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realisticdining

realisticdining

by EEWW245 • Downloads: 0 • Followers: 0
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A more realistic cooking mod that brings an immersive experience of stir-frying, chopping, and dining with chopsticks. Use a wok, chopping board, and chopsticks to prepare and enjoy delicious dishes.. Compatibility / AddonThis mod is an addon for Kaleidoscope Cookery.

It integrates with Kaleidoscope Cookery's rice and cooking system, allowing you to use their rice in your stir-fry dishes!

Consumption animations for beverages and snacks can be triggered by pressing the U key (remappable in the key‑binding settings page). For rice items from Kaleidoscope Cookery / Farmer's Delight, first move the rice to your off‑hand, then press the T key to play its consumption animation.

``` {Simple and Extensible Gameplay}

.Add item animations by following the instructions on the GitHub

.Not limited to food; animations can be added to any item from any mod.

.Easily add model animations through resource packs.

.Customize multiple animation sounds.

Note: Kaleidoscope Cookery is recommended but not required. This mod also works independently. Disclaimer: This is a mod primarily created by AI. All of the code, textures, and models in this mod were generated by AI. The animations were made manually by hand..This mod comes with a detailed built-in instruction manual.

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All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
Forge
17d ago 1
1.21.1
Neoforge
17d ago 1
1.20.1
Fabric
17d ago 1
1.21.1
Fabric
17d ago 1
1.20.1
Forge
20d ago 1
1.21.1
Neoforge
20d ago 1
1.20.1
Fabric
20d ago 1
1.21.1
Fabric
20d ago 1
1.20.1
Forge
22d ago 1
1.21.1
Neoforge
22d ago 1
1.20.1
Fabric
22d ago 1
1.21.1
Fabric
22d ago 1
1.20.1
Forge
1mo ago 1
1.21.1
Neoforge
1mo ago 1
1.21.1
Fabric
1mo ago 1
1.20.1
Fabric
1mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Fabric
2mo ago 1
1.20.1
Fabric
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Fabric
2mo ago 1
1.20.1
Fabric
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Fabric
2mo ago 1
1.21.1
Fabric
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Fabric
2mo ago 1
1.21.1
Fabric
2mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Fabric
3mo ago 1
1.21.1
Fabric
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Fabric
3mo ago 1
1.21.1
Fabric
3mo ago 1
1.20.1
Fabric
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Fabric
3mo ago 1
1.21.1
Fabric
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Fabric
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Fabric
3mo ago 1
1.21.1
Fabric
3mo ago 1
1.20.1
Forge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.1
Fabric
5mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Fabric
5mo ago 1
1.20.1
Fabric
5mo ago 1
1.20.1
Forge
5mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Fabric
6mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Fabric
6mo ago 1
1.20.1
Fabric
6mo ago 1
1.20.1
Forge
6mo ago 1
1.21.1
Fabric
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Fabric
7mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Fabric
7mo ago 1
1.21.1
Fabric
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Fabric
7mo ago 1
1.21.1
Fabric
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Fabric
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.21.1
Fabric
7mo ago 1
1.21.1
Neoforge
7mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Forge
7mo ago 1
Fixed an issue where switching the held item in the main‑hand while an animation is playing would cause the idle animation of the previous item to still play after the new item’s animation finishes. Added cooked rice as loot obtainable from overworld chests
Fixed an issue where switching the held item in the main‑hand while an animation is playing would cause the idle animation of the previous item to still play after the new item’s animation finishes. Added cooked rice as loot obtainable from overworld chests
Fixed an issue where switching the held item in the main‑hand while an animation is playing would cause the idle animation of the previous item to still play after the new item’s animation finishes. Added cooked rice as loot obtainable from overworld chests
Fixed an issue where switching the held item in the main‑hand while an animation is playing would cause the idle animation of the previous item to still play after the new item’s animation finishes. Added cooked rice as loot obtainable from overworld chests
  • Fixed a crash that occurred when removing a resource pack inside a world save**
Fixed a crash that occurred when removing a resource pack inside a world save
Fixed a crash that occurred when removing a resource pack inside a world save
Fixed a crash that occurred when removing a resource pack inside a world save
Added eating animations for 5 new canned food variants, Scream energy drink, and spicy gluten strips. Implemented code to allow modifying hunger values, saturation values and status effects of the mod’s snacks and drinks via datapacks.
Added eating animations for 5 new canned food variants, Scream energy drink, and spicy gluten strips. Implemented code to allow modifying hunger values, saturation values and status effects of the mod’s snacks and drinks via datapacks.
Added eating animations for 5 new canned food variants, Scream energy drink, and spicy gluten strips. Implemented code to allow modifying hunger values, saturation values and status effects of the mod’s snacks and drinks via datapacks.
Added eating animations for 5 new canned food variants, Scream energy drink, and spicy gluten strips. Implemented code to allow modifying hunger values, saturation values and status effects of the mod’s snacks and drinks via datapacks.
Fixed the issue where model textures from extended resource packs were transparent; fixed the problem of arm position drifting when multiple extended resource packs are added; added full compatibility with the First‑person Model mod on Fabric.
Fixed the issue where model textures from extended resource packs were transparent; fixed the problem of arm position drifting when multiple extended resource packs are added; added full compatibility with the First‑person Model mod on Fabric.
Fixed the issue where model textures from extended resource packs were transparent; fixed the problem of arm position drifting when multiple extended resource packs are added; added full compatibility with the First‑person Model mod on Fabric.
Fixed the issue where model textures from extended resource packs were transparent; fixed the problem of arm position drifting when multiple extended resource packs are added; added full compatibility with the First‑person Model mod on Fabric.
Fixed: after playing the rice-eating animation via right-click, the model could still be placed when switching to a snack/drink and playing its consumption animation.Updated both manuals.
Fixed: after playing the rice-eating animation via right-click, the model could still be placed when switching to a snack/drink and playing its consumption animation.Updated both manuals.
Fixed: after playing the rice-eating animation via right-click, the model could still be placed when switching to a snack/drink and playing its consumption animation.Updated both manuals.
Fixed: after playing the rice-eating animation via right-click, the model could still be placed when switching to a snack/drink and playing its consumption animation.Updated both manuals.
Fixed the issue where snacks and drinks item models could not be placed when the U key was changed to right-click; fixed the conflict where the drinking animation would also play the rice-eating animation when right-clicking snacks and drinks with the U key remapped; added snacks and drinks to chest loot.
Fixed the issue where snacks and drinks item models could not be placed when the U key was changed to right-click; fixed the conflict where the drinking animation would also play the rice-eating animation when right-clicking snacks and drinks with the U key remapped; added snacks and drinks to chest loot.
Fixed the issue where snacks and drinks item models could not be placed when the U key was changed to right-click; fixed the conflict where the drinking animation would also play the rice-eating animation when right-clicking snacks and drinks with the U key remapped; added snacks and drinks to chest loot.
Fixed the issue where snacks and drinks item models could not be placed when the U key was changed to right-click; fixed the conflict where the drinking animation would also play the rice-eating animation when right-clicking snacks and drinks with the U key remapped; added snacks and drinks to chest loot.
Fixed the issue where playing animations simultaneously when placing drink/snack models would not consume items; fixed the problem where snack and drink items would be consumed when repeatedly switching the right-hand inventory slots. Added code for material pack extended animations; added eating view animations for milk tea.

Fixed the issue where playing animations simultaneously when placing drink/snack models would not consume items; fixed the problem where snack and drink items would be consumed when repeatedly switching the right-hand inventory slots. Added code for material pack extended animations; added eating view animations for milk tea.

Fixed the issue where playing animations simultaneously when placing drink/snack models would not consume items; fixed the problem where snack and drink items would be consumed when repeatedly switching the right-hand inventory slots. Added code for material pack extended animations; added eating view animations for milk tea.
Fixed the issue where playing animations simultaneously when placing drink/snack models would not consume items; fixed the problem where snack and drink items would be consumed when repeatedly switching the right-hand inventory slots. Added code for material pack extended animations; added eating view animations for milk tea.
Added full‑platform compatibility with Yes Steve Model and Punchy!.
Added mod compatibility for Hold My Items - Reforged on both NeoForge and Forge.
Held‑item freeze models are now implemented for eating animations.
Added placeable 3D models for snacks and drinks.
Fixed the issue where the vending machine would not face the player when placed.
Fixed numerous other bugs.
Added full‑platform compatibility with Yes Steve Model and Punchy!.
Added mod compatibility for Hold My Items - Reforged on both NeoForge and Forge.
Held‑item freeze models are now implemented for eating animations.
Added placeable 3D models for snacks and drinks.
Fixed the issue where the vending machine would not face the player when placed.
Fixed numerous other bugs.
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