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Replication AE2 Bridge

Replication AE2 Bridge

by Unfamily • Downloads: 0 • Followers: 0
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Adds a system for integrating AE2 and Replication.

A block is added called AE2-Replication Bridge which allows AE2 to read the Replication netowrk

 

Specifically: 

  • Allows he amount of Replication matter within the Applied Energistics 2 terminals to be displayed.
  • Enables Replication requests to be made to AE2 systems.
  • It allows you to automate disintegrators using processing patterns.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
8mo ago 1
1.21.1
Neoforge
8mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.20.x
Forge Neoforge
10mo ago 1
1.20.1
Forge Neoforge
10mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Neoforge
10mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
Added a custom creative tab; items are no longer placed in the AE2 creative tab.

Added equivalent items for matters to the creative tab, so they will be visible in JEI and equivalent mods.
Separate the matter with the items using AE2 types.

Important note: in terminals already placed, the matter will no longer be visible; the type must be activated manually.

It is enabled by default for new terminals.
![Step 1](https://cdn.modrinth.com/data/cached_images/8ce7bcdf40f5e8c30fafed54ffc6fd7b1bfa6d34.png)
![Step 2](https://cdn.modrinth.com/data/cached_images/8f61120db3bd697c3e8be6baea4d46a89b40dec8.png)

### v1.7.0.2.0 - Network Stability Fix

  • Bug Fix:**
  • Fixed server crash "Element network is null!" that occurred during world loading when ANY Replication network block (pipes, replicators, matter tanks, etc.) attempted to merge with adjacent elements whose network references had not yet been initialized. This was a race condition in Titanium's NetworkManager, not specific to the AE2 Bridge.

  • New:**
  • Added Mixin for Titanium's NetworkManager.mergeNetworksIntoOne(): gracefully skips elements with null networks instead of crashing. If all adjacent elements have null networks, a new network is formed automatically.
  • Added Mixin for Replication's NetworkBlockEntity.onLoad(): wraps addElement() with a safety net that catches any RuntimeException during network element registration, preventing server crashes during chunk loading.
  • Both fixes are enabled by default and can be individually toggled in the config file (enableNetworkManagerFix, enableNetworkBlockEntityFix). Requires game restart to take effect.

  • Note:** This fix protects ALL Replication network blocks, not just the AE2 Bridge. Previously corrupted worlds that crashed on load should now be able to start normally.
Code Cleanup, try to preventing network corruption again
Try to prevent null network corruption
Correct version.
Formatted recipes, paths, and labels 1.20.1 instead of 1.21.1 now work.
Wrong version this do nothing
Added missing logs to the debug log flag
Fix bridge in compact machines causes server deadlock bug.
Removed unnecessary and problematic mixin on Titanium. (I should have checked first if I could do without it.)
Fix world unloading bug the revenge.
Removed pattern limits for disintegrators.
Added PrincessStellar's PT_BR translation.
The creation of custom materials is semi-automated, but textures, lang and models will still need to be created manually using assets.

A Project8GBDeRam's (from Replication RS2 Bridge) system has been added for fallback when custom materials are not yet available because they are starting asynchronously.
Compatible only with Replication 1.21.1-1.2.3+

Bug fix: no longer crashes with Replication 1.21.1-1.2.3+
Feature: custom virtual matters can be declared.


Backport: added server-side register to track existing bridges. It wasn't essential, but it's an extra security check to prevent world unloading loops.
Bugfix: removed the risk of client-side overload for the bridge cleaning manager during server shutdown.
Backport from 1.21.1

Bugfix/Feathure: it is now possible to request to auto-create matter with AE2.

Tweak: the mod now has a dedicated creative tab that also contains virtual matter, which is therefore visible from JEI and similar mods that previously hid it because it was not indexed in the creative tab.

Bugfix: i forgot when I rewrote the code: periodic cleaning of invalid matters and periodic refresh for autocrafting. Now added them.
Bugfix/Feathure: it is now possible to request to auto-create matter with AE2.

Tweak: the mod now has a dedicated creative tab that also contains virtual matter, which is therefore visible from JEI and similar mods that previously hid it because it was not indexed in the creative tab.
Removed internal queque now use directly replication task queque:

  • Improves the visualization of the current matter
  • Allows you to perform multiple tasks simultaneously
  • Fixes bugs with replicators in infinite mode
Removed internal queque now use directly replication task queque:

  • Improves the visualization of the current matter
  • Allows you to perform multiple tasks simultaneously
  • Fixes bugs with replicators in infinite mode
Mod recoding to ensure full compatibility with 1.20.1 (previously it was a poorly done backport with bugs).

  • Warning**: after the update, the bridges will be reset. It is recommended that you make a backup for safety reasons. The priority configuration will be lost...
Fixed network disconnection from the bridge.
Unnecessary logs disabled by default.
Fixed an issue where bridges were not activated at startup in some contexts.
Try to fix server starting bug
Logs Improvements.
The world unloading control should now work correctly.
fix world unloading bug (apparently, in a specific and even rarer context, it still happened).
backport fix: potentially fix crash on rightclick on bridge in servers
potentially fix crash on right click on bridge in servers
Cumulative update:
  • Backported fix for world uloading.
  • Priority now can be set for the bridge.
Priority now can be set for the bridge
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