🌧️ RDQ 6 — RaindropQuests
Progression. Competition. Identity.
RDQ is a modern, performance-focused Minecraft progression plugin that combines ranks, bounties, quests, and perks into one cohesive system designed for long-term servers.
Whether you run a survival server, RPG world, or competitive economy, RDQ gives players meaningful goals — and reasons to keep playing.
Questions? Ask us on Discord!
⚠️ Current Status
RDQ 6 is currently in ALPHA
• Rank, Perks, & Bounty systems are functional
• Quests are actively being developed
🚀 Why RDQ?
Most progression plugins solve one problem.
RDQ solves player motivation.
✔ Clear progression paths
✔ Player-driven PvP incentives
✔ RPG-style perks & abilities
✔ Built for modern servers (Java 21, async, scalable)
RDQ is designed to be:
- Fast (async operations + caching)
- Stable (database-backed persistence)
- Flexible (fully config-driven)
- Future-proof (Java 21+, modern APIs)
- Backwards Compatible (planned update)
🧭 Core Systems
🏆 Rank Progression System
Create meaningful player identities using class-style rank trees.
Features
- Multiple rank trees (Warrior, Mage, Rogue, Cleric, Merchant, Ranger)
- GUI-based progression views
- Configurable requirements:
- Player statistics
- Permissions
- Economy balance
- Items
- Optional LuckPerms integration for automatic group assignment
Perfect for:
- RPG servers
- Class-based survival
- Economy-driven progression
🎯 Bounty Hunting System
Turn PvP into player-driven content.
Features
- Player-placed bounties
- Configurable minimum & maximum bounty values
- Item and currency based bounties
- Pooled bounties
- Multiple payout methods:
- Instant reward
- Virtual storage
- Drop-on-death
- Chest-based rewards (Premium)
- Hunter statistics & leaderboards
- Vault economy integration
Great for:
- PvP servers
- Survival with risk/reward
- Anti-grief incentive systems
⚡ Perk System (In Development)
Unlock abilities that feel earned, not overpowered.
Planned & In Progress
- Toggleable and event-based perks
- Potion effects, passive bonuses, special abilities
- Cooldowns & durations
- Rank-based & requirement-based unlocking
- Premium-only perk types planned
🔧 Perks are actively being developed and will enter beta during RDQ 6.x
📜 Quest System (Planned)
Quests will integrate directly with:
- Rank progression
- Perks
- Economy rewards
- RaindropCentral
Designed for:
- Daily & repeatable quests
- Long-term progression goals
- RPG storylines
- Multi-server questlines
🌐 RaindropCentral Integration
Unify Your Minecraft Ecosystem
RDQ is designed to integrate seamlessly with RaindropCentral, transforming your server into a connected ecosystem that extends beyond Minecraft itself.
Unify your server with:
- Analytics
- Storytelling (coming soon)
- Rewards (coming soon)
- Player identity
- Voting (coming soon)
All managed through a single, cohesive control center.
What RaindropCentral Adds
✔ Web-based dashboards for player progression
✔ Centralized tracking of ranks, bounties, perks, and future quests (coming soon)
✔ Online & offline rewards tied to in-game achievements (coming soon)
✔ Data-driven insights into player behavior and engagement
✔ Community-facing profiles that make progression visible and meaningful (in development)
Why It Matters
Empower your community with data-driven insights and engaging player experiences that exist both in-game and online.
RaindropCentral allows you to:
- Tell your server’s story beyond the game world
- Reward players across platforms
- Build long-term engagement with transparency and progression visibility
🔗 RDQ works independently, but becomes exponentially more powerful when connected to RaindropCentral.
⚙️ Performance & Design
RDQ is not a legacy plugin. Newer version optimization comes first. Older version support planned.
- Java 21
- Async-first architecture
- Virtual threads where supported
- Database-backed persistence (Hibernate)
- Caffeine caching for hot data
- No blocking main-thread logic
Supported platforms:
- Bukkit
- Spigot
- Paper
- Folia
🧩 Free vs Premium
| Feature | Free | Premium |
|---|---|---|
| Rank Trees | 1 active | Unlimited |
| Cross-tree Switching | ❌ | ✅ |
| Active Perks | 1 | Unlimited |
| Premium Perk Types | ❌ | ✅ |
| Bounty Distribution Modes | Instant only | All modes |
| Future Quest Features | Limited | Full |
🧾 Commands
/rq <admin | bounty | main | ranks>
🔐 Permissions
raindropquests.playerraindropquests.admin.command
🛠 Requirements
- Java 21+
- Minecraft 1.21
- Bukkit / Spigot / Paper / Folia
Optional Integrations
- Vault (economy)
- LuckPerms (permissions)
- RaindropCentral (web ecosystem & analytics)
- Plugin support such as Skills and Jobs (in development)
📦 Installation
- Download and install RCore
- Download the appropriate RDQ JAR
- Place it in your server’s
plugins/folder - Start the server
- Configure files in
plugins/RDQ/ - Restart & enjoy 🚀
🧪 Development Status
| System | Status |
|---|---|
| Ranks | ✅ Stable |
| Bounties | ✅ Stable |
| Perks | ✅ Stable |
| Quests | 🛠 In Development |
| GUI Polish | 🛠 Ongoing |
| Balancing | 🛠 Ongoing |
RDQ 6 is actively developed with frequent updates.
💬 Who Is RDQ For?
✔ Servers focused on long-term player retention
✔ RPG or class-based survival servers
✔ PvP servers that want meaningful risk/reward
✔ Communities that want web-integrated progression
✔ Owners tired of outdated, monolithic plugins
❓ Frequently Asked Questions
Is RDQ production-ready?
RDQ 6 is currently in ALPHA.
The Rank and Bounty systems are stable and actively used, while Perks and Quests are still under development. Expect frequent updates as the plugin approaches beta.
Does RDQ work without RaindropCentral?
Yes. RDQ works fully as a standalone plugin.
RaindropCentral is an optional integration that adds web dashboards, analytics, and aggregated player data.
Is RDQ pay-to-win?
No. RDQ focuses on progression and engagement, not unfair advantages.
All perks and ranks are configurable, allowing server owners to balance gameplay to fit their community.
Can I customize ranks, bounties, and perks?
Premium only. All systems are fully configurable via YAML:
- Rank trees and requirements
- Bounty limits and payouts
- Perk effects, cooldowns, and unlock conditions
No code changes required.
Does RDQ support economy and permissions plugins?
Yes.
- Vault for economy integration
- LuckPerms for permission and rank group syncing
Both are optional. We fully support JECurrency integration. Other multi-currency plguins planned as needed.
Will more features be added?
Yes. RDQ is actively developed.
Planned features include:
- Full quest system
- Full perk system
- Expanded RaindropCentral integration
- GUI and UX improvements
🌧️ RDQ — Give Your Players a Reason to Progress
RDQ isn’t just another plugin.
It’s a foundation for progression-based gameplay —
and with RaindropCentral, a complete Minecraft ecosystem.
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Release artifact version:
2.0.0-BETA-Build-2Last updated:
2026-10-04This build updates the shared combat, display, and Velocity services. Back up plugin data and test the upgrade on a non-production server before rollout.
## Changes since Beta Build 1
- Added a shared combat-state service and enter, refresh, and exit events for other plugins to observe combat tags.
- Velocity can send a recently combat-tagged player back to the same backend on reconnect. The
combat-reconnect-secondssetting controls the window;0disables this routing. Backend hit reports use RCore's authenticated network channel. - Improved display defaults and menu navigation, including safer confirmation and editing flows.
- Improved
/rcore reloadresponses and lifecycle handling.
## Upgrade notes
- Configure the reconnect window in the Velocity RCore configuration if the default does not suit your network. The backend and proxy must share the RCore network configuration for combat reports to reach Velocity.
- RCore remains a required dependency for the other RaindropSuite gameplay plugins. Folia sidebar and hot-disable limitations described in the Beta Build 1 notes still apply.
## Source commits
- [816ccbd](https://github.com/Antimatter-Zone/RaindropSuite/commit/816ccbd12f566f73b016e4aa385abf2867feca34) — improved display menu behavior and safety.
- [361ae7b](https://github.com/Antimatter-Zone/RaindropSuite/commit/361ae7b4985ccfd08fbfff16933a07641d38095b) — published shared combat state and display defaults.
- [b8abf9b](https://github.com/Antimatter-Zone/RaindropSuite/commit/b8abf9b0c78c9ccfe4bade93215a482097b73510) — added authenticated combat reports and Velocity reconnect routing.
- Bug fixes for perks
- Admin tools for setup
- Setup guide video created
- Quests core logic implemented (in development)
Update WordUtils and StringUtils to new import
Support for 1.20.5+ is in RDQ 5. Join discord for further update information.
Support for 1.20.5+ is in RDQ 5. Join discord for further update information.
Updated InvUI to 1.30
Fixed bug in suffix title not storing the proper ID
Updated title switching player messages to support multi-language messages
Added weight option to config for titles
Updated InvUI to 1.30
Fixed bug in suffix title not storing the proper ID
Updated title switching player messages to support multi-language messages
Added weight option to config for titles
Added rq about <passive title>
Perm required - RaindropQuests.command.about
Provides player information about passive including description, usages, ownership, and cooldown
Updated toggle command to use passive title instead of id for easier identification by players
Added rq about <passive title>
Perm required - RaindropQuests.command.about
Provides player information about passive including description, usages, ownership, and cooldown
Updated toggle command to use passive title instead of id for easier identification by players
Fix null error during stat check when new players join
Caused by using RDQ placeholders during join event
Fix null error during stat check when new players join
Caused by using RDQ placeholders during join event
Fix for rank GUI when no requirements present
Fix for discord message using placeholders
Fix for rank GUI when no requirements present
Fix for discord message using placeholders
Language Files key changed from mcMMO to Skills
SkillsInterface added
All references to mcMMO have been changed to skill
Default skill levels in ranks when using Aura adjusted to account for 100 cap
plugins/RDQ/items.yml updated to reflect new skills
Potion crafted requirements are mcMMO only
Aura permissions added to RDQ create permissions command
plugins/RDQ/bin created!
The following folders have been moved into bin
assets
db
languages
lib
logs
Request: database.yml has been created
[Server] and [Database] section of config.yml moved to database.yml
Fix quest stats to show quest title instead of ID
Fix for stats improperly showing completions as two separate stats
Fix for Weekly and Daily quest stats
Fix to cs_CZ and el_GR lang file
Fix for mythic mob types in RDQ command
InvUI updated to 1.27
Updated RDQ message to catch null failures so RDQ does not stop
Removed all party mechanics from RDQ in favor of Trusted
Updated RDQ guidebook to support 100 pages
Language Files key changed from mcMMO to Skills
SkillsInterface added
All references to mcMMO have been changed to skill
Default skill levels in ranks when using Aura adjusted to account for 100 cap
plugins/RDQ/items.yml updated to reflect new skills
Potion crafted requirements are mcMMO only
Aura permissions added to RDQ create permissions command
plugins/RDQ/bin created!
The following folders have been moved into bin
assets
db
languages
lib
logs
Request: database.yml has been created
[Server] and [Database] section of config.yml moved to database.yml
Fix quest stats to show quest title instead of ID
Fix for stats improperly showing completions as two separate stats
Fix for Weekly and Daily quest stats
Fix to cs_CZ and el_GR lang file
Fix for mythic mob types in RDQ command
InvUI updated to 1.27
Updated RDQ message to catch null failures so RDQ does not stop
Removed all party mechanics from RDQ in favor of Trusted
Updated RDQ guidebook to support 100 pages
Fix pt_BR language file
Fix pt_BR language file
Allows players to use SOUL SPEED enchant without durability loss
Server owners can disable passive for specific boots in passives.yml
InTownRequired only worked for Towny at this time
Disables if player takes damage within the last 1 tick by default
Updated Auto Crafter, Collector, and Quantum Storage Machines trusted mechanics
Towny or mcMMO no longer required
When viewing RDQ machines a "Trusted" button will be available
TrustedGUI shows other players. Click to trust a player. Trusted players can deposit and turn on/off machines.
Server owners can also enable offline player trust. Players will see a shift click option when enabled.
Fixed custom name item button for CollectorGUI
Allows players to use SOUL SPEED enchant without durability loss
Server owners can disable passive for specific boots in passives.yml
InTownRequired only worked for Towny at this time
Disables if player takes damage within the last 1 tick by default
Updated Auto Crafter, Collector, and Quantum Storage Machines trusted mechanics
Towny or mcMMO no longer required
When viewing RDQ machines a "Trusted" button will be available
TrustedGUI shows other players. Click to trust a player. Trusted players can deposit and turn on/off machines.
Server owners can also enable offline player trust. Players will see a shift click option when enabled.
Fixed custom name item button for CollectorGUI
Added achievements check completed to messages/server.yml
rq admin passive command now toggles passive if option is enabled in config
Ensures consistency across RDQ passive aquisition
Placeholder changes:
Fixed %rdq_ranks_tier%
Added disabled message to %rdq_quests_available%
Failed placeholders now return params or reason instead of throwing null
Added achievements check completed to messages/server.yml
rq admin passive command now toggles passive if option is enabled in config
Ensures consistency across RDQ passive aquisition
Placeholder changes:
Fixed %rdq_ranks_tier%
Added disabled message to %rdq_quests_available%
Failed placeholders now return params or reason instead of throwing null