Purpose
This shader aims to be a fairly lightweight alternative to vanilla lighting, adding various other impacts on light and its color to provide an interesting and colorful world!
| Wind Passing by the Trees |
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Features
- Light intensity and color adjusts based on numerous factors including sun & moon locations, light level and more!
- Directional lighting on blocks, items, and entities
- Held item light
Planned
- Light impacted clouds with scattering
- Light impacted fog
All Versions
+ Add Version- The tops of water and lava now wave up and down
- Leaves and other other foliage including vines now wave
- Basic single pass box blur bloom (coming updates should improve this both visually and in performance)
This update was originally going to include changes to the atmosphere and clouds, but to avoid delaying any further it will be split into the next update.
- Switched from Reinhard to Uchimura tonemap (Provides higher contrast in lighting)
- Fixed issue with calculation of ambient light (Previously had unexpected dependence on directional lights)
- Tweaked lighting to better fit the new tonemap
- Entities are now affected by custom lighting.
- Held items and hand are affected by custom lighting.
- Tweaks to balance lighting (ambient light now lightly colored)
- Sunlight & Moonlight no longer appear in nether and end
- Added to items which produce hand light
- Certain held items (such as torches and lanterns) may now emit light! this is enabled by default, though there is a setting to disable it.
- Lighting now makes use of tonemapping to better retain color and detail.
- Blocks such as flowers and grass now recieve the same lighting as the surface below them, allowing for better blending.
- Brightness now sets a minimum light value (no more pitch black caves, unless you set your brightness to the minimum)
- Sunlight now has more impact than light level (helps with contrast on snow)
- Slight modification to block light intensity & falloff
- Sky color greyscale used to provide lighting better fit to the weather
- Colored terrain lighting.
