A vanilla-style mod focusing on the introduction of a sprawling new structure: the Remnants.
Requires Trailier Tales
The Remnants is a new, large-scale structure (akin in scale to something like a Trial Chambers or Stronghold, potentially a bit larger), which comes in 3 variants - Andesite, Diorite and Granite.
Much like my other projects, Remnants focuses on upholding the core stylistic design of the vanilla game.
Structure
Remnants generate in the stone layers in most underground biomes. The structure has a theme mixed between Strongholds, Dungeons and Trial Chambers in some ways.
The structure has a unique theme around redstone, contrasing the Trial Chamber's copper bulb lighting with a unique interconnected redstone circuit which you can activate in certain areas to turn on the redstone lamps for the structure in entirely randomly-generated segments at a time.
Enjoy a clash of Stronghold-type exploration and mystery alongside Combat Rooms where you can test your skill against Trial Spawners in order to get unique vault loot using the new Remnant and Ominous Remnant Keys.
The Remnants also have many unique secrets to discover and mechanics to learn - thanks to its utilisation of the new Surveyor block found in Trailier Tales alongside more traditional puzzles which may lead to hidden chests or even entire secret rooms!
A stone brick well now generates on the surface above a Remnants when in forest biomes, to signify its presence (v1.1+).
Variants
Each variant contains the same 50-ish core possible rooms, however with differently accented brick palettes, and different Trial Spawner mobs.
Default - Zombies, Skeletons, Spiders
Andesite - Husks replace Zombies
Diorite - Strays replace Skeletons
Granite - Cave Spiders replace Spiders
Rooms
While I won't list every structure room individually, I will outline the overall categories.
Great Hall - every structure has a Great Hall, through which the structure generates out of
Great Hall Rooms - side rooms in the Great Hall have 3 variants - a sleeping quarter, a preparation room and a power room.
Small Halls - there are many variations of hallways in the structure, with different shapes, sizes and even puzzles
Small Rooms - besides hallways you may find small rooms, filled with puzzles, loot or even trial spawners
Jail Cells - you'll find 3 variations of Jail Cells - the Tannery, Storeroom or regular old Cell
Grand Halls - larger hallways found more rarely, adjacent to these you'll find the Combat Rooms
Combat Rooms - large rooms centred on combat, much like the Trial Chambers. Each room has a unique mechanic involving redstone to make your fights more interesting. There are 5 dedicated Combat Rooms that may spawn in a given structure
Miscellanous Rooms - as you explore the structure, you'll find many other types of rooms, often with their own secrets or lore behind them - make sure to search the structure thoroughly!
Secret Rooms - not going to spoil these here, but know that there are 3 of them to find! Totally unrelated fun fact - did you know that Lecterns can be used to activate redstone?
The Great Library - the most elusive place in the entire mod and even game. It has a low chance of replacing the Great Hall as the starting room (and has its own side rooms and hidden secrets, too). While very rare, the scale of the Great Library is not to be underestimated, and nor is the loot which is found within.
There are a total of 171 structure NBTs in the mod, or 57 if you don't include the 3 alternate variants of the core structure.
Loot
No exploration-combat-hybrid structure like this would be complete without loot! In addition to many useful items found in vanilla, Remnants also contain some new items exclusive to this mod.
Found from Chests:
- Retold Music Disc
Found from Trial Spawners
- Remnants Key
- Ominous Remnants Key
Found from Vaults
- Desolation Armor Trim
- Ambush Pottery Sherd
- Circuit Pottery Sherd
Found from Ominous Vaults
- Refer Music Disc
- Katana (v1.1+) | Strikes fast and has the ability to block like a shield (in v1.2+, it blocks 50% of damage, but cannot be disabled and has a wide 135 degree angle of damage reduction)
- Relentless enchantment (v1.1+) | Rapidly chaining Katana attacks builds up cycles of knockback, and even bonus damage at full force
Miscellaneous
- Dueling enchantment (v1.1+) | Increases knockback resistance whilst holding the Katana. Incompatible with Relentless
Credits
Rebel459 - mod developer and structure builder
LudoCrypt - Refer music disc
Soul_ - Retold music disc
Zhen - Remnants Key texture
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- fixed the icon and disc keys for Remnants' album
- added a Remnants album for Music and Melody
- ported to 26.1
- improved Tannery chest loot
- fixed a single slab in the Great Hall starting rooms being upside-down
- fixed Stray spawners appearing in the Training combat room of Andesite Remnants
- fixed a goofy ass loot table having invisibility-applying Golden Apples & Honey Bottles
- fixed crash on 1.21.11 caused by unintended fire aspect override
- Relentless is now mutually exclusive with Knockback
- renamed Dueling to Steadfast
- ported to 1.21.11
- Dueling and Relentless are no longer mutually exclusive
- fixed a missing redstone wire in the "Jukebox" room
- fixed non-secret passageways failing to generate
- Katana rework
- Overcharge effect retexture
Changed
- ported to 1.21.5
- Katanas now only block 50% of incoming damage
- Katanas can no longer be disabled by axes
- Katanas now have a wider angle of protection, at 135 degrees
- the Overcharge effect has a new texture
- updated enchantment and effect descriptions
- enchantment tweaks related to enchantment table acquisition levels
- added enchantment descriptions
- fixed issues with Katanas not being able to be enchanted with certain enchantments
- fixed Katanas not being enchantable
- Remnants no longer generate in ocean biomes
- Remnants can now generate beneath Wilder Wild's Tundra biome
- the Katana is now enchantable with Sharpness
- updated mod icon
- updated Katana texture (Luth)
- updated lang for Desolation Armor trim
- added a Well structure, which can generate on the surface above the Remnants
- added Katana
- added Dueling enchantment
- added Relentless enchantment
- moved Circuit sherd to regular vault loot
- initial release for 1.21.4
- initial release for 1.21.1