling velocity and being able to glide sideways while on air
- Updated plate models to be bigger
- Updated latch on models (to avoid awkward visuals when opening a door)
- Optimized Plate Pile's bounding box
- Extras Update - Patch 4 (1.4.4)**
- Added a1 porch column top (both) - contributed by JosherlyLemon
- Added Brick Yellow Corner blocks
- Added Nightstand Blue Left/Right
- Added Early Prototype Stands
- Added Promotional Cross Boards
- Added two new promotional doors
- Updated Kitchen Clock sound to be quieter and has 4 ticks each loop
- Updated Shed window 1 & 2 models
- Updated Promo Wallpaper 3 textures
- Moved child drawing 21 & 22 to extras construct tab
- Optimized Kickstarter Cupboard (like the others)
- Fixed some blocks not having light opacity set to 15
- Fixed players slowing down when throwing an objects (removed aiming)
- Nailpullers (Hammers, Crowbars, Saw) can now break cameras with right click
- Extras Update - Patch 3 (1.4.3)**
_Some additional things I neglected last update. Also yet another attempt to fix electricity._
- Attempted to fix electricity again (attempt #3)
- Added "elevator buttons" to wireless wand item tip
- Added Kickstarter Cupboard
- Added Yellow & Cyan blinds (kickstarter art)
- Updated blinds open/close to have 0.5 vol.
- Added new promo_tv sound to Telly (Prototype Trailer)
- Added mirror
- Added Washing Line stuff
- Added Promotional Carpet
- Added Kitchen Clock
- Extras Update - Patch 2 (1.4.2)**
- Fixed Yellow Lever not working with the wireless redstone function
- Re-added shovel box's itemtip telling that it can connect to the yellow lever
- Added "Blue Switch" to the wand itemtips among light & proto switches
- Invisible code sign does not glow in the dark anymore (mistake)
- Changed Promo Lamp's "Green Lamp" name to "Table Lamp" to differentiate from the RGB lamps's "Green Lamp"
- Extras Update - Patch 1 (1.4.1)**
- Updated bucket model to be 3d
- Optimized bucket's detection box
- Attempted to fix electricity wand function bugs
- Added shadow thing prop
- Added window shutters offsets (for window doubles)
- Removed Sosed swear 13, that apaprently belonged to Nicky.
- Updated promo_wallpaper 1 textures
- !!THE EXTRAS UPDATE (1.4.0)!!**
_As promissed, I will make this last, extra send off to my mod. Extras update includes unused content, concept art and illustrations now part of the mod itself to expand on the hello neighbor official content.
If I ever update this mod again (besides patches, if needed) it will be purely because I chose so, or finally got the skills to execute something I couldn't do._
That being said, a quick note before the changelog:
> Unfortunatly, I couldn't make blocking doors a mechanic. Its just impossible as of now, I'd have to remake doors from scratch.
> By extension, bucket traps are also non existing
> I still won't make the Alpha 1 train + rails. Too much effort for cosmetics.
> Beds are still not interactable. I've tried MANY times trying to make them lay-able, or hideable.
> No Functional Cameras with vision
> No Colored lights
> No banana slipping
> No Doorframes for regular doors
> No Sit-able bath (Mcreator still won't let me!!)
- Eveything else has been carried over!**
- CHANGELOG:
[MAIN CONTENT]**
- Added latch
- Added Pass Code Panel
- Added invisible sign (for UV light)
- Added background house 1-3 blocks
- Added camera rotated
- Added placeable hammer (rack & wall)
- Added random redstone direction
- Updated Record Jazz sound to include vinyl noise
- Updated removing boards - Player's whole inventory will be cooled down
- Updated Chair Stool 1's model (1 pixel higher)
- Updated boards textures and model
- Updated keyhook with a new key
- Updated more open/close sounds to have 0.5 vol
- Updated Wallpaper Guidebook to include new content
- Updated remote on/off sounds
- Updated Boiler to be animated
- Updated locked doors not dropping their item when destroyed
- Updated windows playing break particles whem hit by projectiles
- Updated fallen angel sign's model and detection boxes
- Updated board textures and model
- Buffed fireworks, they now freeze the stunned player/mob
- Revamped ELECTRICAL GUIDE BOOK
- Revamped every lock to be a panel instead of a full block
- Retextured Picture Eye to be more distinct
- Optimized door bell's detection boxes
- Fixed spamming door bell sounds
- Fixed nightstand's drawer's textures
- Fixed optimization issues with cupboards
- Removed "yellow levers" in the item tip of Shovel Box
- Moved placeable car key to "extra objects"
- Kitchen hood doors are louder
- Objective checking sounds are now client sided
- Door bells can be broken now
- Door locked actions now won't happen if powered = true
- Mantraps won't play the break sound if triggered by dropped block/item entities
- Stereo system now has unique sounds
- Doors don't drop their item ver on break anymore
- [UNUSED/CUT CONTENT]**
- Added Garage Remote
- Added Placeable Glue Jar
- Added mailbox up/down function with shift + r-click
- Added Saw (item/block)
- Added Soap
- Added Blue switch
- Added Rocking Chair (Assisted by JosherlyLemon)
- Added Red & brown Chairs
- Added Red & brown Chairs Broken
- Added chair s
- Final Update Patch 4.5 (1.3.4.5)**
- Final Update Patch 3 (1.3.4)**
- Fixed inventory transition between Stove & Stove_On
- Fixed stereo system speaker bottom texture
- Fixed Neighbor car alarm spam
- Fixed crouch behavior on carpets (you now walk trough carpets)
- Fixed the objects that'd rotate that would play their drop sounds twice
- Updated Pan on stove logic, it shouldn't play place sounds when changing blockstates
- Updated kitchen_dishes sound to be louder
- Updated pickup/place sounds with Hn2 onwards sounds
- Updated Boiler block's door to be 3d
- Updated stove_on texture + animated (matches the bright blue fire from the games)
- Updated TV on/off sounds
- Tv sounds now make seamless loops (sacrifices the initial delay for tv_on sounds)
- Revamped TVs and Radio sounds
- Replaced custom tv/radio sounds *(Don't worry! they will return in the extras update!)*
- Inada Radio doesn't switch audios after a track ends
- Tv_on_hn1_final gets silenced when player picks up or destroys the tv on
- Lowered neighbor car alarm sound range
- ladder_door_open sound is louder
- Pickup/hit/drop/impact sounds volume changed to 0.5
- Remote is now functional (right click air to turn on a TV within 32 block distance)
- Moved Avarita fire ex. and shoe pair to extra objects
- Added custom remote hit sounds
- Added more pickup sounds for objects
- Added binoculars use and disabled sounds
- Final Update Patch 3 (1.3.3)**
- Fixed Player's car trunk not keeping items
- Fixed blue noise texture colors in metal fences
- Attempt to optimize the random grass rotation
- Added more sound effects [Such as wind_chimes_outside and lightning_strike]
- Included wood_sound into random_inside
Adding and fixing things I overlooked, again. This might be the final patch.
- Fixed Hat object not being wearable
- Removed Alpha 2 porch columns left/right, replaced with a global one as both were essentially the same thing (its all about the angles you place the block)
- Added Electrical Guide Book that explains how wireless connections work.
- Added alpha 3 Metal Chain Fence blocks
- Added alpha 1 balcony fences
- Fixed darkness block, wallpaper 9 & 10 opacity issues
- Final Update Patch 1 (1.3.1)**
Adding and fixing things I overlooked.
- Fixed some item tips misspelling
- Fixed A2 Neighbor Porch End Left model
- Fixed Fence_Border2 model
- Fixed hospital bed laid model clipping on walls
- Brough back road_a2 old texture
- Removed box small from rotating (found to be too annoying)
- Swapped A2 neighbor porch fence left/right names
- Optimized Random_Inside procedure
- Added random rotation for all Raven Grass /Dirt (similar to vanilla)
- Added A1 Neighbor Porch Rail Extended (requested from people who have a 3 block wide alpha 1 porch)
- Added ridge support orange (from alpha 1)
- Added Stair Fence from Alpha 2
- Added placeable tomato