Resource Bar API
A small java API mod that allows mods to easily set up a complete resource bar HUD element.
This can be for example a mana bar.
This API does not do all the work. All this API does is provide a method that draws the HUD element according to the given parameters.
It does not decide under which conditions the element should be rendered. That is the job of the mod using this API. This decision was made to ensure maximum flexibility when using this API.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
|
R
4.0.0
|
6mo ago | 1 | |||
|
R
3.2.0
|
8mo ago | 1 | |||
|
R
3.1.0
|
9mo ago | 1 | |||
|
R
3.0.0
|
last yr. | 1 | |||
|
R
2.7.0
|
last yr. | 1 | |||
|
R
1.6.2
|
last yr. | 1 | |||
|
R
2.6.2
|
last yr. | 1 | |||
|
R
1.6.1
|
last yr. | 1 | |||
|
R
2.6.1
|
last yr. | 1 | |||
|
R
2.6.0
|
last yr. | 1 | |||
|
R
1.6.0
|
last yr. | 1 | |||
|
R
1.5.0
|
last yr. | 1 | |||
|
R
2.5.0
|
last yr. | 1 | |||
|
R
1.4.1
|
last yr. | 1 | |||
|
R
2.4.1
|
last yr. | 1 | |||
|
R
2.4.0
|
last yr. | 1 | |||
|
R
1.4.0
|
last yr. | 1 | |||
|
R
1.3.0
|
last yr. | 1 | |||
|
R
2.3.0
|
last yr. | 1 | |||
|
R
1.2.0
|
last yr. | 1 | |||
|
R
2.2.0
|
last yr. | 1 | |||
|
R
2.1.1
|
last yr. | 1 | |||
|
R
2.1.0
|
last yr. | 1 | |||
|
R
1.1.0
|
last yr. | 1 | |||
|
R
2.0.0
|
last yr. | 1 | |||
|
R
1.0.0
|
last yr. | 1 |
- updated to Minecraft 26.1.x
- removed deprecated "icon resource bar" API method
## Changes
- reworked icon resource bars to support multiple icon types per resource bar
- the old API method was deprecated
- updated to 1.21.11
- migrated to Mojang Mappings
- updated to 1.21.10
- added icon resource bars, similar to the vanilla resource bars. This first iteration does not support multiple icon types per bar yet (eg absorption hearts). This will (hopefully) be implemented at a later stage.
- several API methods were renamed and split up
- fixed some other wrong calculations
- fixed some other wrong calculations
- fixed some wrong calculations
- fixed some wrong calculations
This is a pretty fundamental rewrite. The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops.
With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions).
In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value.
The result of the rewrite is a much, MUCH more optimised API.
- removed 'is_centered' option, as it was redundant and unnecessarily complicated the calculations.
- 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
- added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.
- added a server config option to enable debug logs
This is a pretty fundamental rewrite. The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops.
With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions).
In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value.
The result of the rewrite is a much, MUCH more optimised API.
- removed 'is_centered' option, as it was redundant and unnecessarily complicated the calculations.
- 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
- added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.
- added a server config option to enable debug logs
- added API method for clearing the resource bar value cache of a given resource bar
- resource number rendering is now independent of the resource bar
- added API method for clearing the resource bar value cache of a given resource bar
- resource number rendering is now independent of the resource bar
- fixed reserved value display
- fixed reserved value display
- added dependency on Fzzy Config
- added dependency on Fzzy Config
- added dynamic element length based on max value (with individual values for background, progress and reserved layer)
- added dynamic element offsets based on max value
- added additional static offsets
- fixed overlay not respecting "is_centered" config option
- added dynamic element length based on max value (with individual values for background, progress and reserved layer)
- added dynamic element offsets based on max value
- added additional static offsets
- fixed overlay not respecting "is_centered" config option
- fixed a bunch of issues
- changed "drawGuiTexture" back to "drawTexture" method calls, texture identifiers need to reflect this
Reading can help!
- moved "ResourceBarFillDirection" and "ResourceBarOrigin" enums to main source set
- changed "drawTexture" to "drawGuiTexture" method calls, texture identifiers need to reflect this
- moved "ResourceBarFillDirection" and "ResourceBarOrigin" enums to main source set
- updated to 1.21.1
First release!
#