Realistic Horse Genetics adds biologically accurate genetics for Minecraft horses.
Colors
Horses can be dun, palomino, bay, black, buckskin, chestnut, gray, roan, white, pinto, leopard spotted, and many other colors. If this is all new to you, don't worry, just breed the colors that you like and there's a good chance you'll get more of them. You may even get an unexpected color from recessive genes.
The color genes include extension, agouti, dun, cream and pearl, gray, silver dapple, tobiano, roan, frame overo, splashed white, sabino and dominant white, leopard complex, mushroom, champagne, and tiger eye. These genes are testable in real life and likewise they can be tested in game by using a book on a horse. There are also hidden genes, not testable, controlling traits with genetics that are not known in real life. Flaxen, seal brown, sooty, rabicano, shade variation, and how quickly or slowly a gray horse changes color are all affected by these hidden genes.
Speed, health, and jump strength
In vanilla Minecraft, it is sometimes easier to just find a good horse than to breed one. With genes controlling the stats, there is actually a reason to breed. Horses will typically spawn with stats that are pretty close to average. However, foals are just as likely to be better than their parents as they are to be worse. This is an important difference from the vanilla system, where once the parents are very good their foals are almost always worse than them. That means once you have good horses, it is easier to breed very good horses with genes than with the vanilla system. In exchange, you need to be careful - there are some pairs of horses that will always produce foals that are exactly as good as them, never better nor worse. This happens if horses are too inbred. You can avoid inbreeding by keeping a larger population of horses, or if your horses are already too inbred you can reduce it by breeding them to an unrelated horse.
All of the usual ways to measure stats still work, plus you can get more detailed info by right clicking a tame horse with a book.
If for whatever reason you want to use the vanilla system, just set "useGeneticStats" to false in the config.
Sizes
Horses can have a wide range of sizes. Most that spawn will be 12-15 hands high, but you can breed to get miniature horses, draft horses, or any size in between. Smaller horses can fit in smaller spaces (sometimes even on boats!) while larger horses have more health and can carry heavier riders.
Sizes were added in version 1.5.0, available for MC 1.15 and 1.16. If for whatever reason you want all horses to be the same size, set "enableSizes" to false in the config.
Features
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Genes control color, speed, health, jump height, and size, as described above
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Non-mendelian genetics including genetic linkage where applicable (read more here)
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Put a carpet in the horse armor slot to use it as a decorative saddle cloth (since version 1.2.1)
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Genetic testing, right click on a horse with a book (since version 1.2.4)
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Peaceful creatures and villagers can also ride the horses. Mount/dismount them using Ctrl + right click. (new in version 1.5.0)
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Horses spawned in village pens have a small chance to start off tamed and saddled (since version 1.2.5)
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Netherite horse armor (for Minecraft 1.16.3+ only)
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Genders, including pregnancy. Stallions can be bred much more often than mares. Gender is visible from the horse's inventory screen. (Prior to MC 1.19, this was an opt-in feature)
-- Starting in RHG 12.0, you can also turn a stallion into a gelding or sterilize a non-pregnant mare using a Potion of Infertility. Craft it through potion brewing, Awkward potion as the base and add a Poisonous Potato.
Opt-in features, not included by default but edit the config if you want them (if multiplayer make sure client and server configs match):
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All horses are trained to ground tie and will stay still while saddled (since version 1.2.1, set "enableGroundTie" to true)
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Foals can grow gradually into their adult size and shape (since version 1.2.6, set "foalsGrowGradually" to true)
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Change how long foals take to grow up. By default it's one day as in vanilla, but I think two days works nicely. (new in version 1.2.6, change "growTime" to the desired value)
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Configurable foods, new in version 12.5. The default now allows you to breed with hay, as an alternative to golden carrots.
For tack, I recommend Misteriawolfe's Horse Tack mod.
Right clicking a horse with a book allows you to see detailed information. The first two pages show estimates of traits affecting speed, health, and jump strength. To get more exact info I would recommend also measuring like you would without this mod, by jumping horses over different heights of blocks, racing them against each other, etc.
This page shows genetic test results for the color genes.
Note some color genes have not been described in scientific literature and do not have a genetic test available; these of course do not show up here.
Here's some examples of a select few coat colors:
Bay
Bay is the most common color horses come in. Bay horses have a brown body and a black mane, tail, and lower legs.
Chestnut
Chestnut, sometimes called sorrel, is another common color. Fur across the whole horse is a coppery reddish color, while the skin is still black.
Black
Black horses are not as common as bay or chestnut, but not uncommon. The whole body is black.
Bay dun
Before domestication, almost all horses were bay dun. Bay dun horses have black and brown in almost the same pattern as bay horses, but instead of being dark the brown is a much lighter tan. There is also a dark stripe down the back, which is characteristic of dun.
Supported languages
English (US) --- Realistic Horse Genetics --- all versions English (UK) --- Realistic Horse Genetics --- v 1.5.5+ Arabic --- اَلْعَرَبِيَّةُ --- جينات حصان واقعية --- v 1.9.0+ --- Thanks to HigherThanFire Chinese --- 漢語 --- 真实马匹遗传 --- v 1.8.0+ --- Thanks to RedVanguard1692 Danish --- Dansk --- Realistisk heste gentik --- v 1.5.3+ --- Thanks to KevinBevin and Thea2176 Dutch --- Nederlands --- Realistische Paarden Genetica --- v 1.5.4+ --- Thanks to Robbie2345 German --- Deutsch --- Realistische Pferde-Genetik --- v 1.5.5+ --- Thanks to Regenherz and Hufflepp French --- Français --- Génétique réaliste du cheval --- v 13.0+ --- Thanks to valentin56610 Polish --- Polski --- Realistyczna Końska Genetyka --- v 1.5.4+ --- Thanks to Endless Portuguese --- Português (Brasil) --- Genética Realista de Cavalos --- v 1.5.10+ --- Thanks to shoji_sl Spanish --- Español (España) --- Caballos Genéticos --- v 1.5.9+ --- Thanks to 16N1C0 Russian --- русский (Россия) --- Реалистичная Генетика Лошадей --- v 1.7.1+ --- Thanks to nepblwko Ukrainian --- Українська --- Реалістична генетика коней --- v 10.0+ --- Thanks to Світлана Japanese --- 日本語 --- 馬の遺伝学 --- v 12.1+ --- Thanks to Euro Thanks to dexpere for commissioning the herd behaviour update!
Thanks to faainleog for many lovely textures!
Thanks to RosaNera for drawing the rabicano texture
Thanks to Rambonata for drawing the sabino tobiano texture
Thanks to Navia for providing compatibility textures for Oh The Biomes You'll Go armor
Thanks to Mnesikos for helping back port changes to 1.12
Thanks to OutrightWings for backporting some changes to 1.18.2
The horse model is based on Minecraft's 1.12 model, originally created by DrZhark
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- Foals will be born the correct size even if the world is unloaded and loaded again while their mother is pregnant
- Twins being slightly smaller should now actually work
- Fixed a typo in a config comment
Add config option to disable herding behavior for tame horses
Added a config option for whether horses will do herd interactions with ridden horses or horses on a lead rope
Herd behaviour and natural breeding update, thanks to dexpere for supporting development!
Also adds a French translation, made by valentin56610, thank you!
Herd behaviour: Horses stay together in herds rather than wandering about aimlessly. Mares can form a herd with each other and with a stallion, who will chase away any competing stallions. Usually a lead mare will decide where the herd goes, though occasionally they will follow the stallion instead. If there are no mares around, stallions can get together as a bachelor herd. Geldings can join either herd type.
Small tweak: Mares will wait up a bit for their foals if they get too far away.
Natural breeding: If you enable "autobreeding" in the config, horses can reproduce without any player input. This should happen relatively slowly, and only while there are fewer than 16 horses within a 16 meter radius. I've slowed down the default settings for growth and pregnancy as well. Existing players, you'll only get that change if you regenerate the config. Wild horses can breed automatically. Tame horses can't by default, but if you enable it for them by clicking on the heart in the GUI, then they can too. Horses will almost always avoid automatically breeding with their immediate relatives (parents, children, siblings, half-siblings).
Bugfix: Fixed item duplication glitch.
Changes in 12.5:
Slightly lower memory usage clientside
Foals will prefer to follow their actual mother rather than a random horse
Foals will stick really close to their mother when young and gradually stray farther as they grow older
Compatibility with horse feed from Farmer's Delight
Compatibility with Horse Expert
Configurable breeding foods for horses and donkeys. Hay has been added as a default.
Configurable non-breeding foods for horses, donkeys, and mules. The default settings now include every horse-edible item I could spot from Minecraft, Croptopia, Farmer's Delight, and SWEM.
- Fixed a bug where horses with all wildtype white-related genes would often have white leg markings
- Added a page to the breeder's guidebook for some horses providing actual guidance (imagine!) on breeding to avoid health issues
- Added two new face markings
- For each asymetric face marking, added a flipped version
Backport features from 1.20.1-12.2: geldings, updated heterozygous snowdrop, new Japanese and updated Ukrainian translations
Also, and only of interest to other modders, there's a back-end change to how saddles are rendered
Adds Japanese translation thanks to Euro!
Updated Ukrainian translation thanks to Світлана!
Also updates snowdrop/cream heterozygotes to look like cream rather than cremello, based on there now being a real life example.
Craft a Potion of Infertility using potion brewing. Awkward Potion for a base, then add a Poisonous Potato.
Potion of infertility can be used on a stallion to get a gelding, or on a mare to get a sterile mare. Cannot be used on a pregnant mare.
Also adds a creative-mode-only Potion of Fertility, which undoes the effect of the Potion of Infertility.
Fix crash when textures are of mixed sizes
Fix netherite horse armor recipe
Changelog from 1.19.3-11.2:
Update for Minecraft 1.19.3
Items added now use existing creative mode tabs instead of a custom one