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Reaping

Reaping

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Reaping: Harvest your animals in the most cursed way possible

A demo of a cow being reaped

How to Use

The recipe for the Reaper

  1. Craft a Reaper; Iron, Gold, Diamond, and Netherite variants are available.
  2. Right-click on an animal (or human...) to harvest it.
  3. The animal turns into a child and drops meat!
  4. Sometimes, the animal will die during the reaping process - upgrade your reaper to avoid this, and make sure it doesn't have the Curse of Bluntness!

How to Configure

Reaping can be configured via an in-game configuration screen which can be accessed in the mods screen.

I think I found a bug!

Please report any issues you find on the GitHub issue tracker.

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All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2
Neoforge
4mo ago 1
26.2
Fabric Quilt
4mo ago 1
26.1.2
Fabric Quilt
4mo ago 1
26.1.2
Neoforge
4mo ago 1
1.21.x
Fabric Quilt
last yr. 1
1.21.x
Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.6
Fabric
last yr. 1
1.20.4
Quilt
last yr. 1
1.20.4
Forge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
Fabric
last yr. 1
1.20.4
Quilt
last yr. 1
1.20.4
Neoforge
last yr. 1
1.20.4
Forge
last yr. 1
1.20.4
Fabric
last yr. 1
1.20.2
Quilt
last yr. 1
1.20.2
Forge
last yr. 1
1.20.2
Neoforge
last yr. 1
1.20.2
Fabric
last yr. 1
1.20.2
Quilt
last yr. 1
1.20.2
Forge Neoforge
last yr. 1
1.20.2
Fabric
last yr. 1
1.19.x
Quilt
last yr. 1
1.19.x
Forge
last yr. 1
1.19.x
Fabric
last yr. 1
1.18.2
Fabric Quilt
last yr. 1
1.18.2
Fabric Quilt
last yr. 1
1.18.2
Fabric
last yr. 1
1.18.2
Fabric
last yr. 1
1.18.2
Fabric
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Fabric
last yr. 1
1.18.2
Fabric
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Fabric
last yr. 1
1.18.2
Fabric
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Fabric
last yr. 1
1.18.2
Fabric
last yr. 1
1.18.x
Fabric
last yr. 1
1.17.x
Fabric
last yr. 1
1.17.x
Fabric
last yr. 1
1.17.x
Fabric
last yr. 1
1.17.x
Fabric
last yr. 1
1.17.x
Fabric
last yr. 1
1.17.x
Fabric
last yr. 1
1.17
Fabric
last yr. 1
1.17
Fabric
last yr. 1
1.17
Fabric
last yr. 1
1.16.5
Fabric
last yr. 1
1.17
Fabric
last yr. 1
1.16.5
Fabric
last yr. 1
1.16.5
Fabric
last yr. 1
1.16.x
Fabric
last yr. 1
26.2 support

26.2 support

26.1.x support

26.1.x support

  • 1.21 port

  • 1.21 port

  • 1.20.6 port

  • Remove the Pillager, since I could never get it to function as I wanted so it was just a
half-baked feature.
  • Some cleanup pre-1.20.6.

  • Remove the Pillager, since I could never get it to function as I wanted so it was just a
half-baked feature.
  • Some cleanup pre-1.20.6.

  • Remove the Pillager, since I could never get it to function as I wanted so it was just a
half-baked feature.
  • Some cleanup pre-1.20.6.

  • Remove the Pillager, since I could never get it to function as I wanted so it was just a
half-baked feature.
  • Some cleanup pre-1.20.6.

1.20.4 support.

1.20.4 support.

1.20.4 support.

1.20.4 support.

  • Support NeoForge.
  • The Reaping pillager should now spawn in patrols.

1.20.4 support will come soon.

  • Support NeoForge.
  • The Reaping pillager should now spawn in patrols.

1.20.4 support will come soon.

  • Support NeoForge.
  • The Reaping pillager should now spawn in patrols.

1.20.4 support will come soon.

  • Support NeoForge.
  • The Reaping pillager should now spawn in patrols.

1.20.4 support will come soon.

## Changelog

This release contains a lot of balance, and polish features, but _**will not be backported to 1.18.2!**_ Don't ask!

### Features

  • Port to 1.19.
  • The different tiers of reapers now have varying chances of killing the entity when used - to represent sharpness/the
cleanness of the cut.
  • Enchanting the reaper with sharpness will affect this value.
  • A new enchantment, Curse of Bluntness, has been added, which also affects this value.
  • Add a cooldown to the reaper based on its tier.
  • Add a new kind of pillager, who carries a reaper and will reap any villagers it finds during a raid!
  • Add tooltips to the config.
  • Remove some unnecessarily granular configs.
  • Publish on modrinth :).
  • Add support for enchantment descriptions.

### Fixes

  • Use some Architectury API features in place of custom code.
  • General code clean-up to make this more maintainable.
  • Don't allow reaping if the target is blocking.
  • Properly name the JARs with the loader in them (this makes Modrinth not angry).
  • Standardise mixin prefixes.
  • Fix mixins just...not applying on Forge, no idea how I didn't notice this before.

Closed Issues: #4.

[Full Changelog](https://github.com/JamCoreModding/Reaping/compare/2.1.5...2.2.0)

## Changelog

This release contains a lot of balance, and polish features, but _**will not be backported to 1.18.2!**_ Don't ask!

### Features

  • Port to 1.19.
  • The different tiers of reapers now have varying chances of killing the entity when used - to represent sharpness/the
cleanness of the cut.
  • Enchanting the reaper with sharpness will affect this value.
  • A new enchantment, Curse of Bluntness, has been added, which also affects this value.
  • Add a cooldown to the reaper based on its tier.
  • Add a new kind of pillager, who carries a reaper and will reap any villagers it finds during a raid!
  • Add tooltips to the config.
  • Remove some unnecessarily granular configs.
  • Publish on modrinth :).
  • Add support for enchantment descriptions.

### Fixes

  • Use some Architectury API features in place of custom code.
  • General code clean-up to make this more maintainable.
  • Don't allow reaping if the target is blocking.
  • Properly name the JARs with the loader in them (this makes Modrinth not angry).
  • Standardise mixin prefixes.
  • Fix mixins just...not applying on Forge, no idea how I didn't notice this before.

Closed Issues: #4.

[Full Changelog](https://github.com/JamCoreModding/Reaping/compare/2.1.5...2.2.0)

## Changelog

This release contains a lot of balance, and polish features, but _**will not be backported to 1.18.2!**_ Don't ask!

### Features

  • Port to 1.19.
  • The different tiers of reapers now have varying chances of killing the entity when used - to represent sharpness/the
cleanness of the cut.
  • Enchanting the reaper with sharpness will affect this value.
  • A new enchantment, Curse of Bluntness, has been added, which also affects this value.
  • Add a cooldown to the reaper based on its tier.
  • Add a new kind of pillager, who carries a reaper and will reap any villagers it finds during a raid!
  • Add tooltips to the config.
  • Remove some unnecessarily granular configs.
  • Publish on modrinth :).
  • Add support for enchantment descriptions.

### Fixes

  • Use some Architectury API features in place of custom code.
  • General code clean-up to make this more maintainable.
  • Don't allow reaping if the target is blocking.
  • Properly name the JARs with the loader in them (this makes Modrinth not angry).
  • Standardise mixin prefixes.
  • Fix mixins just...not applying on Forge, no idea how I didn't notice this before.

Closed Issues: #4.

[Full Changelog](https://github.com/JamCoreModding/Reaping/compare/2.1.5...2.2.0)

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