A brand-new tower, instead of featuring fixed spawners and predetermined loot tables like other structures, randomly generates from a selection of 10 spawners and 11 types of loot tables. This means each exploration of the Rogue Tower will offer a uniquely arranged experience, rather than being limited to just a few predefined layouts.
- Generated in the forest biome.
- The tower has 11 floors in total, with the 11th floor being the open-air top level, while floors 1 to 10 are all randomized floors.
- Each randomized floor contains 8 random points (except for the entrance on the 1st floor, which has 7).
- At each random point, there is a three-fifths chance of spawning a monster spawner and a two-fifths chance of spawning a loot barrel.
- The monster spawners randomly select from 10 types of hostile mobs from the Overworld, while the loot barrels randomly draw from 11 different types of loot tables.
There might be 8 spawners per layer, or there could be 8 loot barrels per layer, but in any case, good luck!
All Versions
+ Add Version9% — Zombie, Skeleton, Spider, Pillager, Witch
4% — Husk, Stray, Cave Spider, Vindicator, Evoker
2、Standardized window designs throughout the tower.
3、Pillagers, Vindicators, and Evokers will no longer spawn as Raid Captains (banner-bearing).
4、Pillagers and Vindicators will no longer drop their respective weapons.
5、Replaced Raw Copper Blocks on the top floor with Ancient Debris.
6、Removed the lectern on the first floor and all torches across every floor; added 2 lanterns to each floor.
2、Reduce the spawn probability of Evoker spawners.