Description
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Changelog
Versions
This shaderpack is a post-processing port of a VHS filter pipeline I initially developed for my shader sandbox software RITEG; this shaderpack specifically includes the following effects:
- Attempt to force the image into lower dynamic range with non-linear color curves
- YIQ bleeding (not really made by me, see attribution)
- Luminance and chrominance noise
Attribution:
- The shaderpack itself is based on Base-Shader by Bestsoft101
- The original pipeline and this port loosely base its VHS mangling on VHS compression shader
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 1d ago | 1 | ||||
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R
v1.0
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1d ago | 1 |
[1.0.1] 1.0.1 semi-hotfix
by untodesu on Oct 13, 2026
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Literally just refactored and restyled a bunch of shaders
More or less of a changelog:

More or less of a changelog:
- Changed shader styling to my own (spaces, else blocks on a new line, etc);
- Tweaked defaults to be more like the original filter;
- Remove DistantHorizons support because it didn't work in the first place;
- I FIGURED OUT THE FOG

[1.0] v1.0
by untodesu on Oct 13, 2026
Download
Literally just ported stuff on top of a base shader