RedLogic is a replacement for the Wiring, Logic, and Lighting parts of RedPower, on top of adding extra features.
Features:
- New redstone wires:
- Red Alloy Wires (can be placed on walls and ceilings in addition to floors, have a longer range; Freestanding variant can be placed freely),
- Insulated Wires (colored, do not connect to wires of other colors),
- Bundled Cables (combine sixteen different Insulated signals in one wire),
- Various redstone logic gates
- Lamps:
- Indicator (no light level change), Normal, Decorative (always-on) lamps,
- Inverted lamp variants,
- Flat and cage lamp variants (different shapes)
- Glowing Lumar Buttons and Plates - in regular, latchable and self-latchable variants
- Integrated Circuits - compile your RedLogic creations down to one block by building a cleanroom
Archival notice
This mod is abandoned and has been uploaded for archival purposes. It was originally created by immibis. It has been uploaded to Modrinth under the ModrinthArchives account with permission from the original author.
How to Install RedLogic (Mod)
RedLogic by ModrinthArchives is verified for Forge across Minecraft versions 1.5.2, 1.6.2, 1.6.4, 1.7.10, 1.7.2 (latest release: 59.1.13, file size: 1,000 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.5.2, 1.6.2, 1.6.4, 1.7.10, 1.7.2) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded RedLogic file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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59.1.13
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58.1.3
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58.1.1
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58.1.0
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58.0.1
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51.0.0
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- Fixed wires dropping even in creative mode.
- Fixed the visual bug with gates in GUIs.
- Fixed lamps not emitting light.
- Fixed shaped lamps being only placeable on non-solid blocks (instead of solid blocks).
- Fixed mod not loading.
- Official update to 1.7.2.
- Fixed gates not working correctly when flipped.
- Added debug option no-wire-chunk-updates.
- Added /rldebugclient, which allows any player to activate debug features on their client, without being opped.
- Screwdrivers, schematic compilers, chip fabricators, insulated wires, and all types of lamps can be crafted from any ore-dictionary dye.
- Insulated wire can be re-dyed in a crafting table.
- Insulated wire can be crafted or re-dyed one-at-a-time (instead of 8); it will cost more dye.
- Partially rewrote how wire signals propagate, hopefully fixing the last cases where certain wire configurations cause tick lag when turning off.
- Also fixed certain configurations of array cells causing tick lag when turned off. There might still be similar bugs with array cells (as they haven't been fully updated), but I couldn't find any.
- Requires Immibis Core 59.0.6.
- Fixed signals rarely propagating through microblocks in some wire configurations.
- Fixed wires still connecting to (but not affecting) disabled inputs of some types of gates.
- Cube-shaped lamps should be able to be painted with IC2 painters and similar items.
- Non-cube-shaped lamps should be able to be painted with IC2 painters and similar items.
- Non-cube-shaped lamps can be painted by right-clicking with dye. (Cube-shaped lamps already had this feature)
- Fixed some wire configurations causing server lag.
- Fixed insulated wire connections around corners being broken.
- Fixed non-cubic lamps not dropping when the block they're attached to is broken.
- Fixed counters in integrated circuits.
- Fixed machines not getting power properly when your preferredEnergySystem setting is IC2.
- Fixed integrated circuits outputting signals in the wrong direction when used with vanilla redstone.
- Fixed NOT gate torch visuals when the center output is disabled.
- Fixed insulated wire being named wrongly in Turkish locales.
- Fixed integrated circuits getting confused about whether they were supposed to have bundled or single-wire inputs and outputs.
- Fixed being able to combine stacks of different types of lumar buttons.
- Fixed the chip compiler getting stuck if compilation fails for any reason.
- Fixed the chip compiler not reporting internal errors to the player using it.
- Fixed crash when opening GUIs. (Sorry!)