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Realistic Horse Genetics

Realistic Horse Genetics

by sekelsta • Downloads: 0 • Followers: 0
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Realistic Horse Genetics adds biologically accurate genetics for Minecraft horses.

Colors

Horses can be dun, palomino, bay, black, buckskin, chestnut, gray, roan, white, pinto, leopard spotted, and many other colors. If this is all new to you, don't worry, just breed the colors that you like and there's a good chance you'll get more of them. You may even get an unexpected color from recessive genes.

The color genes include extension, agouti, dun, cream and pearl, gray, silver dapple, tobiano, roan, frame overo, splashed white, sabino and dominant white, leopard complex, mushroom, champagne, and tiger eye. These genes are testable in real life and likewise they can be tested in game by using a book on a horse. There are also hidden genes, not testable, controlling traits with genetics that are not known in real life. Flaxen, seal brown, sooty, rabicano, shade variation, and how quickly or slowly a gray horse changes color are all affected by these hidden genes.

Speed, health, and jump strength

In vanilla Minecraft, it is sometimes easier to just find a good horse than to breed one. With genes controlling the stats, there is actually a reason to breed. Horses will typically spawn with stats that are pretty close to average. However, foals are just as likely to be better than their parents as they are to be worse. This is an important difference from the vanilla system, where once the parents are very good their foals are almost always worse than them. That means once you have good horses, it is easier to breed very good horses with genes than with the vanilla system. In exchange, you need to be careful - there are some pairs of horses that will always produce foals that are exactly as good as them, never better nor worse. This happens if horses are too inbred. You can avoid inbreeding by keeping a larger population of horses, or if your horses are already too inbred you can reduce it by breeding them to an unrelated horse.

All of the usual ways to measure stats still work, plus you can get more detailed info by right clicking a tame horse with a book.

If for whatever reason you want to use the vanilla system, just set "useGeneticStats" to false in the config.

Sizes

Horses can have a wide range of sizes. Most that spawn will be 12-15 hands high, but you can breed to get miniature horses, draft horses, or any size in between. Smaller horses can fit in smaller spaces (sometimes even on boats!) while larger horses have more health and can carry heavier riders.

Sizes were added in version 1.5.0, available for MC 1.15 and 1.16. If for whatever reason you want all horses to be the same size, set "enableSizes" to false in the config.

Features

  • Genes control color, speed, health, jump height, and size, as described above

  • Non-mendelian genetics including genetic linkage where applicable (read more here)

  • Put a carpet in the horse armor slot to use it as a decorative saddle cloth (since version 1.2.1)

  • Genetic testing, right click on a horse with a book (since version 1.2.4)

  • Peaceful creatures and villagers can also ride the horses. Mount/dismount them using Ctrl + right click. (new in version 1.5.0)

  • Horses spawned in village pens have a small chance to start off tamed and saddled (since version 1.2.5)

  • Netherite horse armor (for Minecraft 1.16.3+ only)

  • Genders, including pregnancy. Stallions can be bred much more often than mares. Gender is visible from the horse's inventory screen. (Prior to MC 1.19, this was an opt-in feature)

    -- Starting in RHG 12.0, you can also turn a stallion into a gelding or sterilize a non-pregnant mare using a Potion of Infertility. Craft it through potion brewing, Awkward potion as the base and add a Poisonous Potato.

Opt-in features, not included by default but edit the config if you want them (if multiplayer make sure client and server configs match):

  • All horses are trained to ground tie and will stay still while saddled (since version 1.2.1, set "enableGroundTie" to true)

  • Foals can grow gradually into their adult size and shape (since version 1.2.6, set "foalsGrowGradually" to true)

  • Change how long foals take to grow up. By default it's one day as in vanilla, but I think two days works nicely. (new in version 1.2.6, change "growTime" to the desired value)

  • Configurable foods, new in version 12.5. The default now allows you to breed with hay, as an alternative to golden carrots.

For tack, I recommend Misteriawolfe's Horse Tack mod.

Right clicking a horse with a book allows you to see detailed information. The first two pages show estimates of traits affecting speed, health, and jump strength. To get more exact info I would recommend also measuring like you would without this mod, by jumping horses over different heights of blocks, racing them against each other, etc.

This page shows genetic test results for the color genes.

Note some color genes have not been described in scientific literature and do not have a genetic test available; these of course do not show up here.

Here's some examples of a select few coat colors:

Bay

Bay is the most common color horses come in. Bay horses have a brown body and a black mane, tail, and lower legs.

Chestnut

Chestnut, sometimes called sorrel, is another common color. Fur across the whole horse is a coppery reddish color, while the skin is still black.

Black

Black horses are not as common as bay or chestnut, but not uncommon. The whole body is black.

Bay dun

Before domestication, almost all horses were bay dun. Bay dun horses have black and brown in almost the same pattern as bay horses, but instead of being dark the brown is a much lighter tan. There is also a dark stripe down the back, which is characteristic of dun.

Supported languages

English (US) --- Realistic Horse Genetics --- all versions English (UK) --- Realistic Horse Genetics --- v 1.5.5+ Arabic --- اَلْعَرَبِيَّةُ‎ --- جينات حصان واقعية --- v 1.9.0+ --- Thanks to HigherThanFire Chinese --- 漢語 --- 真实马匹遗传 --- v 1.8.0+ --- Thanks to RedVanguard1692 Danish --- Dansk --- Realistisk heste gentik --- v 1.5.3+ --- Thanks to KevinBevin and Thea2176 Dutch --- Nederlands --- Realistische Paarden Genetica --- v 1.5.4+ --- Thanks to Robbie2345 German --- Deutsch --- Realistische Pferde-Genetik --- v 1.5.5+ --- Thanks to Regenherz and Hufflepp French --- Français --- Génétique réaliste du cheval --- v 13.0+ --- Thanks to valentin56610 Polish --- Polski --- Realistyczna Końska Genetyka --- v 1.5.4+ --- Thanks to Endless Portuguese --- Português (Brasil) --- Genética Realista de Cavalos --- v 1.5.10+ --- Thanks to shoji_sl Spanish --- Español (España) --- Caballos Genéticos --- v 1.5.9+ --- Thanks to 16N1C0 Russian --- русский (Россия) --- Реалистичная Генетика Лошадей --- v 1.7.1+ --- Thanks to nepblwko Ukrainian --- Українська --- Реалістична генетика коней --- v 10.0+ --- Thanks to Світлана Japanese --- 日本語 --- 馬の遺伝学 --- v 12.1+ --- Thanks to Euro Thanks to dexpere for commissioning the herd behaviour update!

Thanks to faainleog for many lovely textures!

Thanks to RosaNera for drawing the rabicano texture

Thanks to Rambonata for drawing the sabino tobiano texture

Thanks to Navia for providing compatibility textures for Oh The Biomes You'll Go armor

Thanks to Mnesikos for helping back port changes to 1.12

Thanks to OutrightWings for backporting some changes to 1.18.2

The horse model is based on Minecraft's 1.12 model, originally created by DrZhark

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.18.2
Forge
1d ago 1
1.20.4
Neoforge
1d ago 1
1.20.2
Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.19.2
Forge
1d ago 1
1.20.1
Neoforge
1d ago 1
1.20.1
Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.18.2
Forge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.19.2
Forge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.19.2
Forge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.16.5
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.19.4
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19.3
Forge
1d ago 1
1.19.3
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.19.3
Forge
1d ago 1
1.19.3
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19
Forge
1d ago 1
1.18.1
Forge
1d ago 1
1.17.1
Forge
1d ago 1
1.16.5
Forge
1d ago 1
1.16.x
Forge
1d ago 1
1.16.x
Forge
1d ago 1
1.16.x
Forge
1d ago 1
1.15.2
Forge
1d ago 1
1.14.4
Forge
1d ago 1
1.12.2
Forge
1d ago 1
1.12.2
Forge
1d ago 1
1.13.2
Forge
1d ago 1
1.12.2
Forge
1d ago 1
Backport bugfix for foal sizes to 1.18.2, thanks Nicole!
Update for Minecraft 1.20.4 Neoforge
[1.20.2-13.5] 1.20.2-13.5 by sekelsta on Oct 21, 2026
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Update for Minecraft 1.20.2
[1.20.1-13.5] 1.20.1-13.5 by sekelsta on Oct 21, 2026
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Fixes a bug where not all face markings were available for bred foals (as opposed to spawned or generated)
[1.20.1-13.4] 1.20.1-13.4 by sekelsta on Oct 21, 2026
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Bugfixes:
  • Foals will be born the correct size even if the world is unloaded and loaded again while their mother is pregnant
  • Twins being slightly smaller should now actually work
  • Fixed a typo in a config comment
[1.20.1-13.3] 1.20.1-13.3 by sekelsta on Oct 21, 2026
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Fix horse gallop sounds not playing when ridden

Add config option to disable herding behavior for tame horses
[1.20.1-13.2] 1.20.1-13.2 by sekelsta on Oct 21, 2026
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Ground tied horses will no longer try to stay with a herd

Added a config option for whether horses will do herd interactions with ridden horses or horses on a lead rope
[1.19.2-13.1] 1.19.2-13.1 by sekelsta on Oct 21, 2026
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Backport all updates from 1.20.1-13.1 to Minecraft 1.19.2
[1.20.1-13.1] 1.20.1-13.1 by sekelsta on Oct 21, 2026
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Bugfix: Wild horses automatically breeding when enabled in the config now actually works
[1.20.1-13.0] 1.20.1-13.0 by sekelsta on Oct 21, 2026
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Herd behaviour and natural breeding update, thanks to dexpere for supporting development!

Also adds a French translation, made by valentin56610, thank you!

Herd behaviour: Horses stay together in herds rather than wandering about aimlessly. Mares can form a herd with each other and with a stallion, who will chase away any competing stallions. Usually a lead mare will decide where the herd goes, though occasionally they will follow the stallion instead. If there are no mares around, stallions can get together as a bachelor herd. Geldings can join either herd type.

Small tweak: Mares will wait up a bit for their foals if they get too far away.

Natural breeding: If you enable "autobreeding" in the config, horses can reproduce without any player input. This should happen relatively slowly, and only while there are fewer than 16 horses within a 16 meter radius. I've slowed down the default settings for growth and pregnancy as well. Existing players, you'll only get that change if you regenerate the config. Wild horses can breed automatically. Tame horses can't by default, but if you enable it for them by clicking on the heart in the GUI, then they can too. Horses will almost always avoid automatically breeding with their immediate relatives (parents, children, siblings, half-siblings).

Bugfix: Fixed item duplication glitch.

[1.20.1-12.6] 1.20.1-12.6 by sekelsta on Oct 21, 2026
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Fix bug where horses could not eat golden carrots.

Changes in 12.5:

Slightly lower memory usage clientside

Foals will prefer to follow their actual mother rather than a random horse

Foals will stick really close to their mother when young and gradually stray farther as they grow older

Compatibility with horse feed from Farmer's Delight

Compatibility with Horse Expert

Configurable breeding foods for horses and donkeys. Hay has been added as a default.

Configurable non-breeding foods for horses, donkeys, and mules. The default settings now include every horse-edible item I could spot from Minecraft, Croptopia, Farmer's Delight, and SWEM.

Improved memory usage somewhat. Happy April Fool's Day!
[1.20.1-12.4] 1.20.1-12.4 by sekelsta on Oct 21, 2026
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Breeder's Guidebooks can be placed in the chiseled bookshelf. Thanks OutrightWings!
[1.18.2-11.5] 1.18.2-11.5 by sekelsta on Oct 21, 2026
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Backport multiplayer reins fix and saddle rendering change to 1.18.2, thanks to OutrightWings
[1.20.1-12.3] 1.20.1-12.3 by sekelsta on Oct 21, 2026
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  • Fixed a bug where horses with all wildtype white-related genes would often have white leg markings
  • Added a page to the breeder's guidebook for some horses providing actual guidance (imagine!) on breeding to avoid health issues
  • Added two new face markings
  • For each asymetric face marking, added a flipped version
Note existing horses may change which leg and face markings they show.

[1.19.2-12.3] 1.19.2-12.3 by sekelsta on Oct 21, 2026
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Backport features from 1.20.1-12.2: geldings, updated heterozygous snowdrop, new Japanese and updated Ukrainian translations

Also, and only of interest to other modders, there's a back-end change to how saddles are rendered
[1.20.1-12.2] 1.20.1-12.2 by sekelsta on Oct 21, 2026
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Fix bug where reins were not visible to other players in multiplayer
[1.19.2-11.5] 1.19.2-11.5 by sekelsta on Oct 21, 2026
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Fix reins not being visible to other players in multiplayer
[1.20.1-12.1] 1.20.1-12.1 by sekelsta on Oct 21, 2026
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Adds Japanese translation thanks to Euro!

Updated Ukrainian translation thanks to Світлана!

Also updates snowdrop/cream heterozygotes to look like cream rather than cremello, based on there now being a real life example.

[1.16.5-6.1.2] 1.16.5-6.1.2 by sekelsta on Oct 21, 2026
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Fix a bug where graying was displayed incorrectly
[1.20.1-12.0] 1.20.1-12.0 by sekelsta on Oct 21, 2026
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Adds geldings

Craft a Potion of Infertility using potion brewing. Awkward Potion for a base, then add a Poisonous Potato.

Potion of infertility can be used on a stallion to get a gelding, or on a mare to get a sterile mare. Cannot be used on a pregnant mare.

Also adds a creative-mode-only Potion of Fertility, which undoes the effect of the Potion of Infertility.
[1.20.1-11.7] 1.20.1-11.7 by sekelsta on Oct 21, 2026
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Fix bug where champagne horses were drawn incorrectly
Fix crash when textures are of mixed sizes
[1.20.1-11.6] 1.20.1-11.6 by sekelsta on Oct 21, 2026
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Fix crash when using a texturepack that overrides some but not all images with a different size
[1.20.1-11.5] 1.20.1-11.5 by sekelsta on Oct 21, 2026
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Fix bug where on Forge versions 47.1.6 and higher, horses would be unable to spawn and existing horses would be deleted

Fix netherite horse armor recipe
[1.19.4-11.4] 1.19.4-11.4 by sekelsta on Oct 21, 2026
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Update for Minecraft 1.19.4
[1.18.2-11.4] 1.18.2-11.4 by sekelsta on Oct 21, 2026
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Fix bug where the rideSmallEquines config option did not work correctly
[1.19.2-11.4] 1.19.2-11.4 by sekelsta on Oct 21, 2026
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Fix bug where rideSmallEquines config option was not working correctly
[1.19.3-11.4] 1.19.3-11.4 by sekelsta on Oct 21, 2026
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Fixed a bug where the rideSmallEquines config option did not work correctly
[1.19.3-11.3] 1.19.3-11.3 by sekelsta on Oct 21, 2026
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Fixes a bug from 1.19.3-11.2 where horses would randomly change genders when the world was loaded

Changelog from 1.19.3-11.2:
Update for Minecraft 1.19.3
Items added now use existing creative mode tabs instead of a custom one

[1.18.2-11.2] 1.18.2-11.2 by sekelsta on Oct 21, 2026
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Backport donkeys and mules to 1.18.2
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