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RFTools (Legacy)

RFTools (Legacy)

by McJty • Downloads: 0 • Followers: 0
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RFTools (Legacy)

RFTools is a mod containing various tools that are related to RF (Redflux) or technology in general. The blocks and items that are in the current version are usable and feature complete. This mod is for 1.7.10, 1.8.9, 1.9 and 1.10.2. The major feature in this mod (since 2.00) is the Dimension Builder. With this device you can make your own dimensions for exploration, mining, building and so on.

1.14+

RFTools has been split into multiple projects for Minecraft versions 1.14 and higher:

About

Note! RFTools requires McJtyLib!

Note! If you want to use dimensions then you have to get the RFTools Dimensions mod as the dimension builder has been moved there. Also check out RFTools Control which is another companion mod for RFTools, adding powerful automation capabilities.

Modpacks

You can use RFTools in your modpacks without restrictions.

Support

You can support me by pledging on Patreon.

RFTools spotlight from Direwolf20 (part one out of five)

All Versions

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Name Game version Platforms Published Downloads Actions
1.12.2
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1.12.2
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<h2>RFTools 1.12-7.73</h2><br>&nbsp;&nbsp;&nbsp;- Joseph fixed <a href="https://github.com/McJtyMods/RFTools/issues/2017" rel="nofollow">#2017</a>: make fluid and counter screen modules handle format correctly<br>
<h2>RFTools 1.12-7.72</h2><br>&nbsp;&nbsp;&nbsp;- Fixed modular storage so it works nicely with the new selection feature in McJtyLib<br>&nbsp;&nbsp;&nbsp;- Fixed the scanner so that it doesn't cause server-side crashes for client-siude code<br>&nbsp;&nbsp;&nbsp;- Joseph fixed a crash involving the matter transmitter<br>&nbsp;&nbsp;&nbsp;- Fixed the Builder so that it no longer causes crashes when enabling support mode for large areas<br>
<h2>RFTools 1.12-7.71</h2><br>&nbsp;&nbsp;&nbsp;- Wrong default config value for maximumBlocks (network monitor configuration)<br>&nbsp;&nbsp;&nbsp;- Joseph fixed an off-by-one error in the oregenerator<br>&nbsp;&nbsp;&nbsp;- Joseph fixed Solid/Damage for shields by using a smaller collision box for blocking movement than for dealing damage<br>
<h2>RFTools 1.12-7.70</h2><br>&nbsp;&nbsp;&nbsp;- Depends on McJtyLib 3.5.0!<br>&nbsp;&nbsp;&nbsp;- Fixed a problem with the screen dump module not working properly in some cases<br>&nbsp;&nbsp;&nbsp;- Fixed a problem with the wireless logic block not correctly sending a block update to the destination block<br>&nbsp;&nbsp;&nbsp;- Fixed the digit logic block not always updating visually<br>&nbsp;&nbsp;&nbsp;- Lykrast maded machines face the user in first person, like pumpkins do. This means you now see the front of the machine instead of the side/back when holding in your hand.<br>&nbsp;&nbsp;&nbsp;- Tcheinen added comparator functions for the modular storage block. Like vanilla chests it will return 0 when empty, 15 when full, and for all other cases (number of stacks/max stacks) * 14 + 1<br>
<h2>RFTools 1.12-7.61</h2><br>&nbsp;&nbsp;&nbsp;- Fix a divide by zero if the shape card has wrong dimensions<br>&nbsp;&nbsp;&nbsp;- Fix the gui of the environmental controller<br>&nbsp;&nbsp;&nbsp;- Quidrex made the endergenic logic much more stable<br>&nbsp;&nbsp;&nbsp;- Fixed a bug with the endergenic which caused it not work very well in other dimensions<br>
<h2>RFTools 1.12-7.60</h2><br>&nbsp;&nbsp;&nbsp;- Needs McJtyLib 3.1.0<br>&nbsp;&nbsp;&nbsp;- Support for COFH RF API is removed. Only Forge Energy is supported now<br>&nbsp;&nbsp;&nbsp;- Joseph further reduced screens' network traffic<br>&nbsp;&nbsp;&nbsp;- Joseph made shield blocks no longer be ticking tile entities, even if they do damage<br>&nbsp;&nbsp;&nbsp;- Joseph fixed the Spawner not working properly with items from other mods<br>&nbsp;&nbsp;&nbsp;- Some cleanups<br>&nbsp;&nbsp;&nbsp;- TheMuso added OpenComputers support for the crafter<br>&nbsp;&nbsp;&nbsp;- John Doe added support for shift-click to replace crafter input ghost items<br>
<h2>RFTools 1.12-7.59</h2><br>&nbsp;&nbsp;&nbsp;- Joseph fixed the storage scanner double-counting the contents of double chests.<br>&nbsp;&nbsp;&nbsp;- Joseph made the sensor able to measure the growth of any block with an integer property named "age".<br>&nbsp;&nbsp;&nbsp;- Joseph fixed screens generating way too much network traffic<br>
<h2>RFTools 1.12-7.58</h2><br>&nbsp;&nbsp;&nbsp;- This release requires that you also upgrade all other mods that add screen modules (RFTools Control, RFTools Dimensions, Deep Resonance)<br>&nbsp;&nbsp;&nbsp;- Fully fixed the bug where the screen block could let players set arbitrary NBT on items<br>&nbsp;&nbsp;&nbsp;- Fixed a misnamed config entry in the screen section<br>&nbsp;&nbsp;&nbsp;- New config option 'screenRefreshTiming' to control the refresh rate for screens<br>
<h2>RFTools 1.12-7.57</h2><br>&nbsp;&nbsp;&nbsp;- Mitigated a bug where the screen block could let players set arbitrary NBT on items<br>
<h2>RFTools 1.12-7.56</h2><br>&nbsp;&nbsp;&nbsp;- WARNING: Do not load any worlds with RFTools 7.55 or earlier if you last saved them with RFTools 7.56 or later!<br>&nbsp;&nbsp;&nbsp;- Joseph fixed log warnings due to tile entities being registered with names like "minecraft:rftools_solid_shield_block" instead of "rftools:solid_shield_block".<br>&nbsp;&nbsp;&nbsp;- Joseph fixed powercell items using the wrong model (<a href="https://github.com/McJtyMods/RFTools/issues/1808" rel="nofollow">#1808</a>)<br>&nbsp;&nbsp;&nbsp;- Fixed log spam by the storage scanner<br>&nbsp;&nbsp;&nbsp;- Apparently the feather falling module was never implemented. Now they work. The normal feather falling module will half the damage while the plus version will totally negate it<br>&nbsp;&nbsp;&nbsp;- The item filter (block) was broken. The gui didn't allow setting the input/output state of the filter correctly<br>
<h2>RFTools 1.12-7.55</h2><br>&nbsp;&nbsp;&nbsp;- Some manual fixes by Evan Cobb<br>&nbsp;&nbsp;&nbsp;- Fixes for the charged porter from Evan Cobb<br>&nbsp;&nbsp;&nbsp;- The redstone receiver and transmitter were missing from the creative tab<br>&nbsp;&nbsp;&nbsp;- Joseph fixed camo shields the right way<br>
<h2>RFTools 1.12-7.54</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a crash with the storage tablet<br>
<h2>RFTools 1.12-7.53</h2><br>&nbsp;&nbsp;&nbsp;- Fixed a problem with the matter transmitter incorrectly being handled like an inventory<br>&nbsp;&nbsp;&nbsp;- Fixed the matter beamer not supporting item capabilities<br>
<h2>RFTools 1.12-7.52</h2><br>&nbsp;&nbsp;&nbsp;- Various blocks could no longer be infused and also didn't show their current infusion value (already infused blocks would still do their bonus however)<br>&nbsp;&nbsp;&nbsp;- Fixed a problem with the environmental controller bui<br>
<h2>RFTools 1.12-7.51</h2><br>&nbsp;&nbsp;&nbsp;- Joseph C. Sible Fixed a crash bug with the power relay in combination with the BeeKeeper<br>&nbsp;&nbsp;&nbsp;- Also implemented support for getting power from the 'null' side as a special case in the GUI<br>
<h2>RFTools 1.12-7.50</h2><br>&nbsp;&nbsp;&nbsp;- Made compatible with the latest McJtyLib (3.0.0)<br>&nbsp;&nbsp;&nbsp;- A few blocks respect the new ?tallChunkFriendly? config in McJtyLib which changes to a less efficient way to encode positions but one that is more friendly towards mods that increase the maximum build height<br>&nbsp;&nbsp;&nbsp;- Use the new color selector in McJtyLib where appropriate<br>&nbsp;&nbsp;&nbsp;- Fixed a null pointer exception on the modifier item in certain cases (<a href="https://github.com/McJtyMods/RFTools/issues/1723" rel="nofollow">#1723</a>)<br>&nbsp;&nbsp;&nbsp;- The technical shield blocks no longer go to the creative tab/JEI<br>&nbsp;&nbsp;&nbsp;- New feature to let a shield block light (regardless of how it otherwise looks)<br>&nbsp;&nbsp;&nbsp;- Made the RFTools powercell less crashy if someone is trying to insert/extract/examine energy from it client-side. It will return 0 now<br>&nbsp;&nbsp;&nbsp;- The sensor can now also detect in an area of 3x3, 5x5, or 7x7 instead of only a row of blocks ahead of it<br>&nbsp;&nbsp;&nbsp;- Fixed the crafting grid so that you no longer have to store the recipe for it to work<br>&nbsp;&nbsp;&nbsp;- Made usage of fakeplayer more sane which might fix some issues in combination with FTB Utilities<br>&nbsp;&nbsp;&nbsp;- Added support for (E) exa, (Z) zetta, and (Y) yotta (to complete the list of kilo, mega, giga, tera, and peta) for the screen modules (in case there is a HUGE amount of power)<br>
<h2>RFTools 1.12-7.50-alpha</h2><br>&nbsp;&nbsp;&nbsp;- Made compatible with the latest McJtyLib (3.0.0)<br>&nbsp;&nbsp;&nbsp;- A few blocks respect the new ?tallChunkFriendly? config in McJtyLib which changes to a less efficient way to encode positions but one that is more friendly towards mods that increase the maximum build height<br>&nbsp;&nbsp;&nbsp;- Use the new color selector in McJtyLib where appropriate<br>&nbsp;&nbsp;&nbsp;- Fixed a null pointer exception on the modifier item in certain cases (<a href="https://github.com/McJtyMods/RFTools/issues/1723" rel="nofollow">#1723</a>)<br>&nbsp;&nbsp;&nbsp;- The technical shield blocks no longer go to the creative tab/JEI<br>&nbsp;&nbsp;&nbsp;- New feature to let a shield block light (regardless of how it otherwise looks)<br>&nbsp;&nbsp;&nbsp;- Made the RFTools powercell less crashy if someone is trying to insert/extract/examine energy from it client-side. It will return 0 now<br>&nbsp;&nbsp;&nbsp;- The sensor can now also detect in an area of 3x3, 5x5, or 7x7 instead of only a row of blocks ahead of it<br>&nbsp;&nbsp;&nbsp;- Fixed the crafting grid so that you no longer have to store the recipe for it to work<br>&nbsp;&nbsp;&nbsp;- Made usage of fakeplayer more sane which might fix some issues in combination with FTB Utilities<br>&nbsp;&nbsp;&nbsp;- Added support for (E) exa, (Z) zetta, and (Y) yotta (to complete the list of kilo, mega, giga, tera, and peta) for the screen modules (in case there is a HUGE amount of power)<br>
<p><strong>7.33:</strong></p>

<p><span style="font-weight:400">Bug fixes:</span></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">Fixed the Builder being able to place water in the Nether (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed some other mods&rsquo; wrenches breaking our Screens (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed certain things happening more than once when the Builder stops quarrying due to a full inventory (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed the Builder not being able to pump fluids into certain tanks (josephcsible)</span></li>
</ul>

<p><span style="font-weight:400">And some refactoring and code cleanup.</span></p>

<p><strong>7.32:</strong></p>

<p><span style="font-weight:400">Bug fixes:</span></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">Fixed shulker boxes being duplicated when broken by the Builder (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed blocks with complex rendering (notably Chisel&rsquo;s) not working as shield camouflage blocks (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed blocks with tints (such as grass) missing their tints when used as shield camouflage blocks (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed firing HarvestDropsEvent with the wrong BlockPos (danielzgtg)</span></li>
</ul>
<p><strong>7.31:</strong></p>

<p><strong>New features:</strong></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">Shape cards can now be edited from inside the builder, like they already can from inside the composer (josephcsible)</span></li>
</ul>

<p><strong>Enhancements:</strong></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">Improved performance of crafters (josephcsible)</span></li>
</ul>

<p><strong>Bug fixes:</strong></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">Fixed the builder voiding items that it tried and failed to place as blocks (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed the builder being unable to place redstone dust (McJty)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed the builder trying to place some items it shouldn&rsquo;t (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed the amount of items in the modular storage block (as seen by TOP and also on the module) when crafting from the storage crafting grid (McJty)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed crafters sometimes still applying filters after they were removed (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed the powercell having incorrect statistics if your tps wasn't exactly 20 (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed some mob syringes having the wrong name in the creative inventory (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed the cursor jumping when returning from the shape card GUI to the composer GUI (josephcsible)</span></li>
</ul>
<p><strong>7.30:</strong></p>

<p><span style="font-weight:400">New features:</span></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">Added a logic block to work with analog redstone values (McJty)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Added a block to show redstone values as hexadecimal digits (McJty)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Added analog mode support to the redstone screen module (josephcsible)</span></li>
</ul>
<p><strong>&nbsp;</strong></p>
<p><span style="font-weight:400">Enhancements:</span></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">BREAKING CHANGE: The analog mode for wireless redstone is now set on the receiver instead of the transmitter (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">POSSIBLY BREAKING CHANGE: Logic gates now propagate their output one tick faster than before (McJty)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Improved endergenic generator processing order (romanticjo)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Added our dimensional shard ore blocks to the ore dictionary (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Added end stone to the list of blocks that you can set the quarry to void (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Reworked how redstone channels get assigned (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Added more useful error logging if the crafter fails (josephcsible)</span></li>
</ul>
<p><strong>&nbsp;</strong></p>
<p><span style="font-weight:400">Bug fixes:</span></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">Fixed a crash when trying to compose a shield projector without any shield template blocks or a shape card (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed Waila errors when looking at a redstone receiver (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed the help button in the composer opening to the wrong manual page (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed a crash when flipping some shape cards in the composer (josephcsible)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed energy amounts overflowing (josephcsible)</span></li>
</ul>
<p><strong>&nbsp;</strong></p>
<p><span style="font-weight:400">And some refactoring and code cleanup.</span></p>
<p><strong>7.29:</strong></p>
<ul>
<li>Fix placing an unpowered wireless redstone transmitter not turning off a previously-powered channel</li>
<li>Fix elevators causing a client crash if they were in the north-east half of the Minecraft world</li>
</ul>
<p><strong>7.28:</strong></p>

<p><strong>All changes by Joseph C. Sible</strong></p>

<p><span style="font-weight:400">New features:</span></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">Added an option to shorten the sequencer&rsquo;s pattern length</span></li>
<li style="font-weight:400"><span style="font-weight:400">Gave the sequencer an option to end its sequence with its output still on</span></li>
<li style="font-weight:400"><span style="font-weight:400">Gave the timer an option to pause while receiving a redstone signal, like RedPower 2&rsquo;s timer</span></li>
<li style="font-weight:400"><span style="font-weight:400">Gave wireless redstone transmitters an option to transmit their exact power level</span></li>
<li style="font-weight:400"><span style="font-weight:400">Allowed specifying a non-default state for the non-clearing quarry replacement block</span></li>
<li style="font-weight:400"><span style="font-weight:400">Added Waila support to the scanner, locator, and ender monitor</span></li>
</ul>

<p><span style="font-weight:400">Enhancements:</span></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">Replaced the sequencer&rsquo;s &ldquo;Fill&rdquo; button with a &ldquo;Flip&rdquo; button to invert all tiles</span></li>
</ul>

<p><span style="font-weight:400">Bug fixes:</span></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">Fixed wire blocks incorrectly boosting signal strength depending on the shape of the redstone dust connected to their input</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed a freeze when the elevator couldn&rsquo;t move the platform block directly in front of it</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed some edge cases of the elevator being able to move blocks it shouldn&rsquo;t</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed elevator platform blocks rendering with the wrong biome and light level while moving</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed hundreds of lines of startup logspam when Chisels and Bits is present and at least one of Waila or TOP is not</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed the non-clearing quarry not working on variants of the replacement block (e.g., coarse dirt and podzol when the replacement block is dirt)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed duplicate messages when failing to set a redstone transmitter or receiver&rsquo;s channel</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed sneak-click not working to place one redstone transmitter/receiver on top of another</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed the fluid placing card not being craftable</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed the fluid placing card not working unless support/preview mode was on</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed shields getting stuck composed if a shape card was shift-clicked out of them. If this affected you, and you haven&rsquo;t broken the shield projector since it happened, right-clicking it with a wrench will now remove the stuck shield blocks.</span></li>
</ul>
<p><strong>7.27:</strong></p>
<ul>
<li>Fixed crashes with elevator blocks</li>
</ul>
<p><strong>7.26:</strong></p>
<ul>
<li>Another bugfix in relation to the logic blocks</li>
</ul>
<p><strong>7.25:</strong></p>
<ul>
<li>Bugfix with placement of logic blocks</li>
</ul>
<p><strong>7.24:</strong></p>

<p><span style="font-weight:400">(all changes done by Joseph C. Sible)</span></p>

<p><strong><span style="font-weight:400">New features:</span></strong></p>
<ul>
<li style="font-weight:400"><strong><span style="font-weight:400">Screens can now be placed facing up and down, and they can still be placed to face any of north/south/east/west while facing up or down</span></strong></li>
<li style="font-weight:400"><strong><span style="font-weight:400">Filled syringes will now be returned as empty syringes when used in crafting</span></strong></li>
<li style="font-weight:400"><strong><span style="font-weight:400">Creative screens can now connect to screen controllers if one of their modules needs it (like computer screen modules do). They still won&rsquo;t consume power.</span></strong></li>
</ul>
<p><strong>&nbsp;</strong></p>
<p><span style="font-weight:400">Enhancements:</span></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">Made the machine base and wire block crafting recipes work anywhere in the crafting grid</span></li>
<li style="font-weight:400"><span style="font-weight:400">Converted to Minecraft&rsquo;s new resource format (version 3)</span></li>
<li style="font-weight:400"><span style="font-weight:400">Made pick block, WAILA, and TOP handle large screens correctly</span></li>
<li style="font-weight:400"><span style="font-weight:400">Renamed a lot of things called &ldquo;modules&rdquo; to make it more clear what they&rsquo;re each for</span></li>
<li style="font-weight:400"><span style="font-weight:400">Documented the computer screen module</span></li>
<li style="font-weight:400"><span style="font-weight:400">Made the builder play the correct sounds for blocks with state-sensitive sounds</span></li>
<li style="font-weight:400"><span style="font-weight:400">Added arrows to show which side the ender monitor, inventory checker, and sensor get their inputs from</span></li>
</ul>
<p><strong>&nbsp;</strong></p>
<p><span style="font-weight:400">Bug fixes:</span></p>
<ul>
<li style="font-weight:400"><span style="font-weight:400">Fixed newly-placed blocks not recognizing pre-existing redstone signals until they received a block update</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed dialing devices always showing up as dialed</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed blocks briefly facing the wrong direction upon being placed</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed startup logspam about OBJ models</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed typos and errors in the manual</span></li>
<li style="font-weight:400"><span style="font-weight:400">Fixed the builder playing blocks&rsquo; break sounds instead of their place sounds when placing them</span></li>
</ul>
<p><strong>&nbsp;</strong></p>
<p><span style="font-weight:400">And some refactoring and code cleanup.</span></p>

<p><strong>7.23:</strong></p>
<ul>
<li>Joseph C. Sible made a change to let creative powercells act as infinite power sinks</li>
<li>Now use the new feature in McJtyLib for drawing stack tooltips</li>
<li>Depends on McJtyLib 2.6.2!</li>
</ul>
<p><strong>7.22:</strong></p>
<ul>
<li>Fixed crashes with builder and screen when being wrenched or similar circumstances</li>
</ul>
<p><strong>7.21:</strong></p>
<ul>
<li>Server side fix</li>
</ul>
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