
Hermit Purple arrives to Ripples of the Past
A Minecraft mod that adds the non humanoid stands Hermit Purple and the Emperor to Ripples of the Past Mod obtainable through Stand Arrow or in Hermit Purple case with hamon training if you enable it in the configs
1.16.5
Hermit Purple
Attacks
Vine attack (Shift variation
Vine binding attack)
Grab entity (With Sunlight Yellow Overdrive it can be followed by
OverDrive grabbed entity)
Abilities
-
Position divination: creates a map with the target's position, to get more zoom just shift -
Target selection: chose the target (entity, player or structure) you want to know it's position -
Vine: throw a vine to move towards a block (Shift variation
Vine grapple: throw a vine to catch an entity ) -
Barrier: place up to 5 hamon charged vines (unlockable with Rope Trap) -
Thorns block: Use Hermit Purple to block physical damage excluding projectiles -
Breath
Fast Guide
Emperor
This stand has the capability to shoot bullets within 30 block radius that follows the target, the bullets power starts to decay at 12 blocks
Abilities
Select the type of random entities that the bullet would track within a 20 horizontal block range
Make the entity you are looking at the target of your bullets within a range of 12 blocks
1.21.1
Comming soon
All Versions
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- Fixed a server side bug where overdrives didn't work
- Fixed some stuff with abilities
- I think this has new Emperor model
- Deleted some unused code
- Added a beat follow up finisher to the heavy Vine Attack variation
- Fixed some code in Hermit Purple Doxxing System to make it work with non living entities
- Added pt_br translation thanks to @benio_sim
- Fixed a weird crash
- Added actions to emperor to let mobs shoot
- Added mobs with power combos
- Added suffering to the player when mob with power
- Added thorns to the vines
- New Stand Model for display
- Added Hardcoded sounds for standskins that have *jonathan* or *spider_man* in their name
- The official standskins that have some Jonathan shouts are displayed with the golden stone mask
- Fixed a crash with zoompunch
- Added failsafe commands /hermit_target and /hermit_structure just in case there is a weird error that doesn't let you open the Hermit Purple select Screen
- Some minor code fixes
- Added a unique stand disc item Icon to hermit purple made by @mlgmcmarioplayer
- Added a highlight to the active target in the Target Selection menu
- Now at Resolve 4 you are able to use Hamon Overdrive, Hamon Beat Over Drive, Hamon Barrage, Sunlight Yellow Overdrive and Scarlet Overdrive against Stands when you have Hermit Purple active, the damage can be changed due to balance, but for now this values are for testing, this is turned off by default on configs
- Vines origin changed to user instead of Stand to match better with the new animations
- Added animations to divination actions
- Added 5 or 10 seconds of windup to some actions to match them with the new animations
- Minor code fixes
- Grappling vines now come from the center of the user instead of having an offset, I was to lazy worry about that in the animations
- Added webshooter Stand skin
- Updated vines Stand skin code
- Added new animations to Grapple and Grab Command
- Now Stand Hamon Damage is 1.2 Stronger when the user has resolve effect
- Banned secret move to non-player stand users
- Fixed hamon breathing animation (experimental)
- Added a place holder hermit Purple animations from grab command and Grapple (uses scarlet overdrive animation, so make sure use the version that has that animation implemented)
- Fixed a weird crash
- Entity filter eliminated in the Entity selection due incompatibility with Alexmobs
- Fixed crash when polaroid was offhand while Hermit Purple was active
- Now the maps color matches the stand skin color
- Nerfed Hermit Purple vine attack range
- Now Hamon only gives hermit purple once
- Stand Hamon Damage source implemented this should fix the but where the thorns sometimes didn't damaged back the attacker
- Reduced the amount of vines in Vine Attack
- if you learn one of the hamon cutters if you fulfill the conditions you are gonna use it in the Vine Attack Shift variation
- Implemented camera tag in "data/rotp_zhp/tags/items/camera.json", determines which items can be used in Spiritual Photo
- Buffed hamonless each vine damage to 6 points
- Now Scarlet overdrive doesn't affect the normal vines attack
- Scarlet Overdrive added to the grab command action
- Fixed a bug where entities like Iron Golems weren't in the entity menu
- Tried to balance Stand Hamon Damage
Change log:
- Changed how doxxin names work to be more flexible on translations
- Added Spiritual photo thanks to Stando
- Now Hermit Purple render on first person
- Fixed a serverside crash
- New sprit divination modes: Stands (search players that has that Stand) and Biomes
- Added healing point to grab command
- Hermit Purple it's able to leap if you unlock the leap in the hamon Skills
- Standskins and icons by @MlgMCMarioPlayer (Discord)
- Now you can get Hermit Purple by maxing hamon stats, but you have to change it in the configurations because is by default false, also you can change the hamon stats you get Hermit Purple
- Added zh_cn lang
- 1.0.9 WIP: Added layer compatibility with Epic Fight mod
- Fixed a crash
- Added es_mx lang
- Added remove barriers
- New unsummon sound
- Buffed Vine Attack
- barriers points get deleted when farther than 50 blocks
- the position divination say the target type in the bar (may be bug on server)
- if you have live detector, in resolve Spirit divination gives glowing effect to the target
- On resolve if you have block live infusion unlocked the vines can infuse organic blocks
- Added iron blocks infusion with vines
- Now Hermit purple isn't visible to non-stand users
- Fixed a (rare) crash bug
- Added Barrier unlockable with Rope Trap
- Fixed breathing bug
- Added sound when vines turn on redstone lamps
- Fixed Grab Overdrive Crash
- Fixed UI resize bug
- Fixed UI opening on every player on Servers
- Divination's target selection screen added