All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Requiem

Requiem

by Pyrofab • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

What is Requiem?

Requiem is a Minecraft (Java Edition) mod aiming at removing the continuity break resulting from death.
In vanilla Minecraft, dying is bland and can be frustrating: you lose all your items and get redirected to a menu where you can choose to reappear at your spawn point or quit the game.
With Requiem installed however, this immersion-breaking menu is removed and dying gives place to various gameplay elements.

Why would you want to use it?

As explained above, Requiem is great for players willing to make death a little different from most games. Additionally, Requiem has other benefits and features that other players can enjoy:

  • Explorers wanting to venture far in their world, only to be retained by their death leading back to their respawn point. As such, Requiem allows an infinite journey, so you don't have to walk the same path twice.
  • Players searching to change their playstyle by roleplaying an undead, fleeing sunlight, drowning endlessly in the ocean or eventually searching for preys to feast on.
  • And players wanting to experience this new Death, while having friends not willing to. The mod allows both death systems,Vanilla and Requiem, to coexist in the same world at the same time, depending on each player's needs.

Features

Requiem has a wiki! All the latest features should be detailed there.

Mod Interactions

  • Origins:
    • when installed, the choice between mortal and demon is done through the Origins selection screen instead of through a dialogue at first death
    • when outside of a regular player body, origin powers are all disabled
  • Eldritch Mobs:
    • Eldritch mobs cannot be possessed
  • Golems Galore:
    • All modded golems can be possessed by default
  • Better Nether:
    • Jungle skeletons can be possessed by default

Known Incompatibilities

  • First Person Mod: Makes the possessed mob appear in first person, blocking the sight.
  • Optifine/Optifabric: Incompatible with Requiem.

Admin Commands

Requiem adds a few admin commands to make testing the mod or helping clueless players more easily. All Requiem commands start with /requiem. Most of them take an optional player argument. If that argument is not given, the target of the command will be the command executor.

  • /requiem remnant
    • /requiem remnant set <true|false> [player]: sets the remnant status of a player. (Remnants are called demons in the lore, they turn into ghosts when they die)
    • /requiem remnant query [player]: queries the remnant status of a player.
  • /requiem soul
    • /requiem soul set <true|false> [player]: sets the soul status of a remnant player.
    • /requiem soul query [player]: queries the soul status of a player
  • /requiem possession
    • /requiem possession start <mob> [player]: makes the player start possessing a mob, if they are already a soul.
    • /requiem possession stop [player]: stops an ongoing possession on the specified player.

On top of those commands, Requiem adds a few gamerules to help customize a server's gameplay:

  • requiem:showPossessorNameTag: if set to true, shows the name of the possessor above the head of possessed entities. (default: false)
  • requiem:startingRemnantType: can be set to FORCE_REMNANT or FORCE_VANILLA to enforce all players to be respectively a demon or a normal player at the start of the game. (default: CHOOSE)

FAQ

  • Why are mob drops worse when I am possessing something ? Your prey was killed by a mob, not by a player. To improve your situation, you can try finding a Humanity enchant book in a nether fortress.

  • Why did you choose Fabric to make this mod ? Simply put, we find Fabric way easier to work with for this kind of project. We will not port the mod to forge ourselves, but will welcome anyone who offers to do so.

  • Why does it not launch ? Either you forgot to install Fabric API, or Requiem is not yet available for the version you are trying to use. If it's the latter, you can politely inform us in the comments.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.19.2
Quilt
1d ago 1
1.19.2
Quilt
1d ago 1
1.19.2
Quilt
1d ago 1
1.19.1
Quilt
1d ago 1
1.19
Quilt
1d ago 1
1.19
Quilt
1d ago 1
1.19
Quilt
1d ago 1
1.18.2
Fabric
1d ago 1
1.18.x
Fabric
1d ago 1
1.18.x
Fabric
1d ago 1
1.18.x
Fabric
1d ago 1
1.18.x
Fabric
1d ago 1
1.18
Fabric
1d ago 1
1.18
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
1.16.x
Fabric
1d ago 1
No changelog was specified.
Version 2.0.0 - Beta 15

see full changelog [here](https://github.com/Ladysnake/Requiem/blob/2.0.0-beta.15/changelog.md "Changelog")
Version 2.0.0-beta 14

  • Updated to 1.19.2
  • Turning mortal while in another player's body is now strongly discouraged
  • Vagrant players no longer emit vibrations
  • Dissociating while crawling will no longer teleport you above the ceiling
  • Localized gamerule values in the gamerule editing GUI
  • Tweaked the effect when a released soul merges with its body
  • Ethereal morticians now fade out before they despawn from their obelisk being broken
  • Updated Chinese localization (credits to Touch Night)
  • Fixed morticians' conversion trade being available while vagrant
  • Fixed crosshair being always colored as if in the End when attempting to possess an enderman
  • Fixed Trinkets API's extra slots getting linked with the main hand slot
  • Fixed ethereal morticians forgetting their obelisk, or becoming regular morticians, or forgetting to spawn...
  • Fixed soul vessels dropping from ethereal morticians instead of from naturally spawned ones
  • Fixed origins compatibility



see full changelog [here](https://github.com/Ladysnake/Requiem/blob/2.0.0-beta.14/changelog.md "Changelog")
Version 2.0.0 beta 13
  • Updated to 1.19.1

see full changelog [here](https://github.com/Ladysnake/Requiem/blob/2.0.0-beta.13/changelog.md "Changelog")
Version 2.0.0 - Beta 12
  • Added support for frog possession, allowing charged jumps and pulling entities with their tongue
  • Fixed saddled horses being unable to jump while possessed
  • Fixed creative soul vessels always failing when the player had attrition
  • Updated automatone, fixing a random crash caused by player shells
Version 2.0.0 - Beta 11
  • Fixed a mixin crash at launch
  • Updated Chinese localization
Version 2.0.0 - Beta 10
Also note that you now need [Quilt Standard Libraries](https://modrinth.com/mod/qsl) instead of Fabric API.
  • You can now use a soul vessel to steal souls from wardens and withers, damaging them in the process (this does not allow possession)
  • Rifts now need to be witnessed before players can teleport to them (simply right click them for that)
  • Obelisk runestones now show how much power they get from the surrounding soul blocks
  • Experience now stays with your soul instead of with your body when you split
  • Experience accumulated while vagrant will now be added instead of overwritten when merging with a shell
  • Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)
  • Fixed soul rifts breaking in all sorts of ways
  • Fixed possessed mobs going *ZOOM* when swimming with Origins installed
  • Fixed splitting not respecting the requiem:possessionKeepInventory gamerule
  • Fixed vagrant players activating weighted pressure plates
  • Fixed possessed chicken outright flying instead of falling slowly
  • Fixed reclamation displaying particles when applied by obelisks
  • Fixed mob limbs moving twice as fast as they should
  • Fixed possessed mobs picking up items on their own, fixing some duplication issues
  • Fixed selected slot desync when merging with a shell
[2.0.0-beta.8] 2.0.0-beta.8 by Pyrofab on Oct 21, 2026
Download
Version 2.0.0 - Beta 8
Updated to 1.18.2

  • Fixed origins compatibility
  • Fixed rifts flat out not working
  • Fixed the pure vessel's model
  • Updated Automatone
  • Fixes advancements being broadcasted by shells
  • Fixes shells preventing players from sleeping
  • Updated the Chinese localization (thanks Ice_BingQI !)
[2.0.0-beta.7] 2.0.0-beta.7 by Pyrofab on Oct 21, 2026
Download
Version 2.0.0 - Beta 7
  • Fixed the remnant choice dialogue not letting you choose mortal
[2.0.0-beta.6] 2.0.0-beta.6 by Pyrofab on Oct 21, 2026
Download
Version 2.0.0 - Beta 6
  • Added a block tag for blocks traversable by souls
  • Dispensers can now release souls from filled soul vessels
  • Dialogues are now handled by the Blabber library, [go check it out!](https://ladysnake.github.io/wiki/blabber)
  • Fixed a crash with Iris
  • Fixed a crash with BackSlot
  • Fixed icon rendering in the rift screen

[2.0.0-beta.5] 2.0.0-beta.5 by Pyrofab on Oct 21, 2026
Download
Version 2.0.0 - Beta 5
  • Fixed a build issue
  • Made squids way slower on land

[2.0.0-beta.4] 2.0.0-beta.4 by Pyrofab on Oct 21, 2026
Download
Version 2.0.0 - Beta 4
  • Fixed failure on servers when interacting with a villager-like mob

[2.0.0-beta.3] 2.0.0-beta.3 by Pyrofab on Oct 21, 2026
Download
Version 2.0.0 - Beta 3
  • Fixed crash at launch
  • Fixed crash with Iris
  • Fixed derelict obelisks spawning in every biome instead of just soul sand valleys
  • Fixed axolotls and fish getting their soul back when put in a bucket

[2.0.0-beta.2] 2.0.0-beta.2 by Pyrofab on Oct 21, 2026
Download
Version 2.0.0 - Beta 2
  • Updated to MC 1.18
  • Added custom background when doing the mortician exorcism trade
  • Added the /requiem dialogue command for interacting with requiem's dialogue system
  • dialogues can be defined through datapacks, see remnant_choice.json for an example
[2.0.0-beta.1] 2.0.0-beta.1 by Pyrofab on Oct 21, 2026
Download
Version 2.0.0 - Beta 1

  • Warning: future betas may still break compatibility with worlds started with this version. Don't start using those versions on any world you care about.**

  • Rifts now give attrition upon teleporting you
  • Rifts now refuse to work if you have maxxed out attrition
  • Naturally spawned morticians now drop empty soul vessels on death
  • Fixed an incompatibility with BackSlot
Version 2.0.0 - Alpha 13
  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

  • Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
  • Morticians naturally spawn near them
  • Added a soul stealing attack that morticians can use on non-player entities
  • Added the /requiem shell merge command, letting you merge vagrant players with an existing shell (surprising)
  • Rift-spawned morticians now have a different look
  • Added the inflation ability for pufferfish
  • Mobs that witness other mobs attacking you during possession will no longer join the party
  • Added the requiem:possessionDetection gamerule to configure how sus you are during possession
  • Added a spawn egg for the mortician
  • Made it more obvious that you can interact with rift runestones while incorporeal
  • The area in which the obelisk searches for soul sand and soil is now square and not round
  • Rifts now require a powered obelisk to teleport you
  • Updated the penance spell particle texture
  • Vagrant players no longer gain attrition when their body dies
  • Remnant vessels now give back an empty container upon use
  • Buffed soul capture chances on wounded mobs and mobs that have no attack damage
  • Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
  • Fixed obelisks allowing effects to be one level higher than intended
  • Fixed a visual bug with rabbits not jumping properly
  • Fixed some missing localization entries
  • Fixed a desync with the "remnant -> vanilla player" mortician trade
  • Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
  • Fixed creepers spreading soul effects when blowing up
  • Fixed the possession icon not appearing for player shells
  • Fixed /requiem shell split previously requiring emancipation to work
  • Reverted Origins' power key triggering dissociation

[1.7.15] 1.7.15 by Pyrofab on Oct 21, 2026
Download
Version 1.7.15:

  • Fixed crash with Fabric Loader 0.12 and up



see full changelog [here](https://github.com/Ladysnake/Requiem/blob/1.7.15/changelog.md "Changelog")
Version 2.0.0 - Alpha 12

  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

  • Mobs can now become hostile if you come too close !** (big thanks to SciRave for giving us this feature)
  • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant**
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
  • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
  • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
  • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
  • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Version 2.0.0 - Alpha 11

  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

  • Removed hardcore death free ticket
  • Removed polished tachylite blocks
  • Added the ability for horses and goats to do charged jumps
  • Added the ability for goats to do ram attacks
  • Tweaked tachylite textures
  • Fixed origins compatibility causing unwanted remnant state resets
  • Fixed a dedicated server crash
  • Now requires Fabric API >0.39
  • This fixes a crash when dying or possessing a mob

[1.7.14] 1.7.14 by Pyrofab on Oct 21, 2026
Download
Version 1.7.14:

  • Mod Compatibility**
  • Removed some Health Overlay compat that was probably not useful any more (and prevented the build)

  • Fixes**
  • Fixed a shader compilation error on some graphic cards



see full changelog [here](https://github.com/Ladysnake/Requiem/blob/1.7.14/changelog.md "Changelog")
Version 2.0.0 - Alpha 10

  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

  • Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
  • Added some particle effects for mobs that have been converted during possession (can be possessed without emancipation)
  • Added the soul_capture_blacklist tag to prevent capturing some mobs' souls
  • Added a texture for shattered soul vessels
  • Added an empty tag for mobs that carry a hotbar but not a whole inventory
  • Undead mobs now have improved night vision - although not as good as dissociated souls
  • Undead mobs also use the Haema vampire vision shader when the latter is available
  • Baby zombies and piglins can now respectively ride chickens and striders
  • Made the Mortician functional (still WIP) \[Thanks Sekoia!]
  • Updated Romanian translation \[Thanks AwsAlex!]
  • Removed some useless obelisk structure tags
  • Removed crying obsidian from valid obelisk core blocks
  • Increased natural player soul offense stat from 10 to 15
  • Attrition now reduces soul offense
  • Increased ichor vessels' effect duration to 10mn
  • Tweaked the ichor vessel's use time and animation
  • Tweaked the soul capture particle effects
  • Ichor vessels and obelisks no longer give potion particles
  • Added compatibility with BackSlot
  • Made mounts also transfer in creative mode when possesion stops
  • Soulless endermen no longer teleport you around when you try possessing them without emancipation
  • Possession now ends when a player gets into spectator mode
  • Made dolphins flop on land
  • Optimized textures \[Thanks RDKRACZ!]
  • Optimized and fixed a couple bugs with obelisk detection
  • Fixed empty vessels not being able to capture souls at all
  • Fixed attrition not increasing on host death
  • Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
  • Fixed axolotls going way too fast on land

#### Pandemonium
  • Fixed the wandering spirit origin hopefully
  • Moved the mortician to base requiem

Version 2.0.0 - Alpha 9

  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

  • Added recipes for all tachylite derivatives (tachylite itself is still unobtainable in survival)
  • Fixed inability to right-click mobs unleashed mobs unless the players themselves are possessing a mob

#### Pandemonium
  • Couple mortician fixes and tweaks - still no functionality there

Version 2.0.0 - Alpha 8

  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

  • Updated Satin - should fix the architectury crashes for real

Version 2.0.0 - Alpha 7

  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

  • Added little custom soul particles for obelisks
  • Made Cool Kid Blending work on obelisk souls without canvas
  • Tweaked the reclamation ichor vessel's texture
  • Fixed player shells turning to pigs when reloading a world (goodbye Registry Circe)
  • Fixed shell creation issues with Origins
  • Fixed datapack errors caused by dialogue loading
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way
  • Updated Automatone - should fix height-related crashes
  • Updated Satin - should fix Iris crashes

Version 2.0.0 - Alpha 6

  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

  • Converted the shaders to OpenGL 3.1 *because 3.0 wasn't enough apparently*
  • Fixed obelisks not refreshing their effects when toggling runestones
  • Tweaked obelisk soul movement a bit

Version 2.0.0 - Alpha 5

  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

  • Added the base Tachylite Runestone
  • It can be imbued by an ichor vessel to create the other runestones
  • Added cool glowing models for the activated runestones
  • Made soul entities glow with canvas
  • Improved the creative soul vessel's texture
  • Made some of the souls pulled out by the obelisks actual entities
  • Added some sound effects to the obelisks
  • Simplified the obelisk structure
  • you now only need tachylite edges around a runestone core, no stairs or slabs required
  • Updated Bumblezone compatibility
  • Added subtitles for the sounds
  • Added loot tables for all the blocks
  • Converted all shaders to OpenGL 3.0
  • Fixed missing automatone dependency

Version 2.0.0:

  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

### The "Cry of the Obelisks" update

Updated to MC 1.17

  • Additions**
  • Added more Soul Status Effects:
  • Added the Emancipation status effect, letting you freely leave your current body
  • Added the Penance status effect, preventing you from leaving your current body
  • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
  • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
  • Added Runic Tachylite for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure
  • Added Soul Vessel items:
  • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
  • Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
  • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
  • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
  • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
  • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
  • Added player shells, static bodies of soulless players (previously available in Pandemonium)
  • Contrary to previous pandemonium versions, they are now tracked across dimensions

  • Changes**
  • Some datapack things have changed
  • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not
  • Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag
  • This tag includes villagers, foxes and cats by default

  • Mod Interaction**
  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !**

  • Removals**
  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

  • Fixes**
  • Fixed possessed mobs sleeping standing up

#### Pandemonium
  • Additions**
  • Added the Wandering Spirit alternative remnant type previously available in Requiem

  • Changes**
  • The "possess all mobs" config option is now off by default



see full changelog [here](https://github.com/Ladysnake/Requiem/blob/2.0.0-alpha.4/changelog.md "Changelog")
Version 2.0.0:

  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

### The "Cry of the Obelisks" update

Updated to MC 1.17

  • Additions**
  • Added more Soul Status Effects:
  • Added the Emancipation status effect, letting you freely leave your current body
  • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
  • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
  • Added Runic Tachylite for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure
  • Added Soul Vessel items:
  • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
  • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
  • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
  • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
  • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.

  • Changes**
  • Some datapack things have changed
  • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not

  • Mod Interaction**
  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !**

  • Removals**
  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

#### Pandemonium
  • Additions**
  • Added the Penance status effect, preventing you from leaving your current body
  • Added the Wandering Spirit alternative remnant type previously available in Requiem

  • Changes**
  • Player Shells are now tracked across dimensions



see full changelog [here](https://github.com/Ladysnake/Requiem/blob/2.0.0-alpha.3/changelog.md "Changelog")
Version 2.0.0:

  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

### The "Cry of the Obelisks" update

Updated to MC 1.17

  • Additions**
  • Added the Emancipation status effect, letting you freely leave your current body
  • Added the Reclamation status effect, letting you cure attrition over time
  • Added the Tachylite block family
  • Added Runic Tachylite for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure

  • Changes**
  • Some datapack things have changed
  • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers

  • Mod Interaction**
  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !**

#### Pandemonium
  • Additions**
  • Added the Penance status effect, preventing you from leaving your current body



see full changelog [here](https://github.com/Ladysnake/Requiem/blob/2.0.0-alpha.2/changelog.md "Changelog")
Version 2.0.0:

  • Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.**

  • Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.**

### The "Cry of the Obelisks" update

Updated to MC 1.17

  • Additions**
  • Added the Emancipation status effect, letting you freely leave your current body
  • Added the Reclamation status effect, letting you cure attrition over time
  • Added the Tachylite block family
  • Added Runic Tachylite for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure

  • Changes**
  • Some datapack things have changed
  • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers

  • Mod Interaction**
  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !**

#### Pandemonium
  • Additions**
  • Added the Penance status effect, preventing you from leaving your current body



see full changelog [here](https://github.com/Ladysnake/Requiem/blob/2.0.0-alpha.1/changelog.md "Changelog")
Requiem Icon
Download Requiem
Select game version
Select platform