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Responsive Shields

Responsive Shields

by revvilo • Downloads: 0 • Followers: 0
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Only changes the serverside logic, so has no effect when installed client side while playing on a dedicated server.

🏹| Clunky shields

Ever reacted just fast enough to raise your shield and still had a Vindicator one tap you straight through it?

bonk "...howwwww"

Well, you guessed right: Minecraft has a hidden 5-tick wait time in the background when you raise your shield which isn't represented by the animation at all.

This mod allows you to configure, or completely remove, that delay. And works with any item, vanilla or modded, which the base game's blocking delay would apply to.

👀 | How it works

Check out the GitHub readme for the nerdy stuff.

⚙️| Configs

Files and contents:

responsive-shields.toml

Raise Time

(Default: 0) The amount of time, in ticks, from when you right-click before the game will block attacks.

Enabled

(Default: true) Whether or not the effect of the mod is enabled.

Info:

  • Setting Raise Time to 0 makes shields capable of blocking immediately.

  • Setting Raise Time to 5 is the same as vanilla.

  • The client-side raise animation takes roughly one tick to complete. So setting Raise Time to 1 or 2 is a decent balance between responsiveness and not being able to blockhit as easily.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Neoforge
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21
Forge
21h ago 1
1.20.6
Forge
21h ago 1
1.12.x
Forge
21h ago 1
1.20.x 1.19.x 1.18.x
Forge
21h ago 1
1.17.1
Forge
21h ago 1
1.20.x 1.19.x 1.18.x +1
Forge
21h ago 1
1.19.x 1.18.x 1.17.x
Forge
21h ago 1
1.16.5
Forge
21h ago 1
1.19
Forge
21h ago 1
1.18.x
Forge
21h ago 1
1.17.1
Forge
21h ago 1
1.16.5
Forge
21h ago 1
Ported this badboy over to NeoForge. Enjoy
  • Made the config editable ingame - note that on a server it's currently not possible to edit the config from the client
Backported to 1.12 hoorah! Thanks for everyone's patience.

  • Split 1.17.1 into its own release to step Java requirement down to 16
  • Improved dependency requirements to provide clearer error to packdevs or players
  • Split 1.17.1 into its own release to step Java requirement down to 16
  • Improved dependency requirements to provide clearer error to packdevs or players
  • Split 1.17.1 into this release to step Java requirement down to 16
  • Improved dependency requirements to provide clearer error to packdevs or players
  • Added support for Minecraft 1.20.x
  • Fixed license being ARR in mods.toml
  • Added issues link to mods.toml

  • Fixed delay not being patched on dedicated servers.
  • Fixed delay not being patched on dedicated servers.

  • Changed to a Mixin to achieve the same functionality!
  • I'm unsure if it's a placebo, but this seems to have lowered the delay by yet another tick when set to 0. Allowing true parry-level blocking!
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